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Important Health Warning About Playing Video GamesPhotosensitive seizuresA very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.

These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.

Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play when you are drowsy or fatigued.

If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

WARNING Before playing this game, read the Xbox 360® console and accessory manuals for important safety and health information. Keep all manuals for future reference. For replacement console and accessory manuals, go to www.xbox.com/support.

CONTENTS

2 Xbox360CONTROLLER 2 BASICOFFENSE/BASICDEFENSE 3 ADVANCEDOFFENSE 3 SHOTSTICK 4 ISOMOTION™ 5 PASSING 5 ON-BALLDEFENSE 6 TRIPLETHREAT 6 POSTMOVES 8 POSTPLAY–DEFENSE(ON-BALL) 8 OFF-BALL–OFFENSE 8 OFF-BALL–DEFENSE

9 SHOOTINGTHEBALL

9 ONTHEFLYCOACHING(OTFC) 9 QUICKGAMES&QGPLAYERLOCK 9 TEAM-UP

10 XboxLIVE

10 CONNECTION

10 FAMILYSETTINGS

10 3DSETTINGS

10 NEWFORNBA2K12

12 QUICKGAME

12 MAINMENU 12 MAINMENUOPTIONS

14 GAMEMODES

14 NBA2K12FEATURES

15 OPTIONS

16 PAUSEMENU

17 LIMITEDSOFTWAREWARRANTY,LICENSE AGREEMENT&INFORMATIONUSEDISCLOSURES

37 NBA2K12GAMECREDITS

42 NBA2K12MUSICCREDITS

2 3

JumpShot MoveandholdCtobeginshot,releaseCtoshoot

Fadeaway MoveLawayfrombasket+moveCwhilestanding

DribblePull-Up Fromamovingdribble,centerLandmoveCinanydirection

EscapeDribblePull-Up FromTripleThreatorStanddribble,holdwandmoveCinanydirection

SpinJumper Fromamovingdribble,rotateCinacircularmotion

StepbackJumper Whiledribblingacrossbasket,moveCawayfrombasket

s OTFCOffenseStrategy OTFCDefenseStrategy

q OTFCSubstitutions OTFCSubstitutions

< Timeout IntentionalFoul

> Pause Pause

PositionalPlaycall Tapy,tapdesiredteammate’splayericon,chooseplayfrommenu

SendTeammateonCut Tapy,tapdesiredteammate’splayericon,moveCindirectionyouwanthimtocut

PickControlHoldandreleaseytocallforaPick&Roll(pressyagaintohavethescreenerslip);holdyuntilscreenergetssetforaPick&Pop

IconPickControl Tapy,holdplayericonofdesiredscreener:releaseearlyforPick&Roll,holdlongerforPick&Pop

Alley-Oop w +B

Off-GlassAlley-Oop w +B,withtrailingteammate

Give&Go w +A

PutbackDunkorLayup x +X

PassStick Taporholdz,moveCtopass

TotalControlPassing

Tapz,holdplayericonofdesiredreceiver,movereceiverwithL,releaseplayericontopass(TotalControlPassingoptionmustbeenabledintheControllerSettingsmenu)

OffballPlayerLock Tapy,pressplayericonofteammateyouwanttocontrol,thentapz

ADVANCEDOFFENSE

SHOTSTICK

BASICOFFENSE(continued) BASICDEFENSE(continued)Xbox360CONTROLLER

hj

A

< >

w x

Y

y `

B

Xl CL

BASICOFFENSE BASICDEFENSE

L MovePlayer MovePlayer

C ShotStick Handsup/Denyball

L+w+x N/A Cutoff

C+x N/A Intentional/Hardfoul

h N/A Wrapfoul

w Dribble/ShotModifier IntenseD

x Sprint Sprint

yPositionalPlays/PickControl DoubleTeam

z IconPass IconSwap

A Pass/TouchPass(presspriortocatch) PlayerSwap(closesttoball)

B FakePass TakeCharge

B+w Alley-Oop N/A

X PumpFake(tap)/Shoot(press) Steal

Y PostUpon/off Block/Rebound

m ChangeCamera ChangeCamera

o OTFCQuickPlays OTFCDefensiveSets

4 5

InandOut Holdw+moveLtowardnon-ballhand,thenimmediatelybacktoballhand

Spin Holdw+rotateLinacircularmotion

HalfSpin Fromamovingdribble,tapx

BehindBack RotateLinacircularmotionfromballhandtooppositehand(goingaroundplayer’sback)

Stepback Whiledriving,pressandhold w+moveLawayfromplayer’smovementdirection

ISOMOTION™(continued)

ISOMOTION™

Sizeup FromaStanddribble,holdw+moveLtowardbasket

SizeupCross FromaStanddribble,holdw+moveLfromballhandtooffhand

SizeupInsideOut FromaStanddribble,holdw+moveLtowardballhand

SizeupEscape FromaStanddribble,holdw+moveLawayfrombasket

Hesitation FromaStanddribble,tapw

Crossover Holdw+moveLtowardnon-ballhand

DoubleCross Holdw+moveLtowardnon-ballhand,thenbacktowardballhandrhythmically

SideHopJumper Whiledrivingtowardbasket,centerL,holdw,+moveCbackleft/right

Runner Whiledribblingtowardbasket,keepLheld,holdw,+moveCawayfrombasket

LayupLeft/Right Whiledriving,moveCforwardleft/righttowardbasket

LayupReverse Whiledrivingalongthebaseline,moveCtowardbaseline

EurostepLayup Whiledriving,holdw+moveCtowardbasket

HopstepLayup Whiledriving,holdw+moveCleft/right

SpinLayup Whiledriving,holdw+rotateCinacircularmotion

Normal/SignatureDunk

Whiledribblingtowardbasket,holdx+moveCtowardbasket

ReverseDunk Whiledribblingtowardbasket,holdx+moveCawayfrombasket

SpinDunk Whiledribblingtowardbasket,holdxandrotateCinacircularmotion+

Mid-AirChangeShot Startanydunkorlayup,centerC,thenmoveCagaininthedirectionyouwanttofinish

PumpFake Startoneoftheshotsorlayupslistedabove,thenimmediatelymoveCbacktocenter

Up&Under/StepthroughShot

PerformaPumpFake,thenmoveCagainbeforethePumpFakefinishes

SHOTSTICK(continued)

Alley-Oop w+BOff-GlassAlley-Oop

w+B,withatrailingteammate

Give&Go w+A

RollingInbound w+A,duringbaselineinbounds

FakePass Bwhilestanding

RightStickPassing

PressandholdIconPassActivatecontrol;moveCtopass;“Directional”selectsreceiverindirectionCisdeflected(defaultoption);“Zone”passestogenerallocationofcourt(enablethisoptionintheControllerSettingsmenu)

TotalControlPassing

Tapz,holdplayericonofdesiredreceiver,movereceiverwithL,releaseplayericontopass(TotalControlPassingoptionmustbeenabledintheControllerSettingsmenu)

IconLeadPassing Tapz,moveLindirectionyouwanttoleadreceiver,thenpresshiscorrespondingactionbutton

DisengagePostCatch

Tapz,moveLawayfrompostdefenderguardingdesiredreceiver,thenpressactionbuttonofdesiredreceivertodisengagehimfromhispostposition

AggressiveBlock Holdw+pressY

Steal PressX

HandsUp MoveCinanydirectionwhennearballhandler

DenyBall MoveCinanydirectionwhennearanopponentwithouttheball

CutoffMove Holdw+moveCindirectionyouwanttohopto

PASSING

ON-BALLDEFENSE

6 7

HardFoul Holdx+moveCtowardshooter

WrapFoul ClickCwhennearanopponentinashootingmotion

QuickShuffleMovement Holdw+xtomovequicklylaterally

IntentionalFoul Holdx+moveCtowardballhandler

DoubleTeamTapytobringupplayericons,pressiconofteammateyouwanttodoublewith(normalpressofyauto-selectsdoubleteamer)

