warmachine prime mk ii.pdf

259

Upload: jimmy

Post on 23-Feb-2018

225 views

Category:

Documents


2 download

TRANSCRIPT

Page 1: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 1/259

Page 2: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 2/259

Page 3: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 3/259

®

Page 4: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 4/259

!"#$"%&'()+,-./-0 12!"## %&'()*

3,45-+/ 67,-+/4, +,-"* ./#'0,

8.9- 6-:7;<!"## %&'()*

=-.0 6-:7;<-,  1"()* 2)'0(

 "007/74<.>6-?->4@9-</ 3"4&5 .",'

+,&"* 6/#*"7

 ",/ 67,-+/74<8,&( 9/:&*

=-.0 !,7/-, 3)/;'"( 20"<"#

 "007/74<.> !,7/7<; 2&7)* +0,7"*

=): >"?@&*(

=)* 8,/A&0

 1"()* 2)'0(

!"## %&'()*

%4</7<A7/2 1"()* 2)'0(

)07/7<; 3",'" 80**0,/5

2B00'&* 9,*"/5

%4?-, '>>A:/,./74<9*5,0" C50,A)

'>>A:/,./74<:3",0* +"50,

.B&DD-

!"## 3&E)*

F''&<B >0*,&G/0A

9*5,0? >)/

F7";&*",- H,&0*5( 2#/5&)(

I/@0 !"*<&*&

2'"?)7&, !"*&"@ 

8",' =&<B",5()*

+,&"* 2*)55-

J,0; 2#"D'0(

9*5,0" C50,A)

.B,&( %"'#)*

K4" %&50,7"**

!"## %&'()*

3,0? %)'L 

%4<+-@/ '>>A:/,./74<.B,&( %"'#)*

!"## %&'()*

8,.@B7+ 6-:7;<C =.24A/ 8,&( 9/:&*8&7 J)55",5

20"* 1)*0(

 1)(B !"*50,4&''0

2#/",# 2D0*;'0,

D/A074 67,-+/4, =)* 8,/A&0

 $7<7./A,- D+A>@/7<; 20"* +/'')/;B

J,0;),- .'"4&'&0,

.B,&(#&"* 3"*<@?),#B

+,&"* 3/;"(=)- K"(#'"*5

.B"A K''&)#

%&'' >"**"B

 1"()* >0*5,&<@(

!&@0 !<M0-

+0* !&(0*",

 10,A- !)*#?&''

6"/' !/''0,

 1)(0 =)&;

+0* 2"/*50,(

2#040 2"/*50,(

804&* %B&#0

 

 1)B* %&*#0,

#-:7< %.:/-, 20"* +/'')/;B

 $7<7./A,- 3.7</7<; !"## 3&6&0#,)

 &4112 $.<.;-, =): >"?@&*(

E-,,.7<

97:,)(0 .)55&*;#)*9'L)*A) H"'<)

N)55 J"7:'0

=): >"?@&*(

6"# OB#"

3B4/4;,.@B28,&( 9/:&*

!"## 3&6&0#,)

=): >"?@&*(

6-?->4@9-</ $.<.;-, K,&@P1"()* Q"D'0

6-?->4@9-</ 3"4&5 .",'

!&<B"0' H"<&"*0

3,40A+/ =7<-%44,07<./4,=): 2#)55",5

%,-./7?- $.<.;-, K5 +)/,0''0

3,-:70-</ 2B0,,- Q0",-

 !"## %&'()*

)F-+A/7?- "::7:/.</ .B",0 80,A7"*

 $.,G-/7<;%44,07<./4, %&''&"7 2B&<@ 

%A:/49-, D-,?7+-95"7 1)B*()*

%4<?-</74< %44,07<./4, 3"40 3"/#0,&40

%499A<7/2 $.<.;-,  2&7)* +0,7"*

H4>A</--, %44,07<./4,  1"<@ .)'07"*

 (I$ )'%K,&< .";'0

=7+-<:7<; C %4</,.+/ $.<.;-, +,0*# %"'5B0,

3,40A+/74< 67,-+/4, !",@ .B,&(#0*(0*

E-+B<7+.> 67,-+/4, 80''- Q0";0,

3,40A+/74< $.<.;-, 3)/; .)'#)*

3,40A+/74<N,0- 9''0-

!"E +",("*"

9'0E .B):)#

3)/; .)'#)*

 1)0' H"'@0*B";0*

 

 1)0 I00

!&<B"0' !<F*#)(B

 1"<): 2#"*'0-

+0*R"7&* N,"<-

.'&*# %B&#0(&50

D2: "097<J !-19.:/-, 3",-' =):0,#(

'<K-,<.>: 10,07- J"'0)*0

60#0, J"/:')770

+,&"* 6/#*"7

J&''0( =0-*"/5

 1)B* 2&7)*

3)*"'5 2/''&4"*

3>.2/-:/ %44,07<./4, 

3"4&5 .",'

3>.2/-:/-,:J,0; 9*0<&#)

8,&( 9/:&*

9'0E +"5&)*

2&7)* +0,7"*

K5 +)/,0''0

3"* +,"*5#

K,&@ +,0&50*(#0&*

3"4&5 .",'

804&* .'",@ 

 1"<@ .)'07"*

O/, 6'"-0, .)77/*&#-3"40 3"/#0,&40

!&<B"0' H"<&"*0

 1)0' H"'@0*B";0*

=): >"?@&*(

H&0'5 N0(# 6",#&<&D"*#(

95"7 6)&,&0,

3)/;'"( 20"<"#

%&''&"7 2B&<@ 

 1"()* 2)'0(

=): 2#)55",5

.B,&( %"'#)*

K,&@P1"()* Q"D'03,44K,-.07<; K5 +)/,0''0

3"4&5 3"/#0,&40

3",'" 80**0,/5

%&''&"7 2B&<@ 

=): 2#)55",5

+,0*# %"'5B0,

CREDITS

2

Page 5: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 5/259

Page 6: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 6/259

Page 7: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 7/259

Page 8: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 8/259

6

NB0 5&(#&*<#&40 (B,&0@ )L &*<)7&*; ,)<@0#( (D'&# #B0 "&,S

)*0 :'0*5&*; &*#) #B0 *0E# #) :0 L)'')?05 :- 0ED')(&)*(

#B"# (B"##0,05 ,)<@ "*5 D"<@05 0",#BT NB0 ?0"D)*( ?0,0

0E#,070'- &*"<</,"#0 :/# <)7D0*("#05 ?&#B (B00, G/"*#&#-T

I0"*&*; ";"&*(# #B0 ,)/;B (/,L"<0 )L " #"''S <,";;- :)/'50,S

I&0/#0*"*# 9''&(#0, ."&*0 (B&0'505 B&( L"<0 "( 50:,&( "*5 "

(D,"- )L 5/(# (D&''05 )40, B&7T >0 B0'5 " 7";0')<@ (#00'P

"'')- ,04)'40, &* 0"<B B"*5S #B0&, :",,0'( &*(<,&:05 ?&#B

",<"*0 ,/*0(gD,&<0'0(( </(#)7P<,"L#05 D,)#)#-D0 ?0"D)*(

?),#B- )L " ;/* 7";0 ?",<"(#0,T >0 ?"( ?0",&*; '&;B#

?",<"(#0, ",7), "*5 " ,0&*L),<05 '0"#B0, )40,<)"# :"<@05

 :- " (7"'' <)"'PL05 ",<"*0 #/,:&*0T NB0 .-;*/( )* B&( '0L#

NB0 &*<0(("*# :'"(#( ?0,0 0*)/;B #) D/# "*-)*0 )* 05;0S

040* ()70)*0 D,)#0<#05 :- #B0 #B,/77&*; 0*0,;- )L "*

"((/,05S <)7D'0#0'- &* <)*#,)' )L #B0 (&#/"#&)*T !0"*?B&'0S

B&( 7&*5 ?"( L,"*#&<"''- <)*<)<#&*; "*5 5&(<",5&*; D)#0*#&"'

D'"*( #) D,040*# #B07 L,)7 ;0##&*; @&''05 B0,0 "7&5 #B0

'&L0'0(( ("*5( )* #B0 L,&*;0( )L #B0 +'))5(#)*0 !",<B0(T

 :- B0'70#( "*5 ",7), :/# "'() :- #B0&, D)(&#&)* "#)D #B0

B&''T NB0- ?0,0 "'' #,0*<B0,( )L #B0 Z*5 9,7-S " (G/"5 L,)7

#B0 ZUU#B ?B) ?0,0 *) 5)/:# (#",#&*; #) ,0;,0# 4)'/*#00,&*;

L), #B&( e(&7D'0 '&##'0 )D0,"#&)*f "<,)(( #B0 +'"<@ =&40,T

."&*0 (/(D0<#05 B&( <)')*0' B"5 D'"<05 B&7 &* <B",;0 )L #B0

#) 5/#- (#&'' */,(&*; " (040,0 B"*;)40, "L#0, " '"#0 *&;B#(D0*# ?&#B #B0 "##,"<#&40 5"/;B#0, )L )*0 )L .),4&(b 7"*-

 :/,0"/<,"#(T K40* ()S &# ?"( '/<@- B0 ?"( #B0,0T O#B0,?&(0S

#B0(0 ()'5&0,( ?)/'5 "',0"5- :0 50"5T

e%B"# ",0 ?0 50"'&*; ?&#B B0,0S (&,jf 20,;0"*# 8&0' .",#?"-

(B&L#&*; ("*5(T +0#?00* #B0 (#,)*; ?&*5( #B"# B"5 @&<@05

/D <')/5( )L 5/(# "'' ",)/*5 #B0&, D)(&#&)* "*5 #B0 *005 #)

@00D /*50, <)40,S 4&(&:&'&#- ?"( D)),T

e!),0 !0*&#0( #B"* (B)/'5 :0 &* #B&( ;)5L),("@0* 5/(#

 :)?'T F <)/'5 5) ?&#B " L0? '0((S () ;0# <,"<@&*;df ."&*0 B"5

#B0 "54"*#";0 )L :0&*; ":'0 #) (00 #B,)/;B #B0 0-0( )L B&(?",R"<@( &* "55&#&)* #) B&( )?*S ;&4&*; B&7 " ('&;B#'- :0##0,

D0,(D0<#&40T %B"# B0 ("? 5&5 *)# ,0"((/,0 B&7T

?&#B <')#B ?,"DD05 #&;B#'- "<,)(( #B0&, *)(0( "*5 7)/#B(

 

 

FAILURE IS NOT AN OPTION

#B0 :,0"<B "*5 ('&5&*; "*)#B0, (&'@P?,"DD05 <",#,&5;0 &*#)

D'"<0 ?&#B D,"<#&<05 0"(0T !)(# )L #B0 !0*&#0(S &*<'/5&*;

#B)(0 '"/*<B&*; ,)<@0#( )*#) #B0&, B0"5(S ?0,0 (#"-&*;

eQ)/ ;)# " D'"* #) ;0# /( )/# )L #B&(S (&,jf .",#?"- "(@05T2)70#B&*; &* B&( 4)&<0 ,07&*505 ."&*0 B)? -)/*; #B0

*0<@05S :,)"5P(B)/'50,05 7"* ?B) '))@05 '&@0 " :,"?'0,S

B&( #"**05 L"<0 5&,#- L,)7 (?0"#&*; /*50, #B0 /*,0'0*#&*;

(/* :0(&50(T >0 (00705 #)/;B 0*)/;B #) <B0? (B)0 '0"#B0,S

 :/# B0 ?"(*b# 7),0 #B"* #?0*#-T

NB0 (&#/"#&)* ,0&*L),<05 ."&*0b( D,0L0,0*<0 L), ?),@&*;

"')*0 ,"#B0, #B"* :0&*; (B"<@'05 #) " :/*<B )L @&5( :",0'-

)'5 0*)/;B #) (B"40S B)?040, ?0'' #,"&*05 #B0- B"DD0*05

#) :0T NB0 ?),(# D",# ?"( #B0 <)7D'0#0 L"&#B #B0- B"5 &*

?&A",5( ?B)7 -)/*; ()'5&0,( 4&0?05 "'7)(# "( '&4&*;;)5(T FL B0 #)'5 #B07 #) <B",;0 #B0 50'&40,0,(S #B0- ?)/'5

(0*(0 )L D)?0,S :/# B)'5&*; )#B0, 70*b( '&40( &* B&( B"*5(

;"40 ."&*0 *) R)-T

."&*0 (B)?05 *) (&;* )L #B0(0 #B)/;B#( "( B0 "*(?0,05S

e800D -)/, (B),#( )*S ()*S Fb7 ?),@&*; )* &#Tf >0 ?"(

5&(#,"<#05S '))@&*; #B,)/;B #B0 0-0( )L #B0 #?) '&;B#

?",R"<@( '&*@05 #) B&7T NB,)/;B L),<0 )L ?&'' ?",<"(#0,(

7&*5 &*(&50 #B0 #),()( )L #B0&, 70#"' <B"((&(T >&( bR"<@(

&*<'/505 " 20*#&*0' B0 B"5 (0*# #) ;/",5 #B0 )*'- "DD,)"<B

"# #B0 05;0 )L #B0 ,)<@- D,)7)*#),-T %B&'0 :"##0,05 :-

/*,0'0*#&*; &7D"<#(S &# B"5 -0# #) (/(#"&* (040,0 5"7";0T

500D ,0D),# )L #B0 .B",;0,b( <"**)*S 0"<B (B)# L)'')?05

 :- #B0 <,&(D 70#"' <'"*@ )L &#( ,0')"5&*; 70<B"*&(7T F#(

;')?&*; 0-0( (<"**05 #B0 (/,,)/*5&*; ;,)/*5 L), #",;0#(S

"*5 )<<"(&)*"''- &#( <"**)* :/<@05T K",'&0, ."&*0 B"5 (0*#

",<"*0 0*0,;&0( #) :)'(#0, &#( ')*;P,"*;0 "<</,"<-T ."&*0

."&*0 B"5 <)*(&50,05 #B0&, D)(&#&)* ?0'' <B)(0* R/(# " L0?

7&*/#0( :0L),0S :/# *)? B0 (/(D0<#05 B&( 70* ?0,0 (#/<@

&* "* 0'04"#05 50"#B#,"DT NB0 <,"; B"5 0E<0''0*# <)40, "*5

)*'- " (&*;'0 ,)/#0 )L 0"(- "DD,)"<BS /D #B0 ;0*#'0, (')D0

 :0B&*5 #B07S :/# #B0- ?)/'5 :0 0ED)(05 #B0 7)70*# #B0-

'0L# <)40,T ."&*0b( 20*#&*0' (#))5 5)?* :0')? #) (B,05

"*- L)0 #B"# ;)# #)) <')(0 L,)7 #B"# 5&,0<#&)*T ."&*0 B0",5

#B0 <'"*@&*; :/AA )L &#( <B"&* ;/* :",,0'( (D&**&*; /D #)

SUMMER 603 AR, EAST OF THE BLACK RIVER

Page 9: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 9/259

Page 10: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 10/259

Page 11: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 11/259

Page 12: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 12/259

10

B0 L0'# B&7(0'L :')?* &*#) #B0 *0",:- ("*5T 2)70#B&*;

()'&5 #),0 &*#) B&( '0L# (&50 R/(# :0')? #B0 ,&:(S :/# B0 ?"(

 

B"5 ":(),:05 " D),#&)* )L #B0 &7D"<# "*5 '&@0'- @0D# &#

L,)7 :0&*; " 7),0 ;,&04)/( &*R/,-T H), *)? B0 &;*),05 &#T

.)/;B&*;S B0 ,0;"&*05 B&( L00# "*5 (#/7:'05 #) #B0 <)40,

)L " *0",:- )/#<,)DD&*; )L ,055&(B ("*5(#)*0T

9 L0? 5)A0* -",5( :0B&*5 B&7S ."&*0 B0",5 B&( 20*#&*0'

@*0? &# ?"( 50"'&*; ?&#B " 7): )L A0"')#( ,/(B&*; #B0

#,0*<B0,(b <,";T F#( 70,<&'0(( <B"&* ;/* #),0 #B,)/;B #B07

 :/# *)# L"(# 0*)/;B #) D,040*# (040,"' L,)7 B/,'&*; D)?50,P

D"<@05 :)7:(T F# /(05 &#( "(("/'# (B&0'5 #) D,)#0<# #B0 7),0

4/'*0,":'0 0'070*#( )L &#( <B"((&(S (/<B "( #B0 <)**0<#&*;

,)5( ":)40 &#( B&D( #B"# #,"*(7&##05 #B0 D)?0, )L &#( (#0"7

0*;&*0 5)?* #) &#( '0;(T

O#B0, A0"')#( "*5 H'"70;/",5 "54"*<05 L,)7 (040,"'

L,)7 #B0 0'04"#05 <,";T F;*),&*; #B0 :'))5 (00D&*; 5)?*

B&( (&50S ."&*0 ,"&(05 B&( D&(#)'( "*5 '0"*05 D"(# #B0 (#)*0 #)

/*'0"(B 50"5'- (B)#( &*#) #B0 *0",0(# N07D'0 H'"70;/",5T

>&( .B",;0,S B"4&*; :0"#0* #B0 5"7";05 =040*;0, #)(<,"DS '&7D05 <')(0, #) @00D ?"#<B :0B&*5 B&7T >0 L0'# "

(0*(0 )L L/#&'&#- "( 7),0 :'"<@ (7)@0 ,)(0 #) B&50 #B0 !0*&#0

?",<"(#0, "*5 B&( =050070,(T H), 040,- !0*&#0 #B0- (B)#

5)?*S (040,"' 7),0 ",,&405 #) #"@0 B&( D'"<0T

."&*0 B0",5 #B0 ()/*5 )L " bR"<@ :0",&*; 5)?* "# L/'' (#0"7

#)?",5 B&( D)(&#&)*T %&*<&*; ";"&*(# #B0 D"&* &* B&( (&50

B0 '0"*05 )/# #) (00 "* "DD,)"<B&*; .,/("50,T F# ?"( "

(')? 7"<B&*0S :/# )*0 B&# L,)7 &#( #,070*5)/( 7"<0 ?)/'5

0*5 B&7T e+'))5- B0''df ."&*0 </,(05 "( B0 7/(#0,05 B&(

",<"*0 0*0,;-S D,0D",&*; #) #0'0D),# #) " *0? D)(&#&)* )/# )L

50(D0,"#&)*T >0 @*0? ,0#,0"#&*; ?)/'5 '0"40 B&( .B",;0,

#) L"<0 #B0 .,/("50, "')*0 "*5 ?)/'5 :/- )*'- " '&##'0 7),0

#B"# ?)/'5 R/(# '0"40 B&( 70* 040* 7),0 4/'*0,":'0 #) #B0

0*07- #B"# () ;,0"#'- )/#*/7:0,05 #B07T

H,)7 :0#?00* #?) 5/*0( :0B&*5 B&( D)(&#&)* 070,;05 "

?",R"<@ (D,&*#&*; #)?",5 #B0 .,/("50,T F# ?"( " I"*<0,S

.-;*",b( 0G/&4"'0*# #) #B0 !0*&#0 =040*;0,S ",705 ?&#B

",< *)50T %0'' :0L),0 #B0 I"*<0, ,0"<B05 #B0 .,/("50,S &#(

;,)/*5 :0*0"#B #B0 6,)#0<#),"#0 bR"<@ (/550*'- B0"405 "*5

 :/<@'05 #) #)DD'0 #B0 #)DPB0"4- .,/("50, 7&5P(#,&50T F# L0''

 :"<@ B0"4&'- "*5 ("*@ D",#?"- &*#) #B0 D"<@05 ("*5T K40*

#) )D0* " 500D ,0*# &* #B0 ",7),05 <B0(# )L #B0 5)?*05

7"<B&*0 ?&#B #B0 #07D0,05 D)&*# )L &#( ?", (D0",T

I))@&*; :"<@ &* #B0 5&,0<#&)* L,)7 ?B&<B #B0 I"*<0, B"5

<)70S ."&*0 ("? "* F,)*<'"5 ,/(B&*; L),?",5 "( G/&<@'-

"( &#( 7"(( "'')?05T =/**&*; "B0"5 )L #B0 ?",R"<@ ?"(

?",<"(#0, ",7),T F* )*0 B"*5 #B0 7"* B0'5 "* 0*),7)/(

(?),5S &#( D)770' "'&;B# ?&#B " :'/0 ;')? "*5 #B,/77&*;

?&#B 70<B"*&@"' D)?0,T F* B&( )#B0, B0 :,"*5&(B05 "

(&7&'",'- "/;70*#05 D&(#)'S )<<"(&)*"''- #"@&*; (B)#( "# #B0

*0",0(# !0*&#0(T ."&*0 ;,)"*05S B&( ,0'&0L #/,*&*; #) <B";,&*T

3B@ >-DH1.L& #& B%$' C''. %.@-.' 'H)'S >0 ?)/'5 ,"#B0, #"@0

)* "*)#B0, 0*#&,0 !0*&#0 ",7- #B"* 0*5/,0 :0&*; ("405 :-

.)77"*50, .)'07"* 2#,-@0,T

."&*0 ,0"<#05 ?&#B &*(#&*<#&40 (D005S #/,*&*; )* #B0 *0",0(#

!0*&#0( ?&#B D&(#)'( :'"A&*; #) <)40, 2#,-@0,b( "54"*<0T

NB0 F,)*<'"5 ,"* D"(# #B0 ;/* 7";0b( D)(&#&)* #) (#"*5 '&@0 "

70#"' ?"'' :0#?00* ."&*0 "*5 #B0 0*07- :0-)*5T F# D00,05

'0L# "*5 ,&;B# ?B&'0 B)'5&*; &#( G/"@0 B"770, &* B"*5T F#

0-05 #B0 <'"(B :0#?00* #B0 I"*<0, "*5 #B0 .,/("50, "( &L

0";0, #) R)&* #B"# L,"-S :/# <'0",'- &# ?"( :0&*; @0D# )* "

(B),# '0"(BT .)77"*50, .)'07"* 2#,-@0, ?"( :,0"#B&*;

B",5 "*5 (<)?'&*; "( B0 (#)DD05 "')*;(&50 ."&*0T NB0 ;/*

7";0 '00,05 "*5 "(@05S e%B"#b( ?,)*;S .)'0j 2B)/'5*b#

-)/ :0 ()70?B0,0 0'(0 ,&;B# ":)/# *)?jfNB0 (0*&), ?",<"(#0, L,)?*05 :/# 5&5 *)# :)#B0, #) ,0:/@0

NB0 #?) B"5 @*)?* 0"<B )#B0, #)) ')*; #) 0ED0<# "*-#B&*;

0'(0T eO/, ,"*;0,( (D)##05 " '",;0 L),<0 B0"5&*; #B&( ?"-T F

<"70 #) D/'' -)/ )/#Tf

."&*0 '))@05 D"(# B&7S B)D&*; #) (00 7),0 .-;*","*

()'5&0,(S :/# "'' B0 <)/'5 (00 ?0,0 !0*&#0( <')(&*; #B0 ;"D

2#,-@0, B"5 #07D),",&'- )D0*05T 9 */7:0, )L :)5&0( '&##0,05

#B0 ("*5( &* #B"# 5&,0<#&)*T e%B0,0 ",0 -)/, D0)D'0jf

eF#b( R/(# 70Tf 2#,-@0, "*(?0,05T 200&*; ."&*0b( :'"*@ (#",0S

B0 "5505S eF#b( " ')*; (#),-S "*5 ?0 5)*b# B"40 #&70 L), &#TQ)/b,0 (/,,)/*505 "*5 )/#*/7:0,05T J0# -)/, 70* "*5

'0#b( ?&#B5,"? :0L),0 "*-)*0 0'(0 ;0#( @&''05Tf

7"* ?B) <)/'5 5) *) ?,)*; &* #B0 0-0( )L #B0 ;0*0,"'(T

e%0 5)*b# *005 -)/, B0'DTf

2#,-@0, 5&5 *)# (007 "7/(05T eNB&( 7&((&)* &( )40,df

FAILURE IS NOT AN OPTION

FOR EVERY MENITE THEY SHOT

DOWN, SEVERAL MORE ARRIVED

TO TAKE HIS PLACE.

Page 13: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 13/259

Page 14: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 14/259

Page 15: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 15/259

Page 16: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 16/259

14

THE IRON KINGDOMSFORGING A WORLD IN BLOOD AND METAL

L,49 /B- 54A,<.>: 4K #BA@-,/ %.,?4>4M .< N,07+ 9-,+-<.,2

.<0 +B,4<7+>-, .>:4 +.>>-0 O/B- 37@-, 4K D4,,4P:Q 

REFLECTIONS ON WESTERN IMMOREN 

ON THE LAST DAY OF 607 AR

F "7 " #,"40'0,T

)L (#,&L0 #) "*)#B0,T F <"'' *) '"*5 7- B)70S -0# F <)*L0(( "

(0*#&70*#"' "##"<B70*# #) 040,- D')# )L ;,)/*5 )* ?B&<B F

B"40 7",<B05S L)/;B#S ), ()/;B# (B0'#0,T F# (007( &*04&#":'0

()70 D0,&' ?&'' 0*5 7- R)/,*0-( )*0 5"-S "( &( #B0 L"#0 )L "

7"* (/<B "( F &* #&70( (/<B "( #B0(0T %&#B #B&( &* 7&*5S F

B"40 <)''0<#05 7- ,0<0*# #B)/;B#( "*5 "((07:'05 #B07 &*

#B0 B)D0( #B"# #B0(0 ?),5( 7&;B# )/#'"(# 70 "*5 D,)40 "*

"50G/"#0 50(<,&D#&)* )L )/, 4",&05 '"*5( "*5 D0)D'0(T

9( F #,"40' #B0(0 07:"##'05 '"*5( F (D0"@ )L ?B"# F B"40

(00* #) #B)(0 ?B) ?&'' '&(#0*T F B"40 ?"'@05 #B0 '0*;#B "*5 :,0"5#B )L ?0(#0,* F77),0*S #B&( :0"/#&L/' "*5 ,/;;05

'"*5 (D'&# L,)7 #B0 /*0ED'),05 0"(#T K40* ?0,0 #B0 ?),'5

'&7&#05 #) #B&( ,0;&)*S #B0,0 ?)/'5 :0 7),0 D'"<0( #) (00

?)*50,(S :/# B0,0 F ?&'' (D0"@ )*'- )L ?B"# F B"40 (00*S

,0"5S ), B0",5 50(<,&:05 &* #"'0(T

NB0 @&*;5)7( )L #B&( '"*5 ",0 :)#B -)/*; "*5 )'5S " D","5)E

#B"# <,0"#0( ()70 )L #B0 #0*(&)* ?&#B&* "*5 :0#?00* #B07T

K"<B &( ,&<B &* </'#/,0S #,"5&#&)*S D,&50S "*5 #B0 D)#0*#&"' L),

 :&##0, 0*7&#-T

F* #B0 *),#B (#"*5( #B0 4"(# *"#&)* )L 8B"5),S &#( '"*5( *)#05

7)(#'- L), #B0 L,)A0* :&#0 )L &#( &<0P0*<"(05 7)/*#"&*( "*5

'0(( L), #B0 7&'50, D'"&*(S ,&40,(S '"@0(S L",7'"*5S "*5 B&''(

)L &#( ()/#B0,* 0ED"*(0(T 9 L0? -0",( ";) 8B"5), 50<'",05

&#(0'L "* 07D&,0 "*5 F (B)/'5 D,):":'- (D0"@ )L &# "( (/<BS :/#

)'5 B":&#( ",0 B",5 #) :,0"@T 8B"5),"*( B"40 " ')*; B&(#),-

"( ?",,&),( "*5 <)*G/0,),(S B"4&*; ",&(0* #) 5)7&*"#0 "*-

,&4"'( #B0- 0*<)/*#0,05 "( ?0'' "( #B0&, ,/;;05 '"*5T

K"(# )L 8B"5), "*5 0*R)-&*; &#( (B",0 )L ,/;;05 "*5 L,)A0*

D0"@( &( #B0 5?",40* *"#&)* )L =B/'T NB0&, /*:,)@0*

<&4&'&A"#&)* D,05"#0( "'' B/7"* <'"&7(T 6)'&#&<"''-S #B0- (007#) '"<@ #B0 50(&,0 L), ?", #B"# <)*(/70( )/, B/7"* *"#&)*(S

"'#B)/;B ,0<0*# :"##'0( B"40 '/,05 7"*- &*5&4&5/"'( L),#B

#) #0(# #B0&, 70##'0T

F* #B0 ?0(# &( O,5S #B0 '"*5 )L 7- )?* :&,#BT F# &( " (7"''

@&*;5)7 :)"(#&*; B",5- D0)D'0 :/# *)# :'0((05 ?&#B "*

":/*5"*<0 )L ,0()/,<0(T O,5 &( " '"*5 )L L);P(B,)/505

7)),(S &7D)(&*; B&''(S "*5 " (#,0#<B )L <)"(#'&*0 ?B0,0 )/,

D,)/5 D),#( (00@ #) 5)7&*"#0 #B0 (0"(T

X),#B0"(# )L O,5 "*5 ()/#B )L =B/' ?"( I'"0'S )*<0 L"705

L), &#( 4&*0-",5( "*5 <'040, 70,<B"*#( :/# ,0<0*#'- L"''0* #)

L),0&;* &*4"(&)*T I'"0' B"( :00* (?"'')?05 /D :- 8B"5),S

<B/,*05 :- #B0 :))#( )L .-;*","* ()'5&0,(S "*5 0ED')&#05

 :- A0"')#( )L #B0 6,)#0<#),"#0 )L !0*)#BT 2)70 L0? I'"0'0(0

,0(&(# #B0&, )<</D&0,(S "*5 #B0,0 ",0 #B)(0 ?B) (#&'' 5,0"7

)L L,005)7T

 

)L 7"*@&*5 &( #B0 0*&;7"#&< *"#&)* )L F)(S B)70 #) #B0 0'40(T

C*'&@0 =B/'L)'@S ?B) ",0 (00* )L#0* &* <&#&0( ":,)"5S #B0

F)("*( B"40 @0D# #) #B07(0'40(T F B"40 B0",5 ,/7),( #B0-

("- #B0&, ()'5&0,( ",0 )* #B0 7",<BT J&40* #B0&, L0",()70

,0D/#"#&)*S F D&#- "*- ?B) (#"*5( &* #B0&, D"#BT

2)/#B )L O,5 "*5 I'"0' &( #B0 7&;B#- *"#&)* )L .-;*",S

')*; 8B"5),b( B"#05 0*07-T .-;*", &( " '",;0 @&*;5)7

"*5 )*0 D",#&</'",'- ,&<B &* ,0()/,<0( "*5 L0,#&'0 '"*5(T

9<<),5&*;'- &# :)"(#( #B0 '",;0(# D)D/'"#&)* "*5 )*0 )L

#B0 7&;B#&0(# 7&'&#",&0( &* ?0(#0,* F77),0*T F# B)'5( #B0

()/#B0,* D0*&*(/'" "')*; #B0 +,)@0* .)"(# "*5 #B0,0:-

B"( #B0 ')*;0(# (#,0#<B )L (B),0'&*0 )L "*- )L #B0 F,)*

8&*;5)7(S ?&#B " D)?0,L/' *"4- #) 7"#<BT 9( '",;0 "( #B0

@&*;5)7 "DD0",( )* " 7"DS &# &( ?),#B *)#&*; B)? 7/<B

)L &#( ()/#B0,* "*5 ?0(#0,* '"*5( ",0 <)40,05 :- #B0 50*(0

7)/*#"&*( )L #B0 %-,7?"''S /*<&4&'&A05 "*5 #,0"<B0,)/(

D0"@( *040, #"705 :- 7"*T F# &( " 5&40,(0 *"#&)* ?&#B "

(#,)*;P?&''05 "*5 ?0''P05/<"#05 D)D/'"<0S :/# :0<"/(0 )L

#B&( &#( '0"50,( ()70#&70( :0<)70 5&(#,"<#05 :- &*#0,*"'

5&(";,0070*#(S &7D05&*; #B0&, ":&'&#- #) <)77&# #)50<&(&40 "<#&)*T

H), "'' .-;*",b( D)?0, "*5 ?0"'#BS F 5) *)# 0*4- #B07T

NB0- ",0 (/,,)/*505 :- 0*07&0( "*5 &* ,0<0*# -0",(

B"40 :00* :0(0# )* 040,- (&50T F* "55&#&)* #) #B0&,

8B"5),"* ,&4"'( #) #B0 *),#BS #B0- 7/(# ;/",5 ";"&*(# #B0

6,)#0<#),"#0 )L !0*)#B #) #B0 0"(# "*5 .,-E #) #B0 ?0(#T

K40* #B0 ?"(#0'"*5 <"''05 #B0 +'))5(#)*0 !",<B0( #B"#

)<</D&0( 7/<B )L #B0&, *),#B0"(#0,* :),50, B"( ,0<0*#'-

 :0<)70 " 70*"<0S 5&(;),;&*; " ,"<0 <"''05 #B0 (@),*0 #)

