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    Warp Velocities FAQ

    tar Trek , Star Trek: The Next Generation , Star Trek: Deep Space Nine and Star Trek: Voyager are trademarks o faramount Pictures registered in the United States Patent and Trademark Office.

    his FAQ does not discuss subspace or the mechanics of warp travel. See the Warp and Subspace FAQfor discussions

    he how warp drive works, and what subspace actually is.

    Contents:

    1. TOS-era: The Original Series

    2. TNG-era: The Next Generation, Deep Space Nine, and Voyager

    3. AGT-era: "All Good Things..." (TNG final episode)

    4. VOY-era: Transwarp Frogs In Spaaaaaaace!

    5. Speed Limits

    6. Q & A

    7. Contributors

    8. Glossary

    9. References

    n all of the formulas in this FAQ, the following hold:

    v velocity

    c speed of light in vacuum

    W Warp factor

    ~ approximate

    ^ exponential operator ("to the power of")

    log log base 10

    ln log base e

    Who the heck is Mike?"

    Mike is Michael Okuda, a member of the Star Trek television production crew as a scenic artist and technical advisor. He designs t

    omputer displays and alien writing seen in TNG, DS9 and VOY. He is also co-author of the TNG Technical Manual, which mentio

    hat the the TNG Warp formula exists in a Excel spreadsheet on his Macintosh. Thus, when it comes to warp calculations, Mike is

    t the very least, a patron deity. He is also co-author of the Encyclopedia and Chronology.

    So who's Rick?"

    ick is Rick Sternbach, the "other" author of the TNG Technical Manual, and the main writer of the DS9 Technical Manual. He is a

    member of the Star Trek television production crew, designing most of the ships and props seen in TNG and VOY.

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    . TOS-era: The Original Series

    he original series warp equation is generally accepted to be:

    v = (W ^ 3) * c

    ut this has never appeared in any episode. However, it has such wide acceptance that it has pretty much stuck. It's even in the

    ncyclopedia.

    oris S. writes:

    The equation is almost certainly the work of TOS producers. Stephen Whitfield extensively researched the show in the

    period of 1967-68 and published the information in his book The Making of Star Trek(1968). He states that Warp 1 is

    the speed of light, Warp 3, 24 times the speed of light, Warp 6, 216c and Warp 8, 512c. With the exception of the value

    for Warp 3 (which should be 27c), the W^3*c formula holds. Whitfield almost certainly obtained the numbers from the

    TOS writer's guide which contained a small technical manual.

    his chart compares TOS-era Warp speeds with the speed of light:

    Warp Factor Velocity

    1 1 Speed of Light

    2 8

    3 274 64

    5 125

    6 216 Maximum stable speed of NCC-1701

    7 343

    8 512 Emergency speed of NCC-1701

    9 729

    10 1000

    11 1331

    12 1728

    13 219714.1 2803 "That Which Survives" [TOS]

    is also generally accepted that the TOS scale was also used for the first few movies. Since speeds are rarely quoted in the movie

    owever, that's only speculation.

    oe Chiasson, describing Star Trek Maps, a map and manual combination by Bantam Books from 1980, offers:

    The booklet contains quite a lot of written information on the development of warp drive systems and how warp travel is

    affected by matter density in a given area of space. The above formula was written as v = Wf^3 * c. This was further

    modified to include the Greek letter chi (X), which was a variable denoting the local density of matter, which changed

    depending on where you happened to be. So the proper formula for TOS level warp drive is

    v = c * Wf^3 * X

    where Wfwas the warp factor, and cwas the speed of light. Included was a table of corrected warp speed for a given

    average value of X.