ON-BALLDEFENSE(continued)

TRIPLETHREAT

Jabstep/Stepover HoldwandmoveLtowardplayer'sleftorrightside

Jab&Go/Cross PerformaJabstep,thenimmediatelyreleasew+moveLleft/right

ProtectBall HoldwandmoveLawayfrombasket

ProtecttoDrive FromProtectBallstance,rollLtowardplayer'sfacingdirection+quicklyreleasew

ProtectSpinOutFromtheProtectBallstance,rollLoppositeplayer'sfacingdirection+quicklyreleasew

EscapefromProtect FromtheProtectBallstance,holdLawayfrombasketand

releasew

DrivetoSpin Whilepostedupwithalivedribble,moveLtowardbaselineandpressx

DrivetoKey Whilepostedupwithalivedribble,moveLtowardkey+pressY

AggressiveDrivetoKey

Whilepostedupwithalivedribble,moveLtowardkey+pressx

DriveFake Whilepostedupwithalivedribble,holdw+moveLtowardkey

SpinFake Whilepostedupwithalivedribble,holdw+moveLtowardbaseline

ShoulderFake Whilepostedupwithalivedribble,holdw+moveLtowardbasket

LeanBack Whileholdingtheballinthepost,holdw+moveLtowardbasket

CreateSpace Whileholdingballinthepost,holdw+moveLawayfrombasket

ShimmyLeft/Right

Whileholdingballinthepost,quicklymoveCtowardplayer'sleftorrightside,thenquicklytooppositeside

DoubleShimmyShotLeft/Right

Whilepostedup,quicklymoveCtoplayer'sleftorright,totheoppositeside,thenbackagain

PostHookLeft/Right Whilepostedupclosetobasket,move+holdCleft/right

PostFadeLeft/Right Whilepostedupmidtofarrange,move+holdCleft/right

PostHopShotLeft/Right

Whilepostedupwithalivedribble,holdw+moveCawayleft/rightfrombasket

PostStepbackShot

Whilepostedupwithalivedribble,holdw+moveCawayfromthebasket

DropstepLayup Whilepostedupwithalivedribble,holdw+moveCforwardleft/righttowardthebasket

DropstepDunk Whilepostedupwithalivedribbleclosetobasket,holdw+moveCforwardleft/righttowardthebasket+x

RunningHook Afterfacingup,driveacrosspaint+moveCinsamedirectionasplayer’smovement

RunningFade Afterfacingup,driveacrosspaint+moveCawayfrombasket

RunningSpinShot Afterfacingup,driveacrosspaint+rotateCinacircularmotion

RunningFloater Afterfacingup,driveacrosspaint+moveCtowardbasket

POSTMOVES(continued)

POSTMOVES

Enter&LeavePost PressY

PostMovement Whilepostedup,moveLanydirection

InsideFaceup Whileholdingballinthepost,pressY

OutsideFaceup Whileholdingballinthepost,moveLawayfrombasket+pressY

DribbleDisengage Whilepostedupwithanactivedribble,moveLawayfrombasket+pressY

Stepback Whilepostedupwithalivedribble,moveLawayfrombasket+pressx

DrivetoBasket Whilepostedupwithalivedribble,moveLtowardbasket+pressY

AggressiveBackdown

Whilepostedupwithalivedribble,moveLtowardbasket+pressx

QuickSpin Whilepostedupwithalivedribble,moveLtowardbaseline+pressY

8 9

POSTPLAY–DEFENSE(ON-BALL)

NeutralizeMoveWhileengagedinthepostandoffensiveplayerexecutesamove,attempttoneutralizethemovebymovingLintooffensiveplayer

PostSteals Whileengagedinthepostorduringapostmove,pressX

PullChairorFlop Whileengagedinthepostandbeingaggressivelybackeddown,moveLawayfromballhandler

OFF-BALL–DEFENSE

OFF-BALL–OFFENSE

PostEngage Whilenexttoanoffensiveplayer,pressw

DenyBall Whilenexttoanoffensiveplayer,moveCtowardplayer

FightforPositioninPost

Whileengagedinthepost,holdw+moveL intodefendertopushhimindesireddirection

Deny/FrontPost Whileengagedinoffballpostbattle,holdw+moveCtonavigatetoabetterpositionaroundoffensiveplayer

StealPostEntryPass

Whileengagedinthepost,pressXwhenballhandlerstartstopassintothepost

CallforBall A

SetScreen HoldA

CallforScreen Holdy

OffballCut MoveCindirectionofdesiredcut

PostEngage Withplayer'sbacktodefender,press+holdw

PostSpinOutforLob

Whileengagedinthepost,releasew+moveLtoleftorrightsideofdefender

PostBattleforPosition

Holdw+moveLintodefendertopushhimoutofhiscurrentpositiononcourt

CounterDeny/FrontinPost Whileengagedinanoffballpostbattle,holdw+moveCto

navigatetoabetterpositionarounddefender

SHOOTINGTHEBALL

ShotReleasePromptTheShotReleasePromptflashesattheballhandler’sfeettohelpyoureleaseashotattheperfectmoment.BegintheshotbyholdingCorX.Completetheshotbyreleasingthebuttonatthemomentthegreenpromptflashes.

Note:TrainingCampcanhelpyouwithshottiming.

ShotAccuracyMeterViewtheShotAccuracyMetertojudgeyourplayer’schancesofsinkingashotfromhison-courtposition.Themorebars,thebetterthechanceofafieldgoal.TheShotAccuracyMeterisspecifictoeachballhandler’sreal-worldattributes.

Team-Up

m OTFCameraChange OTFCameraChange

o OTFQuickPlays N/A

q OTFSubstitutions OTFSubstitutions

< Timeout IntentionalFoul

> Quit/QuickStats Quit/QuickStats

m ChangeCamera ChangeCamera

o OTFQuickPlays OTFDefensiveSets

s OTFFreelanceStrategy OTFDefensiveStrategy

q OTFSubstitutions OTFSubstitutions

< Timeout IntentionalFoul

> Pause Pause

OFFENSE DEFENSE

OFFENSE DEFENSE

ONTHEFLYCOACHING(OTFC)Basketballisafastmovinggameandyouneedtodeployyourstrategiesinrealtime.UseltobringuptheOnTheFlyCoachingmenuandgetyourteamreadytogo.

QuickGames&QGPlayerLock

• PointGuardscallplays,regardlessofcaptainstatus.

• Individualscanonlysubinaplayerforthemselvesduringregulargameplay.

• OnlyCameraChangesareavailabletoplayerswhoarenotPointGuardsorCaptains.

10 11

NEWFORNBA2K12 • Total Shot Stick Control

PerformallIsoMotion™offensivemoveswiththerightstick,providingformoreintuitivecontrolandsplit-secondshotadjustments.

• New Post Play System∙ PressYtoenter/leavethepost.

∙ Executefull360-degreeplayermovement.

∙ Usethedefensivecountersystemandmovessuchasdrives,StepbacksandBackdowns.

∙ Combinemoves,andqueuemovesaheadoftime.

• New Play Branching SystemOffensiveplaysevolveinstantly.Changeplaysontheflytocounterthedefense.

• NBA’s GreatestJoin15NBAlegendstorelivetheepicshowdownsthathelpeddefineeachasasuperstar.MJ,Bird,MagicJohnson,KareemAbdul-Jabbarand11otherNBAgreatsplayclassic,historicallyaccurategamere-creations.Theplayers,theteams,thevenues—they’re all real.Evengo“wayback”tothedaysbefore3-pointers—andplaywithblackandwhiteTVcoverage!UnlocktheseclassicteamsforQuickGamesagainstmodernNBAteams.Thoseendless“who’sthegreatest”argumentscouldbesettledonceandforall.

• Enhanced My Player ModeCreateandmanageyourdreambasketballplayer’scareer:hearCommissionerSterncallyournameondraftnight,playintheall-newRookieShowcase,andnegotiatecontractswhilerakinginfreshnewendorsementdeals.