"(("&' #B07T NB"# .-;*", (#&'' (#"*5( ";"&*(# () 7"*- &(

" #0(#"70*# #) #B0 ,0()'40 )L &#( D0)D'0 "( 7/<B "( #) &#(

(#,0*;#B )L ",7(T

.,-E 0E&(#( "D",# L,)7 #B0 ,0(# "( " <)''0<#&)* )L B),,),( "*5

)L .-;*",S "<,)(( #B0 +,)@0* .)"(#S "7&5 #B0 (?"7D- "*5

,"*@ 2<B",50 F('"*5(S 5?0'' &77),#"' "*5 /*&7";&*":'-

D)?0,L/' <,0"#/,0( #B"# ",0 " D'";/0 /D)* #B0 '&4&*;T NB0,0

",0 D0)D'0 ?B) '&40 &* .,-E "( ?0''S B),,&:'0 "( #B"# #B)/;B#

7&;B# :0S :/# #B0&, '&40( ",0 *)# #B0 ("70 "( )/,(T NB0,0 #B0

Page 17: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 17/259

Page 18: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 18/259

16

50"5 ?"'@ "')*;(&50 #B0 '&4&*; "*5 #B0 '"*5 &#(0'L &( #"&*#05

 :- #B0 /*B)'- ,"5&"*<0 )L #B0 5,";)* ?B) ,/'0( #B"# 07D&,0

"*5 L),<0( B&( 4"(("'( #) ?),(B&D B&7 "( " ;)5T

NB0 )*'- ?"- L), .,-Eb( <&#&A0*( #) ,&(0 ":)40 #B0 7&(0,-

"*5 7&(L),#/*0 )L #B0&, (G/"'&5 '&40( &( #) (0,40 #B0 5,";)*

&* "*- <"D"<&#- B0 507"*5(T !"*- :0<)70 :,/#"' D&,"#0(

"*5 ,"&50,( "*5 (D0*5 #B0&, '&40( D,0-&*; )* )#B0,(T NB0

#B0 &('"*5(S :/# #B0- (<)/, #B0 7"&* <)"(#'&*0 )* <)/*#'0((

(B&D( ;0",05 L), ?", "*5 ('"/;B#0,T F* ,0<0*# -0",( #B0-

B"40 :0<)70 7),0 :,"A0* &* #B0&, "##"<@( "*5 B"40 :0;/*

#) (0*5 ",7&0( )*#) #B0 7"&*'"*5S " 5040')D70*# F L0", )/,

*"#&)*( ",0 *)# #"@&*; (0,&)/('- 0*)/;BT

NB"# &( #B0 ;0*0,"' '"- )L #B0 '"*5S :/# ?B"# 5)0( &# 70"*j

 :0 /*5)*0 <)7D'0#0'-T NB0 D"(# &( #B0 L)/*5"#&)* L), #B0

D,0(0*# &* "'' #B&*;(T

REFLECTIONS ON ANCIENT HISTORY

NB)/;B O,5&< :),*S F B"40 *) '&4&*; L"7&'- #B0,0 "*5

L0? ,07"&*&*; #&0( #) #B"# '"*5T F 7/(# <)*L0(( F L00' 7),0

<)7L),#":'0 )/#(&50 &#( :),50,(S "( &#( 7/,@- B&''( "*5 7)),(

,07&*5 70 )L #,";05&0( F B"40 (#,/;;'05 #) L),;0#T F* #B0(0

#&70( )L &*<,0"(&*; (#,&L0 &# (007( .-;*", &( #B0 )*'- D'"<0 F

D0"<0T K40* ."(D&"S #B0 .&#- )L %"''(S &( " B"40* L), 70 *)?S

"'#B)/;B &#( ?",,0* )L #)?0,&*; :/'?",@( "*5 <'/(#0,05

B/7"*&#- /*(0##'0( 7- 7&*5 ?&#B <)/*#'0(( ,07&*50,( )L

#B0 "*<&0*# D"(#T !- ?,&#&*;( L,)7 #B0 D/:'&< B)/(0( )L #B"#

<&#- &*4",&":'- D'/*;0 &*#) 0E"7&*"#&)*( )L B&(#),- ,"#B0,

#B"* "<<)/*#( )L #B0 D,0(0*#T

>)? 7"*- :'))5- ?",( B"40 /*L)'505 &* (&;B# )L ."(D&"b(

;,0"# ;"#0(j >)? 7"*- (?),5( "*5 (D0",( B"40 D&0,<05

 :/&'5&*;( 50(#,)-05 :- !0*&#0( 5/,&*; ,0<0*# <'"(B0(T F# &(

#B0 <&#- #B"# L),;05 #B0 <)')(("'(S #B0 ;&"*# ?", 7"<B&*0(

N)) )L#0* &* (#/5-&*; #B0 D"(# 7"*- '))@ *) L/,#B0, :"<@

#B"* #B0 =0:0''&)*S "( &L )/, B&(#),- :0;"* ?&#B )/, L,005)7

L,)7 #B0 O,;)#BT

H), "* 0," ')*; :0-)*5 ,0<@)*&*; 7"*@&*5 ,)"705

F77),0* &* ?&'5 "*5 ("4";0 #,&:0(S &*<"D":'0 )L ,0<),5&*;

#B0&, 5005(T !0*)#BS )/, .,0"#),S '0L# /( &* #B&( (#"#0 #) #0(#

)/, (#,0*;#BT 9L#0, " #&70 ?0 5,0? B&( "##0*#&)* ?B0* ?0

,)(0S <B)(0* :- #B0 I"?;&40, #) :&*5 /( #);0#B0, "*5 #0"<B

!"*T F "7 *)# 500D'- ,0'&;&)/(S :/# 040* " ?&*0P()550*D&D0P:')?0, "*5 #0''0, )L #"'0( ;&40( 50L0,0*<0 #) B&7 ?B)

<,0"#05 /(T

F '&40 #) <B,)*&<'0 7"*b( 0*5'0(( "DD0#&#0( L), 50(#,/<#&)* "*5

(#,&L0 "*5 B&( (0",<B #) ,05007 :'))5(B05 #B,)/;B B0,)&<(T

2)70 5&(#&*;/&(B :0#?00* L"<# "*5 '0;0*5S :/# F @*)? #B0

#?) ",0 &*(0D",":'0T NB"# !0*)#B )*<0 (#,)50 ."0* &( #) 70

" L"<# "( ()'&5 "( #B0 <)/*# )L #B)(0 ?B) L0'' &* #B0 +)",(;"#0

!"(("<,0T !0*)#Bb( D,&0(#( (B"D05 )/, 0",'&0(# 4&''";0( "*5

L",7&*; <)77/*&#&0( &*#) #)?*( "*5 <&#&0(T

2)70 )L )/, )'50(# :/&'5&*;( #)5"- (#"*5 )* #B0 :)*0( )L

<&#- ,"#B0, )DD,0((&40S #B0 (&7D'0(# D0"("*# <"* ,0<);*&A0

."(D&" "( "7)*; #B0 ;,"*50(# )L 7"*b( ?),@(T F#( "*<&0*#

(#,00#( 7",@ #B0 0*#&,0 <)/,(0 )L )/, B&(#),- :,&<@ :- :,&<@T

F* "*)#B0, #&70 &# ?"( *"705 ."'"<&" "*5 ?"( #B0 B)70 )L

#B0 D,&0(#P@&*; J)'&4"*#S ?B) :0"# :"<@ #B0 !)';/, #,&:0(

"*5 0,0<#05 " ;,0"# ?"'' ";"&*(# #B07 "*5 ?B) "'() ;"40 /(

2/<B "<<)7D'&(B70*#(g;,0"# <&#&0(S (#"#/0( )L "*<&0*#

@&*;(S '&:,",&0( ?&#B ?"''( (#"<@05 B&;B ?&#B ?0&;B#-

#)70(gD"'0 :0L),0 7"*b( /*G/0*<B":'0 #B&,(# L), ?",T

3/,&*; #B0 %",'),5 K,"S #B0 D0)D'0 )L ?0(#0,* F77),0*

L)/;B# 0*5'0(( :"##'0(T F "7 &*<'&*05 #) :0'&040 &# ?"(!0*)#Bb( ?&''S " 70"*( #) #0(# #B0 (#,0*;#B )L :)#B ,/'0,(

"*5 ,/'05T

K40* :0#?00* 4"(# <-<'0( )L B&(#),-S ()70 040*#( ",0 ()

F# ?"( &* ."(D&" #B"# #B0 N?&*( ?0,0 :),*S "*5 #B0&, ,&(0

#) 0*'&;B#0*70*# ?"( )*0 (/<B 7)70*#T NB0 N?&*( ?0,0

 

"'' 70* ?0,0 ('"40( #) #B0&, ;)5( "*5 @&*;(T NB0- '0L#

#B0&, L))#D,&*#( "<,)(( F77),0* "*5 5,0? #B)/("*5( )L

L)'')?0,( #) '0",* L,)7 #B0&, 0E"7D'0T %0 "'?"-( (D0"@

)L !),,)? :0L),0 B&( (&(#0, NB"7",S "( B0, '0;"<- &( "(

5",@ "( B&( &( :,&;B#S :/# #B0&, 50(#&*&0( ?0,0 R)&*05T O*0

*005 *)# :0 " #B0)');&"* #) "DD,0<&"#0 #B0 <)7D'0E&#- )L

#B0 DB&')()DB&0( #B0- :&,#B05T NB0&, &50"( (B))@ #B0 40,-

L)/*5"#&)*( )L <&4&'&A"#&)*T

!),,)? #"/;B# #B0,0 ?"( 7),0 #) '&L0 #B"* :"##'0 "*5 :'&*5

):05&0*<0 #) '"?T >0 <'"&705 " ;))5 7"* 7/(# #B&*@ )L

)#B0,( :0L),0 B&7(0'LT NB)/("*5( L)'')?05 B&( 0E"7D'0 "*5

THE IRON KINGDOMS

SOME DISTINGUISH BETWEEN

FACT AND LEGEND, BUT I KNOW

THE TWO ARE INSEPARABLE.

Page 19: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 19/259

Page 20: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 20/259

Page 21: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 21/259

O/, 040*#/"' ,04)'# ";"&*(# #B0 O,;)#B D,)405 #) :0

"( D"&*L/' "*5 0E<,/<&"#&*; " #&70 "( )/, &*&#&"' 50L0"#S

,0G/&,&*; #B0 (D"* )L #?) <0*#/,&0( #) (/<<005T 9 #&50 )L

 

#B0&, 0-0(T NB&( (D&,&# )L ,0(&(#"*<0 ?"( *)# 0*)/;B &* &#(0'LT

K40,- ,0:0''&)* ,0G/&,0( ?0"D)*( "*5 <",,&0( " <)(# D"-":'0

)*'- &* :'))5T %B&'0 ()70 5) *)# '&@0 #) (D0"@ )L &#S 04&50*<0

(/;;0(#( #B0 5",@ ;)550(( NB"7", D'"-05 " D",# :- ;&4&*;/( &B' M#?& 

NB0 ",<"*0 D)?0, "*5 70<B"*&@"' ?)*50,( ?0 #"@0 L),

;,"*#05 #)5"- ?0,0 /*@*)?* :0L),0 #B"# #&70T !&,"<'0( B"5

 :00* #B0 ()'0 D,)4&*<0 )L ;)5( "*5 #B0 D,&0(#( ?B) :0<"70

NB"7", ?"( ()70#B&*; 0'(0 ";"&*c #B0 ":&'&#- #) 7"*&D/'"#0

#B0 40,- '"?( )L *"#/,0 #B,)/;B #B0 "DD'&<"#&)* )L ?&''T F#

?)/'5 :0 ')*; <0*#/,&0( :0L),0 ",<"*&(#( /*50,(#))5 #B0

0E#0*# )L #B&( D)?0,S &L #B0- 5) 040* #)5"-S :/# &# G/&<@'-

D,)405 #) :0 " L),7&5":'0 ?0"D)* L), #B0 =0:0''&)*T

"(&50T NB0 #-,"*#( B"5 #B0&, )?* ?0"D)*(S ?&<@05 "*5

/*B)'-S "( ?0'' "( ?",?&#<B0( <"D":'0 )L #0",&*; " 7"*b(

F# ?"( #B0 5040')D70*# )L 70<B"*&@"S <)/D'&*; #B0 )'5

D,&*<&D'0( )L 0*;&*00,&*; ?&#B #B0 *0? (<&0*<0( )L 7";&<S

#B"# D,)4&505 #B0 @0- #) 040*#/"' 4&<#),-T NB0 0",'-

<)')(("' "( " (#0"7P5,&40*S ?",P,0"5- <)*(#,/<# )L ;0",(S

7)*(#0,( ?&#B)/# 50#0<#&)* :- #B0 O,;)#BT

!"*b( <)77&#70*# "*5 ,0()/,<0L/'*0(( () &7D,0((05 #B0

5?",40( )L =B/' #B"# #B0- D'05;05 #B0&, "&5T NB0 O,;)#B

B"5 *040, <)*G/0,05 #B"# *),#B0,* D0)D'0S B"4&*; :00*

,0:/@05 L,)7 #B0 ;,0"# ()/#B0,* L),#,0(( )L >),;0*B)'5 "L#0,

" (&*;'0 7"((&40 "(("/'#T NB0- B"5 #B0,0"L#0, &;*),05 #B"#

*"#&)*S '0"4&*; #B07 &()'"#05 "7&5 #B0&, ,07)#0 7)/*#"&*(T

=B/' 5&5 *)# (0*5 ",705 L),<0( #) <)*L,)*# #B0 O,;)#B

5&,0<#'-S :/# #B0&, (/DD'&0( )L &,)* ),0S L":,&<"#05 (#00'S "*5

70<B"*&<"' 0ED0,#&(0 B0'D05 #,"*(L),7 #B0 <)')(("'( L,)7

"* 0*;&*00,&*; 5,0"7 #) " #)?0,&*; ,0"'&#-T NB&( B0,"'505 "

*0? ";0 )L 70<B"*&@"T

NB0 <)')(("'( :/&'# L,)7 =B/'&< 7"#0,&"'( &* #B0 L"<#),&0( )L

."(D&" ?0,0 #,/'- 7)*/70*#"' "<B&04070*#(c #)?0,&*;S

(7)@0P:0'<B&*;S (#0"7PD)?0,05 <)*(#,/<#( #B"# ?"'@05

)* '0;( )L (#00' "*5 ?&0'505 ?0"D)*( () D)?0,L/' 040* #B0

;)5( ?)/'5 0*4- #B07T 9( &7D,0((&40 "( #B0- ?0,0S #B0&,

(/<<0((0( &* :"##'0 ,0'&05 )* #B0 ?",<"(#0,( ?B) '0",*05 #)

()70 L0? :"##'0 ?&A",5( "?"@0*05 #) #B0&, D)#0*#&"' #)

<)77/*&<"#0 70*#"''- ?&#B #B0 <0,0:,"' 7"#,&E0( #B"#

)L ?&''S #B0(0 :"##'0 ?&A",5( ;/&505 #B0 <)')(("'( &* :"##'0T

NB&( (B",&*; )L 7&*5( :0#?00* 7"* "*5 7"<B&*0 ?"(

()70#B&*; #B0 O,;)#B <)/'5 *)# 7"#<BS "*5 )40, #B0 *0E#

L0? -0",( #B0&, L),#,0((0( L0'' )*0 :- )*0 #) #B0 =0:0''&)*",7&0( #B"# :,)/;B# #);0#B0, ()'5&0,( L,)7 0"<B )L #B0 L/#/,0

#B0 (0" :/# 5&5 *)# ;) G/&0#'-T 9( #B0- ,0#,0"#05S #B0 O,;)#B

H)'')?&*; #B0 50L0"# )L #B0 O,;)#BS ?0 ,05&(<)40,05 ?B"#

&# 70"*# #) ;)40,* )/,(0'40(T NB0 '0"50,( )L #B0 4&<#),&)/(

",7&0(S <"''05 #B0 .)/*<&' )L N0*S 70# &* .),4&(S .-;*",b(

.&#- )L JB)(#(T NB&( <)/*<&' B"770,05 )/# #B0 7"D )L #B0

*0? F,)* 8&*;5)7( )* #B0&, D)'&#&<"' "*4&'(T 30'&:0,"#&)*(

'"(#05 ?00@(T NB0 *0;)#&"#&)*( ,0(/'#05 &* #B0 .),4&(

N,0"#&0(S ?B&<B 5,0? #B0 :),50,( L), #B0 *0?'- L),705#0,,&#),&0( "*5 <,0"#05 #B0 @&*;5)7( )L .-;*",S 8B"5),S

 :- D0"<0g:/# ())* 0*)/;BS )'5 ,&4"',&0( (0# #B07 )*<0

";"&* "# )*0 "*)#B0,b( #B,)"#(T

REFLECTIONS ON THE KHADORAN

EMPIRE

K40,- -0", F #,- #) ,0#/,* #) !&5L"(# )* #B0 3"- )L !",@/(T

F '))@ *),#B "*5 <)*(&50, #B0 ,/;;05 "*5 <,/0' 70* ?B)

5)7&*"#0 #B0 0ED"*(0 <"''05 8B"5),T 9# !&5L"(# #B0 D0)D'0

)L O,5 :0"# #B07 :"<@ &* V[_ 9=T H,)7 #B)(0 ?"''( )/, #&,05

()'5&0,( ?&#*0((05 #B0 "(<0*(&)* )L !",@/( #) R)&* !),,)?T

#B0 <&#- "*5 D,)405 #B"# L0? <"* 50L0*5 ";"&*(# 7"*- &L

<)/,";0 B)'5(T

F ?&'' 7"@0 D'"&* 7- L00'&*;(T F ')"#B0 #B0 50(<0*5"*#(

)L #B0 8B",5&< K7D&,0S "*5 F L&*5 &* #B07 '&##'0 #) D,"&(0T

2/<B 70* ,/&*05 7- L"7&'-S "*5 #B0 :'))5 #B0- B"40

(D&''05 &* #B0&, /*,0'0*#&*; 5,&40 L), <)*G/0(# (#"&*(

#B0 D";0( )L B&(#),-T F D,&A0 #,/#B "*5 (<),* #B)(0 ;/&'#-

THE COLOSSALS WERE TOWERING,

SMOKE-BELCHING, STEAM-

POWERED CONSTRUCTS THAT

WALKED ON LEGS OF STEEL AND

WIELDED WEAPONS SO POWERFUL

EVEN THE GODS ENVIED THEM.

Page 22: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 22/259

20

)L 5"*;0,)/( ,B0#),&<S () F ?&'' "##07D# #) ,0(#,"&* 7-

5&(#"(#0 "*5 ?,&#0 )L #B0 *),#B0,*0,( ?&#B ?B"# 70"(/,0

)L *0/#,"'&#- F <"* 7/(#0,T

%&#B)/# G/0(#&)* 8B"5),b( D0)D'0 ",0 #)/;BS &,"(<&:'0S

?0"#B0,05S "*5 D,)/5T NB0- '0",*05 ?0'' L,)7 #B)(0 "*<&0*#

5"-( ?B0* 7"* 0*5/,05 #B,)/;B (#,0*;#B "*5 <,/0'#- "*5

(00 *) ,0"()* #) #07D0, #B)(0 G/"'&#&0( *)?T NB0 *),#B@00D( 500D "*5 "*<&0*# </(#)7( 50,&405 L,)7 #B0 #&70

?B0* :",:",&< B),(0'),5( ,)"705 "*5 ,/'05 #B0 8B",5&<

K7D&,0 "')*;(&50 #B0&, D)7D)/(S ;)'5P'"50* !0*&#0

D,&0(#(T NB0 8B"5),"*( #))@ #) !),,)?b( 70((";0 '"#0, :/#

B00505 )*'- (0'0<# ?),5( )L B&( #0"<B&*;(T NB0- '"/505 #B0

?&(0 DB&')()DB0,P;)5b( "54&<0 )* *):&'&#- &* :"##'0 ?B&'0

&;*),&*; B&( <)*507*"#&)* )L /*,0(#,"&*05 ";;,0((&)*T

N) /*50,(#"*5 #B0(0 <)'5 *),#B0,*0,(S <)*(&50, #B"# 7/<B

?&*5( (*"D #,00( &* B"'LS "*5 (/550* (*)?( (?00D &* () L"(#

#B"# 0*#&,0 ?";)* #,"&*( B"40 4"*&(B05 &* 70,0 (0<)*5(T

O*'- " B",(B D0)D'0 <)/'5 B)D0 #) (/,4&40 &* (/<B " B",(B

B/;0 ?",R"<@( #B/*50,&*; "')*; *0E# #) (#00'PB0",#05 70*

"*5 ?)70* ",705 #) #B0 #00#B ?&#B "E0( "*5 ;/*(T

60,B"D( &* (/<B " L,)A0* D'"<0 #B0 <)*<0D# )L L,005)7

 :0<)70( 70"*&*;'0((T 8B"5), B"( <)*(<,&D#05 &#( ()'5&0,(

(&*<0 #B0 #&70 )L #B0 )'5 07D&,0T K40,- "5/'# 7"'0 "*5

"*- ?)7"* ?B) ?&(B0( "*5 &( *)# ?&#B <B&'5 (0,40( #B0&,

e!)#B0,'"*5f L), "# '0"(# )*0 D0,&)5 )L 5/#-T NB0&, 7"(#0,-

)L 70<B"*&@" &( *0",'- #B0 0G/"' )L .-;*",b(T K40* F ?B)

')"#B0 #B07 ?&'' "57&# #B0,0 ",0 7"*- 8B"5),"*( "( (B,0?5

"*5 </**&*; "( #B0- ",0 &7D'"<":'0T

!),,)?"*( L),7 #B0 7"R),&#- )L #B&( *"#&)*S :/# *)# "*

)40,?B0'7&*; )*0 "( &* .-;*",S O,5S "*5 I'"0'T NB0 !0*&#0

L"&#B &( (#,)*;0, &* #B0 *),#B #B"* "*-?B0,0 )/#(&50 #B0

6,)#0<#),"#0 )L !0*)#BT %B0#B0, !0*&#0 ), !),,)?"*S

B)?040,S 8B"5),"*( ')40 #B0&, ()40,0&;* ":)40 "''T NB0-

D",# )L ?B- #B0- ",0 () ):*)E&)/( #) )/#(&50,(T

8B"5), B"( "'?"-( <B"L05 "# #B0 <)7D,)7&(0( 7"50 &*

#B0 .),4&( N,0"#&0(S L), #B0- ;'),&L- #B0 5"-( )L #B0 )'5

8B",5&< K7D&,0 "*5 (00@ 040,- )DD),#/*&#- #) ,0(#),0

&#( D)?0,T K40,- ;0*0,"#&)* " *0? ()40,0&;* "(<0*5(

#B0 #B,)*0 "*5 50<'",0( #B0 #&70 ,&D0 #) ,0<'"&7 '"*5(e(#)'0*f L,)7 #B0 8B"5),"* D0)D'0T F# &( /*L),#/*"#0

#B0 8)((&#0 "*5 2@&,)4 #,&:0( *) ')*;0, ,0707:0, #B"#

#B0- )*<0 (#))5 "( #B0&, )?* @&*;5)7(S L,00 )L #B0 ,/'0

)L 8B",5(T X)? "'' 8B"5),"*( ",0 "'&@0 &* #B0&, :'&*5

504)#&)* #) #B0 ,0:&,#B )L #B0 )'5 07D&,0 "*5 B005'0(( )L

#B0 <)*(0G/0*<0( )L #B0&, ("4";0,-T

=0<0*# 040*#( B"40 (B)?* #B"# #B0 50(&,0 #) ,0(#),0 #B"#

07D&,0 &( 7),0 #B"* "* &5'0 5,0"7T H)'')?&*; #B0 ,0<0*#

)<</D"#&)* )L I'"0'S k/00* 9-* M"*", *"705 B0,(0'L

07D,0(( )L #B0 8B"5),"* K7D&,0 #) #B0 #,070*5)/(

/*#&' "'' )L ?0(#0,* F77),0* :)?( :0L),0 B0,T 9L#0, #B0

(/<<0((0( &* I'"0'S 8B"5),"* L),<0( (?0D# )* #) :"##0, #B0

.-;*","* *),#B0,* :),50,T NB0- B"40 (&*<0 <'"&705 #B0

0*#&,0 NB),*?))5 H),0(#T F#( <"D#/,0 D,0(";0( :&##0, :"##'0(

#) <)70 :0#?00* #B0(0 #?) ;,0"# *"#&)*(T

REFLECTIONS ON THE MIDDLE

KINGDOMS OF ORD AND LLAEL

F '&@0 #) <)7D",0 7- B)70'"*5 )L O,5 #) " ?"'*/#c &#

*)/,&(B&*; 70"# "# &#( <0*#0,T !- '"*5 '"<@( #B0 ,0()/,<0(

)L ()70 ;,0"# @&*;5)7(S :0&*; " 7))5- ,0"'7 )L L);;-

 

<"(#0''"*( 7"&*#"&* #B07(0'40( )* B0,5( )L <"##'0 "*5

B),(0(S "'))L L,)7 #B0 7"((0( (#,/;;'&*; #) D/# L))5 )* #B0

5&40,(&)* &* ()*;S ;"7:'&*;S "*5 "'0 ,"#B0, #B"* 5?0''&*;

)* '&L0b( &*0G/&#&0(T

O,5b( <)"(#"' <&#&0( ",0 " ("&'),b( D","5&(0S "*5 ?0 :)"(# #B0

 :0(# 7",&*0,( 040, #) '&40T NB0 (0" B"( :,)/;B# " :)/*#- )L

"*5 )#B0, B"A",5(T NB0 O,5&< =)-"' X"4- &( <)/*#05 " D00,

"7)*; #B0 ;,0"#0, D)?0,( )L ?0(#0,* F77),0*T O/, ",7-

5)0( *)# B"40 (&7&'", "<<'"&7S :/# 7"@0 *) 7&(#"@0S #B0-

",0 #)/;B "( #,)''@&* "*5 B"40 <)/,";0 #) (D",0T N"'@ #) #B0

)L "*-T 30(D&#0 )/, ,0()'40S B)?040,S O,5 '"<@( #B0 7)50,*

?0"D)*( "*5 0*;&*00,&*; *0<0((",- #) :"##'0 )* 0G/"'

#0,7( ?&#B )/, *0&;B:),(T 8B"5), B"( )L#0* <)70 (*"DD&*;"# O,5b( B00'( '&@0 " ?)'L "L#0, " L"7&(B05 500,S :/# ?0

B"40 B0'5T NB0 */7:0, )L 8B"5),"*( ?0 B"40 (0*# #) #B0&,

;,"40( (D0"@( #) #B0&, /*50,0(#&7"#&)* )/, 50L0*(0(T F B)D0

7- @&*;5)7 <"* 7"&*#"&* #B0 (0</,&#- )L B0, :),50,( &* #B0

5"-( "B0"5S :/# F L0", #B0 ,":&5 *),#B0,* :0"(# ?&'' <)70 #)

<)*(/70 /( R/(# "( #B0- 5&5 I'"0'T

I'"0'b( D,&7",- ;0);,"DB&<"' "54"*#";0 #/,*05 )/# #)

 :0 &#( ;,0"#0(# ?0"@*0((T F# (B",05 &#( :),50,( ?&#B L)/,

@&*;5)7( ?&#B L0? *"#/,"' :",,&0,( #) &*B&:&# #,"50g),

#B0 7)4070*# )L ",7&0(T NB&( (0,405 #) '&*0 #B0 D)<@0#(

)L <0,#"&* 0*#,0D,0*0/,&"' *):'0( "*5 70,<B"*#( ?B)

L,)7 =B/' #) #B0 J/'L )L .-;*",T I'"0'b( 70,<B"*#( ?0,0

<0*#,"''- ')<"#05 #) (0,40 "( 7&55'070* L), " 4",&0#- )L

'/<,"#&40 0E<B"*;0 ,)/#0(S '0"4&*; &#( L",7'"*5( #) #B0 0"(#

)L 8B"5), "'7)(# /*D,)#0<#05 "*5 7"@&*; #B07 " 40,-

&*4&#&*; #",;0#T .-;*", "''&05 #B07(0'40( ?&#B I'"0' #B,00

<0*#/,&0( ";)S "*5 ?&#B #B0&, D,)#0<#&)* #B0 (7"''0, *"#&)*

?0"#B0,05 8B"5),"* "(("/'#( L), 7"*- ;0*0,"#&)*(T F*

THE IRON KINGDOMS

Page 23: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 23/259

Page 24: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 24/259

22

*0?0(# 0"(#0,* *0&;B:), "*5 0*07-T %B&'0 #B0- 7",<B05

 :,"40'- #) 50L0*5 I'"0' 5/,&*; 8B"5), b( ,0<0*# &*4"(&)*S

8B"5), L,)7 &#( *),#B0,*7)(# '"*5(T NB0 (/:(0G/0*# ')(( )L

#B0 NB),*?))5 B"( (0D","#05 I'"0' L,)7 &#( ()/#B0,* "''-

"*5 L/,#B0, 5&7&*&(B05 "*- B)D0( L), #B"# (7"'' @&*;5)7

#) ,0;"&* &#( L,005)7T

F B"40 7&E05 L00'&*;( ":)/# .-;*",T F D,0L0, #B07 :- L",

#) #B0 8B"5),"*(S "*5 O,5 B"( ,0"()* #) "DD,0<&"#0 #B0&,

(/DD),#T +/# #B0- 5) (007 #) 0*R)- D/##&*; #B0&, B0"5 &*#)

#B0 :0",b( 7)/#BT F ?)*50, &L #B0 ,&4"',- :0#?00* 8B"5),

"*5 .-;*", ?&'' <)*(/70 "'' '0((0, *"#&)*( &* " L/*0,",-

D-,0T %)/'5 &# *)# :0 :0##0, &L #B0(0 #?) D)?0,( L)</(05

)* #B0 ;,0"#0, #B,0"# )L .,-E &* #B0 ()/#B?0(#j F# &( 7-

)D&*&)* #B"# .-;*", B"( :00* (B),#P(&;B#05 ":)/# #B0 5",@

(&*<0 #B0 .&4&' %", B"( L"&'05 #) @00D #B0 6,)#0<#),"#0 )L

!0*)#B &* <B0<@S "*5 #B&( B"( '05 #) #B0 ,&(0 )L #B"# *"#&)*

.-;*", 0*5/,05 D)'&#&<"' /DB0"4"' &* ,0<0*# #&70( ?B0*

I0#) ="0'#B),*0S e#B0 Q)/*;0,Sf )/(#05 B&( #-,"**&<"'

 :,)#B0, 8&*; M&*#0, FMS e#B0 K'50,Tf NB0 50D)(05 @&*;

7"*";05 #) 0(<"D0 :0L),0 :0&*; D/# #) #,&"' L), B&(

<,&70(S )*'- #) ,0"DD0", L,)7 #B0 +'))5(#)*0 !",<B0(

"L#0, "'7)(# " 50<"50 ?&#B (#,"*;0 "''&0(c "* &*B/7"*

,"<0 L,)7 0"(#0,* F77),0* <"''05 #B0 (@),*0T 2&*<0 B&(

,0#/,* #B0(0 &*B/7"* &*4"50,( B"40 :00* " <)*(#"*# D0,&'

)* .-;*",b( 0"(#0,* :),50,S &*<'/5&*; " L"&'05 "##07D#

#) (0&A0 .),4&( &* Y[V 9=T %B&'0 &# B"( *040, :00* 0"(-

#) ?0", #B0 .-;*","* <,)?*S 8&*; I0#) B"( :),*0 7),0

 :/,50*( #B"* "*- ()40,0&;* 50(0,40(TJ&4&*; " D,)D0, "<<)/*#&*; )L .-;*",b( 4&<#),&0( "*5

50L0"#( ?)/'5 L&'' " '0*;#B- #)70S () F 7/(# ;')(( )40,

#B07T 2/LL&<0 &# #) ("- #B"# 040* 5&7&*&(B05 :- #B0 ')(( )L

&#( "''- I'"0' "*5 &#( #0,,&#),&0( &* #B0 NB),*?))5S .-;*",

,07"&*( "7)*; #B0 7&;B#&0(# D)?0,( )L #B0 ,0;&)*T NB0-

B"40 (/LL0,05 #B0 &*4"(&)* )L #B0&, )?* <"D&#"' :- #B0

!0*&#0( :/# 5,)40 #B0 0*07- L,)7 #B0&, '"*5(T NB0&,

*),#B0,* :),50, B"( :00* <)7D,)7&(05S -0# #B0&, ()'5&0,(

(#"*5 "# L),#,0((0( "')*; #B0 3,";)*b( N)*;/0 =&40,

,0"5- #) L&;B# "*5 5&0 L), #B0&, @&*;T 9 7),0 (#/::),*

D0)D'0 F B"40 -0# #) 700#S "*5 F #B&*@ 8B"5), 7"- B"40

/*50,0(#&7"#05 #B0 .-;*","* L&;B#&*; (D&,&#T F B)D0 #B"##) :0 #,/0S "( F "7 *)# 0";0, #) (00 #B0(0 '"*5( <,/(B05

/*50, 8B"5),"* :))#(T

REFLECTIONS ON THE

PROTECTORATE OF MENOTH

F "7 *)# " <)7L),#":'0 ;/0(# &* 2/'S "*5 #B0- ?"#<B 70

?&#B 7&(#,/(#T 2#&''S F B"40 L,&0*5( "7)*; #B0 "''0-?"-( )L

07D')-70*# #B0,0T F# &( &7D)((&:'0 *)# #) :0 ,07&*505 )L #B0

(#,0*;#B )L L"&#B &* (/<B " D'"<0S ?B0,0 "'' L"<0#( )L 040,-5"-

'&L0 ",0 (#00D05 &* ,0'&;&)/( ,&#/"' "*5 (-7:)'(T

H), -0",( B&(#),&"*( "*5 D)'&#&<&"*( :)#B B"40 D,0#0*505

#B0 6,)#0<#),"#0 ?"( *)# " *"#&)* )L &#( )?* :0<"/(0 #B0

";,0070*#( #B"# 0*505 #B0 .-;*","* .&4&' %", '0L# #B07

#0<B*&<"''- :0B)'50* #) .-;*",b( <,)?*T O40, #&70 #B)(0

):'&;"#&)*( D,)405 #) :0 " L",<0S "*5 *)? &# &( <'0", #B06,)#0<#),"#0 )L !0*)#B (#"*5( "( #B0 -)/*;0(# )L #B0 F,)*

8&*;5)7(T F*5005S #B0- B"40 *)? )/#'"(#05 I'"0'S "*5 #B0&,

(/,4&4"' (007( 7),0 <0,#"&* ?&#B 0"<B D"((&*; -0",T

."(D&" ?"( 5&4&505 &* #B0 "L#0,7"#B )L #B0 .-;*","* .&4&'