    Wf Wf^3 X * Wf^3 Time per parsec

    hrs min sec

    1 1 1,292.7238 22 05 29

    2 8 10,341.7904 02 45 41

    3 27 34,903.5426 00 49 05

    4 64 82,734.3232 00 20 43

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    .ARTS.STARTREK.TECH FAQ: Warp Velocities

    5 125 161,590.4750 00 10 36

    6 216 279,228.3407 00 06 08

    7 343 443,404.2634 00 03 52

    8 512 661,874.5856 00 02 35

    9 729 942,395.6502 00 01 49

    10 1000 1,292,723.8 00 01 19

    his correction factor does make a lot of sense, given that v = W ^ 3by itself is almost ludicrously slow given the speeds quoted b

    OS. Joe also suggests that by the time of TNG warp fields have been refined to the point that the chi factor is dropped from the

    ormula. I think that the numbers are a little too high, however, when compared to TNG speeds.

    s a side note, wf(n) = n * cappears in James Blish's TOS script adaptations, which have been widely read, so you may see

    ormula cropping up from time to time as well. Those speeds would be ridiculously slow, so that formula isn't really worth consideri

    Thanks to Taki Kogoma for pointing that out.)

    ohn "Eljay" Love-Jensen points out that in "By Any Other Name" [TOS]the Kelvans were using there technology to propel the

    nterprise "to Andromeda, 300 years of travel". Andromeda is 2.3 million light-years away. For 300 years of travel, that translates

    Warp 19.7! They probably intended to accelerate to that speed once they made it outside the galaxy, and the Enterprise didn't end

    oing that fast during the episode, but it means they thought it was possible for the ship to make it.

    2. TNG-era: The Next Generation, Deep Space Nine, Voyagery the time of Star Trek: The Next Generation, the warp scale has changed. Warp 1-9 are roughly the same, but Warp 10 is infinite

    peed. Going Warp 10 or faster is hogwash on the TNG scale. It isn't a speed barrier that can be or needs to be broken, but an en

    arrier.

    t least, that's what the Tech Manual says. Many fans disagree, saying that this has been contradicted on air, most clearly by the

    pisode "Where No One Has Gone Before" [TNG] where someone says "We are passing Warp 10." See the Warp and Subspace

    AQfor more discussion of this.

    Graph

    ere's the graph of warp vs. speed and warp vs. power consumption from the Technical Manual:

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    Chart

    his chart was compiled with data from episodes, the Encyclopedia, and the TNG Technical Manual:

    Warp Factor Velocity Source Comment

    1 1 TM Speed of Light

    2 10 TM

    3 39 TM4 102 TM

    5 214 TM Federation speed limit (2370)*

    6 392 TM

    7 656 TM

    8 1024 TM

    9 1516 TM Defiant maximum speed**

    9.2 1649 Encyc

    9.6 1909 Encyc

    9.9 3053 Encyc NCC-1701-D maximum speed

    9.975 ? Episode Voyager "cruise velocity"***

    9.99 7912 Encyc

    9.9997 ~198696 TM (derived) Subspace radio speed

    9.9999 199516 Encyc Maximum boosted subspace radio speed

    * "Force of Nature" [TNG]

    ** "The Sound of Her Voice" [DS9]

    *** "Caretaker" [VOY]

    Sources

    he Tech Manual (on page 111) says that a subspace radio signal travels at Warp 9.9997, and takes 45 minutes to reach 17 light

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    ears, which works out to 198696c.

    s an interesting anomaly, Pete Carr also points out the following tidbit from the Tech Manual:

    ... the TM goes on to say that TNG Warp 9.7 is about 14.1 on the TOS scale. So [TNG Warp] 9.7 ~= 14.1^3 [c] and

    14.1^3 [c] = 2803 [c]. I went and graphed the new value with our current values. Unfortunately the new value doesn't fit

    into the exponential curve ... it should be lower.

    suspect Mike made a rounding error; TOS Warp 14.1 is much closer to TNG Warp 9.8 by all of the accurate formulas that have b

    ound or sheer reckoning off the graph.

    ormulae

    nlike TOS (where we have a formula but no scale), for TNG we have a scale but no formula! The reason for this is that the graph

    as drawnby Mike Okuda rather than calculated, as is related in the following:

    n June 22, 1995, Jeff Reineckeforwarded the following letter from Michael Okuda to r ec . ar t s . s t ar t r ek . t ec h:

    Date: Fri, Jan 27, 1995 02:09 AM EST

    From: MOkuda

    Subj: Re: Star Trek Warp

    To: Yar of Spit

    The warp factors we've used in ST:TNG were computed in an arbitrary way to fit some specific characteristics we

    needed.