• The Association: OnlineFormyourownonlineNBAleaguewithupto29othergamers,andmakeGMdecisionsfromyourcomputerorconsole.Maketradesandschedulegamesonline.Yourseasonprogressesinreal-time;scheduledgamesaresimulatedwhenyoucan’tbepresent.Receiveregularemailupdatesthatkeepyouconnectedtoyourteam24/7/365.

• Dynamic Shoe UpdatesWanttoplayinKobe’snewshoesonChristmasDay?OrseeD-WadeintheAirJordan2012All-Starcolorways?Nowwhentheproswearitonthecourt,they’llwearitinNBA 2K12,becausewhennewNikeandJordanbrandshoesreleaseinreallife,theywillalsobedownloadedtothegame!

∙ UseNIKEiDtotrickoutyourshoeswithcustomdesigns.

∙ Super-chargeshoeswithskillpointstoenhancespecificplayerattributes.

• NBA: Creating a LegendInthishigh-poweredversionofMyPlayer,selectanestablishedproandcreatehisfutureasasuperstaryour waywhiledirectingtheremainingseasonsofhislegendarycareer.

• NBA 2K OnlineCreateaMy2KaccountforaccesstoNBA2KOnlineandamorepowerfulonlineexperience.Themoreyouinteract,thefasteryourankup.

∙ Findonlinefriendsmorequickly.

∙ Playquick5-on-5onlinegames.

∙ UsingHPMediaZone,posthighlightreelstoYouTubeandFacebook,andtweetaboutyourlatestvictory.

∙YourrankingisconstantlyupdatedontheHomescreen.

Xbox LIVEXbox LIVE® is your connection to more games, more entertainment, more fun. Go to www.xbox.com/live to learn more.

CONNECTINGBefore you can use Xbox LIVE, connect your Xbox 360 console to a high-speed Internet connection and sign up to become an Xbox LIVE member. For more information about connecting, and to determine whether Xbox LIVE is available in your region, go to www.xbox.com/live/countries.

FAMILY SETTINGSThese easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the contentrating. Parents can restrict access to mature-rated content. Approve who and how your family interacts with others online with the Xbox LIVE service, and set time limits on how long they can play. For more information, go to www.xbox.com/familysettings.

3D SETTINGSTo benefit from 3D in NBA 2K12, select the 3D Settings from the game Options menu.IMPORTANT: Full HD 3D television with compatible 3D active glasses and high speed HDMI cable required for 3D features. Consult your television’s documentation for 3D capability and safety information.CAUTION: Some people may experience discomfort (including eye strain, eye fatigue, or nausea) while watching 3D video images or playing 3D games on 3D televisions. If you experience such discomfort, you should immediately discontinue viewing and/or playing the game until the discomfort subsides. We recommend that viewers take regular breaks while watching 3D video, or playing 3D games. The length and frequency of necessary breaks may vary from person to person. Take breaks that are long enough to allow any feelings of discomfort to subside. If you experience serious discomfort or pain or if symptoms persist, stop gameplay immediately and consult your doctor. Be sure to review and comply with safety warnings and instructions supplied with your 3D television and 3D glasses.

12 13

QUICKGAME 1. Start the Game

OntheTitleScreen,press>.

2. Create a Profile the First Time You PlayThefirsttimeyouplaythegame,youwillbepromptedtocreateaprofilefortrackinggameprogress,statisticsandachievements.Createanameusingthevirtualkeyboardandpress>.

3. Set Up Your Game•OntheHomeScreen,selectQuickGame.

•UseLtoselectHomeorAwayfortheteamcontrolledbyyourcontroller.

•Usew/xtoselectyourteam.

•Usey/ztoselectteamjerseys.

•Press>.

The15basketballgreatsare:

∙ BillRussell Center

∙ OscarRobertson PointGuard

∙ WiltChamberlain Center

∙ JuliusErving Forward

∙ LarryBird SmallForward

∙ KareemAbdul-Jabbar Center

∙ IsiahThomas SmallGuard

∙ Earvin“Magic”Johnson PointGuard

∙ MichaelJordan ShootingGuard/SmallForward

∙ JerryWest Guard

∙ PatrickEwing Center

∙ HakeemOlajuwon Center

∙ ScottiePippen SmallForward

∙ JohnStockton PointGuard

∙ KarlMalone PowerForward

• My PlayerCreateacustomNBArookieandmakehimalegendaryNBAsuperstar.Buildhisskillpointsbycompletinggameobjectivesanddrills.Theplayerisgradedonhistalentandteamworkasherisesupthroughtheorganization.StartfromnothingandreachthepinnacleofNBAgreatness.

• Game ModesChooseyourgameplaymode.Gamemodesareexplainedonpage14.

• Online GoonlineforQuickMatchteamplayorVsgameswithfriends.CompareStatsandcheckoutVirginGaming.

• FeaturesEnjoyoldandnewfeaturesthatexpandyourNBA 2K12experience.Featuresarelistedonpage14.

• Manage RostersVieworchangeRosters,Rotations,Situationals,Tendenciesbyplayerandteam,andPlaybooks.UseCreatePlayerandCreateTeamtodevelopcustomplayers.Load,editorcreateanewDraftClass.

Toeditplayers:selectaplayerfromRosters,pressA,selectEditPlayer,andthenselectaplayerfeaturetochange.Movesliderstochangesettings.

• OptionsAdjustgameoptionssettingstocustomizeyourgameplay.Optionsareexplainedonpage15.

MAINMENUFromtheHomeScreen,moveCtodisplaytheMainMenu.

MAINMENUOPTIONS • Home

SelectthistoclosetheMainMenuanddisplaytheHomeScreen.

• NBA’s Greatest15legendaryNBAplayers,15realgamesthatdefinedeachasasuperstar.Takethecourtasanyplayerandexperiencehishallmarkgame.Winagametounlockbothofitsteams.Youcanevenunlockadditionalbonusteams.UnlockedteamsbecomeavailableforQuickGames.

• NBA Training CampNBAlegendsfrompresentandpastteachthegameofbasketballbyexamplewhileprovidinginstantfeedbackasyoupractice.Trainingisorganizedbyspecificskillsets.

• Improved Game AccuracyAstheNBAchanges,sodoesNBA 2K12.Gamegraphicdetailisupdateddynamically,includingplayerandvenuedetails.Broadcastimprovementsincludequickplayerdisplayspromotingtheirupcominggames,anddynamicpre-gamehighlightreelssetto2KBeatsmusic.

• 2K Beats SoundtrackNewsoundtrackmusicincludesartistsTravisBarker,BustaRhymes,LilJon,Twista,CeeLo,Q-Tip,FreddieGibbs,FriendlyFires,ChiddyBang,HudsonMohawke,Bassnectar,MiddleClassRut,Jamaica,ShinobiNinjaandCyhidaPrince.

14 15

GAMEMODES • The Association: Online

Customcreateandruneverydetailofyourownonlineorganizationwithupto29otherplayers.

• NBA: Creating a LegendThissuperchargedalternativetocreatingaRookieviaMyPlayerletsyoustartoutwiththeNBAproplayerofyourchoice.YourSuperstarcanincreasehisalreadypro-levelskillpointsandattributesbymeetinggameplayobjectivesanddrills.

• The AssociationCreate,customizeandrunyourownNBATeam.

• SeasonPlayoneseason.

• PlayoffsCuttothechaseandplayitthewayyouwant.

• NBA BlacktopGetbacktotheasphalt.Thebestplayersintheworldneverforgetwheretheycamefrom.

• Training CampPracticeyourskillswhileanNBAmentorshowsyoujusthowtodoit.PresstheSELECTbuttontohaveyourmentordemonstrateamoveorshot.TrainingcoversDribbleMoves,Shooting,PostGame,OffballOffense,Defense,PassingandOffense.