%",S ?&#B #B0 0"(#0,* D),#&)* :0<)7&*; 2/'S #B0 <"D&#"' )L

#B0 6,)#0<#),"#0 "# #B"# #&70T NB&( D'"<05 :&##0, 0*07&0( &*

<')(0 D,)E&7&#-S " D)?50, @0; "?"&#&*; " (D",@T NB0 ,0(#

)L #B0 6,)#0<#),"#0 (#,0#<B0( 0"(# "*5 ()/#B0"(# &*#) "*

",&5 "*5 ,0()/,<0PD)), ,0;&)* "5R"<0*# #) #B0 5"*;0,)/(

+'))5(#)*0 !",<B0(T

2/'P!0*&#0( D,"<#&<0 " (#,&<# L),7 )L ?),(B&D "*5 :0'&040

0*5'0(( D/*&(B70*# "?"&#( #B07 &* #B0 "L#0,'&L0 &L #B0- 5)

*)# ):0- #B0 N,/0 I"?T 6,&0(#( "*5 (<,/#"#),( &*(#&'' " #0,,),

)L #B0 <'0,;- &* #B0 D)D/'"#&)* L,)7 "* 0",'- ";0S "*5 #B0-

#0"<B #B0 D0)D'0 #) ):0- ?&#B)/# G/0(#&)* "*5 #) 0ED0<# #B0

'"(B L), 0ED,0((&*; #B0 ('&;B#0(# 5)/:#T X)?B0,0 0E<0D# #B0

6,)#0<#),"#0 ",0 #B0 D,&0(#( )L !0*)#B ):0-05 () <)7D'0#0'-

@&*;( )L )'5T 60,B"D( :0<"/(0 )L #B0(0 B",(B 70"(/,0(S #B0

!0*&#0 L"&#B B"( :00* &* (')? 50<'&*0 L), 7"*- <0*#/,&0(S

"*5 &# ?"( <'0", #B0 ,/'&*; D,&0(#( ()/;B# ()70 70"*( #) ,&(0

 :"<@ #) D,)7&*0*<0T

NB0 ,0<0*# 070,;0*<0 )L #B0 >",:&*;0, B"( D,)4&505 #B0(D",@ #B0 !0*&#0( B"40 ')*; ()/;B# #) ,04&#"'&A0 #B0&, L"&#BT

NB&( -)/*; ?)7"* 070,;05 L,)7 "* ):(</,0 #)?* )* #B0

L,&*;0( )L #B0 6,)#0<#),"#0 "*5 5&(D'"-05 <'0", (&;*( )L

7&,"</')/( <)*#"<# ?&#B #B0 5&4&*0S &*<'/5&*; 7)(# *)#":'-

#B0 L"<# #B"# B0, L00# ,0L/(0 #) #)/<B #B0 /*<'0"* 0",#BT F# &(

("&5 (B0 ()70#&70( <)77/*0( 5&,0<#'- ?&#B !0*)#B "*5

<"* (D0"@ B&( ?),5(T

%B&'0 4&)'0*<0 :0#?00* #B0 6,)#0<#),"#0 "*5 .-;*", B"(

')*; #B,0"#0*05 #B0 (0</,&#- )L :)#B D)?0,(S #B0(0 #0*(&)*(

0,/D#05 &*#) )D0* ?", L)'')?&*; 8B"5),b( &*4"(&)* )L

I'"0'T NB0 '0"50,(B&D )L #B0 6,)#0<#),"#0 #))@ "54"*#";0

)L .-;*",b( 5&(#,"<#&)* #) &*&#&"#0 " ;,0"# <,/("50 ";"&*(#/*:0'&040,(S )*0 #B"# (/<<00505 &* &*(D&,&*; #B0 D0)D'0T

B0",#( "*5 7&*5( )L #B0 2/'P!0*&#0( ?&#B /*D,0<050*#05

L), #B0 <"/(0T

M&)'0*<0 :0#?00* .-;*", "*5 #B0 6,)#0<#),"#0 0(<"'"#05 #)

" <,0(<0*5) #B"# 0E<00505 "*- 040* &* #B0 )'5 .&4&' %",T NB0

6,)#0<#),"#0 :0(&0;05 ."(D&" &* Y[_ 9= :/# ?0,0 ,0D0''05T

THE IRON KINGDOMS

Page 25: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 25/259

.-;*", <)/*#0,"##"<@05 "*5 2/'b( ?"''( ?0,0 :,0"<B05S

"'')?&*; .-;*","* ()'5&0,( #) D)/, &*#) #B0 (#,00#( )L 2/'T

H)'')?&*; " -0", )L ;,/0'&*; :"##'0( #B,)/;B)/# #B0 <&#-S

040*#/"''- 6,)#0<#),"#0 L),<0( 5,)40 #B0 .-;*","* &*4"50,(

 :"<@ "*5 &* #/,* (D&''05 #B,)/;B ."(D&"b( ;"#0( #) 7",<B

)* ."(#'0 ="0'#B),*0T .-;*",b( B)70 ;",,&()* *",,)?'-

"<B&0405 4&<#),-S L), " #&70 G/&0#&*; #B0 <)*(#"*# ?",L",0

 :0#?00* #B0 #?) *"#&)*(g" #0*/)/( (&#/"#&)* #B"# <)/'5

!0*)#BT F#( X),#B0,* .,/("50 B"( 70# ?&#B ;,0"# (/<<0((

 :,"A0*'- 7",<B&*; #B,)/;B 8B"5),"*P)<</D&05 I'"0' "*5

<&#- )L I0,-*S " <0*#0, )L "'<B07&<"' D,)5/<#&)* "*5 )*0 )L

#B0 ;,0"#0(# L),#,0((0( 040, :/&'#T

O*0 #B&*; #B"# 7/(# :0 ,0707:0,05 ":)/# #B0(0 D0)D'0

&( #B"# #B0 7"*&L0(#"#&)* )L 5&4&*0 D)?0, ;&40( #B07

/*D,05&<#":'0 (#,0*;#B :0-)*5 #B0&, ,"? */7:0,(T X) )*0?)/'5 B"40 D,05&<#05 " -0", ";) #B"# #B0 6,)#0<#),"#0 <)/'5

(0&A0 #0,,&#),- L,)7 8B"5),"* B"*5(T %B"# L/,#B0, 7&,"<'0(

'&0 &* (#),0j

REFLECTIONS ON THE NIGHTMARE

EMPIRE OF CRYX

H,)7 #B0 <,)?b( *0(#( )L (#0"70,( <,)((&*; #B0 B0"4&*;

!0,&5&"* ?"#0,( F B"40 (00* #B0 ('0*50, ?"#<B#)?0, <"''05

>0''b( >))@ )* #B0 0"(#0,* #&D )L #B0 &('"*5 )*<0 <"''05

2<B",50g*)? #B0 B0",# )L .,-ET O*'- " L0? )/#(&50,(S

7-(0'L &*<'/505S B"40 ?"'@05 #B0 :'"<@ ()&' "7&5 #B0

/*5-&*; B),50( "*5 *0<,)70<B"*&@"' <)*(#,/<#( #B"#

<"'' #B&( D'"<0 B)70T K40* 40*#/,&*; <')(0 #) &# &*4&#0(

50(#,/<#&)*T F <)*(&50, 7-(0'L L),#/*"#0 #) B"40 "4)&505

#B"# 5",@ L"#0 "*5 D'"* *040, #) ,0#/,*T

NB0 X&;B#7",0 K7D&,0 &( 7"50 /D )L #B0 (?0'#0,&*; "*5

.-;*",T 2@0'' &( &#( <"D&#"'S "*5 F L0", #B"# D'"<0 7),0 #B"*

#B0 B0''&(B ?&'5( )L C,<"0* ?B0,0 #B0 ;)5( ?";0 #B0&, %",

)L 2)/'(T NB0,0 I),5 N),/@ '"*505 (&E#00* <0*#/,&0( ";) #)

<'"&7 #B0 &('"*5( "( B&( )?*T >0 &( #B0 L"#B0, )L "'' 5,";)*(S

"*5 B0 ,/'0( .,-E ?&#B)/# G/0(#&)*T N),/@b( "*<&0*# #"')*(

B"40 ;,)/*5 0*#&,0 #)?*( #) 5/(#S "*5 #B)/("*5( B005 #B0

70,<&'0(( ),50,( )L B&( /*5-&*; ;0*0,"'(T 2#&'' 7),0 L"&' #)0(<"D0 #B0 <"'' #) ?", 040* &* 50"#BT

.,-E&"* ,"&50,( ("&' L,)7 #B0&, &('"*5 B)70 &* (0",<B )L

D'/*50, "*5 (D&'' #B)/("*5( )L :'))5#B&,(#- D&,"#0( "*5

7"&*'"*5 (B),0(T F**/70,":'0 ('"40( 0*5 /D <)*(<,&D#05

&*#) .,-E&"* ",7&0(S ?B0,0 #B0- :0<)70 /*50"5 #B,"''(

L/(05 ?&#B 70<B"*&@" ), 0'(0 B"40 #B0&, ()/'( (#,&DD05 #)

L005 #B0 5",@ "DD0#&#0( )L #B0 3,";)*L"#B0,b( '&<B '),5(T

NB,)/;B *0<,)7"*<- I),5 N),/@ :)"(#( "* 0#0,*"' ",7-

#B"# ;,)?( ?&#B 0"<B 4&<#),-T

NB0 L/'' (<)D0 "*5 (#,0*;#B )L .,-Eb( D)#0*#&"' #) ?";0 ?",

B"( ')*; :00* /*50,0(#&7"#05S " L"<# F <)*(&50, *)? ?&#B

;,)?&*; "DD,0B0*(&)*T H), 7"*- <0*#/,&0( .,-E&"* "##"<@(

?0,0 &()'"#05 "*5 ,"*5)7S '&7&#05 #) D&,"<- "*5 #0,,),&A&*;

4&''";0( "')*; #B0 (B),0( )L ?0(#0,* F77),0*T Q0# "( :"##'0(0,/D#05 0'(0?B0,0S .,-E (#,0#<B05 &#( /*'&4&*; <'"?( #)

,0"<B D'"<0( ?0 #B)/;B# ("L0 L,)7 &#( <'/#<B0(T .,-E&"*

()'5&0,( "*5 *0<,)7"*<0,( ?0,0 ,0"5- ?&#B #))'( )L ?",

500D ?&#B&* #B0 7"&*'"*5T NB0- 070,;05 &* ;,0"# */7:0,(

@*)? .,-E&"* 7)#&40( ), ;)"'(S &# &( <'0", #B0 3,";)* B"(

&L ()S #B0- B"40 504&<0( 0*)/;B #) "<<)7D'&(B #B"# 0*5T F L0",

#B0&, 50(&;*( ",0 :)#B 7),0 )7&*)/( "*5 7),0 D,)L)/*5T

REFLECTIONS ON THE OUTER

REACHES OF WESTERN IMMOREN

%B0* ?0 (D0"@ )L #B0 eF,)* 8&*;5)7(f &# &( /*50,(#))5 :-

(<B)'",( #) ,0L0, #) #B)(0 @&*;5)7( <,0"#05 :- #B0 .),4&(

N,0"#&0(S 0ED"*505 &* #B0 "L#0,7"#B )L #B0 .-;*","* .&4&'

%", #) &*<'/50 #B0 6,)#0<#),"#0 )L !0*)#BT F* <)77)* /(0

#B0 #0,7 B"( ;,)?* #) ,0L0, #) "'' #B0 "5R)&*&*; '"*5( "( ?0''S

&*<'/5&*; #B)(0 )L )/, *0&;B:),(S :)#B B)(#&'0 "*5 L,&0*5'-S

#B"# ",0 D)D/'"#05 "*5 '05 :- (D0<&0( )#B0, #B"* B/7"*&#-T

NB0 0'40* '"*5 )L F)( '&0( *0(#'05 &* " 4"(# L),0(# 4"''0-

 :0#?00* :",,&0, 7)/*#"&*( #B"# D,040*# #B0 0*<,)"<B70*#

)L #B0 +'))5(#)*0 !",<B0(T K40* &* L,&0*5'&0, #&70( F)( ?"(

" *"#&)* ?0 <)/'5 *040, B"40 <'"&705 #) @*)?T NB0 F)("*(

(0'5)7 "<<0D#05 4&(&#),( "*5 <)*5/<#05 )*'- " #,&<@'0

)L #,"50 ?&#B )/#(&50,(T 2"5'-S F)( B"( @0D# &#( :),50,(

<)7D'0#0'- (0"'05 L), #B0 0*#&,0#- )L 7- "5/'# '&L0S "*5 F

B"40 *040, B"5 #B0 )DD),#/*&#- #) ?"'@ &#( L);P(B,)/505

 :),50,( *040, ,0#/,*T

F ?)/'5 '&@0 *)#B&*; 7),0 #B"* #) <B,)*&<'0 #B0 B&(#),- )L

#B"# 7-(#0,&)/( D0)D'0S :/# F 7/(# "57&# 7- &;*),"*<0T

=/7), B)'5( #B"# #B0 F)("*( B"40 D)?0,L/' 7";&< "*5

#B0&, )?* 70<B"*&@"S G/&#0 5&((&7&'", #) #B"# <,0"#05 :-

0&#B0, 7"*@&*5 ), #B0 =B/'L)'@ ?B) ",0 #B0&, *0&;B:),(T

9# )*0 #&70 F)( 5&(D"#<B05 "7:"(("5),( #) B/7"* '"*5(S

TORUK’S ANCIENT TALONS HAVEGROUND ENTIRE TOWNS TO

DUST, AND THOUSANDS HEED

THE MERCILESS ORDERS OF HIS

UNDYING GENERALS.

Page 26: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 26/259

24

THE IRON KINGDOMS

 :/# 040* #B0* #B0- ?),0 40&'( #) ):(</,0 #B0&, L"<0( "*5

@0D# #B0&, )?* <)/*(0'S '&(#0*&*; 7),0 #B"* (D0"@&*;T NB0

=B/'L)'@S ?B) B"40 7"&*#"&*05 ?,&##0* ,0<),5( L", ')*;0,

#B"* )/, )?* "*<0(#),(S ("- #B"# &* "*<&0*# #&70( #B0 ,0;&)*

<"''05 F)( (#))5 /*&*B":&#05T +- #B0&, "<<)/*#S #B0 F)("*(

#,"40'05 #) #B0&, D,0(0*# B)70 L,)7 L",#B0, &* #B0 0"(# "L#0,

"*5 (7)@0 <)40,&*; #B0 0*#&,0 0"(#0,* B),&A)*T

=0;",5'0(( )L D"(# #,&:/'"#&)*(S F)(b ,)'0 &* #B0 L/#/,0 )L

)/, ,0;&)* ,07"&*( #) :0 (00*S "*5 F "7 ?",- )L "*- (&;*

)L "<#&4&#- L,)7 #B"# G/",#0,T NB0,0 B"( :00* :'))5(B05 &*

,0<0*# 7)*#B( "'' #)) <')(0 #) #B0&, :),50,S 5/,&*; :)#B #B0

&*4"(&)* )L I'"0' "*5 (/:(0G/0*# :"##'0(T F# <)/'5 :0 #B&(

/*L,&0*5'- *"#&)* B)D0( #) ,07&*5 &#( *0&;B:),( )L ?B-

040* #B0 O,;)#B (#00,05 <'0", )L #B07T

=B/'S )* #B0 )#B0, B"*5S &( " 7)/*#"&* *"#&)* ;)40,*05 :-

" <)/*<&' )L <'"* '),5(T F* "55&#&)* #) #B0 5?",40* D0)D'0S

=B/' &( D)D/'"#05 :- " '",;0 */7:0, )L #B0 #)?0,&*;

);,/* ?&#B ?B)7 =B/'L)'@ B"40 ')*; B"5 (#,)*; #&0(T NB0

5?",40( )L =B/' ",0 B)*),":'0 "*5 (#)&< D0)D'0 :)"(#&*; "

</'#/,0 #B"# B"( <B"*;05 '&##'0 &* #B)/("*5( )L -0",(T NB0-

D,&50 #B07(0'40( )* #B0&, 7"(#0,- )L (#)*0<,"L# :/# 5) *)#

 :0'&040 #B0 (#),&0( #B"# #B0- '&40 )*'- :0')? #B0 ()&'T NB0-B"40 0,0<#05 #,070*5)/( <"(#'0(S 4"/'#05 B"''(S "*5 #)?0,(

#B"# (<,"D0 #B0 (@-S "*5 #B0&, &*5/(#,&)/( *"#/,0 &( )*0 ?0

<)/'5 07/'"#0T =B/'L)'@ #,"<0 #B0&, B0,&#";0 :"<@ #) #B0

),&;&*"' #B&,#00* <'"*( ?B) L)/*505 #B0&, *"#&)* "*5 "DD0",

#) ,040,0 #B0 <'"* L"#B0,( "( ;)5(T 1/(# "( !0*&#0 D,&0(#( )*<0

,/'05 #B0 '"*5 :- #B0 5&<#"#0( )L #B0 N,/0 I"?S #B0 =B/'L)'@

):0- #B0&, .)50ES ?B&<B (0,40( "( :)#B " B)'- #0E# "*5 "

(/77",- )L #B0&, <)*4)'/#05 '"?(T

=B/'L)'@S /*'&@0 F)("*(S 0*R)- #B0 <)7D"*- )L 7"*@&*5T

%B&'0 #B0- 50L0*5 #B0&, :),50,( L,)7 &*#,/(&)* R/(# "(

#0*"<&)/('-S #B0- "'() #,"50 '",;0 G/"*#&#&0( )L 7"*/L"<#/,05

;))5( "*5 7&*05 7"#0,&"'( #) 8B"5), "*5 .-;*", &*

#B0- D"- ;,0"#0, "##0*#&)* #) B"DD0*&*;( ":,)"5S "*5 7"*-

40*#/,0 ()/#B #) 7"@0 #B0&, L),#/*0(T %B&'0 #B0 F)("*( ",0

,",0 &* B/7"* '"*5(S =B/'L)'@ ",0 ?&50'- "<<0D#05 "*5

B"40 0",*05 #B0&, D'"<0( "( 4"'/05 707:0,( )L 4",&)/(

<)77/*&#&0( L,)7 8B"5), #) .-;*",T

%&#B #B0 )*(0# )L ,0<0*# ?",( " '",;0 */7:0, )L ",705

"*5 #,"&*05 =B/'&< ?",,&),( B"40 #/,*05 #) #B0 '&L0 )L #B0

(0''P(?),5S 0",*&*; " '&4&*; "( 70,<0*",&0(T NB0- (007

#) 0*R)- :"##'0 &* " ?"- /*&G/0 #) #B0&, D0)D'0T !"*@&*5

)40, ":(#,"<# &50"'( ), ?B0* D/(B05 #) 4&)'0*<0 :- B"#,05S

 :/# #B0 =B/'L)'@ (007 #) 50,&40 ;0*/&*0 ("#&(L"<#&)* L,)7

" ;))5 :"##'0T 60,B"D( &# &( (&7D'- #B"# #B0 ')*;P0*5/,&*;(#":&'&#- )L #B0&, *"#&)* 7"@0( ?", (007 "* 0*#0,#"&*&*;

0*)/;B "*5 (00* (),,)? 0*)/;B L), 7"*- '&L0#&70(T

REFLECTIONS ON PERILS FROM THE

WASTES AND THE WILDERNESS

F B"40 '))@05 )/# )40, #B0 (#),7P:')?* ("*5( )L #B0

+'))5(#)*0 !",<B0( "*5 ?)*50,05 #B"# "*- ?)/'5

(<),<B05 "*5 ?&*5(?0D# ?"(#0'"*5T +0-)*5 #B0 D0,&'(

)L B)?'&*; ?&*5(S 7&,";0(S "*5 &*5&;0*)/( :0"(#( '&0( "

 :'"(#05 0ED"*(0 <"''05 #B0 2#),7'"*5(T F# &( " ?&#B0,05

,0"'7 D'";/05 :- <)*(#"*# '&;B#*&*; (#,&@0( "*5 50"L0*&*;

#B/*50,T O#B0, #B"* #B0 6,)#0<#),"#0 <"D&#"' )L F70,S #B0

)*'- B/7"* (0##'070*# ":/##&*; #B0 !",<B0( &( " (0,&0( )L

(B"<@( "*5 B)40'( <"''05 N0,*)* .,"; ?B0,0 7&*0,( D,-

;)'5 "*5 <)"' L,)7 #B0 ,0'/<#"*# 7)/*#"&*( "*5 70,<0*",-

<)7D"*&0( )L#0* <"7D :0#?00* <)*#,"<#(T NB0(0 70* L"<0

D0,&' 5"&'- ?&#B)/# B0(&#"#&)*S :/# :)#B 7"@0 " D)&*# #) (#"-

)/# )L #B"# 4)&5 #) #B0 0"(#T

H)'')?&*; #B0 I&)*b( .)/D )L _]W 9=S M&*#0, ="0'#B),*0 FM

?"( B/,'05 &*#) #B0 0"(# &* "* &7D0,L0<# :"''))* &*#0*505 #)

#) B"40 @&''05 #B0 7"*S (&*<0 *) )*0 B"5 040, 7"50 &# "<,)((#B)(0 ?"(#0( "'&40T F*0ED'&<":'- #B0 L),70, @&*; ,0#/,*05 &*

Y[V 9=S :,&*;&*; #0,,&L-&*; "''&0( *040, :0L),0 (00* &* #B0

?0(#c #B0 (@),*0T

F @*)? '&##'0 ":)/# #B0(0 (@),*0 0E<0D# #B"# #B0- ",0

D)?0,L/' ?",,&),( ?&#B " <,/0' #07D0,"70*#T NB0- 7",<B

)L #B0&, )?* &*40*#&)*T F ?)*50, ?B"# #B0 "DD0","*<0 )L

#B0(0 *0? &*4"50,( B0,"'5(S ?B0#B0, &# D,0(";0( "*)#B0,

5",@ 0," #) #0(# 7"*b( (#,0*;#BT NB/( L", #B0 (@),*0 B"40

-0# #) D0*0#,"#0 .-;*",b( :),50,S :/# *)# L), '"<@ )L #,-&*;T

30#0,7&*05 #) #B0 0*5S #B0- B"40 <)*(#,/<#05 L),#,0((0( "*5

B)'5( R/(# 0"(# )L #B0 +'"<@ =&40,T NB)(0 ",0 '"*5( 7"*@&*5

(/&#":'0 0*)/;BT

X), ",0 #B0 (@),*0 #B0 )*'- 5"*;0,( ",&(&*; /*0ED0<#05'-

)/# )L #B0 ?&'50,*0(( &* ,0<0*# -0",(T 2#,"*;0 B),,),( B"40

070,;05 L,)7 8B"5),b( *),#B0,* 7)/*#"&*(S <,0"#/,0(

"')*;(&50 ("4";0 "*5 50L),705 ?",,&),(S "'' &*#0*# )*

INEXPLICABLY THE FORMER

KING RETURNED IN 603 AR,

BRINGING TERRIFYING ALLIES

NEVER BEFORE SEEN IN

THE WEST: THE SKORNE.

Page 27: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 27/259

Page 28: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 28/259

26

Page 29: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 29/259

GAME OVERVIEW

 

 

 

Victory favors the bold! So bring it on,

if you’ve got the metal.

SUMMARY OF PLAY

RULES BASICSGENERAL KNOWLEDGE FOR COMBAT IN WARMACHINE

In addition to this book and your army of WARMACHINE

models, you will also need a few basic items to play:

• A table or playing surface where you can conduct your

battles (typically 4! x 4! ).

• A tape measure or ruler marked in inches and fractions

thereof to measure movement and attack distances.

• A few six-sided dice. Six will be plenty.

• A handful of tokens to indicate focus points, spell

effects, etc.

• The appropriate stat cards included with each model. We

suggest you put them in card sleeves and use a dry erase

marker to mark damage.

• The markers and templates on pp. 255-256 of this book.

 You may photocopy them for personal use.

 WHAT YOU NEED

Page 30: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 30/259

28

DICE AND ROUNDING

 + 

ADDITIONAL DICE AND

BOOSTED ROLLS

additional die

 

EXAMPLE: A model that hits a target with a charge attack gains a boosted damage roll , meaning it adds an extra die toits damage roll. Because this roll is boosted, the model cannotspend focus to boost the damage roll again for a total of twoextra dice on the roll.

GENERAL GUIDELINES

GAME TERMS

advantage is

 

friendly models

enemy models

 A six-sided die is referred to as a d6. When you need two or

more of these, a numeral before the small d   indicates thenumber of dice to roll. Two six-sided dice are abbreviated as

2d6, three dice as 3d6, and so on.

The term d3  is a shortcut for “roll a d 6, divide by 2, and

round up.” Quite a mouthful! Here’s how to read the results

of a d3 roll quickly:

1 or 2 = 1

3 or 4 = 2

5 or 6 = 3

DICE SHORTHAND

RULES BASICS

Page 31: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 31/259

Page 32: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 32/259

Page 33: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 33/259

  model types

as warriors living models 

INDEPENDENT MODELSIndependent models 

WARCASTERS

A warcaster 

A battlegroup 

warlock 

WARJACKS

A steamjack  construct 

cortex 

A warjack 

 

 

 

light

warjack has a medium base  heavy warjack 

has a large base 

SOLOS

Solos 

UNITS

TROOPERS

Troopers 

MODELS—THE DOGS OF WARMODEL TYPES, STATS, AND DAMAGE CAPACITY

SO, YOU GOTTA BE DIFFERENT

Cryx light warjacks are called “bonejacks,” and Cryx heavy

 warjacks are known as “helljacks.” Retribution warjacks

are sometimes referred to as “myrmidons.” Bonejacks,

helljacks, and myrmidons are all warjacks.

Page 34: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 34/259

Page 35: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 35/259

Page 36: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 36/259

Page 37: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 37/259

CREMATOR   POW P+S

  7 14

SPELLSTORM PISTOL

  RNG ROF AOE POW

  12 2 — 12

QUAKE HAMMER 

  POW P+S

  7 18

MOUNTPOW

10

POW, Power 

P+S, Power plus Strength 

L/R/H, Location 

WEAPON QUALITIESWeapon qualities 

Buckler 

 

  Continuous Effect: Corrosion 

  Continuous Effect: Fire 

 Critical Corrosion 

  Critical Fire 

  Damage Type: Cold 

  Damage Type: Corrosion 

  Damage Type: Electricity 

IMMUNITY TO CONTINUOUS EFFECTS

WEAPON STATISTICS

These symbols show that the High Reclaimer’s melee weapon

Cremator has Continuous Effect: Fire, Magical Weapon, and Reach.

MODELS

RNG, Range 

*

ROF, Rate of Fire 

AOE, Area of Effect 

Sample Ranged Weapon Stat

Bar for a Pair of Identical

Weapons 

Sample Melee Weapon

Stat Bar 

Sample Mount

Weapon Stat Bar 

Page 38: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 38/259

36

  Damage Type: Fire 

  Magical Weapon 

Open Fist  Open Fist

 Reach   

 Shield 

 Weapon Master 

SPECIAL RULES

special  rules  that take

ABILITIES

 

FEATS

 

SPECIAL ACTIONS (ACTIONS)

SPECIAL ATTACKS (ATTACKS)

ORDERS

 

DAMAGE CAPACITY AND

DAMAGE GRIDS damage capacity 

damage boxes 

wounds

damage grid

destroyed 

system boxes

MODELS

Page 39: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 39/259

Page 40: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 40/259

38

BUILDING YOUR ARMY

Forces of

WARMACHINE: Mercenaries

ENCOUNTER LEVELS

encounter level

army points 

warjack points 

EXAMPLE: Kris and Rob are playing a 25-point skirmish. Krischooses Captain Victoria Haley as his warcaster, and Robchooses Warwitch Deneghra. Because Kris chose Haley, hehas 5 warjack points to spend on warjacks in her battlegroup.Based on the encounter level, he also has 25 points that he canspend on whatever models he chooses.

EXAMPLE: Rob has 25 army points from the encounter level and5 warjack points from Deneghra. He wants to add a pair of4-point Deathrippers to Deneghra’s battlegroup. He spends his5 warjack points toward the point total of 8 for the two ’jacksand pays for the remaining 3 points with army points.

DUEL

Max. Warcasters: 1 Army Points: 15Est. Play Time: 20–45 Minutes

SKIRMISH

Max. Warcasters: 1 Army Points: 25, 35, or 50Est. Play Time: 45–90 Minutes

 

GRAND MELEE

Max. Warcasters: 1 Army Points: 75 or 100Est. Play Time: 90–120 Minutes

BATTLE ROYALE

Max. Warcasters: 2 Army Points: 100, 125, or 150Est. Play Time: 2–3 hours

WAR

Max. Warcasters: 3 Army Points: 150, 175, or 200Est. Play Time: 3–4 hours

APOCALYPSE

Max. Warcasters: 4+ Army Points: 200+Est. Play Time: 4+ hours

PREPARING FOR WARARMIES, SETUP, AND VICTORY CONDITIONS

Page 41: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 41/259

BATTLEGROUPS

battlegroup

CHARACTERS

characters  

designated as character units

real 

POINT COSTS

FIELD ALLOWANCEField allowance (FA) 

The following army illustrates the force creation rules

of WARMACHINE. This army is designed for a 100-point

battle royale encounter, so each player can field up to two

 warcasters.

 WARCASTER: COMMANDER STRYKER (+6 warjack points)  

Stryker’s Battlegroup Army Point Cost

1 Defender Heavy Warjack ................................................. 9 

1 Ironclad Heavy Warjack .................................................. 7 

2 Lancer Light Warjacks ......................................... 12 ( 6 ea.)

 WARCASTER: CAPTAIN HALEY (+5 warjack points) 

Haley’s Battlegroup Army Point Cost

3 Defender Heavy Warjacks ................................... 27 ( 9 ea.)

1 Charger Light Warjack ..................................................... 4 

1 Lancer Light Warjack ...................................................... 6

Units Army Point Cost

2 Arcane Tempest Gun Mage Units (FA 2) .................12 ( 6 ea.)

1 Long Gunner Infantry Unit (FA 2) with 6 troopers ............. 6 

3 Stormblade Infantry Units (FA 2) with 6 troopers .. 15 ( 5 ea.)

1 Trencher Infantry Unit (FA 2) with 6 troopers ................... 7 

2 Field Mechanik Units (FA 3) with 6 troopers ..........  6  ( 3 ea.)

TOTAL 111 Points

(100 army points +11 warjack points)

The chosen warcasters are Commander Stryker and Captain

Haley, avoiding duplication since they are named characters.

Stryker adds 6 warjack points and Haley adds 5, so the army

can include up to 111  points of models in addition to the

 warcasters. The nine  warjacks in the army are assigned to

specific battlegroups.

The unit of Long Gunners and Trenchers are minimum-

strength units with only six troopers each, as allowed by

the unit options. There are two units of Field Mechaniks,

each with six troopers as allowed by their unit option. We

also included two Gun Mage units that always include six

troopers each. There are three units of Stormblades, which

also always include six troopers each. With the unit’s FA 2 

and two warcasters, this army could have a total of four such

units. The total of army points spent is 111, so no points are

left unused.

SAMPLE ARMY 

PREPARING FOR WAR

Page 42: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 42/259

40

 

SETUP, DEPLOYMENT,& VICTORY CONDITIONS

TWO-PLAYER GAMES

!  !   

starting roll

 

deployment zone

turn order

MULTIPLAYER GAMES

TEAM GAMES

team game 

FREE-FOR-ALL GAMES

free-for-all game

EXAMPLE: Matt, Jason, Mike, and Steve roll 6, 5, 5, and 3

 Jason and Mike reroll their t ie, getting a 4 and a 2, respectively. Jason chooses next, followed by Mike. As the lowest roller, Steve gets the remaining position in the turn order.

!  ! 

 

SCENARIOS

scenario

 

PREPARING FOR WAR

Page 43: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 43/259

Page 44: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 44/259

42

ACTIVATION PHASE

ACTIVATING MODELS

 

THE GAME ROUND game

rounds

round 

THE PLAYER TURN phases

MAINTENANCE PHASE

CONTROL PHASE

GAMEPLAY—THE RULES OF ENGAGEMENTTURN SEQUENCE, MOVEMENT, AND ACTIONS

Generally an active model moves before going on to its

action. Depending on the movement option chosen, the

model might be able to make either a combat action or a

special action. A combat action lets a model make attacks.

 A special action lets a model perform a unique battlefield

function such as digging in or creating Scrap Thralls.

 WHAT A MODEL DOES WHEN ACTIVATED

ACTIVATING INDEPENDENT

MODELS

ACTIVATING UNITS

Page 45: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 45/259

Page 46: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 46/259

44

The Butcher obviously has LOS to the Revenger. Since the Revenger has a medium base, it blocks LOS to other models with medium

and small bases. The Butcher has LOS to Flameguard 2  because you can draw an unobstructed line from the Butcher’s front arc

to the edge of Flameguard 2 ’s base that does not cross the Revenger’s base. On the other hand, the Butcher does not have LOS to

Flameguard 1 because you cannot draw a line between their bases that does not cross the Revenger’s base. Because they have

smaller bases than the Crusader, the Revenger and the two Flameguard do not block LOS to it. The Butcher can draw LOS to theCrusader as if those models were not there.

The Butcher has LOS to Kreoss because Kreoss’ base is not completely obscured.

If the Butcher were on terrain more than 1  higher than the other models, the Butcher would have LOS to Flameguard 1. The

Revenger does not block this LOS because its base is the same size as the Butcher’s and it is within 1  of Flameguard 1.

GAMEPLAY

Butcher

LOS AND TARGETING

Flameguard 1

Flameguard 2

Revenger

Kreoss

Crusader

LOS AND ELEVATION

The Charger is on a hill 1  

higher than the other models.