    First, the speed for any given warp factor had to be greater than it was in the original Star Trekseries. This was primarily

    to satisfy fan expectations.

    Second, the new warp speeds couldn't be TOO much faster, or it would be possible for the ship to cross the galaxy in a

    fairly brief time. (In a way, maintaining this restriction made Voyager's story situation possible. If we hadn't done this,

    Voyager could have gotten home too quickly.)

    We used an exponent of (I think) 3.33 or 3.33333... for warp factors less than 9.

    Between 9 and 10, I gradually increased the exponent so that it approached infinity as the warp factor approached 10.

    Lacking knowledge of calculus, I just drew what looked to me to be a credible curve on graph paper, then pulled the

    points from there. I think I re-created the curve fairly accurately in the Star Trek: The Next Generation Technical Manual.

    Hope this helps.

    -Mike

    o it looks like there isn'ta grand formula to end all formulas after all!

    n May 29th, 1996, Dominic Berrywrote:

    Since Mike calculated the speeds for the various warp factors up to 9 simply using the exponent 10/3, it is more sensible

    to use a piecewise function for the speeds that gives an exponent of 10/3 for W

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    [Martin Shieldsamends that with:

    There is a better alternative to the step function as follows:

    / 0 ; x 0

    Where bis a constant whose value remains to be determined. This function is "infinitely smooth" (that is,no matter how many times you differentiate it, the value of the differential is 0 at x=0). As bapproaches

    infinity, the function approaches the pure step function.

    ]

    I takeAand nas

    A = 0.03684678

    n = 1.791275

    I then get the correct warp factors for W

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    the points were originally taken off a hand drawn curve, this is still reasonable accuracy.

    used to have a bunch of formulae in here from various posters who made some pretty good attempts at finding the Holy Grail of a

    ccurate formula. However, due to length considerations I'm only going to keep the current best. Older formulae (basically an exci

    hunk of this FAQ) can be found at http://www.calormen.net/Star_Trek/FAQs/warp_formulae.html, but that page will probably neve

    ok too pretty.

    Evidence

    o any of these values actually match up with what we've seen on the show? There are often claims that these speeds are much tow to allow the kind of adventuring that the Star Trek series portrays. But amazingly enough, when they do quote numbers and w

    an time things without cuts (wherein we may miss hours of ship-time), the numbers do match up:

    "The Most Toys" [TNG]:

    Ges Seger offers:

    The numbers I remember were about how far a ship doing warp 3 for 23 hours would travel, and the answer they

    came up with was 0.102 light-years. I worked the math just now and got 0.1022 light-years.

    "Bloodlines" [TNG]:

    Riker calculated in his head the time required for the Enterprise to travel 300 billion kilometers at Warp 9, and gets 20 minu

    Warp 9 = (300e12 m) / (20 min * 60s/min) ~= 2.5e11 m/s

    From the chart: Warp 9 = 1516c ~= 4.548e11 m/s

    Discrepancy? Riker did the calculations in his head in about 5 seconds given arbitrary numbers. He's within a factor of two,

    won't complain. Bok's ship was "holding position", so it was a simple flight path.

    "Emergence" [TNG]:

    The Enterprise jumped to Warp 7.3, and traveled 30 billion kilometers in a couple of minutes.

    All of the formulas we have for warp speeds predict Warp 7.3 to be approximately 746c. Using c = 3e8 m/s, we get v = 2.24

    m/s. 30 billion km = 3e13m. So t = 134s, or just over two minutes.

    "Allegiance" [TNG]

    c/o Boris S.:

    Wesley gives the ETA of the Enterprise to Lonka Pulsar as 34 minutes at Warp 7. When Picard orders Warp 2

    instead, he comments that at that speed it would take 31 hours to get there. Using the first two data points, 34

    minutes at Warp 7, I calculated a distance of 4.012e14 m. At Warp 2, it would take the Enterprise 37 hours to

    travel that distance. This clearly shows that the TNG production staff used the established warp scale when they

    calculated the travel time, and the 6-hour discrepancy can be explained by the use of a less accurate value for

    the speed of light.