∙ Forshooting,agreeniconappearson-screenwhenyourshotreleasewasgood.Arediconappearswhenyourreleasewaslessthanoptimal.TheseIconsappearduringTrainingModeonly.

• PracticePerformfreestyleplayordrillsdesignedtoimprovespecificgametalents.

• HP Media Zone∙ Create,viewandshareReelmakervideos.

∙ Use2KBeatstocontrolin-gamemusic.

∙ UseArenaMusicManager.

• My2K∙ CreateanonlineMy2Kprofileincludingacustomizedplayer.

∙ StayconnectedtotheNBA 2K12networkplusothersocialnetworkingsitesincludingFacebook,TwitterandYouTube.

∙ Viewyour2KRankinrealtimeontheHomeScreen.

• NBA2K.com∙ ViewyourOnlineAssociationstandings,statsandleaderboards.

∙ SeeyourMyPlayermilestones,andcomparepersonalstatsandHallofFameprogress.

∙ WatchhighlightvideosandinteractdirectlywiththeNBA 2K12developmentteam.

• 2K InsiderGetlate-breakingnewsfromthe2KInsiderBlogandcheckoutthebiggestmovers.

• 2KShareSharecreatedplayers,rosters,teams,draftclassesandslidersettings.

• VIP ViewerViewdetailedstatsandtendenciesincludingperformancebycategory.

• ExtrasEnterCodesandviewNBA 2K12gamecredits.

NBA2K12FEATURES • 2K Shoes

∙ My ShoesSuitupanyplayerwithcoolmajor-labelfootwear.Theseshoespumpupskillpointstodialinspecificon-courttalents—notonlyjumpingandhustlebutpassing,3-pointers,stealing,lowpostskillsandmore.Shoptheskillnumberimprovementforeachshoebeforeselectingapair.Moreshoesbecomeunlockedasgamplayprogresses.

∙ NIKEiDFireupyourcolorstyletocreateacustomshoethatfitsexistingandcreatedplayers.

OPTIONSAccessOptionsfromeithertheMainMenuorthePauseMenu.

• My NBA Settings•Gameplay—SetGameDifficultyandGameSpeed.

•3DSettings—Set3DType,Adjust3DIntensityandDepth.

•Presentation—SetAudioSettings,BallHandlerText,HelpandPlayQualityFeedback.

•CoachSettings—TurnCoachModeon/offandadjustsettings.

•Sliders—AdjustUserandCPUsettings.

•CoachProfiles—Adjustcoachingpriorities.

•NBARules—Turnruleson/offorsettodefault.

• Load/SaveAdjustUserProfiles,Settings,Sliders,andRosters.TurnAutosaveandLivingRosterson/off.

Please notethatNBA 2K12onlinefeaturesarescheduledtobeavailableuntilNovember 2012,thoughwereservetherighttomodifyordiscontinueonlinefeatureson30-days’notice.Checkwww.2ksports.com/serverstatusfordetails.

© 2005-2011 Take-Two Interactive Software and its subsidiaries. All rights reserved. 2K Sports, the 2K Sports logo, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. The NBA and individual NBA member team identifications used on or in this product are trademarks, copyrights designs and other forms of intellectual property of NBA Properties, Inc. and the respective NBA member teams and may not be used, in whole or in part, without the prior written consent of NBA Properties, Inc. © 2011 NBA Properties, Inc. All rights reserved. All other trademarks are property of their respective owners.