The Charger has LOS to the

Manhunter because the

Manhunter is on a lower

elevation and there are no

intervening models that would

block line of sight within 1  

of it.

The Charger has LOS to the

Battle Mechanik because none

of the intervening models

has a base larger than the

Charger’s.

The Charger does not have

LOS to Sorscha because the

Berserker is an intervening

model that is within 1  of

Sorscha and has a larger base

than the Charger.

Manhunter

Sorscha

BerserkerIron Fang Pikemen

Charger

Mechanik 

Page 47: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 47/259

Page 48: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 48/259

Page 49: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 49/259

Page 50: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 50/259

Page 51: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 51/259

Page 52: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 52/259

Page 53: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 53/259

 

  

  

engaged 

engaging 

in melee 

MELEE RANGE AND ELEVATION

 

FREE STRIKES

free strike 

MELEE ATTACK ROLLS

Melee Attack Roll = 2d6 + MAT

A target is directly hit 

MELEE ATTACK MODIFIERS

• Back Strike 

• Free Strike 

• Intervening Terrain

• Knocked Down Target 

• Stationary Target 

POWER ATTACKS

:

:

  

HEADLOCK/WEAPON LOCK

Maintaining Locks and Being Locked

COMBAT

Page 54: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 54/259

52

EXAMPLE: Rob’s Juggernaut successfully locks the head of Erik’sSlayer with its Open Fist. The Slayer cannot make Tusk attacksor special attacks (including Combo Strikes or power attacks),and the Juggernaut cannot make attacks with its Open Fistuntil the headlock is broken or released.

 

HEAD-BUTT

head-butt 

PUSH

push 

 

Being Pushed

 

SLAM

slam 

 

  

  

   successful

slam   

COMBAT

Page 55: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 55/259

Slam Damage

slam damage 

Collateral Damage

 

collateral damage 

THROW

throw 

 

  

  

Being Slammed

A slammed    

 

rule of least disturbance 

 

COMBAT

SLAM MOVEMENT AND COLLATERAL DAMAGE A Juggernaut declares a slam attack

against a Crusader. Because it moved

more than 3   to make contact with the

Crusader, the Juggernaut will be able

to slam its target. The attack succeeds,

and the Crusader is knocked back d 6  .

The roll comes up a 6 , but the Crusader

stops when it hits the wall 4  behind

it. During the slam, the Crusader passesover a Temple Flameguard, and the

Flameguard suffers collateral damage.

In addition, because the Crusader

was slammed into a wall, it suffers

a damage roll of 3 d 6  plus the STR

of the Juggernaut ( 2 d 6  plus an extra

die for colliding with a solid terrain

feature). This damage roll can still be

boosted on top of the additional die.

 Juggernaut

Crusader

Flameguard

W    a   l    l    

Page 56: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 56/259

Page 57: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 57/259

Collateral Damage

 

DOUBLE-HAND THROW

double-hand throw 

 

 

 

TRAMPLE

trample 

  

 

COMBAT

Page 58: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 58/259

56

 

 

RANGED COMBAT

ranged attacks 

RANGED WEAPONSRanged weapons 

Ranged Weapon Damage Roll = 2d6 + POW

DECLARING A TARGET

MEASURING RANGE

 

RATE OF FIRE  

RANGED ATTACK ROLLS

Ranged Attack Roll = 2d6 + RAT

COMBAT

Page 59: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 59/259

Page 60: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 60/259

CONCEALMENT ANDCOVER IN ACTION

Butcher

Defender

 Winter Guard

 A 

 Juggernaut

B

C

58

 

 

cover 

 

TARGETING A MODEL IN MELEE

 

EXAMPLE: Using a d6, if there are three will become the new target on a 1 or 2,the second on a 3 or 4, and the third on a

5 or 6. If the attacker cannot draw line of sight to one of those

models due to an obstruction (e.g., it’s around the corner of abuilding), ignore that model and randomize the attack between on a 4, 5, or 6. If one of those two models cannot be targeted

 for some reason, only one model is an el igible target and thus arandom roll is not necessary.

EXAMPLE: Stryker is in melee with a Revenger affected by theProtection of Menoth spell. A Charger forfeits its movement,aims, targets the Revenger with its dual cannon, and spends1 focus point to boost its attack roll. The Charger’s attack roll

 gains an additional die for boosting the attack roll, gets +2 tothe roll for the aiming bonus, and suffers the –4 penalty fortargeting a model in melee. In addition, the Revenger’s DEFagainst this attack is enhanced due to the spell affecting it.

If the attack misses, the Charger rerolls the attack, this t imetargeting Stryker. It still includes the additional die forboosting the attack roll, the +2 aiming bonus, and the –4

 penalty for targeting a model in melee. If Stryker is behindcover in relation to the Charger, he gains +4 DEF against thisattack.

COMBAT

It might appear at first that the Defender has several targets from which

to choose, but many of them are actually well defended. The forest grants

concealment (+ 2  DEF) to the Juggernaut, and the crates grant cover (+ 4 DEF) to

Winter Guard A and Winter Guard B. The Defender cannot draw line of sight

to the Butcher at all because there is a forest between them. Winter Guard C

is behind the crates, but because he is more than 1  from them, he does not

receive the cover bonus.

Page 61: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 61/259

Page 62: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 62/259

Page 63: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 63/259

Page 64: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 64/259

Page 65: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 65/259

Page 66: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 66/259

64

 

next 

BEYOND THE PLAY AREA

 

POINT OF ORIGIN point of origin 

 

origin of damage 

direct hit 

  any other 

REPLACING MODELSWhen replacing 

 

ENTERING enters 

STATIONARY MODELS

A stationary model 

LEAST DISTURBANCE

 

COMBAT

Page 67: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 67/259

total 

FORFEITING

REROLLS

SWITCHING TARGETS

DAMAGE

 

DAMAGE ROLLS

damage roll

  

Damage Roll = 2d6 + POW (+ STR if melee)

damage point 

RECORDING DAMAGE

disabled 

damage boxes 

wounds

damage grids 

 

COMBAT

Page 68: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 68/259

66

 

 

FORCE FIELDS

 

 

EXAMPLE: When damage is dealt to column 2, mark damage    result of a special rule such as Eiryss’ Death Bolt).

EXAMPLE:  with his Molten Metal spell. That spell deals 1 point of damageto each column on the warjack’s damage grid; the damage

 grid has six columns, so the spell deals 6 damage points. If the

damage points are assigned to columns 4, 5, and 6.

EXAMPLE: If a warjack with a force field is hit by a Lancer’s

Shock Shield attack, the warjack hit suffers 1 damage point toits first available Cortex system box. This damage is appliedto an unmarked Cortex system box, not to the warjack’s force

 fie ld.

CRIPPLING SYSTEMS

and crippled

• Crippled Arc Node: 

• Crippled Cortex: 

• Crippled Movement:

• Crippled Arm or Head Weapon System: 

• Crippled Field Generator: 

DISABLED AND DESTROYED disabled 

COMBAT

On a warjack’s damage grid, the following letters represent

the warjack’s systems:

C: Cortex M: Movement

L: Left Arm weapon system A: Arc Node

R: Right Arm weapon system G: Field Generator

H: Head weapon system

 WARJACK DAMAGE KEY 

Page 69: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 69/259

Page 70: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 70/259

68

  inert

 

REACTIVATING WARJACKS

 

HEALING, REPAIRS, AND

REMOVING DAMAGE

is healed , repaired  damage removed 

RETURN TO PLAY return to play 

DAMAGE TYPES damage type 

COMBAT

EXAMPLE: The Stormclad is a warjack with Immunity:Electricity . If it were hit by an attack that caused electricaldamage and Disruption, the warjack would not suffer a damageroll from the attack but would still suffer Disruption.

MAGICAL WEAPONS

SPECIAL EFFECTS

AUTOMATIC EFFECTS

Cold

Immunity:Cold

Corrosion

Immunity:Corrosion

Electricity 

Immunity:Electricity 

Fire

Immunity:Fire

Page 71: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 71/259

Page 72: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 72/259

Page 73: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 73/259

Page 74: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 74/259

72

MOVING UNITS

ISSUING ORDERSOrders 

 

 

FIELD PROMOTION

EXAMPLE: The Kapitan of a Man-O-War unit is destroyed. Theunit’s controlling player decides to make a Grunt with fourunmarked damage boxes remaining the new unit commander.He replaces the Grunt model with the Kapitan model. Thenew Kapitan model has the same number of unmarked damageboxes remaining as the Grunt it replaced. If the Grunt was alsosuffering from the Fire continuous effect when it was replaced,the new Kapitan would continue to suffer from the continuouseffect.

EXAMPLE:  is destroyed. Instead of replacing a Grunt in the unit with the becomes the new unit commander.

EXAMPLE:  Boomhowler is destroyed during play he does not replaceanother model in his unit. Instead, the player controllingBoomhowler’s unit chooses a Grunt in the unit to become thenew unit commander.

EXAMPLE: If a Trencher Infantry unit currently consists of aLeader, a Sniper, a Grenade Porter, and a Grunt, and an AOEattack destroys both the Leader and the Grunt, the controlling

 player must make the Sniper or the Grenade Porter the unitcommander. In either case, the model is not replaced by theLeader because neither is a Grunt.

SPELLS AND EFFECTS

UNITS

Page 75: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 75/259

Page 76: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 76/259

74

WARCASTERSPECIAL RULES

BATTLEGROUP COMMANDER

battlegroup

 

ALLOCATING FOCUS POINTS

 

 

COMMANDER

FEARLESS

FEAT

feat   

FOCUS MANIPULATION

replenishes 

 

POWER FIELD

overboost 

WARCASTERS AND FOCUS—TRUE POWERSPECIAL RULES, MANAGING FOCUS POINTS, AND CASTING SPELLS

Page 77: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 77/259

SPELLCASTER cast spells 

 

CONTROL AREA control area 

MEASURING CONTROL AREAS

EXAMPLE: A warcaster casts a spell that turns his control areainto rough terrain. That warcaster’s controller does not haveto measure his control area prior to an enemy model entering

it. The opposing player will have to adjust his model’s positionafter completing its movement if it entered the warcaster’scontrol area and had its movement reduced by the spell’s effect.

FOCUS: ADDITIONAL ATTACK spend focus 

FOCUS: BOOST

FOCUS: SHAKE EFFECT

SPELLS

WARCASTERS

Players should use coins, colored beads, or tokens to represent

focus points. During a player’s control phase, place a number

of tokens equal to the warcaster’s current FOC next to the

model. These tokens can be allocated to eligible warjacks in

that warcaster’s battlegroup by moving them next to those

models. Remove focus point tokens from the table as they are

used. Each of a warcaster’s unspent focus points next to the

 warcaster gives him a +1 ARM bonus.

THE POINT OF FOCUS

Some effects use terminology like “increases control area by

2.” Inches are a unit of length, not area, and so the phrase

may seem a bit odd. Likewise, some effects “double the

control area.” The correct interpretation is that the length

of the line extending out from the model’s base is the value

being modified, not the area enclosed by sweeping that line

around the model.

FOR THE MATHEMATICALLY INCLINED

Remember that a warjack must spend focus to run, charge, or

make a power attack. Warcasters can also spend their focus

 points to cast spells or heal damage.

PERFORMANCE POWER 

Page 78: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 78/259

Page 79: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 79/259

“” 

UP, Upkeep (Yes/No) 

OFF, Offensive (Yes/No) 

*

EXAMPLE: A spell that has an AOE but does not use one of thestandard 3  , 4  , or 5  templates would have “*” as its AOEstat and include rules explaining how its AOE is measured.

OFFENSIVE SPELLS AND

MAGIC ATTACKSAn offensive spell 

*

CASTING A SPELL

 

MEASURING RANGE

measure 

MAGIC ATTACK ROLLS magic attack

roll

Magic Attack Roll = 2d6 + FOCUS

MAGIC ATTACK ROLL MODIFIERS

• Back Strike 

• Cloud Effect 

WARCASTERS

Page 80: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 80/259

78

• Concealment 

• Cover 

• Elevated Attacker:   

 

 

 

 

• Elevated Target:   higher

 

• Knocked Down Target 

• Stationary Target 

• Target in Melee 

SPELL TARGETING

EXAMPLE: The Witch Coven of Garlghast’s spell Infernal Machine states “target warjack in this model ’s battlegroup gains +2 MAT, +2 SPD, and Terror .” Therefore whena witch casts this spell it can target only a warjack in theCoven’s battlegroup.

EXAMPLE: Warwitch Deneghra attempts to cast CripplingGrasp on a Protectorate Temple Flameguard trooper in meleewith one of her Deathrippers, which is itself in melee withtwo other Flameguard troopers. Thus, there are four models inthe combat. If she misses, determine which of the other threemodels might be hit by the spell instead as usual.

UPKEEP SPELLSUpkeep spells 

 

EXAMPLE: A unit of Khador Iron Fang Pikemen currently hasthe Iron Flesh spell in play on it. The Khador player decides it instead and casts it, which immediately removes the Iron Flesh

spell when he pays Fury’s COST. During the Cryx player’sturn, Deneghra casts Crippling Grasp on the unit. This doesnot remove the Fury spell because an enemy upkeep spell doesnot replace a friendly one.

MULTIPLE SPELL EFFECTS

WARCASTERS

Page 81: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 81/259

Page 82: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 82/259

80

’JACK MARSHALS

’jack marshals ,

 

 

 

UNITS

EXAMPLE:  leaves play, the Leader of the Arcane Tempest Gun Mage unitbecomes the new unit commander and gains the ’Jack Marshaladvantage.

DRIVES 

 

ALLIESAllies 

Forces of WARMACHINE:

 Mercenaries

EXAMPLE: The Highborn Covenant mercenary contractsays it can include mercenaries that will work for Cygnar,so Precursor Knights (Cygnar allies) can be included in aHighborn Covenant contract army.

ADDITIONAL RULESMARSHALING, CAVALRY, EPIC, AND MORE

Page 83: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 83/259

Page 84: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 84/259

82

  

DRAGOONS

Dragoons 

 

 

 

LIGHT CAVALRY

light cavalry

CHARACTER WARJACKSCharacter warjacks 

 

 

AFFINITIES

 

 

 

IMPRINTS

imprints 

 

ELITE CADRES

Elite

Cadre 

EPIC MODELS

ADDITIONAL RULES

Page 85: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 85/259

Epic models 

 

EPIC WARCASTER BONDING

Warjack Bond 

 

Campaign Play

In campaign play 

MAGIC ABILITY

Magic Ability 

 

Magic Ability Attack Roll = 2d6 + Magic Ability Score

MERCENARY WARCASTERS

AND WARJACKSA mercenary warcaster 

Mercenary warjacks 

 

THEME FORCESTheme Forces 

Forces of WARMACHINE 

ADDITIONAL RULES

Page 86: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 86/259

84

 

COMMAND RANGE command range 

Commander  advantage 

COMMAND CHECKS

command check ,

Passed Command Check: 2d6 CMD

Failed Command Check: 2d6 > CMD

EXAMPLE: A Khadoran Manhunter has a CMD of 9. The Manhunter passes a command check on a 2d6 roll of 9 or less.

advantage

 

 

MASSIVE CASUALTIES massive casualties 

TERRIFYING ENTITYA terrifying entity  Abomination 

Terror 

  

COMMAND—OF MICE AND MENCOMMAND CHECKS, FLEEING, AND RALLYING

Page 87: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 87/259

Page 88: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 88/259

86

 

BEFORE PLAY

TERRAIN TYPES

OPEN TERRAINOpen terrain 

   

ROUGH TERRAINRough terrain 

    

IMPASSABLE TERRAINImpassable terrain 

TERRAIN FEATURES

TERRAIN—YOUR BEST FRIENDTHE BATTLEFIELD, HAZARDS, AND STRUCTURES

 When discussing the specifics of terrain features, it may be

handy to keep the following questions in mind:

• Does it provide cover or concealment?

• Is it rough terrain? Impassable?

• Does it provide elevation? If so, does it have a gradual

or sloped surface? Are some parts of the elevated terrain

feature gradual while others are sheer?

• Does it have any special rules? Is it forest, shallow water,

a trench, a structure, or so on?

• What characteristics of terrain are likely to become

important during the game due to the abilities and spells

of the models in my army?

SETTING TERRAIN DETAILS

BATTLEFIELD SETUP

Page 89: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 89/259

Page 90: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 90/259

Page 91: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 91/259

its interior are far enough away from those walls not to sufferdamage when the structure collapses.

EXAMPLE:  Those walls and fences are best treated as separate structures

 from the house itself even though they are part of the singleterrain piece. After all, shooting at a fence should not cause thehouse to collapse!

DAMAGING AND DESTROYING STRUCTURES

 

EXAMPLE: A 1-wide or so wooden door in an otherwise stonebuilding would contribute only 5 points to the structure’sdamage capacity. The door has ARM 12 while the surroundingstone has ARM 18.

 

EXAMPLE: A 3-wide stone wall is destroyed once it suffers atotal of 30 damage points (3 length 10 points per inch), buta 3  6 stone building collapses when it suffers 90 points ofdamage (18 perimeter 10 points per inch ÷ 2).

collapses

EXAMPLE: A warjack inside a three-story brick building whenit collapses suffers a POW 48 (brick structure ARM 16 3levels) damage roll. Whatever is left of the warjack is thenknocked down.

ENTRYWAYS

entryways 

EXAMPLE: A model can enter a ruined building that is missingits roof or one that has a removable roof. It cannot enter a way to allow access to the models inside of it.

EXAMPLE: Players might decide that a heavy warjack is unableto pass through a doorway much smaller than its base size or windows.

TERRAIN

Structure Material ARMDamage Capacity(points per inch)

 Wood   12 5

Reinforced Wood   14 5

Brick    16 10

Stone   18 10

Iron   20 20

Steel   22 20

Page 92: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 92/259

90

 

 

!  ! 

 

OBJECTIVE MARKERS objective markers 

SCENARIOS—WHY WE CAN’T ALL BE FRIENDSVARIATIONS OF GAMEPLAY

BASIC BATTLE A mortal man is never so close to divinity as whenhe commands an army in battle. The tides of warrise and fall by the will of generals.

 

DESCRIPTION

 

SPECIAL RULES

VICTORY CONDITIONS

MULTIPLAYER GAME

If both players agree, instead of choosing a scenario for

battle, you can roll a d6 and consult this table to determine

the scenario you will play.

Roll Result

  1  Break the Line

  2  Killing Field

  3  Mangled Metal

  4  Mosh Pit

  5  No Man’s Land

  6  Throw Down

RANDOM SCENARIO DETERMINATION

Page 93: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 93/259

Page 94: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 94/259

92

MANGLED METALThere’s nothing like the glorious clamor ofwarjacks crashing together, hulls ringing and furnaces spewing ash with gouts of sparks and flame, and the deafening screech of metal as onerends the other apart.

DESCRIPTION

SPECIAL RULES

VICTORY CONDITIONS

 

MULTIPLAYER GAME

MOSH PITTheir sacrifice is meaningless. With each death we gain ground.

DESCRIPTION

 

SPECIAL RULES

mosh pit

VICTORY CONDITIONS

MULTIPLAYER GAME

SCENARIOS

Deployment Zone

Deployment Zone

10

16

10

Deployment Zone

Deployment Zone

10

10

Mosh Pit

Page 95: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 95/259

SCENARIOS

NO MAN’S LANDIn Menoth’s name, we shall consecrate this landwith the blood of their fallen!

DESCRIPTION

SPECIAL RULES

no man’s land

VICTORY CONDITIONS

MULTIPLAYER GAME

THROW DOWNStriking the killing blow is meaningless if youopen yourself to a fatal retaliation. This is as true for an army as when fighting blade to blade.

DESCRIPTION

SPECIAL RULES  

 

control zone 

VICTORY CONDITIONS

MULTIPLAYER GAME

!"#$%&' "')*+

Deployment Zone

Deployment Zone

10

4

4

10

Deployment Zone

Deployment Zone

10

10

10

10

Control Zone Control Zone

No Man's Land

Page 96: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 96/259

94

Prime 

Forces of WARMACHINE 

CYGNAR|SIG-nahr|

THE PROTECTORATEOF MENOTH|MEN-awth|

KHADOR|KAY-dohr|

CRYX|kriks|

THE FACTIONS OF WARMACHINE

Page 97: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 97/259

OTHER NATIONS OFTHE IRON KINGDOMS

IOS AND THE RETRIBUTION

OF SCYRAH|EYE-ohss| and |SIGH-rah|

RHUL

|rule|

ORD

|ohrd|

 

LLAEL

|layl|

 

MERCENARIES

BEYOND THEIRON KINGDOMS

Page 98: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 98/259

96

Page 99: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 99/259

Page 100: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 100/259

98

(/-* %+ ('"#) '#)4& 9#)# /(' ,)(;%0#07 !"# !#4,-# (+

?#/('"Z9"%1" ".0 1-5/6 '#/.1%(5&-* '( %'& &'./0%/6 .&

'"# &'.'# )#-%6%(/ 0#&,%'# 09%/0-%/6 /542#)&Z&5,,()'#0

'"# 1(/').1' (/-* 5/0#) '"# 1(/0%'%(/ '".' '"#%) ,)%#&'"((0

)#'.%/#0 '"# #I1-5&%;# )%6"' '( 9%'/#&& ./0 /('.)%># #.1"

3%/6F& '#)4&7 !"(56" '"# ?())(9./ +.%'" 9.& .-)#.0*

0(4%/./' .4(/6 '"# 9%0#) ,(,5-.'%(/= ?#/%'#& )#4.%/#0

. ,(-%'%1.-= &,%)%'5.-= ./0 4().- +()1# %/ <*6/.)F& 1.,%'.-7

8"#/ 8(-0)#0 0%#0 5/#I,#1'#0-* %/ AV[ CD= "%& '#)4&

(+ &511#&&%(/ 1(5-0 /(' 2# +(5/0= '"(56" ?#/%'# ,)%#&'&

%/&%&'#0 '"#* ".0 2##/ 0).+'#07 8%'"%/ . +()'/%6"' "%&

/#,"#9 ?.-.6./' '"# H)%4 &#%>#0 '"# ,.-.1# 9%'" . +()1# (+

(+ ?#/('" )#+5'#0 ?.-.6./'F& )%6"' '( )5-# ./0 1.--#0 "%4

. 5&5),#)7 C& . )#&5-' (+ '"%& %/'#)+#)#/1#= ?.-.6./' ()0#)#0

(;#) '9( "5/0)#0 ?#/%'# ,)%#&'& .))#&'#0 ./0 "5/6 (;#)

'"# /#I' &#;#).- *#.)&7

@/ A[\ CD ?.-.6./' ,)(1-.%4#0 '"# <"5)1" (+ ?())(9 .&

9%'"%/ '"# 6(;#)/4#/'7 Y52-%1 &#/'%4#/' 9.& &')(/6-*

%/ +.;() (+ '"%& 0#1-.).'%(/ (+ . 1"./6# %/ &'.'# )#-%6%(/]

(,,)#&&%(/ %/ #.)-%#) #).& 9"#/ '"# ?#/%'#& ".0 0(4%/.'#0

'"# ".--& (+ ,(9#)7 ?.-.6./' 9.& &##/ .& . 2#-(;#0

1".4,%(/ (+ '"# +.%'"7 !"# ?#/%'# 4%/()%'* &##'"#0 ./0

,)('#&'#0= ,)(4,'%/6 &(4# '( +#.) 1%;%- 9.)7

!"# 6)(9%/6 &')%+# ".0 1(/&#P5#/1#& .2)(.07 S%3# . 9(-+ (/

. 2-((0K&1#/'= L".0()F& ^5##/ <"#)%># %/%'%.'#0 . 2()0#)

9.) 9%'" <*6/.) %/ A[\ CD '".' -.&'#0 5/'%- A[T= 9"#/

^5##/ <"#)%># &500#/-* 0%&.,,#.)#07 L%/6 ?.-.6./'

0%#0 &"()'-* '"#)#.+'#)7 @-- (4#/& ./0 &5,#)&'%'%(5& )54()&

&5))(5/0#0 '"# -(&& (+ 2('" &(;#)#%6/&7 !"#* &566#&'#0

^5##/ <"#)%># ".0 )#-%#0 (/ 052%(5& .--%#&= &51" .& 2.)2.)%1

15-'%&'& '9%&'#0 %/'( '"# &#);%1# (+ 0.)3 ./0 +()2%00#/ 6(0&78"%-# ^5##/ <"#)%>#F& "(&'%-%'%#& 9#)# 15' &"()'= L".0()

".0 /(' &##/ %'& '"%)&' +() 1(/P5#&' 0%4%/%&"#07

%/ L".0()7 G#1.5&# &"# 9.& '(( *(5/6 '( )5-#= &"# 9.&

)#,)#&#/'#0 2* S()0 D#6#/' _#-%2()7 !"%& 1".)%&4.'%1 /(2-#

#I,-(%'#0 "%& ,(&%'%(/ '( %/%'%.'# ./ .66)#&&%;# 1.4,.%6/ '(

#I,./0 L".0()F& 2()0#)&7 S()0 _#-%2() 9.& . 9.)4(/6#)=

%' %& ')5#= 25' "# 9.& .-&( . 15//%/6 ./0 &")#90 6(;#)/()7

R# ,)(;#0 "%& %/6#/5%'* 2* '5)/%/6 9".' 1(5-0 ".;# 2##/ .

 `5&' .& '"# ')(--3%/ %/&%0# <*6/.) 5/0#)4%/#0 8(-0)#0F&

,#.1#= L".0() &')566-#0 9%'" %'& (9/ ')%2.- ,#(,-#&=

)#4/./'& (+ . +()6(''#/ .6#7 C -.)6# /542#) (+ 2.)2.)%./

')%2#& ,#)&%&'#0 (/ '"# ,#)%,"#)* (+ '".' /.'%(/= ,.)'%15-.)-*

09#--%/6 %/ %'& +)(>#/ /()'"#)/ 4(5/'.%/& ./0 +()#&'& ./0%'& 5/'.4#0 #.&'#)/ "%--&7 !"# -.&' 6)#.' .--%./1# (+ '"#&#

')%2#& .&&#42-#0 05)%/6 _#-%2()F& )5-#= %/'#/' (/ ,%--.6%/6

'"# +#)'%-# +.)4-./0& (+ L".0()F& %/'#)%()7 _#-%2() 4#' 9%'"

')%2.- -#.0#)& ./0 1(/;%/1#0 '"%& "()0# '".' 6)#.'#) 6.%/

1(5-0 2# +(5/0 '( '"# &(5'"7 R# #/'%1#0 '"#4 9%'" ,)(4%&#&

&'.)'%/6 9%'" '"(&# 09#--%/6 %/ :)07 R# %/'#/0#0 '( 0%&,.'1"

"%& (9/ +()1#& '( +(--(9 %/ '"# 9.3# (+ '"# 2.)2.)%./& ./0

+.-- 5,(/ '"# 9#.3#/#0 .)4%#& '".' &'((0 .6.%/&' '"#4=

.+'#) 9"%1" "# 1(5-0 1(/P5#) /#9 -./0&7 _#-%2() "(,#0 &51"

'.1'%1& 9(5-0 .--(9 "%4 '( )#1-.%4 '#))%'()%#& (/1# "#-0 2*

'"# L".)0%1 O4,%)#= %/1-50%/6 &9.'"& (+ /()'"#)/ <*6/.)7

!"%& ,-./ 4%6"' ".;# &511##0#0 %+ /(' +() '"# Q%#6# (+ ?%0+.&'

.' :)0F& /()'"#)/ 2()0#) %/ \BT CD7 <.,'.%/ ?.)35& H).>.=

./ :)0%1 1".4,%(/ (+ ?())(9= &%/6-#K"./0#0-* '5)/#0

'"# '%0# ./0 "542-#0 '"# /()'"#)/ 2.)2.)%./ 1"%#+'.%/&7

:)0%1 )#%/+()1#4#/'& .))%;#0 ./0 &9#,' '"# 2.)2.)%./&

&.;.6# ')%2#&= 9"%1" /#;#) .6.%/ )#1(;#)#07 !"# L".0()./

C)4* 9.& -#+' 5/&1.'"#0 ./0 ,5)&5#0 '"#%) 2()0#) 9.)&

+() ./('"#) 0#1.0#7 C& . )#&5-'= L".0() &#%>#0 -./0& +)(4

 2('" :)0 ./0 S-.#-= %/1-50%/6 '"# :)0%1 1%'* (/1# 3/(9/ .&

D.0.";( '".' %& /(9 Y()' _-.0(;.)7 @/ '%4# '"%& 1%'* 9(5-0

 2#1(4# ;%'.- '( '"# L".0()./ a.;*= ,#)+#1'-* &%'5.'#0 .&%' 9.& '( ".)2() 4%6"'* 9.) ;#&&#-& ./0 &'.6# .&&.5-'& (/

&(5'"#)/ &"%,,%/67

b/+()'5/.'#-* /.'%(/& 1./ 2# ,)(50= ./0 #;#/ '"#&# -(&&#&

0%0 /(' &#);# '( 5/%'# '"# #/#4%#& (+ L".0()7 8"%-# . +()4.-

.--%./1# 9.& &#.-#0 2#'9##/ S-.#- ./0 <*6/.) .+'#) '"#

 2()0#) 9.)&= :)0 )#4.%/#0 /#5').- ./0 .-((+7 @' %& -%3#-*

'"#* 2#-%#;#0 L".0() ".0 &#%>#0 #/(56" '( &.'%&+*7 R%&'()*

".& ,)(;#/ '"# 6-5''(/* (+ '".' /.'%(/ 3/(9& /( 2(5/0&7

*#.)&= <*6/.) &%44#)#0 9%'" ./ #;#)K)%&%/6 '%0# (+

)#-%6%(5& ./%4(&%'*7 !"# ?#/%'#& &(9#0 1(/&'./' 5/)#&'7

%'& .0"#)#/'& .& "#)#'%1& .6.%/&' '"# !)5# S.9= 0#&,%'#

?())(9./ .''#4,'& '( .,,#.&# '"#47 ?./* %//(1#/'& (/

 2('" &%0#& -(&' '"#%) -%;#&7

Y)#;%(5& 1-.&"#& 9#)# /('"%/6 1(4,.)#0 '( '"# )%+' '".'

9(5-0 '#.) <.&,%. %/ ".-+ &'.)'%/6 %/ cV\ CD7 !"# #.&'#)/

1%'*Z'".' ,()'%(/ .1)(&& '"# G-.13 D%;#)Z".0 .-9.*& 2##/

. ".;#/ +() '"# ?#/%'# 4%/()%'*7 !"#%) 1".)%&4.'%1 ./0

;(1.- -#.0#)= _%&6('" Q5-(/= 1.--#0 +() . ,%-6)%4.6# (+ .--

PREVIOUS CLASHES WERE

NOTHING COMPARED TO THE RIFT

THAT WOULD TEAR CASPIA IN

HALF STARTING IN 483 AR.