    "Clues" [TNG]

    c/o Boris S.:

    the Enterprise is transported 0.54 parsecs by the Paxans. Riker says something like "nearly a day's travel in 30

    seconds" (I cannot give you the exact quote since I am watching TNG on German TV). At Warp 6 (Enterprise

    cruising speed), the Enterprise would need 1.6 days to travel that distance. Given that Riker calculated the travel

    time without a computer in a couple of seconds, you can allow for the deviation. On the other hand, if you

    calculate the travel time at Warp 7, you get 23.5 hours, which fits the quote.

    "Caretaker" [VOY]

    The basic numbers involved in Voyager's journey home support the TNG formula. Voyager is transported 70,000 LY from

    home, and expects to take 70 years to make the journey. This speed of 1000c corresponds closely to Warp 8, a high but

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    conceivable average speed for a long journey for an Intrepid-class ship.

    "The 37s" [VOY]

    Paris states that Warp 9.9 is equal to 4 billion miles per second. Unfortunately, that turns out to be over 20,000c, which doe

    fit in at all. Bummer. But then, Paris is an idiot.

    "Maneuvers" [VOY]

    Kim states the ships speed as 2 billion km/s, which is 2*10^12 m/s, which is roughly 6667c. This is in the same ballpark as w

    Warp 9.975 (Voyager's top cruise speed), it turns out.

    Boris S. speculates that if Okuda picked an exponent of 3.83 (a nice roundish number off the graph) for Warp 9.975, you ge

    6696c. Pretty close to the value above.

    "Threshold" [VOY]

    Commentary aboard the ship confirms that Warp 10 is indeed infinite speed.

    "Dreadnought" [VOY]

    c/o Boris S.:

    B'Elanna gives the distance to Rakosan system as more than 10 light-years. A day or so later Chakotay states

    that the vessel has resumed its journey at Warp 9 and will reach Rakosan V in 51 hours, which works out to a

    distance of 8.8 light-years.

    Counter Evidence

    here have been several times where the warp velocities proposed don't match what we see on-screen. The most blatant example

    his kind is a call by the captain to head somewhere at Warp 1, or some other ridiculously slow speed. This happened several time

    OS, but does crop up from time to time. Here are some examples:

    "Where Silence Has Lease" [TNG]:

    Roger M. Wilcox offers:

    The Enterprise-D gets sucked into a black nebulous void. Before Nagilum announces his/her/its presence to our

    intrepid crew, they find an opening in the void "1.3 parsecs away". (1.3 parsecs would be 4.243 light-years.)Picard orders the crew to head for the opening at Warp 2.

    may be best to just pretend that these didn't happen, or rationalize them on a case by case basis (going Warp 1 until outside of t

    olar system, then switching to a higher speed "off camera").

    bigger problem which crops up on r ec . ar t s . st ar t r ek . t ec his the size of the Federation. Sizes of up to 10,000 LY across h

    een quoted as diameters, and this corresponds to the occasional graphic displayed on screen showing the Federation's size and

    osition within the galaxy. Other evidence points to a somewhat smaller size, but such questions as the distance from Earth to Baj

    ppear to present a paradox: some routes between Federation locations which are known to be far apart are traveled much more

    uickly than the TNG formula appears to allow.

    he leading speculation on the newsgroup is a concept called "Warp Highways". Distinct from wormholes, these "highways" repre

    ther natural (pre-existing) or artificial (thanks to heavy traffic) pathways where warp travel is much faster than the TNG formula,

    hich represents a baseline.

    he highways do not require additional technology beyond warp drive. Highways are not easily detectable in unknown space. This

    means that an exploration ship, such as the Enterprise, or a ship in unknown territory, such as Voyager, will travel between two

    rbitrary points at the nominal velocities presented in the TNG formula. A well-known region of space - such as the route from Bajo

    arth - would probably contain several well-known warp highways and allow less powerful ships to make the route in weeks rathe

    han years, and top-of-the-line Starfleet ships to make the trip in mere days. Contact with local civilizations would allow Voyager to

    ake shortcuts through the Delta Quadrant - which they frequently seem to.

    erhaps the Hekaras Corridor in "Force of Nature" [TNG]is one such route, explaining the frequent travel in that area. The whole

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    otion of starship travel affecting local subspace properties in a permanent way supports the notion that at least some warp highw

    re created by frequent warp travel - that is, as a route is used it becomes more efficient. Other speculation includes the notion tha

    aseous anomalies are indicators of the presence of warp travel. Why else would Excelsior - one of Starfleet's latest ships - be

    ngaged in charting such anomalies in Star Trek IV?

    his is strongly reminiscent of the X(chi) factor first presented in Star Trek Maps, where the warp equation varies with local spatia

    onditions.