LIMITEDSOFTWAREWARRANTY,LICENSEAGREEMENT&INFORMATIONUSEDISCLOSURESThis document may be updated from time to time and the current version will be posted at www.take2games.com/eula. Your continued use of this Software 30 days after a revised version has been posted constitutes acceptance by you of its terms. YOUR USE OF THE SOFTWARE IS SUBJECT TO THIS LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT (THE “AGREEMENT”) AND THE TERMS SET FORTH BELOW. THE “SOFTWARE” INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ACCOMPANYING MANUAL(S), PACKAGING AND OTHER WRITTEN, FILES, ELECTRONIC OR ON-LINE MATERIALS OR DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND ITS MATERIALS. BY OPENING THE SOFTWARE, INSTALLING, AND/OR USING THE SOFTWARE AND ANY OTHER MATERIALS INCLUDED WITH THE SOFTWARE, YOU HEREBY ACCEPT THE TERMS OF THIS AGREEMENT WITH TAKE-TWO INTERACTIVE SOFTWARE, INC. (“LICENSOR”).I. LICENSE.LICENSE. Subject to this Agreement and its terms and conditions, Licensor hereby grants you the nonexclusive, non-transferable, limited right and license to use one copy of the Software for your personal non-commercial use for gameplay on a single computer or gaming unit, unless otherwise specified in the Software documentation. Your acquired rights are subject to your compliance with this Agreement. The term of your license under this Agreement shall commence on the date that you install or otherwise use the Software and ends on the earlier date of either your disposal of the Software or Licensor’s termination of this Agreement. Your license terminates immediately if you attempt to circumvent any technical protection measures used in connection with the Software. The Software is being licensed to you and you hereby acknowledge that no title or ownership in the Software is being transferred or assigned and this Agreement should not be construed as a sale of any rights in the Software. All rights not specifically granted under this Agreement are reserved by Licensor and, as applicable, its licensors. OWNERSHIP.Licensor retains all right, title and interest to the Software, including, but not limited to, all copyrights, trademarks, trade secrets, trade names, proprietary rights, patents, titles, computer codes, audiovisual effects, themes, characters, character names, stories, dialog, settings, artwork, sounds effects, musical works, and moral rights. The Software is protected by United States copyright and trademark law and applicable laws and treaties throughout the world. The Software may not be copied, reproduced or distributed in any manner or medium, in whole or in part, without prior written consent from Licensor. Any persons copying, reproducing or distributing all or any portion of the Software in any manner or medium, will be willfully violating the copyright laws and may be subject to civil and criminal penalties in the US or their local country. Be advised that US Copyright violations are subject to statutory penalties of up to $150,000 per violation. The Software contains certain licensed materials and Licensor’s licensors may also protect their rights in the event of any violation of this Agreement. All rights not expressly granted to you herein are reserved by the Licensor. LICENSECONDITIONS. You agree not to: (a) Commercially exploit the Software; (b) Distribute, lease, license, sell, rent or otherwise transfer or assign the Software, or any copies of the Software, without the express prior written consent of Licensor or as set forth in this Agreement; (c) Make a copy of the Software or any part thereof (other than as set forth herein); (d) Making a copy of this Software available on a network for use or download by multiple users; (e) Except as otherwise specifically provided by the Software or this Agreement, use or install the Software (or permit others to do same) on a network, for on-line use, or on more than one computer or gaming unit at the same time; (f) Copy the Software onto a hard drive or other storage device in order to bypass the requirement to run the Software from the included CD-ROM or DVD-ROM (this prohibition does not apply to copies in whole or in part that may be made by the Software itself during installation in order to run more efficiently); (g) Use or copy the Software at a computer gaming center or any other location-based site; provided, that Licensor may offer you a separate site license agreement to make the Software available for commercial use; (h) Reverse engineer, decompile, disassemble, prepare derivative works based on or otherwise modify the Software, in whole or in part; (i) Remove or modify any proprietary notices, marks or labels contained on or within the Software; and (j) Transport, export or re-export (directly or indirectly) into any country forbidden to receive such Software by any U.S. export laws or accompanying regulations or otherwise violate such laws or regulations, that may be amended from time to time. However, you may transfer the entire Software and accompanying documentation on a permanent basis to another person as long as you retain no copies (including archival or backup copies) of the Software, accompanying documentation, or any portion or component of the Software accompanying documentation, and the recipient agrees to the terms of this Agreement. The Software is intended for private use only. TECHNICALPROTECTIONS. The Software may include measures to control access to the Software, prevent unauthorized copies, or otherwise attempt to prevent anyone from exceeding the limited rights and licenses granted under this Agreement. If the Software permits access to additional online features, only one copy of the Software may access those features at one time (unless otherwise provided in the Software documentation). Additional terms and registration may be required to access online services and to download Software updates and patches. Only Software subject to a valid license can be used to access online services, and download updates and patches. You may not interfere with such access control measures or attempt to disable or circumvent such security features. If you disable or otherwise tamper with the technical protection measures, the Software will not function properly. USERCREATEDCONTENT. The Software may allow you to create content, including but not limited to a gameplay map, a scenario, screenshot of a car design or a video of your game play. In exchange for use of the Software, and to the extent that your contributions through use of the Software give rise to any copyright interest, you hereby grant Licensor an exclusive, perpetual, irrevocable, fully transferable and sub-licensable worldwide right and license to use your contributions in any way and for any purpose in connection with the Software and related goods and services, including the rights to reproduce, copy, adapt, modify, perform, display, publish, broadcast, transmit, or otherwise communicate to the public by any means whether now known or unknown and distribute your contributions without any further notice or compensation to you of any kind for the whole duration of protection granted to intellectual property rights by applicable laws and international conventions. You hereby waive any moral rights of paternity, publication, reputation, or attribution with respect to Licensor’s and other players’ use and enjoyment of such assets in connection with the Software and related goods and services under applicable law. This license grant to Licensor, and the above waiver of any applicable moral rights, survives any termination of this License. INTERNETCONNECTION. The Software may require an internet connection to access internet-based features, authenticate the Software, or perform other functions. In order for certain features of the Software to operate properly, you may be required to have and maintain (a) an adequate internet connection and/or (b) a valid and active account with an online service as set forth in the Software documentation, including but not limited to Windows Live, Licensor or a Licensor affiliate. If you do not maintain such accounts, then certain features of the Software may not operate or may cease to function properly, either in whole or in part.II. INFORMATION COLLECTION & USAGE.By installing and using this software, you consent to these information collection and usage terms, including (where applicable) transfer of data to Licensor and affiliated companies into a country outside of the European Union and the European Economic Area. If you connect to the Internet when using the Software, either through Xbox® LIVE, or any other method, Licensor may receive information from hardware manufacturers or platform hosts (such as Microsoft) and may automatically collect certain information from your computer or gaming unit. This information may include, but is not limited to, user IDs (such as gamer tags and screen names), game scores, game achievements, game performance, locations visited, buddylists, hardware MAC address, internet protocol address, and your usage of various game features. All information collected by Licensor is intended to be anonymous information that does not disclose your identity or constitute personal information; however, if you include personal information (such as your real name) in your user ID, then such personal information will automatically be transmitted to Licensor and used as described herein. The information collected by Licensor may be posted by Licensor on publicly-accessible web sites, shared with hardware manufacturers, shared with platform hosts, shared with Licensor’s marketing partners or used by Licensor for any other lawful purpose. By using this Software you consent to the Licensor’s use of related data, including public display of your data such as identification of your user created content or displaying your scores, ranking, achievements and other gameplay data. If you do not want your information shared in this manner, then you should not use the Software.III. WARRANTY.LIMITEDWARRANTY.Licensor warrants to you (if you are the initial and original purchaser of the Software) that the original storage medium holding the Software is free from defects in material and workmanship under normal use and service for 90 days from the date of purchase. Licensor warrants to you that this Software is compatible with a personal computer meeting the minimum system requirements listed in the Software documentation or that it has been certified by the gaming unit producer as compatible with the gaming unit for which it has been published; however, due to variations in hardware, software, internet connections and individual usage, Licensor does not warrant the performance of this Software on your specific computer or gaming unit. Licensor does not warrant against interference with your enjoyment of the Software; that the Software will meet your requirements; that operation of the Software will be uninterrupted or error-free, or that the Software will be compatible with third party software or hardware or that any errors in the Software will be corrected. No oral or written advice provided by Licensor or any authorized representative shall create a warranty. Because some jurisdictions do not allow the exclusion of or limitations on implied warranties or the limitations on the applicable statutory rights of a consumer, some or all of the above exclusions and limitations may not apply to you. If for any reason you find a defect in the storage medium or Software during the warranty period, Licensor agrees to replace, free of charge, any Software discovered to be defective within the warranty period as long as the Software is currently being manufactured by Licensor. If the Software is no longer available, Licensor retains the right to substitute a similar piece of Software of equal or greater value. This warranty is limited to the storage medium and the Software as originally provided by Licensor and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above. Except as set forth above, this warranty is in lieu of all other warranties, whether oral or written, express or implied, including any other warranty of merchantability, fitness for a particular purpose or non-infringement, and no other representations or warranties of any kind shall be binding on Licensor. When returning the Software subject to the limited warranty above, please send the original Software only to the Licensor address specified below and include: your name and return address; a photocopy of your dated sales receipt; and a brief note describing the defect and the system on which you are running the Software. IN NO EVENT WILL LICENSOR BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE SOFTWARE, INCLUDING BUT NOT LIMITED TO, DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, PROPERTY DAMAGE, LOST PROFITS OR PUNITIVE DAMAGES FROM ANY CAUSES OF ACTION ARISING OUT OF OR RELATED TO THIS AGREEMENT OR THE SOFTWARE, WHETHER ARISING IN TORT (INCLUDING NEGLIGENCE), CONTRACT, STRICT LIABILITY OR OTHERWISE, WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT SHALL LICENSOR’S LIABILITY FOR ALL DAMAGES (EXCEPT AS REQUIRED BY APPLICABLE LAW) EXCEED THE ACTUAL PRICE PAID BY YOU FOR USE OF THE SOFTWARE. BECAUSE SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY SHALL NOT BE APPLICABLE SOLELY TO THE EXTENT THAT ANY SPECIFIC PROVISION OF THIS WARRANTY IS PROHIBITED BY ANY FEDERAL, STATE, OR MUNICIPAL LAW, WHICH CANNOT BE PRE-EMPTED. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS THAT VARY FROM JURISDICTION TO JURISDICTION. TERMINATION.This Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Software and all of its component parts. You can also end this Agreement by destroying the Software and all copies and reproductions of the Software and deleting and permanently purging the Software from any client server or computer on which it has been installed. U.S.GOVERNMENTRESTRICTEDRIGHTS.The Software and documentation have been developed entirely at private expense and are provided as “Commercial Computer Software” or “restricted computer software.” Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/ Manufacturer is the Licensor at the location listed below. EQUITABLEREMEDIES.You hereby agree that if the terms of this Agreement are not specifically enforced, Licensor will be irreparably damaged, and therefore you agree that Licensor shall be entitled, without bond, other security, proof of damages, to appropriate equitable remedies with respect any of this Agreement, in addition to any other available remedies. INDEMNITY.You agree to indemnify, defend and hold Licensor, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Software pursuant to the terms of the Agreement. MISCELLANEOUS.This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. GOVERNINGLAW.This Agreement shall be construed (without regard to conflicts or choice of law principles) under the laws of the State of New York, as such law is applied to agreements between New York residents entered into and to be performed within New York, except as governed by federal law. Unless expressly waived by Licensor in writing for the particular instance or contrary to local law, the sole and exclusive jurisdiction and venue for actions related to the subject matter hereof shall be the state and federal courts located in Licensor’s principal corporate place of business (New York County, New York, U.S.A.). Both parties consent to the jurisdiction of such courts and agree that process may be served in the manner provided herein for giving of notices or otherwise as allowed by New York state or federal law. The parties agree that the UN Convention on Contracts for the International Sale of Goods (Vienna, 1980) shall not apply to this Agreement or to any dispute or transaction arising out of this Agreement. IF YOU HAVE ANY QUESTIONS CONCERNING THIS LICENSE, YOU MAY CONTACT IN WRITING TAKE-TWO INTERACTIVE SOFTWARE, INC. 622 BROADWAY, NEW YORK, NY 10012.