Page 101: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 101/259

Page 102: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 102/259

Page 103: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 103/259

4.* /(' ".;# 2##/ 9%0#-* ,).%&#0= 25' _%/'#) @@@ 4(;#0

<*6/.) '(9.)0 6)#.'/#&&7 R%& '.I#& 9#)# ".)&"= 25' "# 9.&

. ,).64.'%&'= ./0 "%& 1(--#1'#0 4(/%#& 9#/' '( &')#/6'"#/

'"# 3%/60(47 R# 0%0 /(' .--(9 0#2'()& '( 9.&'# .9.* %/

,)%&(/] 1%'%>#/& 9"( 1(5-0 /(' ,.* 9#)# %/&'#.0 ,5' (/

 

?./* 0%#0= 25' 2* '"#%) '(%- '"# 3%/60(4 ,)(&,#)#07

_%/'#) @@@ ".0 '9( &(/&d "%& "#%)= .-&( /.4#0 _%/'#)= ./0

S#'(= (5) 6((0 3%/67 8"#/ _%/'#) @@@ 0%#0 &500#/-*Z&(4#

&.* &5&,%1%(5&-*Z%/ TUW CD= '"# 3%/60(4 +#-- '( "%& #-0#&'

&(/ _%/'#) @_= .& /( ('"#) %/&')51'%(/& 9#)# +(5/07 @+ '"#

Q'(/#"#.)' 9.& &'#)/= %' %& +.%) '( 1.-- _%/'#) @_ 2('" ,.)./(%0

./0 '*).//%1.-7 R# 9.& . 3%/6 (+ 0.)3 0#4#./() ./0 . ;%(-#/'

'#4,#)7 R%& +.'"#) ./0 6)./0+.'"#) ".0 2##/ &5&,%1%(5& (+

)#-%6%(/= 25' _%/'#) @_ /5)&#0 . ".')#0 (+ '"# 2#/#;(-#/'

Q'(/#"#.)' ".0 '.3#/ /( '%4# +() 8(-0)#0F& <(;#/./'7

_%/'#) @_ &5&,#1'#0 #/#4%#& #;#)*9"#)#7 Y#)1#%;#0 )%;.-&

./0 0%&&%0#/'& 9#)# &%-#/1#0 () +()1#0 %/'( (2#0%#/1#7 R%&,.)./(%. 6.;# )%&# '( '"# @/P5%&%'%(/= 9"#/ "# ')./&+()4#0

"%& +.'"#)F& 0%&1)##' /#'9()3 (+ &,%#& %/'( . 4#)1%-#&&

&*&'#4 (+ X506#& ./0 #I#15'%(/#)&7 8%'" '"#%) .&&%&'./1#

_%/'#) )5-#0 2* '#))() ./0 45)0#)7 !"(&# 9"( (,,(&#0

"%4 0%&.,,#.)#0 %/ '"# /%6"' /#;#) '( 2# &##/ () "#.)0

+)(4 .6.%/7

@' 9.& . 0.)3 '%4#= ./0 '"# ,#(,-# 6)#9 %/1)#.&%/6-* #.6#)

+() )#.&&5)./1# '".' '"# 6(;#)/4#/' 9.& ,)('#1'%/6 '"#4

+)(4 0./6#)& 2('" 3/(9/ ./0 5/3/(9/7 !"# '.)6#'& (+ '"#

@/P5%&%'%(/ 9#)# .--#6#0 9%'1"#& ./0 &()1#)#)&= '"(&# .115&#0

(+ ,).1'%1%/6 +#-- 4.6%1 ./0 1(/&()'%/6 9%'" 0.)3 ,(9#)&7

?(&' ,#(,-# 0%0 /(' )#.-%># "(9 (+'#/ '"(&# '.)6#'#0 ./0%/;.)%.2-* 1(/;%1'#0 9#)# %//(1#/' (+ ./* 1)%4#7

C00%/6 '( '"%& +#.) (+ &5,#)/.'5).- "())()& 9.& '"# &500#/

)%&# (+ <)*I%./ .1'%;%'* %/ '"# 4%0&' (+ _%/'#)F& )#%6/ .&

<*6/.) 9.& 2.''#)#0 2* . &#)%#& (+ 1(.&'.- .&&.5-'& 3/(9/

.& '"# Q1".)0# @/;.&%(/&7 J)(4 TVceTVV CD= 2-.13&"%,&

#4#)6#0 +)(4 '"# 4%&'& ./0 ).%/ '( &#/0 ).,.1%(5& ).%0#)&

%/'( 5/&5&,#1'%/6 ;%--.6#& ./0 '(9/&= 2#/' (/ &-.56"'#)=

.)&(/= ./0 ,%--.6#7 H).;#& 9#)# 0#&,(%-#0 ./0 &-.%/ &(-0%#)&

9#)# 0).66#0 .9.* '( +##0 '"# %/05&')%#& (+ '"# a%6"'4.)#

O4,%)#7 <(5/'#)&')%3#& .6.%/&' '"# Q1".)0# @&-./0& )#&5-'#0

%/ '"# -(&& (+ . 6)#.' /542#) (+ &"%,& ./0 '"#%) 1)#9&7

J() *#.)& .+'#) '"#&# 2.''-#&= &5);%;()& )#-.'#0 '"# '.-#&

(+ '"# 4#)1%-#&& 25' 5/1(4,)(4%&%/6 L%/6 _%/'#) M'"#

O-0#)N D.#-'"()/# @_ ./0 "%& 9%--%/6/#&& '( ,#)&(/.--*

-#.0 <*6/.)./ +()1#& %/ 2.''-#= 9"%-# "%& *(5/6#) 2)('"#)

S#'( M'"# h(5/6#)N 9.& ,).%&#0 +() "%& (9/ ;.-() .-(/6

'"# 1(.&'7 G('" '"# )(*.- 2)('"#)& -#0 .)4%#& %/ '"%& 9.)=

./0 #;#/'5.--* '"# <)*I%./& 9#)# 0)%;#/ +)(4 (5) &"()#&7

Q51" "#)(%1& 4.0# '"# ,#(,-# +.) 4()# )#.0* '( .11#,' '"#

#I')#4# 4#.&5)#& 2* 9"%1" L%/6 _%/'#) #/+()1#0 '"# ,#.1#

(/ '"# 4.%/-./0= .' -#.&' +() . '%4#7 :;#) '"# *#.)& (+ 2)5'.-

')#.'4#/' ./0 ".)&" '.I.'%(/= ('"#)9%&# -(*.- 1%'%>#/&

9"( ".0 (/1# &5/6 _%/'#)F& ,).%&# +#-- &%-#/'7 C& )54()&

(+ '()'5)# ./0 2.)2.)%'* .' '"# "./0& (+ '"# @/P5%&%'%(/

,#)&%&'#0= 4./* 2#6./ '( 0(52' '"#%) 3%/6F& &./%'*7

Y)%/1# S#'( 9.'1"#0 "%& 2)('"#)= .,,.--#0 .' 9".' ".0

 2#1(4# (+ <*6/.)./ -.9 ./0 X5&'%1#7 R# &#);#0 "%& 3%/60(4.& 2#&' "# 1(5-0= .''#4,'%/6 '( 4%'%6.'# '"# 3%/6F& '*).//*

 2* 6((0 9()3&7 b/-%3# "%& +.'"#) ./0 2)('"#)= S#'( ".0 -(/6

 2##/ . ,%(5& ?())(9./7 Y)%4.)1" C)%5&= '"# 15))#/' -#.0#)

(+ '"# <"5)1" (+ ?())(9= &'((0 .& "%& 4#/'() ./0 &,%)%'5.-

.0;%&()= ./0 %/ "%& *(5'" S#'( ".0 /#.)-* #/'#)#0 '"# 1-#)6*7

<#)'.%/-* "%& 1(/;%1'%(/& ,-.*#0 . )(-# %/ '"# #;#/'5.-

S%(/F& <(5,= . )#;(-' -#0 2* S#'( %/ '"# 9%/'#) (+ T[c CD=

. 0#1.0# .+'#) '"# 2)('"#)& X(%/#0 '(6#'"#) '( 2.''-# <)*I7

C+'#) '"# Q1".)0# @/;.&%(/&= _%/'#) /.4#0 S#'( "%&

8.)4.&'#) H#/#).-7 Q51" . 0#1%&%(/ ,)(;#0 ,)(,"#'%1= .&

1-(&# '( "%& (9/ '"%/3%/6 ./0 9#.)* (+ '"#%) '*)./'7 !"#&#

 

#/05)# '"#%) &(;#)#%6/F& ,)(+./# ()0#)&7 !"#&# %/1-50#0d'"# ?.65& C)-./0 <.-&'#) /(9 "#.0 (+ <.&,%.F& J).'#)/.-

:)0#)] L%#-(/ O2(/".)' @_= "#%) '( '"# a()'"#)/ ?%0-5/0&]

C-.%/ D5/#9((0= "#%) '( '"# O.&'#)/ ?%0-5/0&] ./0 '"#

Q1".)0# @/;.&%(/ 9.) "#)( <(44./0#) C0#,' Q#2.&'%./

a#4(] .4(/6 ('"#)&7

!"%& +()1# 9.6#0 2.''-# '")(56" <.&'-# D.#-'"()/#=

1(/&54%/6 '"# #.&' 9%/6 (+ '"# ,.-.1#7 8".'#;#) "%&

+.%-%/6& .& . 3%/6= _%/'#) 9.& . 4./ 9%'" /( #P5.- 9%'"

'"# 2-.0#7 R%& 2-((0 '"%)&' ./0 ,).1'%1#0 &3%-- 4.0# "%4

_%/'#) "%4&#-+ 15' 0(9/ &1()#& (+ S#'(F& 4#/7 G#.)%/6 "%&

6)./0+.'"#)F& &9()0 L%/6&-.*#)= "# 9.0#0 '")(56" ,-.'#

<*6/.)./ 2-((07 @/ '"# #/0 "# &'((0 .-(/#= "%& (9/ .--%#&

0#+#.'#0= &5))(5/0#0 2* '"# 1(),&#& (+ '"(&# 9"( ".0 1(4#

.6.%/&' "%47 R# )#+5&#0 .-- #/')#.'%#& '( &5))#/0#)7 S#'( 9.&

. ;#'#)./ (+ 2.''-# ./0 ./ .11(4,-%&"#0 2-.0#&4./= 25' "#

1(5-0 /(' 4.'1" '"# ,##)-#&& &3%-- (+ "%& (-0#) 2)('"#)7 C+'#)

. &"()' ./0 2)5'.- 05#-= _%/'#) 0#.-' S#'( 9".' &##4#0 '( 2#

. +.'.- 9(5/07

VINTER RULED BY TERROR

AND MURDER. THOSE WHO

OPPOSED HIM DISAPPEARED IN

THE NIGHT NEVER TO BE SEEN

OR HEARD FROM AGAIN.

Page 104: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 104/259

102

:/# 4(4#/' S#'( &##4#0 0#+#.'#0= 25' %/ '"# /#I' '"#

#-0#) 2)('"#) 9.& 0%&.)4#0 ./0 -.%0 -(9 ./0 '"# *(5/6#)

 2)('"#)F& (9/ %/X5)* 4%).15-(5&-* ;./%&"#07 ?(&' 9"( ".;#

#I.4%/#0 '"# #;#/'& .6)## '"#* &"(9 &%6/& (+ ?())(9F&

%/'#);#/'%(/= -%3#-* '")(56" Y)%4.)1" C)%5&7 @+ ./*(/# &"()'

(+ ?())(9 1(5-0 1(/X5)# &51" . 4%).1-#= %' 9(5-0 2# '".'

9%&# ./0 )#&(-5'# ,)%#&'7

S#'( 0#1-.)#0 "%4&#-+ 3%/6 ./0 1.&' _%/'#) %/'( '"# )(*.-

05/6#(/&7 Q.0-* '"# O-0#) ".0 4./* &#1)#' .--%#&= 9"(

4(;#0 %44#0%.'#-*7 :,#).'%;#& (+ '"# @/P5%&%'%(/ '((3

"(&'.6# S.0* E./.# <)#&&9#--= S#'(F& 2#-(;#0 9%+# ./0

/(9 P5##/= ./0 0#4./0#0 _%/'#)F& )#-#.&#7 S#'( +#-' "# ".0

-%''-# 1"(%1# ./0 6.;# '"# 1(44./07 @' 9.& . )5&#] '"# P5##/

9.& /#;#) &##/ .6.%/7 _%/'#) #&1.,#0 %/ ./ #I,#)%4#/'.-

.%)&"%, .' '"# '(, (+ '"# ,.-.1#7 R# )(&# (5' (+ )#.1" (+

"%& ,5)&5#)& 25' +#-- 4#)1* '( '"# 9"%4& (+ '"# 9%/0 ./0

0)%+'#0 #.&' (;#) '"# .)%0 ./0 0#&(-.'# G-((0&'(/# ?.)1"#&7

!"# 6)%#+K&')%13#/ L%/6 S#'( D.#-'"()/# 9.& 1)(9/#0

%/ . &(-#4/ 1#)#4(/* 9"%-# /(2-#4#/ &'%-- 9"%&,#)#0 (+'"# 6)%4 1%)154&'./1#& -#.0%/6 '( "%& 1()(/.'%(/7 !"#

D(*.- C&&#42-* 1(/051'#0 . ')%.- +() '"# O-0#) %/ .2&#/'%.

9"#)#2* '"#* &')%,,#0 "%4 (+ .-- <*6/.)./ )%6"'& +() "%&

,)(;#/ 1)%4#& ./0 0.)3 .--%./1#&7 R# 9.& 1(/;%1'#0 (+ "%6"

')#.&(/= ./0 "%& -%+# 9.& 0#1-.)#0 +()+#%'7

S#'( D.#-'"()/# ,)(;#0 ')5# '( "%& 9()0 %/ '"# *#.)& .+'#)

'"# 1(5, 2* .2(-%&"%/6 '"# @/P5%&%'%(/ ./0 )#&'()%/6 (5)

/.'%(/7 8# #I,#)%#/1#0 . 0#1.0# (+ 5/,)#1#0#/'#0 6)(9'"=

(+ . +.%) ./0 X5&' 6(;#)/4#/'7

Q'%--= #/#4%#& 2#6./ '( &'%) .)(5/0 (5) 6)#.' 3%/60(4

9"%-# 9# )#4.%/#0 #/')./1#0 2* (5) 6((0 +()'5/#7 <)*I

0#4(/&').'#0 %' ".0 )#1(;#)#0 +)(4 9".' -(&&#& %' ".0

.-(/6 <*6/.)./ &"()#&7 Q3%)4%&"#& 9%'" Y)('#1'().'# (+

?#/('" >#.-('& .-(/6 (5) #.&'#)/ 2()0#) 2#6./ '( #&1.-.'#

%/'( ()6./%>#0 .&&.5-'& 2.13#0 2* +()4%0.2-# 9#.,(/)* .&

9#-- .& 2-%/0 +.%'"7 !"%& 6.;# )%&# '( 1(/&%0#).2-# )#-%6%(5&

'#/&%(/ %/ #.&'#)/ <*6/.) .& ?())(9./& 2#1.4# 9.)* (+

.-- ?#/%'#&= #;#/ '"#%) /#%6"2()&7 !( '"# /()'" (5) 6)#.'

./1%#/' #/#4*= L".0()= )#/#9#0 %'& 0)#.4& (+ #4,%)#7

./ 5/#I,#1'#0 0%)#1'%(/7 !"%& 9.& '"# .&&.5-' (/ '"%& ;#)*

1%'* 2* '"# %/"54./ &3()/#7 !"#&# 1)5#- %/;.0#)& +)(4

.1)(&& '"# G-((0&'(/# ?.)1"#& 9#)# . /#9 '")#.' '".'

D.#-'"()/# @_ -#.0%/6 '"#47 @' 2#1.4# 1-#.) '".' '"# '*)./'

".0 0(/# '"# %4,(&&%2-#d "# ".0 -#0 ./ .)4* .1)(&& '"#

0#&#)' '( &')%3# .' <*6/.)7 R# ,-.//#0 '( 5&# (5) 1%'* .& .

&')(/6"(-0 ./0 +)(4 "#)# 4(;# &(5'" '( .''.13 <.&,%.7

J()'5/.'#-* '"# )#&(-;# (+ '"# 1%'* 9.& 4()# '"./ "# ".0

#;#/'&= ./0 &(4# &.* ?())(9 ".0 . "./0 %/ (5)

,)#&#);.'%(/= &#/0%/6 '"# &,%)%'& (+ &(-0%#)& &-.%/ %/ '"# '%4#

(+ L%/6 ?.-.6./' '( (5) .%07 G* +()1# (+ .)4& ./0 '"# "#-,

(+ '"#&# 5/#I,#1'#0 .--%#&= <();%& 9.& )#&15#0 ./0 _%/'#)

./0 '"# &3()/# 9%'"0)#9 2.13 .1)(&& '"# 0#&#)' 05/#& +()

. '%4#7 8# &"(5-0 1(5/' (5) 2-#&&%/6&] '"# &3()/# ".;# .

,)#0%-#1'%(/ +() &-.;#)* '".' /#.)-* 4.'1"#& '"# :)6('"F&7

@' %& #.&* '( &#1(/0K65#&& '"(&# #/')5&'#0 '( &"(5-0#) '"#

1)5&"%/6 9#%6"' (+ )#&,(/&%2%-%'*7 D#1#/' .11(5/'& &566#&'

L%/6 S#'( 1(/&%0#)#0 . ,)##4,'%;# &')%3# .6.%/&' (/# (+(5) 4./* #/#4%#& .& #.)-* .& WBc CD= /(' -(/6 .+'#) '"#

-%2#).'%(/ (+ <();%&7 R%& 4%-%'.)* .0;%&()& ./.-*>#0 '"#

4#)%'& (+ . 1(&'-* .''.13 (/ <)*I () . ,5/%'%;# 1.4,.%6/

.6.%/&' '"# Y)('#1'().'# (+ ?#/('" +() %'& 1(5/'-#&& ')#.'*

;%(-.'%(/&7 G('" ,-./& ./'%1%,.'#0 ;#)* "%6" 1.&5.-'* ).'#&

+() <*6/.) ./0 1(5-0 /(' 65.)./'## &511#&&7 @ &%0# 9%'"

'"(&# 9"( 2#-%#;# '"#&# "*,('"#'%1.- 1.4,.%6/& 9(5-0

".;# #42(-0#/#0 9"%1"#;#) #/#4%#& 9# %6/()#0 ./0 1(&'

'(( 451" +() '(( -%''-# 6.%/7 Q')%3%/6 %/ (/# 0%)#1'%(/ 9(5-0

".;# 9#.3#/#0 (5) 0#+#/&#& %/ ./('"#)7

h#' #;#/ .& L%/6 S#'(F& 9.) 1(5/1%- 0#2.'#0 '"#%) (,'%(/&=

L".0() ".'1"#0 /#9 ,-./& (+ 1(/P5#&'7 8%'" -%''-# 9.)/%/6'"#* 4.&&#0 '"#%) +5-- 4%6"' .6.%/&' '"# &4.-- /.'%(/ (+

S-.#-7 S%3#-* '"#* "(,#0 <*6/.) 9(5-0 2# '(( ,)#(115,%#0

'( .%0 %'& -(/6'%4# .--*7 S-.#-F& (9/ ,)%4# 4%/%&'#) 4.*

".;# 1(--.2().'#0 %/ %'& 2#').*.-= 9"%1" 9(5-0 #I,-.%/ 9"*

'"# 1(5/')*F& 0#+#/&#& +(-0#0 ).,%0-* 5/0#) '"# 4#)1%-#&&

L".0()./ .&&.5-'7 !"# 9#&'#)/ 2()0#) 9.& ,#/#').'#0 %/

4#)# 0.*& 05)%/6 '"# 9%/'#) &#.&(/= ./0 -.'#) .''#4,'& '(

&"()# 5, %/'#)%() 6.))%&(/& ,)(;#0 +5'%-#7

<*6/.) )5&"#0 '( %'& .--*F& 0#+#/&# ./0 9.& P5%13-* 1.56"'

5, %/ . &#)%#& (+ %/1)#.&%/6-* 0#&,#).'# 2.''-#&7 :5) &(-0%#)&

 2(-&'#)#0 '"# 6.))%&(/& .' D#09.-- J()')#&& ./0 0%#0 2* '"#

"5/0)#0& 9"#/ %' +#--7 ?()# (+ (5) 4#/ ./0 4.1"%/#& )5&"#0

'( '"# 0#+#/&# (+ '"# S-.#-#&# 1.,%'.-= ?#)*9*/= 9"#/ %'

9.& 2#&%#6#07 !"# <*6/.)./ C)4* +(56"' (/ #;#)* +)(/' '(

,)#&#);# '"#%) +)##0(4= 25' L".0() ".0 &')(/6 4(4#/'547

Q9%+' ./0 4#)1%-#&&= '"#%) %/;.&%(/ &9#,' '")(56" S-.#- -%3#

'"# &-.56"'#) (+ '"# 1%'%>#/& (+ D%;#)&4#'7 !"#* ).>#0 '"#

#/'%)# 1%'* '( '"# 6)(5/07 !"# #/'%)# 9.) -.&'#0 -#&& '"./

&%I 4(/'"& 2#+()# S-.#-F& 1())5,' /(2-#& &5))#/0#)#0 ./0

WE ARE LIVING IN DIFFICULT

TIMES. OUR WAY OF LIFE IS

THREATENED.

Page 105: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 105/259

.)4%#& 9%'"0)#9 '( ,)('#1' (5) (9/ 2()0#)&7

!"# '%4%/6 (+ '"%& %/;.&%(/ 1(5-0 /(' ".;# 2##/ 9()&#7

8"%-# 4./* (+ (5) &(-0%#)& 9#)# 0%;#)'#0 .9.* '( 0%# (/

+()#%6/ &(%-= '( '"# #.&' '"# Y)('#1'().'# (+ ?#/('" )(&# 5,

&.2('#5)& 9"( 0#&')(*#0 (5) ').%/ -%/#& ./0 25)/#0 (5)

(5) ,#(,-# ./0 &#/' "%& +()1#& .2)(.0= &')%3%/6 9"#)#;#)

9# 9#)# 4(&' ;5-/#).2-#7 Q( '(( 0%0 <)*I )#;#.- '"#* ".0

 2##/ 25))(9%/6 %/'( '"# 4.%/-./0 '( ,)#* (/ '"# -%;%/67 !"#

!"()/9((0Z(5) 6)#.'#&' /.'5).- 2.))%#) .6.%/&' L".0()Z

 2#1.4# )%00-#0 9%'" '"# 9.-3%/6 0#.0 ./0 +(5- /#1)('%'#K

 25)/%/6 4.1"%/#& -#0 2* '"# '%)#-#&& -()0& (+ '"# a%6"'4.)#

O4,%)#7 <)*I%./ +()1#& 3#,' (5) .)4* ./0 /.;* (115,%#0

 2* .&&.5-'%/6 R%6"6.'#= &#/0%/6 &"%,& '( %/'#)1#,' ').0#

+)(4 ?#)1%) '( <#)*-= ./0 ('"#)9%&# 1(/'%/5.--* ".).&&%/6

(5) 1(.&'.- 0#+#/&#&7

!"# #;#/'& (+ )#1#/' 4(/'"& 9%'"%/ Q5- ./0 <.&,%. .)#

,.)'%15-.)-* 1"%--%/6= .& 9# 1./ &## %/ '"#4 #1"(#& (+ '"#

(-0 <*6/.)./ <%;%- 8.)7 C+'#) /54#)(5& .1'& (+ ?#/%'#

&.2('.6#= '"# .5'"()%'%#& +#-' 1(4,#--#0 '( %&(-.'# <*6/.)./

1%'%>#/& (+ '".' +.%'" -#&' '"#* 1(44%' ')#.1"#)*7 !"#&# +#.)&

R.)2%/6#)= . *(5/6 9(4./ '"#* &.* &,#.3& ?#/('"F& 9%--7

Q"# ".& 5/%'#0 '"#%) +.%'" .& /#;#) 2#+()#7 C--#6#0-* '"#

4#)# 6-%4,&# (+ '"%& 9(4./ 1./ '5)/ . ).'%(/.- <*6/.)./

?#/%'# %/'( . >#.-(' +() '"# Y)('#1'().'# 1.5&#7 @ 0( /(' 3/(9

%+ &51" '.-#& .)# #I.66#).'#0= 25' #;#/'& (+ )#1#/' *#.)& ".;#

,)(;#/ '"# ')5'" (+ 4./* &5,#)/.'5).- 9(/0#)& ./0 "())()&,)#;%(5&-* '"(56"' '( 2# 4#)# &5,#)&'%'%(/ () )54()7

@/ )#&,(/&# '( '"# Y)('#1'().'#F& +.%-#0 &%#6# (/ <.&,%.= '"#

.)4* -.5/1"#0 %'& (9/ %/;.&%(/ (+ Q5-= ./ 5/,)#1#0#/'#0

./0 "%&'()%1.- +#.'7 <*6/.)./ 9.)X.13 1.//(/& 2)#.1"#0

'"# &5,,(&#0-* %/;5-/#).2-# 9.--& (+ Q5- ./0 .--(9#0 '"#

.)4* '( &9##, %/'( 9".' 9.& (/1# #.&'#)/ <.&,%.= '"#)#

'( 0%&.25&# %'& ,#(,-# (+ '"#%) %/'#/0#0 ;%(-#/1#7 D#-%6%(5&

+#);() 6.;# '"# #/#4* 0#&,#).'# &')#/6'" ./0 -#0 '( ./

<*6/.)F& .)4* 5/.2-# '( &#%># . P5%13 ;%1'()*= '"# ?#/%'#&

)#6)(5,#0 ./0 )#,#--#0 (5) +()1#&7

<.&,%. %'&#-+ 9.& %/;.0#0 .& R%#).)1" _(*-# -#0 . 4.&&%;#

1)5&.0# '( .//%"%-.'# (5) 1.,%'.-7 :5) 6((0 ./0 2).;# 3%/6

4.)1"#0 +()'" 9%'" &9()0 %/ "./0 '( 1(/+)(/' '"# #/#4*

0%)#1'-*= ).--*%/6 '"# 0#+#/0#)&= 25' 9.& 6)%#;(5&-* %/X5)#07

@' 9.& /(' 5/'%- '"# ?#/%'#& 9#)# /#.)-* .' '"# 6.'#& (+

<.&'-# D.#-'"()/# '".' '"# '%0# '5)/#0 .' -.&'7 S%3# Q5-(/ %/

'"# <%;%- 8.)= R%#).)1" _(*-# 9.& &')513 0(9/ ./0 3%--#0 2*

'"# )%6"'#(5& 0#+#/0#)& (+ '"# <%'* (+ 8.--&7 G5' '"%& ;%1'()*

.))%;#0 (/-* .+'#) _(*-# ".0 1.);#0 . ')#4#/0(5& ,.'" (+

0#&')51'%(/ '")(56" '"# ./1%#/' 1.,%'.-= .//%"%-.'%/6 #;#)*

6.'# ./0 0#+#/0#) '".' &'((0 2#+()# "%& +#.)&(4# 9).'"7 @'

9%-- 2# -(/6 2#+()# <.&,%. )#1(;#)& +)(4 '"%& 1.4,.%6/7

!"%& ".& 2##/ '"# 0.)3#&' *#.) %/ <*6/.) F& "%&'()*7 E#&,%'#

'"# &-%4 ;%1'()* %/ <.&,%.= (5) &"()#& ".;# 2##/ ).%0#0 ./0

(5) /.;* (115,%#0 2.''-%/6 ./ #/0-#&& &5,,-* (+ <)*I%./

/()'"#)/ 2()0#)= L".0() 4./.6#0 '( )#;#)&# '"# 1(5)&#

,)#;%(5&-* %4,)#6/.2-# 2.&'%(/7 E#&,%'# 2).;# 0##0& ./0

'"#%) &(-0%#)& '( '"# E).6(/F& !(/65# D%;#)= '( '"# ;#)*

6.'#& (+ <();%&7 O;#/ .& @ 0#-%;#) '"%& -#1'5)#= 9# &'./0 /('

+.) +)(4 '"(&# 9"( 9(5-0 &#%># '"%& 1%'*7 a() %& '"%& '"#

#/0 (+ (5) ')(52-#&7 !"# Q3()/# O4,%)# )#'5)/#0 '( '#&'

(5) #.&'#)/ 2()0#)= ./0 ')(--3%/ ')%2#& %/ (5) %/'#)%() ".;#

)%&#/ 5, +)(4 '"# 9%-0#)/#&& '( ".).&& (5) ').%/& ./0 2#&#'

(5) )(.09.*&7

R#)# %/ '"# &')##'& (+ <();%& 9# ".;# &##/ '"# .)4* .))%;#%/ 6)#.' &')#/6'" '( ,)#&#);# '"# 1%'*7 @ ".;# /( 0(52'&

)#6.)0%/6 '"# 1(5).6# (+ '"#&# &(-0%#)&= *#' '"#)# %& /( (/#

%/ <*6/.) 9"( 0(#& /(' +#.) +() '"# +5'5)# (+ (5) /.'%(/7

J() . &"()' 9"%-# '"# 1.//(/& ".;# 2##/ &%-#/'7 C+'#) '"#

0#.'" (+ R%#).)1" _(*-#= '"# Y)('#1'().'# ,5--#0 2.13 '(

'#/0 %'& 9(5/0&7 L".0() ".& &-(9#0 %'& .0;./1#= ,#)".,&

&.'#0 +() '"# '%4# 2#%/67 R%&'()* ".& ,)(;#/= '"(56"=

'".' '"# (/-* 9.* '( 1(/;%/1# '"#4 '( )#'5)/ '( '"#%) 1(-0

/()'"#)/ &(%- %& '( 2)#.3 '"# )#&(-;# (+ '"#%) -#.0#)&7 :5)

0#+#/&#& 45&' "(-07

'")#.'#/#07 L%/60(4& 1(4# ./0 6(] '"#)# %& /( -(/6#) ./*?())0"= !()0()= !"5)%.= b42)#.= () D*/7 :/# 0.* <*6/.)

.-&( 1(5-0 2# )#-#6.'#0 '( . "%&'()%1.- +(('/('# -%3# '"#&#

;./%&"#0 /.'%(/&7

:5) +5'5)# -%#& %/ '"# "./0& (+ (5) 4%-%'.)* ./0 '"# *(5/6=

4#/ ./0 9(4#/ &51" .& *(5 9"( -%&'#/ '( 4# '(0.*7 @' 4.*

 2# '".' &(4# (+ *(5 9%-- 0#1%0# '( ,5' .&%0# '"# P5%-- ./0

 

'"#&# ')(52-%/6 '%4#&= ./0 %/ ,.)'%15-.) 4.* "# &"%#-0 '"(&#

9"( &'./0 9.'1" ./0 ,)('#1' 5& +)(4 '"# 9(-;#& .' '"# 6.'#7

Page 106: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 106/259

Page 107: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 107/259

Page 108: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 108/259

Page 109: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 109/259

Page 110: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 110/259

Page 111: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 111/259

Page 112: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 112/259

Page 113: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 113/259

Page 114: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 114/259

Page 115: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 115/259

Page 116: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 116/259

Page 117: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 117/259

Page 118: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 118/259

Page 119: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 119/259

Page 120: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 120/259

Page 121: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 121/259

Page 122: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 122/259

Page 123: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 123/259

Page 124: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 124/259

122

Page 125: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 125/259

Page 126: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 126/259

24

THAT THE POPULACE TOLERATED

SUCH UNFORGIVABLE ACTIONS

WAS A SIGN OF HOW MANY HAD

FALLEN FROM GRACE.

01. C3'%01 (&, 2.3. 01.3.>5 1+)>$.,9 8.&%01 ($$%2.,

3.*0745 %+3 4%$$7."9

!40.3 01. C3'%01 N+70 %+3 $(&,"6 01. -37."01%%, 3.>+7$0 %+3

0.)-$." (&, 2($$" (&, .3.*0., )%&+).&0" 0% ?7" '$%359 D.

1.$-., 01. -.%-$." %4 A))%3.& 3.*%=.3 217$. "-3.(,7&' ?7"

2%3,9 <%). $7"0.&.,6 >+0 %01.3" *1%". 0% (>7,. >5 1.3.07*($0.(*17&'"6 %&*. )%3. 0+3&7&' 01.73 >(*/" %& 01. :3.(0%39

C+3 )7""7%&(37." 2($/., ()%&' 01.) 0% 0.(*1 01. $."".3

4(701" 01.73 -$(*.6 -(307*+$(3$5 01%". *($$7&' 01.)".$=."

8%33%2(&"O).)>.3" %4 ( ,(&'.3%+" 4(701 7&*3.("7&' 7&

-%-+$(37059 H1%". 21% 4%$$%2., 01. *3.., %4 01.73 ,.*.704+$

'%, (&, 17" .=.& )%3. 23.0*1., "7"0.3 2.3. ".,+*., >5

.("5 (&, "$%014+$ 0.&.0" (&, "1%2., ( ,.=%07%& 3.N+737&'

&% ,7"*7-$7&. %3 (,1.3.&*. 0% (&*7.&0 $(2"9 D. 0%$.3(0.,

017" +&2%3015 3(>>$. %&$5 (" $%&' (" 01.5 (*/&%2$.,'.,

8.&%01 (" "+-3.).9 V.31(-" 2. 2.3. 0%% 7&,+$'.&09

8(& 7" $(J5 (&, 2.(/6 "% 01. $."".3 4(701" "-3.(, %=.3 07).6

."-.*7($$5 ()%&' 01. +&.,+*(0., (&, $%2>%3&9 H1%".

,."*.&,., 43%) 01. (&*7.&0 -37."0;/7&'" +&,.3"0%%, >.00.3

01(0 .(*1 )(& )+"0 /&%2 17" -$(*.6 >%01 01%". >%3& 0%'%=.3& (&, 01%". >%3& 0% >. '%=.3&.,9 F+37&' 01. 3+$. %4

D%$,3., 01. F7$7'.&0 7& 01. WXU"6 %+3 37'10 0% %=.3".. 01.

-3%-.3 -(""7&' %4 01. :5'&(3(& *3%2& 2(" 4%3)($7J.,

7& $(29 D%$,3., +&,.3"0%%, 01. -37."01%%, "1%+$, >.

.&03+"0., 0% 3.*%'&7J. (&, (+01%37J. ( 2%3015 /7&'6 5.0

01%". 21% 2%+$, +&,.3)7&. %+3 4(701 2.3. >+"5 "../7&' 0%

%=.3013%2 ,7=7&. $(29 D1.& D%$,3., >.*(). 7$$ (&, ,7.,

"+,,.&$56 %+3 -37."0" +"1.3., 17" "%+$ >(*/ 0% 01. :3.(0%36

 >+0 1.3.07*" *($$7&' 01.)".$=." 8%33%2(&" +&$.("1., 01.73

-$%09 H1. +"+3-.3 8($('(&0 0%--$., 01. 37'104+$ %3,.3

 >5 3.)%=7&' %+3 -37."01%%, 43%) 01. 1($$" %4 -%2.3 (&,

3.-$(*7&' 01.) 2701 01%". )%3. ().&(>$. 0% 17" ,."7'&"98($('(&0 2.&0 "% 4(3 (" 0% %3,.3 01. )+3,.3 %4 1+&,3.," %4

%+3 -37."01%%,9 ?7" >$("-1.)5 2.&0 +&*1.*/.,9

H1(0 01. -%-+$(*. 0%$.3(0., "+*1 +&4%3'7=(>$. (*07%&" 2("

( "7'& %4 1%2 )(&5 1(, 4($$.& 43%) '3(*.9 C+3 -37."0"

"%+'10 0%% 1(3, 0% -3.".3=. 01. -.(*. 21.& 70 1(, ($3.(,5

 >..& >3%/.&9 H1.5 4%+'10 7& 01. :5'&(3(& *%+30" 4%3

'.&.3(07%&" (00.)-07&' 0% 3.*%&*7$. (&*7.&0 8.&70. $(2

2701 01. 7&*3.("7&'$5 *%33+-0., 3.=7"7%&" *3.(0., 013%+'1

=.35 *%+30" 1(, $%"0 ($$ $.'707)(*5 (&, 01(0 =7%$.&*. 2%+$,

 >. 3.N+73., 0% 3."0%3. 01. ,7=7&. %3,.39

8.&%01 2(0*1., (&, 2(" ,7"-$.("., 2701 01. :5'&(3(&

/7&'"9 ?7" 23(01 "0733.,9 H1. :5'&(3(&" 1(, 0+3&., (2(543%) ?7) 7& '3.(0 &+)>.3"9 H1.5 2.3. $7/. "1..- "*(3.,

(2(5 43%) 01.73 "1.-1.3, >5 ( 1%2$7&' 2%$4 7&0.&0 %&

,.=%+37&' 01.)6 (&, 01(0 2%$4 2(" 01.73 1.3.07* /7&'9

H17&'" *%+$, &%0 1(=. >..& >$.(/.3 4%3 01. 4(7014+$ 21.&

01. :3.(0%3 ".&0 +" <+$%&9 ! =7"7%&(356 1. -3%=., 0% >.