    Other speculation or comments?)

    Why did it change?

    In terms of a real-world "Star Trek is just a TV show" reason, Gene Roddenberry himself put Warp 10 at infinite speed,

    according to the TNG Tech Manual. To keep the scale fluid, Mike and Rick made it asymptotic at Warp 10, while starting off

    similar to the TOS scale.

    From the characters' perspective, the best explanation is that the TOS scale was established before warp was fully underst

    Looking at the graph, you can see that the energy costs for cruising at integral Warp values are much lower than for non-

    integral Warp factors. The first explorers to travel past Warp 1 must have realized this. Since for Warp values in the 1-3 ran

    follow the v = (W ^ 3) * c formula, it makes sense that a scale based on the formula would come into use.

    When ships started cruising at Warp values larger than 5, the difference between what v = (W ^ 3) * c predicted to be the m

    energy efficient speeds and what actually were must have become noticeable. It may have taken a long time for a new,

    accurate scale based on new observations came into use. (Look at the USA and SI, for an example of a large sociopoliticalbody taking a long time to adopt a more useful, universally used scale.)

    Sulu's readings of Warp velocity in Star Trek IV seem to hint that the Klingons had moved to an accurate scale by the 2280

    but the Federation didn't catch up until much later, even though it must have been painfully obvious that the old scale was n

    to useless. Fortunately, some time before TNG, the new accurate scale was adopted by Starfleet.

    3. AGT-era: "All Good Things..."(TNG final episode)

    uoted in the final episode of Star Trek: The Next Generation, in a possible or imaginary future, is the speed Warp 13. Both Admir

    iker and Captain Beverly Picard call for this speed, and at another point in the episode, Admiral Riker calls for "maximum warp",

    hich is either Warp 13 or greater.

    While we haven't a clue how fast this is, they're presumably faster than Warp 9 on the TNG scale, and necessarily slower than Wa

    0 on the TNG scale (since TNG Warp 10 is infinite speed). A few possibilities present themselves:

    Just another technical muck-up. (But that won't stop this intrepid FAQ maintainer!)

    Warp 10-13+ are shorthand for Warp 9.x. One possibility is that 9.90 is called Warp 10, 9.91 is called Warp 11, etc.

    New warp technologies provide at least 13 power usage minima between c and infinite speed, instead of the 9 possible wit

    warp technologies.

    Further research revealed that there were more than 9 minima accessible with traditional drives, and that they simply requi

    more power to attain than had been previously attempted, but less power to maintain than 9.x values.

    The Federation switched back to the TOS scale.

    he last one is demonstrably incorrect (see below). Among the others, there's no way to tell which is correct. Sharp-eyed Boris S.

    ound the following explanation by Andre Bormanis, Star Trek's science advisor:

    I raised that question in a TECH note. Basically, the idea there was that they recalibrated the warp scale. I don't think

    that ended up in the final draft teleplay, but the idea there was that if you've got ships that can routinely travel at speeds

    in excess of Warp 9, then maybe it makes sense to recalibrate your speed scale so that Warp 10 is no longer infinite

    velocity. Maybe Warp 15 will be the ultimate speed limit, and Warp 13 in that scale will be the equivalent of warp 9.95 or

    something like that.

    OMNI, October 1995.

    Evidence

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    om Bagwell writes:

    I timed the interval in AGT between when Data reported the second Klingon ship to be disengaging and when Riker's

    helmsman reported it to be a "half a light year away" at about 22 seconds, so I calculated the speed assuming 20

    seconds to reach 1/2 a light year and assuming 30 seconds to reach 1/2 a light year.

    At 30 seconds, the velocity would be approximately 525,960c which equates to roughly Warp 9.97244 on the TNG scale

    and approx. Warp 81 on the TOS scale.