16 17

• User ProfileLoadasaveduserprofile,setcontrolleroptionsforthatprofileorcreateanewprofile.

• Reset RosterResetyourrostertothedefaultlineup.

• My Controller•Choosefrom3alternatestothedefaultcontrolscheme.

•Changecontrollersettings.

•ViewAdvancedControls.

• Choose Side(availablefromin-gamePauseMenuOptionsonly)Switchsidesduringagame.

PAUSEMENU • Resume

Returntogameplay.

• Performance(MyPlayerandNBA:CreatingaLegendonly)Checkoutthecurrentperformanceofyourplayer,includingteammategradeandobjectivesmet.

• Director’s Cut ReplayReviewthepreviousplay.EditandcreateavideoofthereplayforviewingorsharinginHPMediaZone.

• Coaching•Callinsubs,viewplayermatch-up,callfordoubleteamsandpressure

D,andreviewplaybook.

•Beafull-timecoach:selectOptions>MyNBA>CoachSettingandsetCoachModetoon.

• Game StatsViewStats,BoxScore,GametrackandInjuries.

• OptionsCustomizegameplay,rules,presentationsettingsandcontrollersetup.

• QuitEndcurrentplayandreturntotheMainMenu.

NBA2K12GAMECREDITS(NBA2K12遊戲製作人員名單)

Production&DesignZachTimmermanKyleLai-FattJersonSapidaMikeWangDionPeeteOcieHendersonJayIwahashiJasonSouzaDanIndraJoeLevesqueBenBishopAbeNavarroJonathanCorl

ARTTEAM:CharacterLead

JonathanGregory

CharacterArtistWinnieHsieh

EnvironmentLeadJohnLee

EnvironmentArtistTimLoucks

OutsourcingManagerKurtLai

UIArtLeadHermanFok

UserInterfaceDavidLeeJustinCookCarrieDinitzChrisDarrocaMyraLimQuinnKanekoAnthonyYau

RiggingNathanFrigard

TechnicalArtAlexSteinbergDonBhatarakamol

SpecialThanksZhenTanRayWong

AnimationDirector“4-Ever”RoyTse

LeadAnimatorEliasFigueroa

AnimatorsPauletteTrinhWilsterPhungDerrikMcGinnis

MOTIONCAPTURE:Supervisor

DavidWashburn

CoordinatorStevePark

SpecialistsJoseGutierrezGilEspantoAnthonyTominia

AudioDirectorJoelSimmons

Sr.AudioEngineer&AudioToolsDanielGardopee

LeadEngineerAndrewMarrinson

StudioArtDirectorsMattCrysdaleAlvinCardona

ArtDirectorLynellPooneeJinks

ENGINEERING:AIEngineers

ShawnLeeEddieParkGordonReadMarkHorsleyIvanMyersJr.BenHester

EngineersChrisLarsonMattHamreJohnnieYangNickJonesMarkRobertNateBambergerEvanHarshaDavidCopeloviciMattTownsendMatthiasWlokaHarlanYoungStevenFullerTimSchroederPaulHaleBradJonesThomasAndersonSang-WonKimKijinKeumBarryLaVergneJordanSztanyoAlexO’KonskiBryanHarrisBryanAustinGlenHempstockJohnBroughDavidBurchanowskiDougHydeBeomSikKimEvanYoungBrianTownsend

TECHGROUP:DirectorofTechnology

TimWalter

LeadLibraryEngineerIvarOlsen

LeadToolsLibraryEngineerJasonDorie

LibraryEngineersBorisKazanskiiZhePengBrianRamagli

PRODUCTION:ExecutiveProducer

JeffThomas

ProducersAsifChaudhriErickBoenischFeliciaWhitehouseGrantWilson

GameplayProducerRobJones

VISUALCONCEPTSENTERTAINMENT,INC.

34

• User Profile(使用者設定檔)載入或儲存使用者設定檔、設定設定檔的控制器選項或或是建立新設定檔。

• Reset Roster(重設球員名單)將球員名單重新設定為預設陣容。

• My Controller(我的控制器)•除了預設的配置外,還有其他3種控制方式可選擇。

•更改控制器設定。

•查看「AdvancedControls(進階控制)」。

• Choose Side(選擇球隊)(只有在遊戲中的「Pause Menu Options(暫停選單選項)」中可使用)在遊戲時更換隊伍。

PAUSEMENU(暫停選單)

• Resume(恢復遊戲)回到比賽中。

• Performance(表現;只有在「MyPlayer(球員生涯)」與「NBA:CreatingaLegend(NBA:創造傳奇)才有)查看你球員現有的表現,包括隊友的評分與達成目標。

• Director’s Cut Replay(精彩重播)欣賞前一個動作表現。編輯並建立重播影片,也可以在「HPMediaZone(HP媒體區)」裡分享。

• Coaching(指導)•更換球員、查看球員的對決、下達包夾與緊迫盯人指令以及查看戰術。

•如果要全場指導的話,請:選擇「Options(選項)>MyNBA(我的 NBA)>CoachSetting(教練設定)」,然後設定「CoachMode(教練模式)」。

• Game Stats(遊戲統計)查看「Stats(統計數據)」、「BoxScore(比分表)」、「Gametrack(遊戲追蹤)」及「Injuries(傷兵)」。

• Options(選項)調整遊戲方式、規則、表現設定與控制器設定。

• Quit(結束)結束目前遊戲回到「MainMenu(主選單)」。

PlayerChatterDonellDshoneJohnsonJr.SeanLasatarShaneMestonMattPymmNickPowersCarneyLucasMichaelDistadWillDagninoMichaelTurnerSpencerDouglassToddBergmannCecilHendrixSeanPacherBrianShuteEricWhite

CrowdChatterNikoAckermanStevenBastonMarcusBoddyVincentByrneDavisPhilipFloydBenHaderDaryllJonesKhaleisheiaJonesJesseLanglandRolanJedNegranzaHanaOhiraDanielleStricklandJoshuaCervantesReinardColomaStephenBernadJustinBalagueJoshuaBalagueRyansonS.AspirasNathanRunnerEricDistadFrancisSameonKenSameonChristopherNicholsJaymiValdesYusufHansiaJasonArnoldJordanCarsonByronDemeThomasBrewerMichaelMcCoyRebeccaFriedmanSavonClevelandColetyKaltschmidtDanielStaffordMeganKnappEliottWhitehurstDustinRagozzinoGuidoSontoriBillyHarrisLesliePeacockPauletteTrinh

Sr.AudioEngineersToddGunnersonRandyRivas

ScriptWritersTorUnsworthRhysJones

AdditionalAudioJohnCrysdaleJustinRothaug

AdditionalScriptWritingKevinAsseo

BROADCASTTEAM&VOICETALENT:Play-by-PlayAnnouncer

KevinHarlan

ColorAnalystsClarkKelloggSteveKerr

SidelineReporterDorisBurke

StudioAnnouncerDamonBruce

PAAnnouncerPeterBarto

PromoAnnouncerTonyAzzolino

PressConferenceMarkMiddleton

2KSPORTSTHEMEMUSIC:The ContestandNetwork Sports TonightWritten,Engineered,andProducedby