01. '3.(0."0 )%30($ $.(,.3 "7&*. 01. (&*7.&0 -37."0;/7&'"

Y1(3,%=7* (&, B%$7=(&09 <+$%& 2(" '3(&0., 01. 1%$5 "7'106

(&, 1. N+7*/$5 3%". 0% 01. "0(07%& %4 =7"'%01 %4 :("-7(9

<%%& 17" 2%3," 2.3. /&%2& 7& .=.35 *%3&.3 %4 :5'&(39 ?.

(&&%+&*., ( '3.(0 -7$'37)('. >5 217*1 ($$ ".3=(&0" %4 01.

:3.(0%3 "1%+$, Z%7& 17) 7& :("-7(9 A& .("0.3& :("-7(6 K7"'%01

"*3+0(0%3"6 (&, 03(7&., 01. 4(7014+$ (" 2(337%3"6 /&7'10"6 (&,

2(3 -37."0"9 Y&7'10" PG.)-$(3 (&, %01.3" 27$$7&' 0% >.(3

(3)" 2.3. *($$., 43%) 01.73 -%"0" (&, 0.)-$." 013%+'1%+0

01. /7&',%) 0% Z%7& 01. =7"'%01 (0 01. &.2 .3(E" >7301-$(*.9

! =("0 &+)>.3 Z%+3&.5., 0% 01. "70. %4 %+3 &.2 >.'7&&7&'6

01. :705 %4 D($$"9 H17" 2(" 01. *705 01(0 1(, %&*. >..&

:($(*7(6 01. >7301-$(*. %4 V37."0;Y7&' B%$7=(&09 A0 2(" 1%$5

'3%+&, $%&' >.4%3. 01. 1.3."5 %4 01. H27&" (&, 01. >+7$,7&'

%4 01.73 7&,%$.&0 <(&*0.+)9

Q5 [XW !R K7"'%01 <+$%& "0%%, (0%- 01. (&*7.&0 B3.(0

H.)-$. %4 01. :3.(0%39 ?7" =7"7%& 1(, >.*%). 3.($7059\3%) 01. "+))70 %4 017" 0.)-$.E" .$.=(0., ($0(3 -$(04%3)

%-.& "-(*." 2701 4(7014+$ ).& (&, 2%).& 7&=%$=., 7& 01.

7&,+"035 %4 (3)7&' (&, -3.-(37&' 4%3 21(0 )+"0 *%).9

P("0.3& :("-7( 1(, >.*%). 01. $(3'."0 0.)-$. 0% 8.&%01

7& 01. 2%3$,9 ?+&,3.," %4 01%+"(&," %4 %+3 >3%01.3" (&,

"7"0.3" Z%7&., 7& -3(5.39 C& 01. 1%$5 ,(5 2. &%2 *($$ 01.

Q7301 %4 <+$%&6 <+$%& ,%&&., &.2 =."0).&0" (&, >.*().

%4 01. C3'%019 H1%". ()(""., 2.-06 %=.3*%). >5 3(-0+3.9

H1%+'1 01. %=.3$5 -3%+, Y1(,%3(& =7"'%01" 3.4+"., 0%

(*/&%2$.,'. <+$%&E" *$(7)6 ()%&' 01%". '(01.3., 1. 2("

.)>3(*., (" 01. +&*%&0."0., $.(,.3 %4 ($$ 01. \(7014+$9

H1(0 "(). 5.(36 01. 17.3(3*1 >(&7"1., (&5 +&>.$7.=.3"

$7&'.37&' 7& .("0.3& :("-7( 0% 2."0 %4 01. >37,'.6 "../7&'

0% )(/. 3%%) 4%3 01. 4(7014+$ 7& 01. *3%2,., "03..0" %4 01.

,7"037*09 D. 2.3. %=.3$5 7&,+$'.&0 7& 01%". 07)."6 4%3 2.

($$%2., 01.) 0% ,.-(30 7& -.(*. (&, 0(/. 21(0 -%"".""7%&"

).3*5 2%+$, "%%& 0(/. +- (3)" ('(7&"0 +"9

Page 127: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 127/259

Page 128: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 128/259

Page 129: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 129/259

,+37&' 217*1 01. <5&%, %4 K7"'%01" +&,.32.&0 )(&5

*1(&'."9 A0 2(" &7&.0..& 5.(3" (40.3 01. ,.(01 %4 H+3'7"

 >.4%3. ?7.3(3*1 R(=%&($ 0%%/ 01. )(&0$.9 D. 2.3. 3.$(07=.$5

 >$.""., 01(0 R(=%&($E" ,.(01 -3."('., %&$5 .7'10 5.(3" %4

+&*.30(7&05 ()%&' 01. 3+$7&' <5&%,9 ! &+)>.3 %4 =7"'%01"

(&, ".&7%3 "*3+0(0%3" "%+'10 0% .$.=(0. 01.)".$=." (0 017"

,+05 2(" 0% 8.&%019 K7"'%01 B(337*/ K%5$. 3%". 43%) 017""0%3) %4 >7*/.37&' =%7*."6 "7$.&*., ($$ %--%"707%&6 (&, 0%%/

(>"%$+0. *%&03%$ %=.3 %+3 ,."07&7."9 ?.3. (0 $("0 2(" ( )(&

2%3015 %4 R(=%&($E" $.'(*5 21% 2%+$, *(335 +" 4%32(3,

7&0% ( &.2 ('.9

A0 2(" 7& aXX !R6 (0 01. 1.7'10 %4 K7&0.3 R(.$01%3&. AKE" 3+$.6

21.& K%5$. ".7J., -%2.3 (&, -3%*$(7)., 17)".$4 17.3(3*19

H1. ,7=7,., =7"'%01" (&, 01.73 4%$$%2.3" 2.3. 4%3*.,

.701.3 0% 3.*%'&7J. 17" *$(7) %3 %--%". 17)9 8%"0 3.($7J.,

17" 7&=7&*7>7$705 (&, *1%". 01. 27". *%+3".6 >+0 4%3 "%). 70

2%+$, 3.N+73. (& (>Z.*0 $.""%& (&, -+&7"1).&09 !"7,. 43%)

01%". 4.2 )($*%&0.&0" 21% "%%& 3.*.7=., 01.73 ,7"*7-$7&.

(0 H%2.3 b+,').&06 01. H.)-$. >%2., 0% 17)9 ?7" "03%&'

=%7*. 2(" Z+"0 21(0 01. 4(7014+$ &..,., 0% "0(&, +&70., (&,

)%3. -%2.34+$ 01(& .=.3 >.4%3.9

H1. 17.3(3*15 %4 B(337*/ K%5$. 2(" ($"% (**%)-(&7., >5 (

)73(*+$%+" )(&74."0(07%&9 ?. "0%%, >.4%3. 01. "+>Z+'(0.,

=7"'%01" (&, "1%2., 21.3. 01. H3+. I(2 1(, .).3'., %4

70" %2& (**%3, +-%& 17" "/7&9 P=.35 2%3, %4 01. 1%$5 0.G0

?7.3(3*1 R(=%&($6 0% ".=.3 ($$ 07." 2701 :5'&(3 (&, ".. %+3

37". (" ( 03+$5 7&,.-.&,.&0 &(07%&9

?7.3(3*1 K%5$. >3%+'10 %+3 &(07%& 0% 70" '3.(0."0 1.7'10 "7&*.

70" 7&*.-07%&9 A0 2(" 1. 21% 3.$%*(0., 01. *(-70($ 43%) <+$ 0%

A).39 A0 2(" 1. 21% )(,. (33(&'.).&0" 2701 %+3 >3%01.3"(&, "7"0.3" (*3%"" A))%3.& 0% .&"+3. 2(3Z(*/ *%30.G."

*%+$, >. *3(40., 7& &+)>.3 27017& %+3 >%3,.3" 3(01.3 01(&

3.$57&' %& 01. "-%7$" %4 2(3 %3 01. *1(3705 %4 01. 4(7014+$

7& %01.3 &(07%&"9 H1. K(""($" %4 8.&%01 2.3. 7&"070+0., (0

17" 7&"7"0.&*.9 H1.5 *(-0+3., (&, "+>,+., 4%3.7'& (3*(&7"0"

(&, >.&0 01.73 +&1%$5 "/7$$" 0% ( "(*3., -+3-%". 2701 %+3

-%2.3" %4 -.3"+("7%& (&, 0%3).&09 H1. :3.(0%3 1(" ($$%2.,

+" 0% (,(-0 0% 01. *1($$.&'." %4 01. >(00$." (1.(, 2701%+0

$%"7&' "7'10 %4 %+3 ,7=7&. -+3-%".9

PRAISE HIM FOR REVEALING THIS

WEAPON TO US, AND LET ITS FIRE

CONSUME THE HERETICS WHO

SEEK TO DEFY HIS WORD.

A,37(&" "%%& -3%=., 01.73 $%5($05 (&, +".4+$&."" 0% 01.

H.)-$. (&, $(0.3 01. (3)7." %4 01. \(7019

A0 2(" 01. A,37(&" 21% $., +" 0% 01. ,7()%&," >.&.(01 01.

8(3*1."9 D. 1(=. &% $+"0 4%3 2.($016 >+0 01. 1.3.07*" %4

01. 2."0 *3(=. "+*1 Z.2.$"6 (&, 03(,. 2(" &.*.""(35 4%3 +"

0% -3%"-.39 ?(3=."0., '.)" 037*/$., 7&0% 01. 1(&," %4 01.

:5'&(3(& 0(G *%$$.*0%3" 0% >$7&, 01.) 0% %+3 (*07=707." (&,0% ($$%2 +" 0% 3.0(7& %+3 )%3. 7)-%30(&0 3."%+3*."9 !" $%&'

(" 01. "17&7&' "0%&." 4.$$ 7&0% 01.73 -%*/.0"6 01.5 -(7, &%

(00.&07%& (" 01. 17.3(3*1" 21% 4%$$%2., (40.3 <+$%& >.'(&

0% >+7$, 01. "03.&'01 %4 %+3 &(07%&9

A,37(&" ($"% (7,., 7& ,7"*%=.37&' 01. -+3. (&, >$."".,

2.(-%& /&%2& (" 8.&%01E" \+35 +&,.3 01. 3+$. %4 ?7.3(3*1

70 >.*%)." 03+$5 -%0.&09 H1. %7$ >.*%)." "% =%$(07$. 70

*(& 7'&70. 01. 7&"0(&0 70 7" .G-%"., 0% (736 3%(37&' $7/. 01.

)(&74."0 23(01 %4 8.&%019 V3(7". ?7) 4%3 3.=.($7&' 017"

0% ,.45 ?7" 2%3,9

\7405 5.(3" (40.3 01. 4%+&,(07%& %4 01. V3%0.*0%3(0.6 Y7&'

K7&0.3 R(.$01%3&. AAA 2(" *3%2&., 7& :5'&(39 ?. 2("

( )(& 21% 2%+$, 0(G (&, 1(3("" +" ).3*7$.""$59 H1.

01. >%+&05 %4 %+3 ,7()%&,"9 H.&"7%&" 3%". (" %+3 -.%-$.

"0(3=.,9 K7&0.3 AAA ,7., 7& acT !R6 (&, 01. *3%2& -("".,

0% 17" .$,."0 "%&9 K7&0.3 AK .)>%,7., :5'&(3E" *%33+-0

2(5" 7& 17" 03.(0).&0 %4 17" "+>Z.*0"9 ?. 4%+&, "%$(*. 7&

$74. 43%) 17" -.%-$.9 ?. 2(" ( 37*1$5 ,.".3=., -$('+.%& 01.) 4%3 1(=7&' '7=.& 01.)".$=." %=.3 0% 4($". 4(701"9

H1. -(3(&%7( 013%+'1 217*1 1. "(2 17" %2& 4%$$%2.3"

2(" ( >%%& 0% +"6 4%3 2. 2.3. (>$. 0% '(01.3 %+3 "03.&'01

2701%+0 7&0.34.3.&*.9 Q5 8.&%01E" 27$$6 :5'&(3 2(" 4+301.3

,7"03(*0., (" 1%33%3" 43%) 01. 2."0.3& 7"$(&," >.".0 01.73

*%("0"9 !" 01.5 >$.,6 %+3 "03.&'01 '3.29

D. (3. ( -.%-$. 21% 0137=. %& "03%&' $.(,.3"17-9 <(,$5

&%0 ($$ $.(,.3" %4 01. 4(701 1(=. 01. "(). +&*%)-3%)7"7&'

"03.&'01 %4 *1(3(*0.39 ?7.3(3*1 7" ( 070$. 01(0 )+"0 >. .(3&.,

(&, 7" &%0 '7=.&9 H1. 4%+&,7&' %4 01. V3%0.*0%3(0. "(2 017"

43%) 01. .(3$7."0 ,(5" 21.& K7"'%01 CJ.($$ 3.4+"., 0% 0(/.

01. 070$.9 ?. /&.2 17" $7)70" (&, 3.*%'&7J., 1. 2(" &%0 01.

"(). *($7>.3 %4 )(& (" ?7.3(3*1 <+$%&9 H1. ,.(01 %4 .(*1

17.3(3*1 1(" >3%+'10 ( 07). %4 0+3)%7$ (&, 03(&"707%& ("

01. H.)-$. (,Z+"0., 0% ( &.2 =%7*.6 ( &.2 )(&74."0(07%& %4

8.&%01E" 27$$ 7& 01. 4%3) %4 )(&9

<%).07)." 01.3. 7" *%&0.&07%& ()%&' 01. =7"'%01"L 017"

"0374. 7" &(0+3($6 "7&*. 2. )+"0 .&"+3. 8.&%01E" 27$$ (>%=.

-.005 ("-73(07%&"9 !40.3 01. ,.(01 %4 ?7.3(3*1 I+*07&. 70

2(" 01730..& 5.(3" >.4%3. 01. ("*.&"7%& %4 ?7.3(3*1 H+3'7"6

Page 130: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 130/259

128

WE SHALL FINISH WHAT

HIERARCH SULON BEGAN SO

MANY GENERATIONS BEFORE. WE

WILL CONVERT OR CONQUER THE

LESSER FAITHS, BEGINNING WITH

THAT OF MORROW THE BETRAYER.

)%&(3*15 1(" >..& )(,. *$.(3 .=.& 0% 01.73 *707J.&"9 A&

ad[ !R :5'&(3E" -37&*. %=.3013.2 01. /7&' (&, '(=. +"

Y7&' I.0%6 ( )(& %4 4($". 4(701 21% *%+$, &%0 .=.& 1.., 01.

$(2" %4 17" %2& &(07%&6 1(=7&' +"+3-., 01. 013%&. 43%) 17"

 >3%01.39 :5'&(3 7" "+33%+&,., >5 .&.)7."6 (&, 2. 27$$ >.

*%33+-07%& %4 01. 2."0 7" (>%+0 0% .3+-0 7& ( 2(3 01(0 27$$

,.*7,. 01. 4(0. %4 1+)(&7059

A& 01. $("0 5.(3 2. 3.*.7=., 01. '3.(0."0 "7'& 01(0 %+3 37". 0%

037+)-1 7" 7))7&.&0O01. .).3'.&*. %4 ( -3%-1.0."" (&,

%3(*$. $%&' -3."('., 7& %+3 1%$5 0.G0"9 <1. 7" 01. ?(3>7&'.3

3.4+"." 0% 0%+*1 01. +&*$.(& "%7$9 <1. 7" 01. .)>%,7).&0 %4

8.&%01E" 27$$ (&, "-.(/" 2701 ?7" =%7*.6 (337=7&' +&0% %+3

*(-70($ %4 A).3 4%3 01. <5&%, %4 01. K7"'%01" 0% 3.*.7=. 1.3

'3.(0 $(>%3" %+3 -.%-$. 1(=. .&,+3., 7& 01. $("0 4.2 5.(3"

0% *3.(0. 17,,.& 4(*0%37."6 "0%*/-7$. *(*1." %4 (3)" (&,"+--$7."6 (&, >+7$, 2.(-%&" .&%+'1 0% (3) .=.35 *707J.&O

5%+&' %3 %$,O27$$ "%%& *%). 0% 43+707%&9

'.&.3(07%&" >.4%3.9 D. 27$$ *%&=.30 %3 *%&N+.3 01. $."".3

4(701"6 >.'7&&7&' 2701 01(0 %4 8%33%2 01. Q.03(5.39 P=.35

%&. %4 %+3 4(7014+$6 (&, .=.& "%). %4 %+3 ."03(&'., >3%01.3"

7& Y1(,%36 27$$ (&"2.3 01. *($$ (&, 3.*%'&7J. 01. )73(*$.

%4 01. ?(3>7&'.39 @.=.3 >.4%3. 1(=. 2. *%). 0%'.01.3 "%

N+7*/$5 (&, 2701 "+*1 '3.(0 -+3-%".9

!"# %&''&()*+ (1/ 166#*.#. -& -"# 6,#3#.)*+ ")/-&,)31'

133&4*- A9 B)/+&-" C45)1" ?"&5#* &% 24' 1*. (1/ ().#'9.)/-,)A4-#. 1D&*+ -"# %1)-"%4' A9 ;<E >?@

A0 7" )5 1%&%3 0% 3.*%3, 01. *%&07&+7&' 17"0%35 %4 %+3

37'10.%+" -.%-$.9 D. "0(&, 7& ( 07). %4 03(&"4%3)(07%&6

(&, A () "03+*/ >5 B3(&, <*3+0(0%3 <.=.37+"E 4%3."7'109

?. +&,.3"0%%, 01(0 01. "%+&, %4 %+3 (*07%&" 0%,(5 2%+$,

.*1% ,%2& 01. ('." 4%3 .0.3&7059 @%017&' '3.(0 7" '(7&.,

<1%30$5 (40.3 -.&&7&' 01. -3.*.,7&' 17"0%356 B3(&,

<*3+0(0%3 <.=.37+" .)>(3/., %& 17" '3.(0."0 *()-(7'&6

$.(,7&' (& (3)5 01(0 2%+$, 7& 07). >.*%). 01. @%301.3&

:3+"(,.9 H1. 7)-.0+" 4%3 017" *()-(7'& 2(" ( =7"7%&

,.$7=.3., >5 8.&%01 ,73.*0$5 0% 01. ?(3>7&'.39 <1. 3.=.($.,

0% ?7.3(3*1 K%5$. (& 7))7&.&0 013.(0 (37"7&' 7& :5'&(3E"

H1%3&2%%, \%3."0 01(0 3.N+73., 1.3 -.3"%&($ 7&0.3=.&07%&9

?7.3(3*1 K%5$. .&03+"0., 01. $.(,.3"17- %4 1.3 (3)5 0% 01.

'3(&, "*3+0(0%3 (&, ,.*3.., 01(0 )(&5 %4 %+3 '3.(0."0 (&,

)%"0 1%$5 2(337%3" "1%+$, (**%)-(&5 01.)9 A& (,,707%&

0% *%&43%&07&' 01. .&.)7." %4 01. ?(3>7&'.3E" =7"7%&6 01.

7& 01. &%3016 %&. 01(0 *%+$, 3.(*1 %+0 0% 01. *%+&0$.""

2(52(3, 8.&70." $7=7&' 7& Y1(,%3 (&, .$".21.3.9

F..- 27017& 01. =7$. (&, *%33+-0., H1%3&2%%,O$%&'

( 1(=.& %4 01%". 21% *$.(=. 0% 01. F.=%+3.3 D+3)O01.

?(3>7&'.3 (&, 1.3 1%$5 "%$,7.3" *$("1., 2701 ,(3/&.""

7&*(3&(0.9 A () 4%3>7,,.& 0% 3.=.($ 01. .G(*0 ,.0(7$" %4 017"

 >(00$. 0% 01%". &%0 %4 01. *$%016 >+0 *%&"7,.3 01(0 01. *$("1

1(, >..& 01. "70. %4 *%+&0$."" (03%*707."9

F+37&' 017" >(00$. 01. ?(3>7&'.3 )(,. 01. +$07)(0.

"(*3747*. 0% "(=. 01. "%+$" %4 01%+"(&," %4 8.&70."9 A&

'7=7&' +- 1.3 $7 4. "1. 012(30., ( -$(& 01(0 013.(0.&., 01.

7&0.'3705 %4 01. (40.3$74. 70".$49 ?.3 1%$5 "0.2(3," 37"/.,

0.33%3" (&, *%+&0$."" 013.(0" 0% 3.0+3& 1.3 0% A).3 4%3

 >+37($9 8.&%01 ,.)%&"03(0., "1. "07$$ 1(, 2%3/ $.40 0%

,% 1.3. %& :(.& 21.& 1. '3(*., ?7.3(3*1 K%5$. 2701

01. (2."%). -%2.3 0% 3."0%3. 1.3 0% $74.9 ?+&,3.," %4

01%+"(&," %4 01. 4(7014+$ 270&.""., 1.3 ,3(2 >3.(01('(7& (&, (37". 0% 7&"-73. +" (&.29

D17$. 01.". )73(*$." 03(&"-73.,6 01. @%301.3& :3+"(,.

)(3*1., %&9 P=.& 01. 0.)-%3(35 $%"" %4 01. ?(3>7&'.3 2("

&%0 .&%+'1 0% ,.0.3 <.=.37+" 7& 01. 0("/" ".0 >.4%3. 17)9 ?7"

=7*0%37." 7& 01. &%301 2.3. >.5%&, *%+&07&'6 7&*$+,7&' 01.

3(J7&' %4 01. 4(701$."" 0%2& %4 \7"1.3>3%%/6 01. %>$70.3(07%&

%4 ( 1.3.07*($ 8%33%2(& )%&("0.35 %+0"7,. \.$$7'6 (&,

*%+&0$."" >(00$." ('(7&"0 01%". 21% 2%+$, "0(&, 7& 01. 2(5

%4 8.&%01E" '$%35 (" 1. (,=(&*., 17" (3)5 7&0% %**+-7.,

"+--%30 (&, 4(3 43%) %+3 1%$5 $(&,"6 .(*1 %4 01.". =7*0%37."

?.3. 7& 01. "%+01 %01.3 037($" %4 4(701 (2(70., +"9 C+3

.&.)7." (3. )(&56 (&, 01.5 (3. *+&&7&' (&, ,(&'.3%+"9

K7*0%35 7" &.=.3 ( 4%3.'%&. *%&*$+"7%&9 A $.(3&., 017" -(7&4+$

$.""%& 7& TUT !R9

Page 131: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 131/259

!0 01(0 07). 1.3. 7& 01. '3.(0 (&, 1%$5 *705 %4 <+$6 2.

-3.-(3., 4%3 ( )(""7=. (00(*/ %& :("-7( 217$. %+3 :5'&(3(&

.&.)7." 2.3. ,7"03(*0., >5 2(3" (>3%(,9 C+3 >(00$." 1(,

 >.*%). 7&*3.("7&'$5 >700.3 7& 3.*.&0 5.(3" (" 01. 1.3.07*"

4%*+"., )($7'&(&0 1(03., %& 01. ,."03+*07%& %4 %+3 4(7019

H1.5 2.&0 "% 4(3 (" 0% 3%%0 %+0 4(7014+$ ()%&' 01.73 %2&

*707J.&" (&, "037- 01.) %4 $(&," (&, $7>.3056 -3.-(37&' 0%

".&, 01.) 0% ( "N+($7, 7"$(&, -37"%& 4%3 &% *37). %01.3 01(&-(57&' 3."-.*0 0% 01. :3.(0%39 P=.& (" 01.". -37"%& >(3'."

"0.()., ,%2& 01. Q$(*/ R7=.3 0%2(3, 01. B+$4 %4 :5'&(36

2. 3.(,7., %+3 4%3*."9

H% %+3 "+3-37". 01. :5'&(3(&" "+**..,., 7& 21(0 2.

 >.$7.=., 2(" 7)-%""7>$.9 \%3 2../" 01.5 1(, *%))700.,

0% 01. (--(3.&0$5 4+07$. >%)>(3,).&0 %4 <+$E" 2($$"6

 >$.""., "03+*0+3." 01(0 1(, &.=.3 "+**+)>., 0% 4%3*.9 D.

+&,.3."07)(0., 01. .&.)5 (&, -(7, ( '3.(0 -37*. (" 01%".

%+3 "(*3., "03..0"9 H1. Y&7'10" PG.)-$(3 (&, H.)-$.

\$().'+(3, '(01.3., 0% 4(*. 01.) 3."%$+0.$56 >+0 01. (00(*/

2%+&," 21.& $., >5 01%". "/7$$., 7& >(00$.9

@.=.3 1(" )5 1.(30 4($$.& "% $%2 (" 21.& A >.1.$, 01.

2%+&, 7& <+$E" 2($$"6 (&, 5.0 &.=.3 1(=. A >..& "% -3%+, %4

%+3 -.%-$. (" 21.& 01.5 3($$7., 0% 01. *705E" ,.4.&".9 !" 2.

4%+'10 7& 01. "1(,%2 %4 <+$%&E" 0%)> 70 "..)., 01. "%+$" %4

2(337%3" 43%) 013%+'1%+0 01. ('." $.&0 +" 01.73 "03.&'01 7&

8.&%01E" &().9 <+$ 2(" 7&=(,.,6 >+0 70 2%+$, &%0 4($$9 D.

-3%0.*0., 01. B3.(0 H.)-$. %4 01. :3.(0%39 D. -3%=., 01(0

(&5 >+7$0 %4 "0%&.9

H17" 7&0.3)7&(>$. >(00$. 2(" *(337., 43%) "03..0 0% "03..0 7&<+$ 4%3 %=.3 ( 5.(36 ( '37&,7&' "0($.)(0. 01(0 .(3&., >%01

"7,." $700$. >."7,." >$%%, (&, '37.49 !40.3 ".=.3($ 3.=.3"($"

2. >.'(& 0% '(7& '3%+&,9 ^-%& 01. 4($$ %4 %&. %4 01.73 )%"0

*$.=.36 74 03.(*1.3%+"6 *%))(&,.3"6 2. -+"1., :5'&(3 %+0

%4 <+$9 C+3 "%$,7.3" "+3'., 7&0% :("-7(6 >+0 -3%'3."" "%%&

"0($$., (&, 01. "0($.)(0. 3."+).,9

D17$. 2. 1(, >3%/.& 013%+'1 01. %+0.3 2($$" %4 :("-7(6 2.

$(*/., 01. "03.&'01 0% -+"1 ("7,. 70" ,."-.3(0. ,.4.&,.3"

.&073.$59 ?7.3(3*1 B(337*/ K%5$. -(7, *$%". (00.&07%& 0%

01. 3.-%30" %4 01.". >(00$." 43%) 01. 1.(30 %4 17" 0.)-$. 7&

A).36 21.3. 1. .=.&0+($$5 073., %4 017" "0($.)(0.9 Y&%27&'

01.3. *%+$, >. &% =7*0%35 2701%+0 17" -.3"%&($ 7&=%*(07%& %4

8.&%01E" -%2.3"6 ?7.3(3*1 K%5$. )(3*1., 4%3 <+$ 2701 01.

(3)7." %4 A).3 (0 17" *%))(&,9

A 4..$ >$.""., 7&,.., 01(0 )5 .5." 1(=. 270&.""., 01. 23(01

%4 ( 17.3(3*1 7&*70., 0% >(00$. >(*/., >5 8.&%01E" %2& 1(&,9

D701 ?7.3(3*1 K%5$. $.(,7&' 01. 2(56 2. *1(3'., 7&0% 01.

)7,"0 %4 01. :5'&(3(&" (&, $.40 01.) "1(00.3., (&, ,."03%5.,9

P=.35017&' *1(&'., 7& 01(0 1%+3 (" 2. )(3*1., 013%+'1 01.

27&,7&' "03..0" %4 :("-7( (&, 2%& =7*0%35 (40.3 =7*0%359

H1. ?(3>7&'.3 2(3&., ?7.3(3*1 K%5$. 01(0 017" 2%+$, &%0 >.

01. 07). 4%3 %+3 +$07)(0. 037+)-16 >+0 1. 2(" &%0 ,.0.33.,9

B(337*/ K%5$. 1(, ($2(5" >..& ( )(& %4 +&*%)-3%)7"7&'

-37&*7-$. (&, 7&=7%$(>$. 3."%$=.9 A0 2(" &%0 7& 17" &(0+3. 0%

0+3& ("7,. 43%) (& .&.)5 %&*. *%))700.,9 ?. (**.-0., 01.

%+3 .&.)59

!40.3 ".*+37&' ( $%&' *1(7& %4 ,7=7&.$5 7&"-73., =7*0%37."

013%+'1 01. "03..0" %4 :("-7(6 K%5$. .=.&0+($$5 3.(*1.,

17" $7)709 I7/. <+$%& %=.3 ( *.&0+35 >.4%3.6 1. 4.$$ 7& >(00$.9

8.&%01 3.*$(7)., 17) 7& 17" 1%+3 %4 '$%356 217$. 17" )7'10

$(5 +&,7)7&7"1.,9 H17" 2(" ( 3.)7&,.3 0% +" 01(0 2. "1%+$,

 >. 1+)>$. (&, 3.).)>.3 01(0 %+3 2(3" (3. (" &%017&'

*%)-(3., 0% 01. D(3 %4 <%+$" 7& ^3*(.&9

C+3 (3)5 2701,3.2 7& '37.4 43%) :("-7(6 (&, 5.0 2. 1(,

3.*$(7)., %+3 1%$5 *705 (&, ,.)%&"03(0., 01. "03.&'01 %4

%+3 4(7019 :5'&(3 270&.""., 01. -%2.3 %4 01. :3.(0%3 (&,

*%+&0$."" %4 01.73 *707J.&" 1(=. *3%""., 0% Z%7& %+3 3(&/"9

A& 17" 17"0%35 %4 %+3 &(07%&6 B3(&, <*3+0(0%3 <.=.37+" "-%/.

%4 1%2 2. (" ( -.%-$. (3. (0 %+3 >."0 21.& $., >5 ( "03%&'

$.(,.39 ?%2 -3%-1.07* 01%". 2%3," "..)9 ?. ,."*37>., 01.

$%&' 5.(3" %4 *%&4+"7%& 01(0 05-7*($$5 4%$$%2 ( 17.3(3*1E"

07). 7& %+3 17"0%356 (40.3 K%5$.E" ,.(01 2. 2.3. 7)).,7(0.$5

'3(&0., ,7=7&. %).&" 01(0 )(,. -$(7& 01. 27$$ %4 8.&%019

A0 2(" ,.*3.., 01(0 &%&. %01.3 01(& <.=.37+" *%+$, (""+).

01. '%=.3&(&*. %4 %+3 -.%-$.9

H1. *3+"(,. *%&07&+." 2701%+0 7&0.33+-07%&6 (&, 2. )+"0

4%*+" %& 01. >(00$." (0 1(&,9 H1. &.., 0% 2('. 2(3 +-%&

01. 4(701$."" 7" )%3. *3+*7($ &%2 01(& .=.39 D1.01.3 2. ,% >(00$. 1.3. 7& 01. $(&," %4 %+3 (&*."0%3" %3 (>3%(, 2701 01.

*3+"(,." 0% >37&' &.2 4(7014+$ 0% 01. 4%$,6 2. )+"0 &.=.3

"137&/ 43%) 01. 037($" 01(0 8.&%01 ".0" >.4%3. +"9

Page 132: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 132/259

Page 133: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 133/259

Page 134: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 134/259

Page 135: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 135/259

Page 136: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 136/259

Page 137: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 137/259

Page 138: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 138/259

Page 139: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 139/259

Page 140: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 140/259

Page 141: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 141/259

Page 142: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 142/259

Page 143: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 143/259

Page 144: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 144/259

Page 145: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 145/259

Page 146: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 146/259

Page 147: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 147/259

Page 148: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 148/259

Page 149: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 149/259

Page 150: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 150/259

48

Page 151: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 151/259

Page 152: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 152/259

50

ALWAYS THEY UNDERESTIMATE

US. CYGNARANS FORGOT IT

WAS WE WHO INVENTED

THE FIRST STEAM ENGINE.

-,0,&&+0&8 =*"; 3&,0+'"1 %& 2(,$ '*"3( 1")+'"& +.1 &"0"-'"1

', '*3& 70+.< 2,( '*"; *+1 0,./ 2"+("1 ,%( :+((3,(&8

!*". :" 0"+(."1 ,2 '*"3( &-*"$"&< :" 1%703-+'"1 '*"

-,0,&&+0 70+.& :3'*,%' '*"3( 4.,:0"1/" +& + $"+.& ,2

&+2"/%+(13./ ,%( 7",70"8 H' :+& + &$+00 1"-"7'3,. $+1"

."-"&&+(; ', &+2"/%+(1 '*" &%--"&& ,2 '*" +003+.-"8 E%(&"-("' 2+-',(3"& 3. 5,(&4 )"/+. '*"3( :,(48

+& 3..,@+'3@" +.1 -+7+)0" +& +.; 3. ,'*"( 0+.1&O)"''"(RO

2,( '*"; *+@" &'("./'* ,2 *"+(' +.1 0,;+0'; )("1 3.', '*"3(

 ),."&8 =*"; 7(,@"1 '*+' '*"3( *+'("1 "I-""1"1 +00 &".&"

:*". 3. LSS 9D '*" &,%'*"(."(& ,( '*" D*%02,04O:" 4.,:

.,' :*3-*O)"'(+;"1 %& ', '*" E(/,'*8 9/+3.&' +00 ),.1&

,2 +003+.-" '*"; 7("'".1"1 ', *,01 &+-("1< '*"; %&"1 &73"&

', 0"+(. '*" 0,-+'3,. ,2 ,%( 2+-',(3"& +.1 ("@"+0"1 '*"$ ',

"@"(; 2(,.'< '*"; .,: '%(."1 '*"3( :(+'* -,$70"'"0; +/+3.&',%( 7",70"8 =*"; )(,%/*' +. 3$$".&" +($; ,2 3.*%$+.