    At 20 seconds, the velocity would be approximately 788,940c which equates to roughly Warp 9.97535 on the TNG scale

    and approx. Warp 92.4 on the TOS scale.

    Martin Shields updates that with:

    Assuming 30 seconds to travel 1/2 a light year, v = 525,960c which he estimates is Warp 9.97244 on the TNG scale.

    However, the Tech Manual and Encyclopedia tell us that Warp 9.9999 (a higher warp factor) is set at 199,516c (less

    than half the speed calculated). This figure comes from the M = -11/3 equation. My equation gives the TNG warp factor

    of 9.999974 (approx.) which better fits the known data.

    a damaged AGT-era Klingon ship can limp home at TOS Warp 81, while a Federation ship trying to be sneaky can only manage

    OS Warp 13, the Klingons have nothing to worry about. I consider this adequate evidence that the TOS scale was notreturned to

    se in the AGT future.

    4. VOY-era: Transwarp Frogs In Spaaaaaace!

    s you may have guessed, the . t echcommunity was less than impressed with "Threshold" [VOY] in which Voyager - a ship runn

    w on supplies, with half its crew dead, stranded away from repair or research facilities, on the other side of the Galaxy from the

    ederation - manages to upgrade one of its never-ending supply of shuttlesto make a Transwarp flight, something that has defied

    est minds in the Federation for a century. Things go higglety-pigglety after that, and many people (including some of the productio

    rew) just pretend it didn't happen.

    orgiving that, however, the episode's technobabble isn't too bad. The Voyager crew mention how Warp 10 = Infinite Speed = bein

    verywhere at once. An interesting tidbit is that once Transwarp drive is active, the shuttle's speed registers at Warp 10.

    5. Speed limits

    What's th is about a Warp 10 barrier?"

    n the TNG scale, Warp 10 is infinite speed. As you approach a position on the graph corresponding to Warp 10, your power

    equirements increase astronomically compared to your increase in speed. But you can keep speeding up forever, unlike the light

    arrier, which keeps you from getting to the speed of light.

    n other words, keep piling on the 9s. Warp 9.99 is a lot faster than Warp 9.9, while Warp 3.99 is only marginally faster than Warp

    he barrier is only one of energy, not velocity.

    nce again, in case you missed it, TNG Warp 10 is nota speed barrier; it cannot be broken like the sound barrier. Any warp facto

    reater than 10 mustbe on a different scale than the TNG scale (either TOS or AGT or something else), since a speed faster thanfinite speed is nonsensical.

    .

    But in "Is There in Truth no Beauty?" [TOS] and " That Which Survives" [TOS], the old Enterprise went over Warp 14!"

    es, but that's on the old scale. By the new scale, that translates to about Warp 9.7 (TM), which the Enterprise-D can do for brief

    eriods. The original Enterprise was being shaken apart. Voyager can cruise at that speed without blinking.

    .

    But in "Where No One Has Gone Before" [TNG]they went past Warp 10!"

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    halk this one up to instrument failure. While Geordi did say they'd passed Warp 10, later in the episode they were booting along a

    ome outrageously huge speed, while the instruments only read Warp 1.5. So there's canonical evidence that the Traveler's twea

    f the warp drive and the Enterprise's speedometer don't get along well.

    aryle Walkerpoints out that the real-world explanation for this is probably that the Warp 10 rule hadn't been established yet - this

    as an early first-season episode.

    .

    This new Warp 5 speed limit - what's up with that?"

    n "Force of Nature" [TNG]it is discovered that in the Hekaras Corridor, a region of space where warp travel is hindered except for

    arrow path the intense use of warp drives in an already sensitive area can (over time) cause subspace rifts to form, where subspa

    manifests itself in real space on a macroscopic scale. This is not a good thing.

    Does this take effect everywhere?"

    es. In "The Pegasus" [TNG]an Admiral Pressman gives Picard permission to travel faster than Warp 5 for the duration of the

    mission. Ditto in "Eye of the Beholder" [TNG], when Picard is given permission to exceed the speed limit to delivery needed medic

    upplies. The Encyclopedia concurs as well, naming Warp 5 as the new cruising speed for starships. Overkill? Probably. Typical

    ureaucratic overcompensation? Yep.