BillKole

The Comeback,The Rivalry,andThe BreakdownWrittenby

JoelSimmonsEngineeredandProducedby

BillKole

2KThemesperformedbyCosmoSquad

ArenaOrgan,Beats,&MusicCaseyCameron

SpecialThanksTimAndersonPhilJohnsonFresnoStateBulldogMarchingBand

AdditionalSpecialThanksGregOrtizAggiePackCaliforniaAggieMarchingBandCraigRettmer

VideoProductionManagerJ.MateoBaker

VideoEditorKennyCrosbie

Jr.VideoEditorMichaelHoward

GameCaptureSpecialistDougTyler

DirectorofCreativeProductionJackScalici

SeniorManagerofCreativeProductionChadRocco

ManagerofCreativeProductionJoshOrellana

ConsumerEngagementManagerRonnieSingh

VP,BusinessDevelopmentKrisSeverson

VP,Sales&LicensingSteveGlickstein

StrategicSalesandLicensingDirectorPaulCrockett

VP,LegalPeterWelch

DirectorofOperationsDorianRehfield

Licensing/OperationsSpecialistXeniaMul

DirectorofAnalysis&PlanningPhilShpilberg

DirectorofLicensing,StrategicPartnerships &In-gameMedia

ShelbyCox

AssociateManagerofPartnerMarketingDawnBurnell

PresidentChristophHartmann

C.O.O.DavidIsmailer

SVP,SportsDevelopmentGregThomas

DirectorofPDOperationsKateKellogg

DirectorofTechnologyJacobHawley

SVP,MarketingSarahAnderson

VP,SportsMarketingJasonArgent

VPofInternationalMarketingMatthiasWehner

DirectorofMarketingChrisSnyder

SeniorBrandManagerMarkGoodrich

ProductManagerRyanHunt

GlobalDirectorofPublicRelationsMarkusWilding

InternationalAssociatePRManagerEricaDenning

DirectorofMarketingProductionJackieTruong

ArtDirector,MarketingLesleyZinn

WebDirectorGabeAbarcar

WebDesignerKeithEchevarria

Jr.GraphicDesignerChristopherMaas

MarketingProductionAssistantHamNguyen

2KPUBLISHING

InternationalPRExecutiveMattRoche

LicensingDirectorClaireRoberts

InternationalDigitalMarketingManagerMartinMoore

GeneralManagerNeilRalley

InternationalMarketingManagerSianEvans

InternationalPRManagerEmilyBritt

AssistantInternationalPRManagerSamWoodward

2KGAMESINTERNATIONAL

36 37

2KQUALITYASSURANCE

VicePresidentofQualityAssuranceAlexPlachowski

QualityAssuranceTestManagerDavidArnspiger

QualityAssuranceTestManager–SupportTeamsAlexisLaddDougRothman

ProjectLeadJeremyFord

LeadTester–SupportTeamsNathanBellScottSanfordCaseyFerrell

SeniorTestersShantBoyatzianAdamKlingensmithBrianSalazarJustinWallerMarcPerretRubenGonzalez

QualityAssuranceTeamShaneCoffinChrisBeltranDewayneWilbertJr.AliAkhavan-RajabiEdgarSolisRyanWalterJordanRushAlexMaltsevRicoSerranoDavidBooRamonVillacortaJustinJordanLeeIrvinCraigBaroodyDustinGibbsPeterLongKyleAdamsonCodyStarrSergioR.Sanchez

DevonStewartCodyPatersoCrisMaureraJasonBerlinMichaelSpeilerStephanieAndersonBenjaminSorofmanJeremyThompsonMannyJuarezChrisAdamsMatthewFoleyErinO’MalleyLukeWilliamsAndrewGarrettIvanPreciadoJoshuaGloverRobertNewmanBillLankerMarkVazquezLuisNievesKeithDoranNigelNikitovichDavisKrieghoffAndrewVietriNoahRyan-StoutColinCampbellKevinSkorczJohnHernandeChrisHendersonGabeWoodsAntonioMonteverde-TalaricoJoshLagerson

SpecialThanksChrisJonesToddIngramPedroVillaEricLaneMerjaReedDaisyAmescuaRickShawalkerLoriDurrant

LocalisationQASeniorTechniciansElmarSchubertFabrizioMarianiFlorianGenthonJoseOlivaresStefanRossi

LocalisationQATechniciansGiovanniDeCaroHaraldRaschenJavierVidalMarcellaFranzeseTirdadNosrati

DesignTeamJamesCrockerTomBaker

QAManagerGhulamKhan

QALocalisationSupervisorLenaBrenk

MasteringEngineerWayneBoyce

MasteringTechnicianAlanVincent

LocalisationQAProjectLeadJoseMinana

LocalisationQALeadsKarimCherifLuigiDiDomenicoOscarPereira

2KINTERNATIONALQUALITYASSURANCE

2KINTERNATIONALTEAM

AgnèsRosiqueAlexBickhamBenLawrenceBenSeccombeDanCookeDavidHalseDianaFreitagLuisDeLaCamaraBurditt

OlivierTroitRichieChurchillRossPurdySandraMeleroSimonTurnerSolenneAntienStefanEder

TakeTwoAsiaOperationsEileenChongVeronicaKhuanChermineTanFumikoOkura

TakeTwoAsiaBusinessDevelopmentJulianCorbettAndrewDonovanEllenHsuHenryParkSatoshiKashiwazaki

AsiaMarketingDirectorKarenTeo

AsiaProductAssociateAlbertHoolsema

JapanMarketingManagerTakahiroMorita

LocalizationManagerYosukeYano

2KASIA

RickFoxMichaelWeberTimSchmidtCalHalter

KeithFoxDustinSmithJoeSchmidt

FOXSTUDIOS

Manager,EntertainmentProductsLicensingMattHolt

Manager,GlobalMarketingPartnershipsNatashaOpong

AccountExecutiveAmyBlumberg

DepartmentAssistant,RetailLicensingLindsayMilne

SeniorVicePresident,Licensing&BusinessAffairsVickyPicca

SeniorDirector,EntertainmentProductsAnneHart

SeniorDirector,GlobalMarketingPartnershipsChadBiggs

NATIONALBASKETBALLASSOCIATION

MOTIONCAPTURETALENT

NBATalentRudyGayDwightHowardAndreIguodalaShaunLivingstonCoreyMaggetteShaquilleO’NealChrisPaulGeraldWallaceEvanTurnerWesleyJohnson

BasketballTalentQuincyPondexterGraysonBoucherakaTheProfessorJamesFlightWhiteTaurianFontenetteakaAirUpThereStanFletcherNoahBallouDeonteHuffLeighGaydenChristopherDevineJoeEverlyOmarWilkesAlainLarocheTerrenceHundleyShawnMalloyCharlesBeastRhodesMarquisGilstrap

TimTPParhamBrianLaingBrandonBushQuinnelBrownKasibPowellLarryBoneWilliamsTerranceToddDarrenBrooksDrewGibsonJohnnieBryantPatrickSandersCalvinHenryGerardAndersonJesseByrdPurnellDavisMatthewElijah

MascotSnoopDogg

ToddMaroldo

DancersJenniferSantich

RebeccaBreining

SpecialThanksMotionSportsManagementBenPensack

38 39

Let It (EditRemix)feat.MeloPerformedbyMachineDrum.WrittenbyTravisStewart(BoulderHeaveBMI),SeanRhoden(MeloxtraPublishingBMI).PublishedbyStonesThrowRecords.

Sideways (2KRemix)PerformedbyCydelYoung.Composer/Lyricsonly:CydelYoungaka“CyhidaPrince.”SongComposedandProducedbyENSAYNEWayneforENSAYNEMusicGroup.

We’re ThroughPerformedbyJamesPants.WrittenbyJamesSingleton(BoulderHeaveBMI).PublishedbyStonesThrowRecords

Thunder BayPerformedbyHudsonMohawke.WrittenbyRossBirchard.PublishedbyKobaltMusicPublishing.CourtesyofWarpRecords

Still A SoldierPerformedbyAncientAstronauts.WrittenbyTomStrauch,IngoMoell.PublishedbyBugMusicPublishing.CourtesyESLRecordings.

Rock HoodPerformedbyShinobiNinja.Writtenby:MichaelMachinist,DavidMachinist,DavidAaronGerberer,EdaraJohnson,MarcusHrdina,JonathanNunes-Simone.Publishedby:ShinobiNinjaLLC.

BasketballPerformedbyKurtisBlow.(P)1984TheIslandDefJamMusicGroup.CourtesyofTheIslandDefJamMusicGroupunderlicensefromUniversalMusicEnterprises.