:+((3,(& +/+3.&' ,%( +.-"&',(&8

=*" T,'*"(0+.1 3'&"02 *+& "@"( )"". ,%( /("+'"&' +00;8 >*"

*"( &43.< +.1 -,.G%("1 + :3.'"( ', $""' '*" +($3"& ,2 '*"

/("+' "."$;8 D+F,(C&*+(7 :3.1& +.1 ',:"(C1""7 &.,:&

3$$,)303F"1 '*" +($3"&8 =(+77"1 3. '*" @+00";& +.1 '*"

70+3.&< '*" E(/,'* :"(" )"&"' ); + @3-3,%& -,01 '*+' &',0" '*"

@"(; )("+'* 2(,$ '*"3( 0%./&8 5*+1,( *"(&"02 *+1 &+@"1 %&8

!*30" '*" E(/,'* -,%01 .,' ,)03 '"(+'" %& +& '*"; *+1 *,7"1<

'*"; $+.+/"1 ', 1"&'(,; '*" 2+-',(3"& :" *+1 "("-'"18

!*, 4.,:& *,: $+.; 03@"& :,%01 *+@" )"". &+@"1 *+1

'*3& .,' -,$" ', 7+&&U !" :,%01 *+@" "$"(/"1 2(,$ '*"

(")"003,. +/+3.&' '*" E(/,'* &'(,./"( '*+. "@"( )"2,("8

H.&'"+1 ,%( &'("./'* :+& 2,( '*" $,$".' "I*+%&'"1< +.1

,%( 0"+1"(& :"(" 2,(-"1 ', )" 7(%1".'8 =*" ,)03'"(+'3,. ,2

'*" E(/,'* :+& ',, 3$7,('+.'< &, ,%( 0"+1"(& -,,7"(+'"1

'("+-*"(;8 H2 ,." $%&' &0""7 )"&31" + 2," ', /%+(1 +/+3.&' +

/("+'"( ,."< &, )" 3'8

LVL 9D8 E%( /("+' /"."(+0& +.1 :+((3,(& 2,%/*' +0,./&31"

&,%'*"(."(& +& :" 7%&*"1 )+-4 '*" 3.@+1"(&8 H. LVS 9D +2'"(

$+.; &$+00"( /+3.&< :" -,$)3."1 .,('*"(. +.1 &,%'*"(.

@3-',(;8 =*" E(/,'* '%(."1 )+-4 034" + &:+($ ,2 0,-%&'&<

&:+'* ,2 1"&'(%-'3,. -+00"1 '*" >-,%(/"8 =*" 1+; -+$"

&+303./ +-(,&& '*" T"("13%& )+-4 ', :*+'"@"( 3.2"(.+0 0+.1

*+1 &7+:."1 '*"$8 H$$,(". :+& ,.-" +/+3. ,%(&8 W"@"(2,(/"' :*+' ,%( +.-"&',(& ".1%("1 2,( ,%( 2(""1,$R

70+.& ,.0; ', )%(. '*" 7+(-*$".' +.1 )"/3. +/+3.8 =*"

$+3.'+3. '*" 03."& 1(+:. ); ,%( 2,($"( -+7',(& 2,( '*"3(

7(,@3.-"&8 =*"; 3.&3&'"1 '*" -0+3$& ,2 '*" 5*+(13- 6$73("

+$)3'3,.< ,( 2"+(< '*" -,%.-30 +/(""1 ', '*3& 7("7,&'"(,%&

31"+R !*+' *+1 )"-,$" ,2 ,%( *"(3'+/"U =*" &,%'*"(."(&

',,4 +1@+.'+/" ,2 ,%( +($3"&X '("$".1,%& 0,&&"& +.1 '*"

2+-' '*+' :" *+1 ., -,0,&&+0& ', )+-4 ,%( 1"$+.1&8 >%)'0"

'*("+'& $+1" 3' -0"+( ,%( -3'3"& $3/*' &"" '*" &+$" 2+'" +& '*"

E(/,'* 2,('("&&"& 32 :" 131 .,' -,$70;8

(,,$ 2,( '*" %7&'+(' 43./1,$& ,2 E(1 +.1 K0+"0< )%30'

,. '*" '+''"("1 ("$+3.& ,2 ,01 =,(1,( +.1 D;.8 =*,%/*

'*" =,(1,(+.& *+1 "+(."1 ,%( ("&7"-' +& + ',%/* 7",70"

&'+.13./ )(+@"0; 3. )+''0"< '*" -0+3$& ,2 '*" D;. :"("

'*" )+&" ,2 '*" $,%.'+3.&8 =*"3( &B%+))03./ 7",70" :"("

%.:,('*; ,2 + 70+-" 3. '*" -,$7+.; ,2 '*"3( )"''"(&8

=("+'3"&8 !" *+1 "+(."1 :*+' :+& ,%(& ); (3/*' ,2 -,.B%"&'<

;"' +' '*+' $,$".'< :3'* ,%( &'("./'* 13$3.3&*"1< '*"; &"'

%7,. %& 034" G+-4+0&8 =*" .,('*"(. ("+-*"& ,2 ,%( 0+.1 +("

."+(0; :,('*0"&& ', $,1"(. 3.1%&'(;8 E%( $3."&< 2": +.1 3.

,%( &,%'*"(. ("+-*"& &%77,(' '*" 2+($0+.1 .""1"1 ', 2""1

,%( 7",70"8 E%( "$73(" &'("'-*"1 2,('* 3'& $+30"1 /+%.'0"'

 )"-+%&" :" *+1 .""1 ,2 ("&,%(-"&< +.1 3. '*" '3$" ,2 '*"

,+'*& 2(,$ '*,&" :*, &%((".1"("1 ', ,%( )"."@,0".' (%0"8

&%3'& '*"$8

*+1 $+.37%0+'"1 ),(1"( ."/,'3+'3,.& ', +@,31 -,.2(,.'3./

+ )+((3"( )"':"". '*"3( &,013"(& +.1 ,%( +I"&8 K"+1"(& ,2

'*,&" ':, .+'3,.& :"(" '*"3( 7%77"'&8 =*" &,C-+00"1 43./&

Page 153: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 153/259

Page 154: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 154/259

Page 155: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 155/259

:3'*,%' + 1"-0+(+'3,. ,2 :+( '*"(" 3& ."@"( ("&' 2,( ,%(

'*,%/* '*" ':, ("03/3,.& 1"@,'"1 ', T".,'* +.1 T,((,:

*+@" '*"3( ,--+&3,.+0 '".&3,.&< '*"; &'300 "I3&' &31" ); &31"8

Y(,'"-',(+'" *+& -*+00"./"1 ,%( .+'3,.+0 ("&,0@"< )%' "@".

:*+' :" '+4" 2,( /(+.'"18 =*" &'+'" *"+@30; 2+@,("1 ,."

("03/3,. ,@"( '*" ,'*"(< :*3-* ("&%0'"1 3. 13@3&3,. +.1

'*" :3&1,$ ,2 T,((,: +.1 *3& )"."@,0".' +&-".1+.'&8

E%( 53./ D%&0+. ];/,( :+& + 1"@,'"1 T".3'" :*, 0"+(."1

 ); /".%3." @3&3,.&< 53./ ];/,( -0+3$"1 ', )" Y(3"&'C53./

5*+(1,@3- ("),(.8 !*". *" ',,4 '*" -(,:.< *" 1"-(""1 *"

:,%01 %&" :*+'"@"( 2,(-" :+& ("B%3("1 ', ".&%(" + .":

2,(-"& -+(@"1 '*" 7+'* '*(,%/* '*" 7"(30,%& =*,(.:,,1'*+' :" .,: 4.,: +& '*" !+(G+-4 D,+1 *,73./ ', ("+-*

+($3"& $"' '*"$8

'*"3( -%..3./8 =*"3( '+-'3-& +(" &0377"(; +.1 "0%&3@" 034"

'*" ':3&'3./ ,2 + &.+4"O+ 0"&&,. ];/,( 0"+(."1 ',, 0+'"

 ),$)+(1"1 ,%( +($; 2(,$ +-(,&& '*" (3@"(8 =*,%&+.1& ,2

&,013"(& 13"1< +.1 &-,("& ,2 :+(G+-4& ,)03'"(+'"1 "+-* ,'*"(

!*+' &"+0"1 ,%( 2+'" :+& '*" )"'(+;+0 ,2 ,%( $"(-".+(3"&<

=,./%"8 9& '*" @3-" -0,&"1 ,. ,%( +($; 2(,$ ),'* &31"&< '*"

THE CYGNARAN COWARDS

REFUSED TO FACE THE STRENGTH

OF OUR ARMY DIRECTLY.

HATE THEM, BUT DO NOT

UNDERESTIMATE THEIR CUNNING.

:3'."&&"1 '*" "@".'< +.1 H )"03"@" 3' :+& + '(%" $3(+-0"8 H'

:+& .,' 1"&'3."1 '*+' '*,&" 0+.1& :,%01 )" ,%(& '*+' 1+;8

=*3& :+& + &$+00 1"2"+' '*+' 131 .,' -,&' '*" +($; ,2

 )31"1 ,%( '3$" 3' $+; *+@" &"(@"1 %& )"''"(< )%' ,." -+..,'

2+%0' K,(1 ]"03),( 2,( *3& +$)3'3,.8 Y"(*+7& 3' :+& *3& 0+-4,2 (,;+0 )0,,1 '*+' 7("@".'"1 *3& &%--"&&8 !*". ^%"".

9;. ]+.+( ] -+$" ,2 +/" +.1 ',,4 '*" '*(,."< &*" 1"-31"1

:" *+1 +--,$703&*"1 ".,%/* 2,( + '3$"8 >*" :+& + &,2'C

*"+('"1 B%"". +.1 -+00"1 2,( 7"+-" 3. [L[ 9D ', +00,: ,%(

+.1 2"('30" 0+.1& .,('* ,2 T312+&'8 Y,(' ]0+1,@+( )"-+$"

,." ,2 ,%( /("+'"&' 7,(' -3'3"& +.1 '*" *"+(' ,2 ,%( .+@+0

&*37;+(1&8 H'& -+7'%(" 3& :,('* + 1,F". 1(; +.1 )+((".

2,('("&&C*,0"& 034" T312+&'8

3.-0%13./ '*" 0,&& ,2 0+.1& :" *+1 '+4". 2(,$ K0+"0 ,. ,%(

"+&'"(. ),(1"(8 9' '*" '3$" :" -,.&31"("1 '*"&" 0+.1& ,2

("/3,. *+1 )"". *"+@30; 1"&7,30"1 1%(3./ '*" :+(& :3'*

'*" E(/,'*< .,'"1 7(3$+(30; 2,( '*"3( 03''"("1 (%3.& +.1

 

.,)0"& 7(,'"&'"1 :" $%&' ("-0+3$ E01 5,(&4+< ,.-" '*"

"+&'"(. -+73'+0 ,2 '*" 5*+(13- 6$73("< $,&' :"(" -,.'".' ',

0"+@" &%-* (%3.& ', '*" K0+"0"&"8

H' 3& 2(,$ '*3& '3$" '*+' ,%( '(,%)0"& :3'* '*" A$)("+.&

 )"/+.< + ',73- :,('*; ,2 &,$" +''".'3,.8 E.-" '*" A$)("+.&

:"(" 7+(' ,2 '*" ,01 5*+(13- 6$73("< 034" '*" -,.B%"("1

7",70"& ,2 5,& +.1 >43(,@8 =*"; ',, *+1 )"". *,(&"0,(1& 3.

2": "B%+0&8 !" $+1" + '+-'3-+0 $3&'+4" 3. ,%( &"''0"$".'&

+ 13@31"1 7",70"8 !*30" '*" ("/3,. -0+3$"1 ); K0+"0 :+&

&'(+'"/3-+00; %.3$7,('+.'< 3' 3.-0%1"1 '*" +.-"&'(+0 *,$"&

,2 '*,%&+.1& ,2 7(,%1 A$)("+.&< + 7",70" +& (,,'"1 3. '*"3(

0+.1& +& +.; '("" 3. '*" \+00,:&:,,18

H. 0"''3./ '*"$ /, :" /+@" ', '*" ,'*"(:3&" $""4 +.1

-,:+(10; D;. &'+0:+(' +003"&< A$)("+.& ,2 ("+0 $"''0" +.1

:+((3,( &73(3'8 K0+"0"&" $"(-*+.'& $+; )" :"+4 ,2 +($ +.1

:,('*8 =*"; ',,4 3. '*" A$)("+.& +.1 (")%30' '*"3( *,$"&<

("&',(3./ E01 5,(&4+ ', -("+'" + .": -3'; '*"; .+$"1 K+"1(;8

:,. '*" *"+('& +.1 $3.1& ,2 '*" "+&'"(.$,&' A$)("+.&<

-,.2%&3./ '*"3( 0,;+0'3"&8 !*30" + /,,10; .%$)"( ,2

A$)("+.& ("$+3."1 0,;+0 ', '*" T,'*"(0+.1< +0$,&' +&

$+.; )"/+. -+003./ '*"$&"0@"& K0+"0"&"8 =*"&" 3. '%(.

 

+& 3& ', )" "I7"-'"1 ,2 ,%( 13&'+.' 43.&$".8 H' :,%01 )"

-".'%(3"& )"2,(" :" -,%01 ("-'32; ,%( "((,(8

Page 156: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 156/259

54

6@". 3. 1"2"+' :" :"(" .,' -,:"1< +.1 $+.; ,2 ,%( 7",70"

:,$". ,. '*" &,%'*"(. ),(1"(< '*" =*,(.:,,1 !+( ."@"(

'(%0; ".1"1` '*"; -,.'3.%"1 ', &+7 '*" ("&,%(-"& ,2 ,%("."$; "@". 3. '3$"& ,2 +77+(".' 7"+-"8 !" $%&' )" '*+.42%0

2,( '*"3( -,.&'+.' @3/30+.-"8 =*"3( "I7"(3".-"& 3. $;(3+1

 )+''0"& 7(,@31"1 3.@+0%+)0" '(+3.3./ +.1 3.'"003/".-"8

A.)"4.,:.&' ', '*,&" :*, :3'."&&"1 '*" "@".'< '*"

-(,:.3./ ,2 ^%"". 9;. ]+.+( aH :,%01 $+(4 '*" -,$3./

3. '*3& "(+ :+& '*" 7""(0"&& &'":+(1&*37 ,2 *"( $".',( +.1

', &'("./'*". ,%( .+'3,. 1%(3./ '*" 0,./ ;"+(& '*+' 9;.

]+.+( /(": ', +1%0'*,,1 )"2,(" ("-"3@3./ '*" -(,:. '*+'

:*, 73,.""("1 '*" (+30 03."& '*+' :,%01 -,.."-' ,%( -3'3"&

034" @3'+0 +('"(3"& &'("'-*3./ +-(,&& '*" 0,./ $30"& )"':"".8

+.1 3(,.:,(4& 7(,032"(+'"1< +113./ &3.":& ,2 &'""0 ', '*"

', 0+; + &,031 2,%.1+'3,. 2,( '*" (%0" ,2 '*" :,$+. :*,

:+& 034" + /(+.11+%/*'"( ', *3$ +.1 :*, :,%01 )"-,$" +

!" -+..,' 2+%0' '*" 7",70" 2,( )"3./ %.-"('+3. :*". 3.

'*(,."8 =*" 7",70" :"(" &, +--%&',$"1 ', '*" :3&1,$ ,2

=*" .,)0"& B%3-40; -+$" ', %.1"(&'+.1 *"( $"(3'& +.1 ',

,2 43./& +.1 5*+(13- "$7"(,(&8 =*3& :+& .,' + &,@"("3/.

-,.'".' ', &'+; '*" -,%(&" +.1 $""40; +--"7' *3&',(3-+03.G%&'3-"8 >*" -*,&" 3.&'"+1 '*" 2+( *+(1"( 7+'* ,2 ("&',(3./

,%( +.-3".' )3('*(3/*'&8

;"+(& 3. 7,:"( &'("./'*".3./ '*" .+'3,. +.1 ,@"(*+%03./

'*" $303'+(; ', "03$3.+'" "I-"&&"& +.1 *,." ,%( &'("./'*&8

>*" &+: $+.; -,((%7' +.1 &"02C3.1%0/".' .,)0"&< 4+;+F;<

$,(" 2+3'*2%0 &"(@+.'& ,2 '*" T,'*"(0+.18

THE LOVE OF THE PEOPLE FOR

OUR QUEEN DEVELOPED INTO

ABSOLUTE FAITH AND DEVOTION

=*" 0,@" ,2 '*" 7",70" 2,( ,%( B%"". 1"@"0,7"1 3.',

+)&,0%'" 2+3'* +.1 1"@,'3,.< 7+('3-%0+(0; +& &*" )(31/"1 '*"

13@31" )"':"". T,((,:+. +.1 T".3'"8 >*" *+1 )"". (+3&"1

+& + 73,%& T,((,:+. )%' .,."'*"0"&& -,[email protected]"1 '*" T".3'"

T"+.:*30" :"+7,.& +.1 +$$%.3'3,. :"(" 7(,1%-"1 +' +

7(,13/3,%& (+'"< :3'* + &'"+1; 03." ,2 :+(G+-4& "$"(/3./2(,$ ,%( 2+-',(3"&8 J,%./ $". +.1 :,$". "+/"(0; (%&*"1

', '+4" ,%( $+&'"(; ,2 :+(2+(" 2,( /(+.'"1 )%' 3.&'"+1 ',

7("7+(" ,%( &,.& +.1 1+%/*'"(& 7(,7"(0; 2,( )+''0"& +*"+18

900 ,2 '*3& ^%"". 9;. 2,&'"("1 ', ".&%(" '*+' *"( ".'3("

.+'3,. &',,1 +' *"( &31" +& &*" 3.3'3+'"1 + ),01 70+. ,2

-,.B%"&'8 !*". :" 0+%.-*"1 + $+&&3@" +&&+%0' ,. K0+"0X&

:"&'"(. ),(1"( 3. '*" :3.'"( ,2 PQM 9D< 3'& 1"2".1"(& :"("

:+& '*" 7(,,2 .,' ,.0; ,2 ,%( &'("./'* 3. $+''"(& ,2 :+( )%'

+0&, ,2 '*" /".3%& ,2 ,%( $303'+(; -,$$+.1"(&8 =*"(" 3& .,

 )"''"( "I+$70" ,2 :*+' ,%( .+'3,. -+. +--,$703&* :*". ,%(

.,)0"&< ,%( $303'+(;< +.1 ,%( &,-3"'; +(" ,2 ,." $3.18 K0+"0X&

:"&'"(. 1"2".&"& -(%$)0"1 %.1"( + &3$%0'+.",%& '*(""C

7(,./"1 +&&+%0' +/+3.&' .,('*"(. K+"1(;< D"1:+00 ?,('("&&<

+.1 '*" &,%'*"(. -3'; ,2 60&3.)"(/8

T+.; 3/.,(+.' ,)&"(@"(& $+; '(; ', -*"+7". '*3& @3-',(;

 ); &%//"&'3./ '*" K0+"0"&" 9($; :+& ., :,('*; 2,"8 >%-*

+ 2,(-" -,%01 .,' *,7" ', &'+.1 )"2,(" 5*+1,(+. '(,,7&<

'(%"< )%' 1, .,' %.1"(@+0%" '*" @+0,( ,2 ,%( &,013"(& ,( '*"

+--,$703&*$".' ,2 -,.B%"(3./ '*3& .+'3,. 3. + *+.12%0 ,2

$,.'*&8 W, ,." '*,%/*' 3' -,%01 )" 1,." &, B%3-40;8 =*"

$3&/%31"1 A$)("+.& :*, ),0&'"("1 '*" K0+"0"&" 1"2".1"(&2,%/*' *+(1 +.1 :"00 +/+3.&' %&< '*"3( 2,($"( 43.&$".8

*%.1("1& ,2 :+(G+-4& +($"1 :3'* &,7*3&'3-+'"1 :"+7,.&

', 3.'"(-"7' ,%( +1@+.-"8 >%-* + )+''0" -,%01 *+@" /(,%.1

,. 2,( ;"+(&< )%' 3. G%&' + 2": $,.'*& :" &%((,%.1"1

T"(;:;.< K0+"0X& -+73'+0< +.1 2,(-"1 '*" -+73'%0+'3,. ,2 3'&

Y(3$" T3.3&'"(8 =*,&" ("2%&3./ ', ),: :"(" "I"-%'"18

>,$" 2": +($"1 $+0-,.'".'& +.1 '*" 0+&' ("$.+.'& ,2

:+& ,.-" K0+"0 +.1 *+@" ,--+&3,.+00; &'3(("1 034" )%FF3./

*,(."'&< )%' '*3& 3& + $3.,( 3.-,.@".3".-"8 92'"( '*" 2+00 ,2

A$)("+. 43.&$". )+-4 ', '*"3( (3/*'2%0 70+-" +' ,%( &31"8

=*3& 7(,-"&& :300 .,' )" B%3-40; -,$70"'"1< +& -".'%(3"& ,2

$3&'(%&' +.1 K0+"0"&" 03"& *+@" 3.2"-'"1 '*"&" 7",70"< )%'

3. '3$" '*"; :300 ("+03F" *,: $%-* )"''"( '*"3( 2,('%."&

&'+.1 :3'* %&8 6@". '*" D;. :300 &"" '*+' 032" 3. '*" "$73("

3& 2+( &%7"(3,( ', :*+' 7+&&"1 2,( -%0'%(" 3. -,((%7' +.1

1"/(+1"1 K0+"08

Page 157: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 157/259

=*3& /("+' @3-',(; )(,%/*' '("$".1,%& :"+0'* +.1 ("&,%(-"&

', 5*+1,( +& :"00 +& 7(,@3./ ', ,%( "."$3"& '*"; *+1 03''0"

&*" +..,%.-"1 '*+' :" "I3&'"1 +& + 43./1,$ ., $,(" )%'

+& +. "$73(" ("),(.< +.1 &*" 7(,-0+3$"1 *"(&"02 6$7("&&

9;. ]+.+( ,2 '*" .": 5*+1,(+. 6$73("8 J"' '*3& :+& .,' );

+.; $"+.& + 1"-0+(+'3,. '*+' '*" )+''0"& *+1 ".1"1< +& '*"("("$+3."1 2+( $,(" ', +--,$703&* )"2,(" :" -,%01 -0+3$ ',

*+@" $"' ,( "I-""1"1 '*" /0,(3"& ,2 ,%( +.-"&',(&8

 )+-48 E%( +($; -*+&"1 '*"$ 2(,$ K0+"0 +.1 $+1" '*"$ 2"+(

2,( '*"3( ,:. ),(1"(&8 !" )"&"' '*"3( ".'(".-*"1 1"2".1"(&

+' ?"003/< _""7:,,1 =,:"(< +.1 '*" $+&&3@" 2,('("&& ,2

W,('*/%+(18 =*"(" 3& .,'*3./ &:""'"( '*+. '*" ("&%$7'3,.

,2 )+''0"& +/+3.&' ,01 +.1 :,('*; +1@"(&+(3"&8

,%( &'("./'*8 W, +($; -+. ("&3&' + &%7"(3,( 2," 2,("@"(< +.1

:" )0"1 '*"$ %.("0".'3./0;8 92'"( ;"+(& ,2 *+(&* :+(2+("<'*"3( /("+' ),(1"( 2,('("&& 2"00 ', ,%( @3-',(3,%& 2,(-"&8

=*" ,.-"C7(,%1 -+&'0" *+1 )"". )+''"("1 ); '*" $"(-30"&&

,.&0+%/*' ,2 ,%( -+..,.&< '*" 1"2".13./ ."':,(4 ,2 '(".-*"&

&0,:0; "$7'3"1 +& ".'3(" (+.4& ,2 '*"3( &,013"(& :"(" &0+3.8

>'300< '*"; -0%./ ', '*" )"03"2 '*+' '*"; -,%01 )"&' %&< +.1 '*"

'*"$ +& +. 3."I,(+)0" ("1 '31"8

=*+' +.-3".' 2,("&'< '*" =*,(.:,,1< *+& )"". + )+() 3. ,%(

&31" 2,( -".'%(3"& +.1 &',,1 3. '*" :+; ,2 + -0+&* ,. 7(,7"(

/(,%.1 +/+3.&' ,%( &,%'*"(. (3@+08 W,: 3' )"0,./& ', %&8

E%( ),(1"(& *+@" "I7+.1"1 ,.-" +/+3.< +.1 .,: ,%( 0+.1&

&'("'-* 2(,$ '*" .,('*"(. >*+(1 >73("& +00 '*" :+; ', '*"_(+/,.X& =,./%" D3@"(8 9-(,&& '*,&" :+'"(&< 1"2".1"(& ,2

'*"; :3'."&& ,%( $3/*' +.1 '*3.4 ,2 '*" 3."@3'+)0" 1+; :"

:300 )"&3"/" '*"3( :+00&8

_"&73'" ("-".' 1"2"+'&< ,%( &,%'*"(. "."$; ("$+3.& &'(,./8

=*"; *,7" ', 1(3@" %& )+-4 +.1 ("-0+3$ '*" =*,(.:,,18

=*"(" +(" $+.; /("+' )+''0"& +*"+1 ,2 %&8 E'*"( "."$3"&

 )"&"' %& +' "@"(; '%(.< &""43./ ', :"+(; ,%( ("&,0@" ,(

13&'(+-' %& 2(,$ ,%( 1"&'3.;8 D")"0& &'300 7"(&3&' 3. ,%(

,--%73"1 0+.1&< +.1 .": '*("+'& *+@" +(3&".< 3.-0%13./

&'(+./" '"((,(& 2(,$ '*" 2(,F". $,%.'+3.& ,( '*" :301"(."&&8

H."I703-+)0" *,((,(& 70+/%" ,%( :"&'"(. -,+&' +.1 &""4 ',

1"&7,30 ,%( :"+0'*8

!" *+@" 3. ("-".' ;"+(& -0+&*"1 :3'* '*" 2+.+'3-+0 >%0CT".3'"

T".,'* *+& 7(,@". 3' *+& /(+.13,&" +$)3'3,.& +.1 &""4&

', %.1"($3." '*" &,@"("3/. (%0" ,2 +00 .+'3,.&8 _%(3./ '*"

:300 3. '*" &,%'*8 ?+( )" 3' 2,( $" ', 13&7%'" ,( 0"/3'3$3F"

&,%'* ', @3": '*3& $3(+-%0,%& $+.32"&'+'3,.< +)+.1,.3./

'*"3( 0,;+0'3"& +.1 -,$$,. &".&"8 6@". .,: + &3F+)0" 2,(-"

,2 '*" >%0CT".3'"& 2(,$ '*" Y(,'"-',(+'" )+''0" :3'* ,%(

&,013"(& 3. "+&'"(. K0+"0< :*"(" '*"; &""4 ', -,.'"&' ,%(

&%7("$+-; +.1 '%(. ,%( 7",70" +/+3.&' ,." +.,'*"(8

E%( 0,@3./ "$7("&& *+& )"". 2,(-"1 ', ("&,(' ', *+(&*$"+&%("& ', -%('+30 '("+&,.< $+43./ +. "I+$70" ,2 +.; :*,

:,%01 2,(&+4" '*"3( @,:& 3. 2+@,( ,2 + 2,("3/. &,@"("3/.8

T".,'* -,  + 2,("3/. &,@"("3/.< .,' &3$70; '*" *"+1 ,2 '*"

&,%'*"(. )(+.-* ,2 '*" T".3'" 2+3'*8 >:"+(3./ 2"+0'; ', *3$

:*30" +&&"('3./ 0,;+0'; ', 6$7("&& 9;. 3& + -,.'(+13-'3,.8

3.-("+&"1 ("03/3,%& '".&3,.& +' *,$" +.1 +)(,+1< '*"

$+G,(3'; ,2 5*+1,(X& T".3'"& ("$+3. &'"+12+&' +.1 0,;+0<

0,,43./ ', '*"3( 0,-+0 7(3"&'& +.1 .,' ', 2,("3/.C),(.< &"02C

+77,3.'"1 7(,7*"'& ,( 7,'".'+'"& 2,( /%31+.-"8

H' 3& '*" ("&7,.&3)303'; +.1 *,.,( ,2 '*,&" ,2 %& 3. %.32,($', (3&4 ,%( 03@"& 3. )+''0" ', ".&%(" ,%( "$73(" 7(,&7"(& +.1

/(,:&8 =*" :,(4 ,2 '*" 2+($"(< '*" 0+),("(< '*" $"(-*+.'O

1"2".1"1 ;,% +.1 4"7' ;,% &+2" .,: -+00& %7,. ;,%8 H' 3&

;,%( &'("./'* '*+' :300 ,@"(-,$" ,%( "."$3"& 3. '*" )+''0"&

&'("./'*< +.1 +--"7' .,'*3./ 0"&& '*+. ','+0 @3-',(;R

Page 158: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 158/259

Page 159: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 159/259

Page 160: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 160/259

Page 161: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 161/259

Page 162: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 162/259

Page 163: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 163/259

Page 164: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 164/259

Page 165: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 165/259

Page 166: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 166/259

Page 167: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 167/259

Page 168: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 168/259

Page 169: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 169/259

Page 170: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 170/259

Page 171: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 171/259

Page 172: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 172/259

Page 173: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 173/259

Page 174: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 174/259

Page 175: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 175/259

Page 176: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 176/259

74

Page 177: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 177/259

Page 178: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 178/259

76

6,$:)% )-/)'.B)'( 8,+: -/&4& 4%$*&,4 +8 %$*$'5 .,14-)%

 >&8+,& -/&$, .,&)-+,9 ?)./ .+'4$(&,&( $-4&%8 ) 5+( $' -7,'

 >&4&- >1 -/& 87,1 +8 8)'5 )'( .%)#9

#$%%4 )'( #$-4 -/)- /)4 6&,4$4-&( 8+, -/+74)'(4 +8 1&),49

?)./ #)4 ) 5,&)- )'( :$5/-1 4&,6&'- -/)- 6&,$4/&( >&'&)-/

-/&$, (&4-,7.-$+'9 ?*&' -/& :$5/-$&4- +8 -/&: .+7%( '+-

4-)'( )5)$'4- +7, %+,( )%+'&9 A$2-&&' .&'-7,$&4 )5+ -/&

47,*$*+,4 67- )4$(& -/&$, 4$>%$'5 /)-,&( -+ .,&)-& ) -&'7+74

 

)5)$'4- 4+ :)'1 /& .+7%( 5)$' '+ )(*)'-)5&9 C/$%& -/&1

D- %)4- /& .+'.&(&( )'( #$-/(,&#9 E& (&4.&'(&( +' -/&

 >&&' 8+,5&( $'-+ ) #&)6+' -+ .+'.%7(& ) #), >&-#&&'

$::+,-)% 6+#&,49

&2$4- ):+'5 74 /$4 5,&)-&4- 4&,*)'-4 #/+ /)*& >&&'

#$-'&44 -+ -/& &'-$,&-1 +8 +7, /$4-+,19 F+ +-/&, ')-$+' .)'

 

-+ -/& &26&,$&'.& +8 +7, $::+,-)% /+4-9

FOR SIXTEEN CENTURIES CRYX

HAS EVOLVED WHILE LORD

TORUK SHAPED EVERY

ASPECT OF LIFE AND DEATH.

8,+: -/&$, :)4-&, )4 #& -/&$, 4&,*)'-4 ),& 8,+: -/&:9

)'( -+5&-/&, -/&1 /)( 1&- -+ :&&- ) -/,&)- -/&1 .+7%( '+-

 >)-/&( )'( >)--%&G-&4-&(9

E& 4&'- )' &:$44),1 -+ ,&*&)% /$4 (&:)'(49 !5'+,)'- +8

-/&: -+ :74-&, -/&$, ),:$&4 )'( 6,&6),& -+ >)--%& +7, 5+(9

:+$(*.0+"#/  #)4 ) ($,5&':)4- 4/$6 +'.& +8 -/&

?*&' $' -/+4& )'.$&'- ()14 $- /)( &),'&( ) ,&67-)-$+' )4 )

$-4 :&,.$%&44 .,&# #+7%( 4)$% 8+,-/ -+ 6$%%)5&9 H,+*$'5 /$4

:+$(*.0+"#/ )'( +>%$-&,)-&(

46$,$-4 >+7'( -+ -/&$, 4/$6 4+ -$5/-%1 $- .+7%( ,&-)$' -/&:

:+$(*.0+"#/  .):& 76+' -/&

7'%$*$'5 .,&# 6+7,&( 8+,-/ ).,+44 -/& 6$&,4 -+ %$5/- -/&4/$64 +8 -/& /),>+, )>%);& )'( 4#&&6 -/,+75/ -/& :+,-)%

-/&$, '7:>&,9

I++,.,)$5 )>4&'-&( /$:4&%89 H&,/)64 4+:& +,).%& /)(

Page 179: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 179/259

Page 180: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 180/259

Page 181: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 181/259

Page 182: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 182/259

80

%&5$+'4B1&- %&5$+'4 #& /)*& $' ):6%& 4766%19

:)(& 5)-/&,$'5 (&-)$%4 ) ./)%%&'5&9 =%$5/-&,5/)4- $4 -/&

+,5)'$;&( -/& %&44&, 46)#' $'-+ -/&$, )%%$)'.& )5)$'4- -/&

*$5$% 8+, )'1 4$5' -/)- -/& 5,&)- %+,( 4-$,4 4+ $- .)' 67- 8+,-/

-/& .)%% -+ 47::+' -/& +-/&,4 -+ >)--%&9

)'( .+)4-)% ),:1 8+,.&4 8+, 6,+-&.-$+'9 =%$5/-&,5/)4-

/)4 '+- $'-&,8&,&( #$-/ -/)- ')-$+'9 =&8+,& #& .)' &26&.-

.+)4-)% 8+,-,&44&49

C1,:#)%% I+7'-)$'4 )'( 4&&(&( -/&: #$-/ 7'%$*$'5

-/,)%%4 -/)- #)$- $' (&)-/%&44 -+,6+, -+ >& :+>$%$;&( >1 +7,

:74- >& ,&$'8+,.&( .+'4$(&,)>%1 >&8+,& #& .)' &26&.- -+

-),5&- +8 +7, #,)-/9

,&:+-& 4$(& +8 -/& D>1449 C/$%& 47./ &26)'4&4 +8 %)'(

)'( :+,-)% ),:$&4 >&-#&&' -/&: ),& @74- )''+1)'.&4 -+

87,-$*& :+*&:&'-4 $'4$(& -/& $'-&,$+, -/)- #$%% 7%-$:)-&%1

EVEN THE LEAST DRAGON IS THE

EQUAL OF LEGIONS—YET LEGIONS

WE HAVE IN AMPLE SUPPLY.