    .

    So what about in "A ll Good Things..." [TNG]and pos t-TNG shows?"

    s safe to say that the U.S.S. Pasteur and U.S.S. Enterprise, cruising at Warp 13, were able to ignore the Warp 5 limitation enforc

    y Starfleet. While the limitation was mentioned in a few later TNG episodes, it was ignored in DS9 and VOY episodes set only a f

    ears later. There are a few possible explanations. The first is that Starfleet simply repealed the ruling, and is allowing ships to mu

    p subspace. That isn't what we'd expect in the eco-friendly Star Trek Universe, however.

    nother is that changes to warp technology allow warp travel without the nasty side effects. Rumors abound that Voyager's folding

    acelles and/or warp core design mitigate the effect, although Rick Sternbach (the designer of Voyager) isn't so sure. The most

    robable explanation is that internal technological changes allow warp drive without damaging subspace.

    ranz Joseph's "Field Restoration" nacelle end-cap, anyone? (Star Fleet Technical Manual)

    6. Q & A

    What causes fractional warp speeds?"

    s you can see from the above chart, travelling at integral Warp factors is much more energy efficient. But there are times when a

    actional value must be used - for example, staying a certain distance from another ship, or keeping pace with some phenomenon

    lso, beyond Warp 9, only fractional speeds are possible. (Modulo "All Good Things..." [TNG], of course.)

    .

    Why not use impulse drive within the warp field to create a higher velocity?"

    here's no reason to think that a Newtonian drive (Impulse) would augment a non-Newtonian drive (warp). Also, consider that the

    maximum velocity attainable with a Newtonian drive is c. At Warp 2, which is ~= 10c, this gives you a whole 11c at maximum

    overloading, fuel wasting) impulse. Warp 2.1 is about 12c anyway, so overloading the impulse drive doesn't get you much.

    What about "The Corbomite Maneuver" [TOS] or The Voyage Home?"

    irk and Sulu use a combination of warp drive and Impulse to break free of the First Federation pilot craft. The combination of a tra

    eam, impulse drive, and warp drive would be very strange, and many explanations come to mind, such as the warp field causing

    actor effect to "slip" away, while the impulse provides propulsion, or the impulse fighting the tractor beam inertially while the warp

    rive provides propulsion, etc.

    n The Voyage Home, for the trip back to the future, thrusters are used by Spock to get the last burst of speed just before entering

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    arp. Also, during both trips, the ship is brought out of time warp by braking thrusters. The H.M.S. Bountyis visibly moving slower

    han the speed of light toward the sun and certainly slower than the Warp 8 quoted by Sulu, so the time warp slingshot (in an inten

    ravity well) may be one case where Impulse drives are useful to augment warp drives.

    .

    Whoah! Hold on! They must be moving faster - look at the stars that shoot past while they're in warp!"

    oseph Haller offers:

    The most extreme ship induced speed discussed ... is W(ST:TNG) = 9.97535, or 788,940c.

    This would give a characteristic angular speed for nearby stars of 1578 arc-seconds per second or 1 degree every 2.3

    seconds. This is indeed verified in the simulations. Travel at high warp speeds, on the ST:TNG warp scale, does not

    match very well the appearance of the bridge view screen on a typical episode. Indeed, most visible stars are not nearby

    but are further away with correspondingly lower angular speeds. I offer no solutions to this discrepancy other than the

    dramatic necessity that stars go whooshing by at high warp speed.

    r should we give up so easily?

    here's a lot of support on r ec . ar t s . s t ar t r ek . t ec hfor the notion that those things aren't really stars. For one, as the Enterpr

    rops out of warp (with the camera tagging along for the ride) some of the "stars" do some pretty strange things, such as suddenly

    ngling off in various directions, disappearing, etc.

    lso, in Star Trek: First Contact, the Phoenixbarely breaks Warp 1 and stays relatively close to Earth, but we still see the streaks.efinitely not stars.

    he predominant theory is that what we're seeing are free particles in space interacting with the expanding boundaries of the warp

    eld. As they cross the warp field, they are repeatedly accelerated to FTL velocities and then slowed to STL speeds, and start spe

    ut something like Cerenkov radiation, a (real!) bluish light emitted when particles moving faster than the local speed of light (in a

    ense medium) are forced to slow down. If not exactly Cerenkov radiation, then something similar.