Fast LanePerformedbyEminem&RoyceDa5’9”.(P)2011ShadyRecords/InterscopeRecords.CourtesyofInterscopeRecordsunderlicensefromUniversalMusicEnterprises

Let’s GoPerformedbyTravisBarkerfeat.Yelawolf,BustaRhymes,LilJon,&Twista.WrittenbyMichaelWayneAtha,CarlTerrellMitchell,TrevorTaheimSmithJr.PublishedbyEMIMusicPublishing,UniversalMusicPublishingGroup,KobaltMusicPublishingAmerica,BugMusicPublishing.CourtesyInterscopeRecords.

AwesomePerformedbyXV.WrittenbyDonovanJohnson,TerrenceThornton,MichaelSummers.Publishedby:DonovanJohnson,NeighborhoodPushaPublishing(BMI)c/oSony/ATV,ASCAPMan,INeedMyPublishing.CourtesyWarnerBrothersRecords.

Skeleton BoyPerformedbyFriendlyFires.WrittenbyJohnFrederickGibson,DavidMacFarlane,BarnabySavidge.PublishedbyUniversalMusicPublishingGroup.2008XLRecordings.

Cozza FrenzyPerformedbyBassnectar.Writtenby:LorinAshton.PublishedbyBlueMountainMusic.CourtesyOMRecords.

The Shuffle(instrumental)PerformedbyTheFreezeTag.WrittenbyJ.Drake(KidLucciMusicSESAC),B.Smith(IveeSessionsSESAC).PublishedbyIveeSessions.CourtesyDopeLotusRecords.

By The NumbersPerformedbyJamaica.Writtenby:AntoineHilaire,FlorentLyonnet,XavierDeRosnay,PeterFranco.Publishedby:2009WarnerChappellMusicFrance&ControlFreak.CourtesyDowntownRecords.

It’s Another DayPerformedbyTheDeathSet.WrittenbyJohnnySierakowski(APRA),DanielWalker(APRA),JahphetLandis(ASCAP).PublishedbyJustIsn’tMusicLtd.CourtesyofNINJATUNE,2011.

Make Your MovePerformedbyThunderball.Writtenby:SidneyBarcelona,StephenRaskin.PublishedbyBugMusicPublishing.CourtesyESLRecordings.

Workin’ Man BluesPerformedbyAceyalonefeat.CeeLo.WrittenbyEddieHayes,StefonTaylor,ThomasDicarloCallaway.PublishedbyThatKindofMusic(ASCAP),StefonTaylorPublishing(ASCAP),BMGChrysalis.(P)+©2011DeconRecords.CeeLoappearscourtesyofAtlanticRecords.

Hear You CallingPerformedbyKidMacfeat.MatMcHugh.WrittenbyNicholasAudino,LewisHughes,Mat.McHugh,MacarioDeSouza.ProducedbyTwiceAsNice.C&P2011MoveTheCrowdRecords.

ShapeshiftPerformedbyDELS.WrittenbyKierenDickins(PRS)andJoeGoddard.PublishedbyJustIsn’tMusicLtd/WarnerChappellMusicPublishing.CourtesyofNINJATUNE,2010.

HaterzPerformedbySee-I.Writtenby:ArchieSteele,SalemSteele,RobMeyers.Publishedby:SeeEyeMusic(BMI)

Many StylezPerformedbyZionIfeat.Rebelution.WrittenbyA.Anderson,S.Gaines,B.Yonas.PublishedbyCrystalHouseMusic(ASCAP),GainesForAnjaBlueMusic(ASCAP),YonasForAtzwhatimtalkinaboutMusic(ASCAP).©2010GoldDustMediaPartofthe!k7LabelGroup.

They Come BackPerformedbyProjectLionheart.Writtenby:C.Cunningham,T.Berry,J.Keith(ASCAP).Publishedby:CCLionheartPublishing(ASCAP).

New LowPerformedbyMiddleClassRut.WrittenbyZackLopez,SeanStockham.PublishedbyEMIMusicPublishing.©2010BrightAntennaRecords.

Here We GoPerformedbyChiddyBangfeat.Q-Tip.Writtenby:JamesPattersonJrIII,BenjaminRuttner,ChideraAnamege,NoahBeresin,KamaalIbnJohnFareed.Publishedby:EMIMusicPublishing,SongMusic,WarnerChappell(P)2010EMIRecordsLtd.

Look EasyPerformedbyFreddieGibbs.WrittenbyFredrickTipton,SidneyMiller.Producedby:Speakerbomb.Publishedby:WillieWattsMusic/SonyMusicATV(ASCAP),StewartMusic/UniversalMusicPublishingGroup(ASCAP).FreddieGibbsappearscourtesyCTEWorld.

Shout The Winners Out (DuckDownAll-Stars2)PerformedbySkyzoo,SmifNWessun&PharoaheMonch.Producedby!llmind.Writers:R.IbangaJr,G.Taylor,D.YatesJr,T.Williams,T.Jamerson.Publishing:LittleTroubleBigChina(ASCAP),RudyForRealPublishing(BMI),BucktownUSA(ASCAP),BootCampClik(ASCAP),TrescadecaphobiaMusic(BMI)SongsofKobaltMusicPublishing.

Now’s My TimePerformedbyD.J.I.G.ProducedbyAlexKresovich.Writers:AlexKresovich,IsaiahDuPree.Publishing:AlexanderKresovichASCAP

Intermezzo 2 (instrumental)PerformedbyMr.Chop.WrittenbyCorinLittler(BoulderHeaveBMI).PublishedbyStonesThrowRecords.

NBA2K12MUSICCREDITS(NBA2K12音樂製作人員名單)

JonathanWashburnDavidBoutryRyanDixonMichaelLightnerGailHamrickSharonHunterKateRyanMicheleShadid72&SunnyAccessCommunicationsKD&ERedSheetHanshawInk&ImageGwendolineOlivieroRobertNelsonMattUnderwoodEdwinMelendezEveryoneatOperationSports

MichaelJordanScottPattersonJordanKatzDavidCoxTake-TwoSalesTeamTake-TwoChannelMarketingTeamSiobhanBoesHankDiamondAlanLewisDanielEinzigChristopherFiumanoPedramRahbariJennKolbe2KISTeamSethKraussGregGibsonTake-TwoLegalTeam

SPECIALTHANKS

Alltrademarksarethepropertyoftheirrespectiveowners.Thenamesandlogosofallarenasaretrademarksoftheirrespectiveownersandareusedbypermission.Certaintrademarksusedherein[orhereon]arepropertiesofAmericanAirlines,Inc.usedunderlicenseto2KSports.Allrightsreserved.Copyright2011bySTATSLLC.AnycommercialuseordistributionoftheLicensedMaterialswithouttheexpresswrittenconsentofSTATSLLC isstrictlyprohibited.BasketballEquipmentSuppliedbyGaredSports,theexclusivesupplierofbasketballbackboardsandrimstoNBAarenas.ThissoftwareisbasedinpartontheworkoftheIndependentJPEGGroup.LocalizationToolsandSupportprovidedbyXLOC,Inc.SpecialthankstoAnneHart,MatthewHolt,andBrianChoiatNBAEntertainment,Inc.

所有商標為各自所有者之財產。所有球場之名稱與標誌為各自所有者之商標,並取得使用許可。此處所用之特定商標為AmericanAirlines,Inc.之財產,

2KSports依許可使用。著作權所有。Copyright2011bySTATSLLC。嚴禁任何未獲得STATSLLC書面同意的授權內容商業使用或散佈。籃球裝

備由NBA 球場籃板與籃框獨家供應商GaredSports所提供。本軟體採用IndependentJPEGGroup的部分合作內容。本土化工具與支援由XLOC,Inc.所提供。特別感謝NBAEntertainment,Inc.的AnneHart、MatthewHolt與BrianChoi。

PUBLISHED BY 2K SPORTS2K Spor ts is a Division of 2K, a publishing label

of Take-Two Interactive Soft ware, Inc.

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