    on Mitchell tells me that in the TNG video game for the Sega Genesis console platform states the streaks are part of the visual

    manifestation of Einsteinian space in subspace. So people other than us .techers have noticed this problem too.

    s a side note, in "The Cage" [TOS], the moving particles seen through the forward view-screen are explicitly identified as meteor

    7. Contributors:

    John "Eljay" Love-Jensen Daryle Walker

    Roger M. Wilcox Jon Mitchell

    Jonah Rapp Boris S.

    Dominic Berry Alex Tahk

    Jeff Reinecke Martin Shields

    Joe Chiasson Jason Hinson

    Greg Berigan A.J. Madison

    Axis Sharon CollicuttGes Seger Michael M. Welch

    Tom Bagwell Joseph Haller

    Chris Franklin Pete Carr

    Taki Kogoma

    8. Glossary:

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    Speed of Light ( ~= 3 x 10^8m/s )

    TL

    Faster Than Light (usually communication or travel)

    arp

    One method of FTL travel used in Star Trek, in which nested subspace fields create a propulsive effect.

    Warp

    "Unit" for warp factor, as opposed to the technology.

    9. References:ee the Reading List FAQfor more details on the reference volumes mentioned above and below.

    he question of "what is canon" has been argued for years in the Star Trek newsgroup hierarchy. In the realm of technical

    scussions, this can be refined to the question of "what evidence is factual, and what is apocryphal". These FAQs follow the curre

    ominant notion that "canon" is aired live-action material and nothing more, with the caveat that materials produced off-camera by

    roduction crew are often (but not always) reliable predictors of the direction future canonical material will follow, and are therefore

    ranted a special "quasi-canonical" status. Any other material falls into the realm of speculation - it may be perfectly well grounded

    peculation useful for building up technical arguments, or wild flights of fancy that have no rational basis.

    n addition, more recently presented information is considered to supercede old information, unless the weight of the evidence

    upports the original data. While this may seem highly biased and may be eyed with some skepticism as a form of Orwellian

    newthink", it is a more useful predictor of what those directly responsible for the creation of the series are likely to include asanonical material in the future.

    or example, the excellent and groundbreaking Star Fleet Technical Manual, by Franz Joseph created in the 1970's was a very we

    hought out look at the technical world of Starfleet just slightly beyond what was seen in the original series. Unfortunately, and perh

    or purely arbitrary reasons, the future development of "canon" Star Trek diverged from this speculation. This in no way implies tha

    here was anything wrong with that volume or any others, merely that due to later "evidence", it can no longer be regarded as an

    uthoritative overview of Trek technology. On the other hand, the author performed a lot of research to create it, and therefore its

    peculation should not be dismissed out of hand.

    hat said, we are dealing with a universe in the process of being created by scores of (usually) non-technical people, aiming to

    rovide weekly entertainment for a mass audience. There are many inconsistencies even amid the canonical material, and often t

    he wildest speculation on the newsgroup makes more sense than what we see in the episodes.

    anonical material:

    Star Trek: Voyager[VOY]

    Star Trek: Deep Space Nine[DS9]

    Star Trek: The Next Generation[TNG]

    Star Trek feature films

    Classic Star Trek[TOS]

    uasi-canonical material:

    The Star Trek Encyclopedia: A Reference Guide to the Future

    Star Trek Chronology: The History of the Future

    Star Trek: The Next Generation Technical ManualStar Trek: Deep Space Nine Technical Manual

    The Making of Star Trek

    Other "behind the scenes" information from the production crew, including:

    Newsgroup postings

    Convention presentations

    Interviews

    Email conversations

    ighly regarded, but non-canonical material:

    Star Trek: The Animated Series[TAS]

    Mr. Scott's Guide to the Enterprise

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    Star Fleet Technical Manual

    Starlog's Star Trek: The Next Generation Technical Journal

    Other "reference" guides

    Novels, incl. novelizations of films and episodes

    Blueprints, drawings, photographs, models, etc.

    oshua Bell, [email protected]