 

$4 -+ $:6,+*& +7, $'-&%%$5&'.& 5)-/&,$'5 )'( )..&44 -+

(,)5+'4 47./ )4 -/& 6)$, /$($'5 $' -/& ($4-)'- '+,-/9

D'+-/&, 47./ ($*&,4$+' #)4 ) 4-,$'5 +8 ,)$(4 015'),

#&,& +,./&4-,)-&( 4+%&%1 -+ %)1 -/& 8+7'()-$+' 8+, +7,

-/& &4-)>%$4/:&'- +8 6&,:)'&'- >)4&4 +' -/& .+'-$'&'-9 C&

015'), .+7'-&( -/&:4&%*&4 -/& *$.-+,4 +8 -/& A./),(&

+8 +7, +7-&, $4%)'(4 #&,& -/& .)74& +8 +7, (&8&)-9 J$'($'5

J+, :)'1 (&.)(&4 +7, )5&'-4 (&&6&, $'%)'( /)( >&&'

-++ ($4-)'- -+ ,&).- -+ -/& ./)+4 +8 #), )'( -++ *7%'&,)>%&

4&.,&- '&.,+8).-+,$7:49 =1 -/&4& 7'(&,5,+7'( -7''&%4

+7, 8,&4/%1 .,&)-&( :)./$'&4 )'( 4+%($&,4 .+7%( :+*&

)..7:7%)-& 7'(1$'5 ),:$&4 >&'&)-/ -/& 4+$% -+ )#)$- -/&

.)%% -+ >)--%&9

 >&.):& /$((&' 8+, ) -$:&9 C& )#)$-&( ) 6,+6&,%1 %),5&

#/&' -/&1 #+7%( >&.+:& -++ .)75/- 76 $' -/&$, +#'

Page 183: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 183/259

Page 184: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 184/259

Page 185: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 185/259

Page 186: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 186/259

Page 187: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 187/259

Page 188: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 188/259

Page 189: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 189/259

Page 190: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 190/259

Page 191: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 191/259

Page 192: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 192/259

Page 193: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 193/259

Page 194: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 194/259

Page 195: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 195/259

Page 196: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 196/259

Page 197: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 197/259

Page 198: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 198/259

Page 199: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 199/259

Page 200: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 200/259

Page 201: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 201/259

Page 202: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 202/259

200

Page 203: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 203/259

Page 204: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 204/259

Page 205: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 205/259

Page 206: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 206/259

Page 207: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 207/259

6+)9'#*(2*9 )''1*2(2-*5 80# )+J1#71, 2, .#>),()(2*9 )(

4-'7)( /2(0 02, '290(" )H#5 L-#, /0- ,1+>2># (0# ,0#;;2*9

32,(-;T*#2(0#+ -6 /0240 0# 2, +#;14()*( (- #'3;-"5

3)"'#*( -3(2-*, /2(0 N0).-+)* ?-'')*.)*(,$ D-2*#.

/2(*#,,#. (0# 3+#7)((;# 3+)"#+, -6 =#*2(# 3+2#,(,5 80#"

0)># #)+*#. ) +#31()(2-* ), 4-*,1'')(# 3+-6#,,2-*);,$ )*.

(0#2+ 6##, )+# 4-*,2.#+#. #*(2+#;" +#),-*)7;# 6-+ (0-,# 2*

*##. -6 (0# ?2*9.-',: 3+#'2#+ /);?2*9 )+(2;;#+" 3;)(6-+'5

Page 208: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 208/259

Page 209: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 209/259

Page 210: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 210/259

Page 211: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 211/259

Page 212: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 212/259

Page 213: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 213/259

 ARCANE TEMPEST GUN MAGES

Unit

STORMBLADE INFANTRY 

Unit

FIELD MECHANIKSUnit

IRONCLADHeavy Warjack

Page 214: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 214/259

212

CHARGER 

Light Warjack

LANCER 

Light Warjack

SENTINELLight Warjack

LONG GUNNER INFANTRY Unit

CYCLONE

Heavy Warjack

DEFENDER 

Heavy Warjack

Page 215: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 215/259

TRENCHER INFANTRY Unit

CLASSIC LIEUTENANT

 ALLISTER CAINE

Warcaster

CLASSIC COMMANDER

COLEMAN STRYKER 

Warcaster

CLASSIC IRONCLAD

Heavy Warjack

CLASSIC DEFENDER 

Heavy Warjack

Page 216: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 216/259

Page 217: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 217/259

Page 218: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 218/259

216

PROTECTORATE OF MENOTH MODEL GALLERY

GRAND SCRUTATOR

SEVERIUS

Warcaster

HIGH EXEMPLAR

KREOSS VARIANTWarcaster

HIGH EXEMPLAR

KREOSS

Warcaster

PALADIN OF THE ORDER

OF THE WALL

Solo

THE HIGH

RECLAIMER 

Warcaster

PALADIN OF THE ORDER

OF THE WALL VARIANT

Solo

CRUSADER 

Heavy Warjack

Page 219: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 219/259

KNIGHTS EXEMPLAR 

Unit

TEMPLE FLAMEGUARD

Unit

CHOIR OF MENOTHUnit

Page 220: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 220/259

218

DELIVERERS

Unit

HOLY ZEALOTSUnit

 VANQUISHER Heavy Warjack

TEMPLAR 

Heavy Warjack

Page 221: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 221/259

REVENGER 

Light Warjack

REPENTER Light Warjack

REDEEMER 

Light Warjack

CLASSIC HIGH EXEMPLAR

KREOSS

Warcaster

CLASSIC VANQUISHER 

Heavy Warjack

CLASSIC CRUSADER 

Heavy Warjack

Page 222: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 222/259

Page 223: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 223/259

Page 224: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 224/259

222

KHADOR MODEL GALLERY

ORSUS ZOKTAVIR,

THE BUTCHER OF KHARDOV 

Warcaster

KOMMANDER

SORSCHA VARIANT

Warcaster

 VLADIMIR, DARK PRINCE

OF UMBREY VARIANT

Warcaster

KOMMANDER

SORSCHA 

Warcaster

 VLADIMIR, DARK PRINCE

OF UMBREY 

Warcaster

IRON FANG PIKEMEN

Unit

Page 225: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 225/259

MANHUNTER 

Solo

MANHUNTER VARIANT

Solo

MAN-O-WAR SHOCKTROOPERS

Unit

DESTROYER 

Heavy Warjack

DECIMATOR 

Heavy Warjack

 JUGGERNAUT

Heavy Warjack

Page 226: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 226/259

224

 WIDOWMAKERSUnit

BERSERKER Heavy Warjack

BATTLE MECHANIKS

Unit

DOOM REAVERSUnit

MARAUDER 

Heavy Warjack

Page 227: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 227/259

CLASSIC MARAUDER 

Heavy Warjack

 WINTER GUARD INFANTRY 

Unit

EXTREME

 JUGGERNAUT

Heavy Warjack

CLASSIC DESTROYER Heavy Warjack

CLASSIC JUGGERNAUTHeavy Warjack

CLASSIC KOMMANDER

SORSCHA 

Warcaster

Page 228: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 228/259

Page 229: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 229/259

Page 230: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 230/259

228

CRYX MODEL GALLERY

SKARLOCK

THRALL

Solo

 WARWITCH

DENEGHRA VARIANT

Warcaster

CORRUPTER Helljack

 WARWITCH

DENEGHRA 

Warcaster

IRON LICH

 ASPHYXIOUS

Warcaster

PIRATE QUEEN SKARRE

Warcaster

Page 231: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 231/259

BANE THRALLS

Unit

MECHANITHRALLS

Unit

REAPER 

Helljack

SLAYER 

Helljack

Page 232: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 232/259

230

DEFILER 

Bonejack

NECROTECH AND SCRAP THRALLSSolos

SATYXIS RAIDERS

Unit

DEATHRIPPER 

Bonejack

NIGHTWRETCHBonejack

Page 233: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 233/259

CLASSIC REAPER 

Helljack

CLASSIC SLAYER 

Helljack

BILE THRALLS

Unit

CLASSIC WARWITCH

DENEGHRA 

Warcaster

Page 234: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 234/259

Page 235: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 235/259

Page 236: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 236/259

234

 MERCENARY MODEL GALLERY

HERNE STONEGROUND

& ARQUEBUS JONNE

Unit

GREYGORE BOOMHOWLER & CO.

Unit

EIRYSS,

MAGE HUNTER OF IOS

Solo

REINHOLDT,

GOBBER SPECULATOR 

Solo

Page 237: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 237/259

Page 238: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 238/259

Page 239: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 239/259

Page 240: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 240/259

Page 241: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 241/259

Page 242: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 242/259

Page 243: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 243/259

Page 244: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 244/259

Page 245: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 245/259

Page 246: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 246/259

244

!"#$%& ()!*&+ 

$,!"#$%&  ()!*&+

 

 

E XAMPLE: A Bloat Thrall has the Death Blast ability, whichcauses it to explode when disabled. If it is also affected byTerminus’ Shadow of Death, which grants Tough  to undead 

models, when an enemy model disables it, both Tough and

Death Blast need to resolve as inactive player effects. If youresolve Death Blast first, the Bloat Thrall will explode and beremoved from play. Tough then does not resolve. If you resolveTough first and pass the check, the Bloat Thrall regains onewound and so is no longer disabled. Death Blast then will notresolve, as its condition is no longer met. If you fail the Toughcheck, Bloat Thrall will remain disabled; the condition of adisabled model will still be met, and Death Blast will resolve.

SIMULTANEOUS AND SEQUENTIAL

APPENDIX A: TIMINGSTEP BY STEP THROUGH ATTACKS, DAMAGE, AND ACTIVATIONS

E XAMPLE: When a model is slammed, the slam damage issimultaneous with the collateral damage, so first resolve thedamage roll on every affected model. Then resolve effectstriggered by a damage roll being sufficient or insufficient todamage them. Finally, apply damage to every affected model.

E XAMPLE: A Repenter makes a Flame Thrower spray attackagainst some Scrap Thralls. The attack generates severaldamage rolls that all resolve simultaneously. Scrap Thrallsdestroyed by the attack do not explode due to their ThrallBomb ability until after all the attack and damage rolls

 generated by the spray attack are resolved.

E XAMPLE: Captain Haley targets a member of a unit of KnightsExemplar with Chain Lightning and hits three additional

 Knights. Resolve the damage rolls for the four KnightsExemplar hit by the spell before any of the Knights Exemplar

 gain the benefits of their Bond of Brotherhood ability.

AT ANY TIME DURING THIS

MODEL’S ACTIVATION

%&'%() 

E XAMPLE: Warcasters can cast spells “at any time duringtheir activat ion.” This means Goreshade the Bastard cancast a spell before and after moving, before and after anattack, before using his feat, and after placing all models

 from his feat. He cannot , however, cast a spell while he ismoving, making an attack, or using his feat to place BaneThralls into play.

ACTIVATION TIMING

Page 247: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 247/259

ATTACK MAIN SEQUENCE

 

 

ATTACK ROLL

DAMAGE ROLL

DAMAGE APPLICATION

 

 

Page 248: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 248/259

246

 

 

 

FORGING A BOND

 

APPENDIX B: WARJACK BONDINGMAKING A BOND, BREAKING A BOND, AND BOND EFFECTS

-.,/ 

 

01#!-)$12&/ 3.,/ 4 /5 6 7 8.+ &!"2 9:!)$8*$,; -!##)&  <

=!$)&/ 3.,/ 4 /5 6 7 8.+ &!"2 9:!)$8*$,; -!##)& < <

E XAMPLE: After finishing a campaign battle, Mike rolls to seeif The High Reclaimer’s unbonded Crusader bonds to him.Since this was its third game under his control without beingdestroyed or removed from play, the bond forms on a roll of 4or higher.

 

 

BREAKING A BOND

 

EFFECTS OF BONDING

 

Page 249: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 249/259

  2D6 +

CMD R ESULT

  2D6 +

CMD R ESULT

  10 or less  Bloodthirsty  – While in its controlling warcaster’scontrol area, this warjack gains Berserk and cannotmake Chain Attacks. (When a model with Berserkdestroys one or more models with a melee attack

during its combat action, immediately after theattack is resolved it must make one additional meleeattack against another model in its melee range.During an activation that this model charges, itcannot gain additional attacks from Berserk until itscharge attack is resolved.)

  11   Appetite for Destruction – If this warjack begins itsactivation in its controlling warcaster’s control area,this activation it can make power attacks withoutspending focus and this warjack’s first melee attackeach activation must be a power attack. If thiswarjack cannot make a power attack, it must makeinitial melee attacks for its combat action instead.

  12  Irresistible Force – Models slammed by this modelare moved +2. While in its controlling warcaster’s

control area, this warjack can power attack slamwithout spending focus.

13  Indomitable – If this warjack begins a charge ora power attack slam or trample in its controllingwarcaster’s control area, it gains Pathfinderduring its activation. While in its controllingwarcaster’s control area, this warjack gains +2 ontrample attack rolls.

14  Demolisher – While in its controlling warcaster’scontrol area, this warjack can reroll missed chargeand power attack rolls.

  15  Dominator – When this warjack makes an attackagainst an enemy warjack or warbeast in the controlarea of this warjack’s controlling warcaster, thiswarjack gains +2 to attack and damage rolls against

the enemy model.

  16   All Terrain – If it begins its activation in itscontrolling warcaster’s control area, this warjackgains Pathfinder this activation.

17  Rassler – While in its controlling warcaster’s controlarea, this warjack can make headlock/weapon lock,head-butt, throw, and double-hand throw powerattacks without spending focus and cannot beknocked down or moved by a push or slam powerattack made by a model with a smaller base.

  18   Unstoppable – While in its controlling warcaster’scontrol area, this warjack cannot be knocked downor made stationary. If it begins its activation in itscontrolling warcaster’s control area, this activation

this warjack can run or charge even if its Movementsystem is crippled.

  19  Rain Shadow  – While this warjack is in itscontrolling warcaster’s control area, friendly warriormodels B2B with it do not suffer blast damage.

  20+  Corrective Firing  – When AOE ranged attacks madeby this warjack deviate while it is in its controllingwarcaster’s control area, it can reroll the directionand/or distance of deviation.

KHADOR BONDS

  2D6 +

CMD R ESULT

  2D6 +

CMD R ESULT

CYGNAR BONDS

  10 or less  Craven – This warjack gains +2 DEF and can runwithout spending focus. It can advance into anenemy model’s melee range only if that model isin the control range of this warjack’s controllingwarcaster.

  11  Dominator – When this warjack makes an attackagainst an enemy warjack or warbeast in the controlarea of this warjack’s controlling warcaster, thiswarjack gains +2 to attack and damage rolls againstthe enemy model.

  12  Invigorated – When its controlling warcasterchannels a spell through it, after the spell is cast thiswarjack can make a full advance.

  13  Combat Positioning  – At the end of any activationin which this warjack made at least one attack, it canadvance up to 3 toward its controlling warcaster.

  14  Marksman – While in its controlling warcaster’scontrol area, this warjack can reroll missed ranged

attack rolls.

  15  Heightened Awareness – If this warjack begins itsactivation in its controlling warcaster’s control area,it gains Eyeless Sight for one round.

16   Anchor – While this warjack is in its controllingwarcaster’s control area, this warjack and friendlywarrior models B2B with it cannot be knockeddown.

  17  Protective – While B2B with this warjack, itscontrolling warcaster gains +2 DEF against meleeattack rolls and cannot be knocked down. While B2Bwith its controlling warcaster, this warjack does notmove when slammed.

  18  Psychically Attuned – This warjack’s controllingwarcaster can upkeep spells cast on it withoutspending focus and ignores LOS when targeting itwith spells.

  19  Nexus – This warjack’s controlling warcaster canallocate focus points to it during his activation.Additionally, during that warcaster’s activation,you can remove any number of focus points fromthis warjack and place them on him. The warcastercannot exceed his current FOCUS in focus points as

a result of this bond.

  20+  Extended Control – This warjack gains ExtendedControl Range. (When checking to see if a modelwith Extended Control Range is in its controller’scontrol area, double the area.)

Page 250: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 250/259

248

  10 or less  Extended Control – This warjack gains ExtendedControl Range. (When checking to see if a modelwith Extended Control Range is in its controller’scontrol area, double the area.)

  11  Demolisher – While in its controlling warcaster’scontrol area, this warjack can reroll missed chargeand power attack rolls.

  12  Corrective Firing  – When AOE ranged attacks madeby this warjack deviate while it is in its controllingwarcaster’s control area, it can reroll the directionand/or distance of deviation.

  13   Wrathful – When a model in its battlegroup istargeted by an enemy attack, this warjack gains +2 toattack and damage rolls for one round.

  14  Dominator – When this warjack makes an attackagainst an enemy warjack or warbeast in the controlarea of this warjack’s controlling warcaster, thiswarjack gains +2 to attack and damage rolls against

the enemy model.

  15  Rain Shadow  – While this warjack is in itscontrolling warcaster’s control area, friendly warriormodels B2B with it do not suffer blast damage.

  16  Protective – While B2B with this warjack, itscontrolling warcaster gains +2 DEF against meleeattack rolls and cannot be knocked down. While B2Bwith its controlling warcaster, this warjack does notmove when slammed.

  17   Arcane Defenses – If it is in its controllingwarcaster’s control range during your MaintenancePhase, continuous effects and enemy upkeep spellson this warjack automatically expire.

  18   Anchor – While this warjack is in its controllingwarcaster’s control area, this warjack and friendlywarrior models B2B with it cannot be knocked down.

  19  Defensive – This model gains Shield Guard. (Onceper round, when a friendly model is directly hit bya ranged attack during your opponent’s turn andthis model is within 2 of the friendly model hit,this model can become the target of the attack andbe automatically hit instead. This model cannot useShield Guard if it is incorporeal , knocked down,

or stationary.)

  20+  Psychically Attuned – This warjack’s controllingwarcaster can upkeep spells cast on it withoutspending focus and ignores LOS when targeting itwith spells.

  2D6 +

CMD R ESULT

  2D6 +

CMD R ESULT

PROTECTORATE BONDS

APPENDIX B: WARJACK BONDING

  2D6 +

CMD R ESULT

  2D6 +

CMD R ESULT

CRYX BONDS

  10 or less  Bloodthirsty  – While in its controlling warcaster’scontrol area, this warjack gains Berserk and cannotmake Chain Attacks. (When a model with Berserkdestroys one or more models with a melee attack

during its combat action, immediately after theattack is resolved it must make one additional meleeattack against another model in its melee range.During an activation that this model charges, itcannot gain additional attacks from Berserk until itscharge attack is resolved.)

  11  Man Killer – While in its controlling warcaster’scontrol area, this warjack can reroll missed attackrolls against living enemy models.

12  Blood Hunter – When this warjack destroys one ormore living enemy models with a melee attack whilein its controlling warcaster’s control area, after theattack is resolved this warjack can advance up to 1.

  13  Craven – This warjack gains +2 DEF and can run

without spending focus. It can advance into anenemy model’s melee range only if that model isin the control range of this warjack’s controllingwarcaster.

  14   All Terrain – If it begins its activation in itscontrolling warcaster’s control area, this warjackgains Pathfinder this activation.

15  Hound – When this warjack’s controlling warcasterdestroys one or more enemy models with melee orranged attacks during its activation, at the end of itsactivation this warjack can immediately advance up to 3.

  16  Invigorated – When its controlling warcasterchannels a spell through it, after the spell is cast thiswarjack can make a full advance.

  17  Nexus – This warjack’s controlling warcaster canallocate focus points to it during his activation.Additionally, during that warcaster’s activation,you can remove any number of focus points fromthis warjack and place them on him. The warcastercannot exceed his current FOCUS in focus points asa result of this bond.

  18  Predator – If it begins its activation in its controllingwarcaster’s control area, this activation this warjackcan charge, power attack slam, and power attacktrample without spending focus. If it charges,power attack slams a living model, or power attacktramples during its activation it gains +2 SPD thisactivation.

  19  Prowler – If this warjack begins its activation in its

controlling warcaster’s control area, it gains Prowlfor one round. (While within a terrain feature thatprovides concealment, the AOE of a spell thatprovides concealment, or the AOE of a cloud effect, amodel with Prowl gains Stealth .)

  20+  Heightened Awareness – If this warjack begins itsactivation in its controlling warcaster’s control area,it gains Eyeless Sight for one round.

Page 251: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 251/259

  2D6 +

CMD R ESULT

  2D6 +

CMD R ESULT

RETRIBUTION BONDS

  10 or less   Wrathful – When a model in its battlegroup istargeted by an enemy attack, this warjack gains +2 toattack and damage rolls for one round.

  11  Demolisher – While in its controlling warcaster’s

control area, this warjack can reroll missed chargeand power attack rolls.

  12   Anchor – While this warjack is in its controllingwarcaster’s control area, this warjack and friendlywarrior models B2B with it cannot be knocked down.

  13   All Terrain – If it begins its activation in itscontrolling warcaster’s control area, this warjackgains Pathfinder this activation.

  14  Protective – While B2B with this warjack, itscontrolling warcaster gains +2 DEF against meleeattack rolls and cannot be knocked down. While B2Bwith its controlling warcaster, this warjack does notmove when slammed.

  15  Mage Killer – While in its controlling warcaster’scontrol area, this warjack can reroll attack anddamage rolls against enemy spellcasters and modelswith enemy upkeep spells on them. Each roll can bererolled only once as a result of this bond.

  16  Extended Control – This warjack gains ExtendedControl Range. (When checking to see if a modelwith Extended Control Range is in its controller’scontrol area, double the area.)

  17  Heightened Awareness – If this warjack begins itsactivation in its controlling warcaster’s control area,it gains Eyeless Sight for one round.

18   Arcane Defenses – If it is in its controllingwarcaster’s control range during your MaintenancePhase, continuous effects and enemy upkeep spellson this warjack automatically expire.

  19  Psychically Attuned – This warjack’s controllingwarcaster can upkeep spells cast on it withoutspending focus and ignores LOS when targeting itwith spells.

  20+  Field Booster – When this warjack spends focus toremove a damage point from its field damage trackwhile in its controlling warcaster’s control area, the

warcaster heals 1 damage point. When its controllingwarcaster spends focus to heal a damage pointwhile this warjack is in his control area, this warjackremoves 1 damage point from its field damage trackunless its field generator is currently disabled.

  2D6 +

CMD R ESULT

  2D6 +

CMD R ESULT

MERCENARY BONDS

  10 or less  Bloodthirsty  – While in its controlling warcaster’scontrol area, this warjack gains Berserk and cannotmake Chain Attacks. (When a model with Berserkdestroys one or more models with a melee attack

during its combat action, immediately after theattack is resolved it must make one additional meleeattack against another model in its melee range.During an activation that this model charges, itcannot gain additional attacks from Berserk until itscharge attack is resolved.)

  11   Appetite for Destruction – If this warjack begins itsactivation in its controlling warcaster’s control area,this activation it can make power attacks withoutspending focus and this warjack’s first melee attackeach activation must be a power attack. If thiswarjack cannot make a power attack, it must makeinitial melee attacks for its combat action instead.

  12  Craven – This warjack gains +2 DEF and can runwithout spending focus. It can advance into an

enemy model’s melee range only if that model isin the control range of this warjack’s controllingwarcaster.

  13  Hound – When this warjack’s controlling warcasterdestroys one or more enemy models with melee orranged attacks during its activation, at the end of itsactivation this warjack can immediately advance upto 3.

  14  Dominator – When this warjack makes an attackagainst an enemy warjack or warbeast in the control

area of this warjack’s controlling warcaster, thiswarjack gains +2 to attack and damage rolls againstthe enemy model.

  15  Demolisher – While in its controlling warcaster’scontrol area, this warjack can reroll missed chargeand power attack rolls.

  16   All Terrain – If it begins its activation in itscontrolling warcaster’s control area, this warjackgains Pathfinder this activation.

  17  Combat Positioning  – At the end of any activationin which this warjack made at least one attack, it canadvance up to 3 toward its controlling warcaster.

  18  Corrective Firing  – When AOE ranged attacks madeby this warjack deviate while it is in its controllingwarcaster’s control area, it can reroll the directionand/or distance of deviation.

  19  Playin’ Possum – While in its controlling warcaster’scontrol area, this model gains Feign Death. (A modelwith Feign Death cannot be targeted by ranged ormagic attacks while knocked down.)

  20  Prowler – If this warjack begins its activation in itscontrolling warcaster’s control area, it gains Prowlfor one round. (While within a terrain feature thatprovides concealment, the AOE of a spell thatprovides concealment, or the AOE of a cloud effect, amodel with Prowl gains Stealth .)

Page 252: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 252/259

250

abilities, 36attack-generating, 60–61range of (RNG), 35

 Abomination advantage, 33 , 84

actions, 48–49and fleeing, 85forfeiting, 65out of formation, 71and knocked down models, 63–64and stationary models, 64

 Activation Phase, 42and channeling, 79forfeiting, 65timing, 244

active/inactive player, 244

additional attacks, 49 spending focus for, 49, 73, 75

additional dice, 28

advancing, 46–47: charge, full advance, runand entering an area, 64

and fleeing, 85out of formation, 71and stationary models, 64

 Advance Deployment advantage, 33

advantages, 33–34: Abomination, AdvanceDeployment, Arc Node, Combined Melee Attack, Combined Ranged Attack,Commander, Construct, Eyeless Sight, Fearless, Gunfighter, Incorporeal, ’Jack Marshal, Officer, Pathfinder, Standard Bearer,Stealth, Terror, Tough, Undead

affinities, 82

aiming bonus, 57, 63

allies, 80

allocate, 74–75

animi, animus, 63, 64

apocalypse encounter level, 38

arc nodes, see also channeling Arc Node advantage, 33 and battlegroup commanders, 74crippled, 66

arcs, front and back, 37

area of effect (AOE), 35of spells, 77

area-of-effect (AOE) attack, 58–60blast damage roll for, 59damage point of origin, 64deviation, 59–60direct hit, 59templates, 255–256

arm locks. see weapon locks

arm systems, and crippled, 66

 Armor (ARM), 33

armiesbuilding, 38

 versions of models in, 83

army list entry, 32

army points, 38

attachments, 32, 71

attack rollsadditional dice on, 28

for AOE attacks, 59automatic hit/miss, 61and back strike, 61boosting, 73, 75for charges, 47, 82for combined attacks, 62for critical effects, 68–69

 vs. damage roll, 50and Gunfighter, 63and Incorporeal, 34for magic attacks, 77–78, 83for melee attacks, 33, 51for Mounts, 81for ranged attacks, 56–58for spray attacks, 60rerolling, 65timing, 245

attacksadditional, 49, 73, 75

 AOE, 58–60combined melee or ranged, 62and fleeing, 85out of formation, 71impact, 82and knocked down models, 63magic, 75–79melee, 50–56, 81–82normal, 48–49power, 51–56ranged, 56–60ride-by, 81sequence of, 244special, 36 , 49, 61spray, 58, 60, 256timing, 245types, 50–60: magic, melee, ranged

automaticeffects, 68hit/miss, 61

autonomous warjacks, 80

away from vs. directly away from, 48

B2B, 46

back arcs, 37

back strikes, 61 , 77

base stats, 33of knocked down models, 63

bases

base-to-base, B2B, 46contact, 46overlapping, 64and replacing models, 64sizes, 37and volume, 43

battlefield, 40 , 86

battlegroups, 39

battlegroup commanders, 74reactivating inert warjacks, 68

battle royale encounter level, 38

beyond the play area, 64

blast damageroll, 59and structures, 89template, 255and trenches, 88

bonds, 82, 246

epic, 83

bonejacks, 31

bonusesaiming, 57 , 63back strike, 61Buckler, 35cavalry charge, 82for combined attacks, 62concealment, 57cover, 58and crippled system, 66and current stats, 63free strike, 51and inert warjack, 67overboosting power field, 74Shield, 36

 warjack points, 38boosting rolls, 28, 73,75

boxed, disabled, and destroyed, 66–68

Buckler, 35 , 66

buildings, 89

can, cannot, must, 29

cavalry, 81–82charging with, 81–82dragoons, 82light cavalry, 82Mount weapon, 81special rules, 81: ride-by attack, Tall in theSaddle

channeling, 79, see also arc nodes

and control area, 75and knocked down models, 63

characters, 39epic, 83units, 39

 warjacks, 82

charging, 46outside activation, 47attacks, 47

 with cavalry, 81–82successful/failed, 47

checkscommand, 71, 84 skill, 49

 warjack bonding, 246

cloud effects, 69. 78combat

actions, 48and cloud effects, 69damage, 65melee, 51overview, 51ranged, 56special effects, 68special situations, 60

combined melee attacks, 62advantage, 33damage roll for, 62primary attacker, 62

RULES INDEX

 Animi are the spell-like abilities

utilized by warbeasts in HORDES.

Page 253: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 253/259

combined ranged attacks, 62advantage, 33damage roll for, 62primary attacker, 62

Command (CMD), 33

command checks, 84out of formation, 71

Commander advantage, 33 , 74, 84

command range, 84

concealment, 57and cloud effects, 69and magic rolls, 78

conflicting rules, 29

Construct advantage, 33 , 73

contact, 46

continuous effects, 69immunities to, 34–35

controland affinities, 82and battlegroup commanders, 74of friendly and enemy models, 28and ’jack marshals, 80

of mercenary warjacks, 83and weapon crews, 71

control areas, 75and AOE, 77and channeling, 79and focus point allocation, 74and RNG, 76and upkeep spells, 78

Control Phase, 42

Corrosion/Critical Corrosion, 69

Cortex and crippled Cortex, 66and focus allocation, 73

COST, 76

cover, 57–58

and magic attack rolls, 78and wreck markers, 67

crippled/non-crippled systems, 66: Arc Node,Cortex, Field Generator, Movement, Weapon,no longer crippled

critical effects, critical hits, 68

currentcontroller, 28stats, 33

d3, d6, 28

damagecapacity, 36healing/removing/repairing, 68marking, 65point of origin of AOE, 59

timing, 245types of, 68: cold, corrosion, electrical, fire

damage grid, 36–37, 65 , 73damage boxes, 36–37 , 65

marking, 65system boxes, 36–37, 66unmarked, 66

first “X”box on, 66force fields, 66

 wounds, 36 , 65

damage rollsadditional die with, 53, 54, 63, 65boosted, 65

comparing to ARM, 65 with crippled weapons systems, 66and critical effects, 68direct hit on, 59, 60multiple, 244rerolling, 65resolving with simultaneous effects, 244simultaneous, marking, 66

damage rolls, in specific cases

for AOE attacks, 59blast, 59for collapsed structures, 89for collateral damage, slam, 53for collateral damage, throw, 55for combined melee attacks, 62for combined ranged attacks, 62for direct damage, 65for falling, 63for Fire continuous effect, 69for head-butts, 52and knocked down models, 63for magic attacks, 65, 77for melee, 65of a Mount, 81for pushes, 52for ranged weapons, 56, 65

for slams, 53for spray attacks, 60for throws, 54for tramples, 56

Defense (DEF), 33

deployment, deployment zones, 40–41

destroyedboxed, disabled, and, 66–68and removed from play/the table, 67and returning to play, 68

 warcaster, 67 warjacks and wreck markers, 67

deviationof AOE attacks, 59–60template, 255

dice, 28additional, 28d3 and d6, 28reroll, 65shorthand, 28

direct hits, 51, 64 , 77

directlyaway from and directly toward, 48facing, 37

disabled, boxed, and destroyed, 66healing while, 68and leaving play, 67no longer disabled, 66

dismounted, 82

disputes, resolving, 30

double-hand throw, 55being thrown, 54damage, 54and deviation, 55

dragoons, 82

drive, 80

duel encounter level, 38

duration, 29, 42

effectsautomatic, 68

continuous, 69critical, 68targeting units, 72shaking, 73, 75

elevationelevated attacker, 78elevated target, 78and falling, 63hills, 88

and line of sight (LOS), 43 , 44and melee range, 51

elite cadre, 82

encounter levels, 38: apocalypse, battle royale,duel, grand melee, skirmish, war 

enemy vs. friendly, 28

engaged, engaging, 51channelers, 79and knocked down models, 63and stationary models, 64

entering an area, 64

entryways, 89

epic models, 82–83epic warcaster bonding, 83, 246

excuses, 5

Eyeless Sight advantage, 34

facingand directly facing, 37

 with rule of least disturbance, 64

Faction, 29

falling, 63damage roll, 63and overlapping bases, 64

Fearless advantage, 34 , 85

feats, 36and knocked down models, 63and stationary models, 64

field allowance (FA), 39–40

Field Generator system, and crippled, 66

field promotion, 72

Fire/Critical Fire, 69

first player, 40

fleeing, 85out of formation, 71

Focus Manipulation, 42

focus pointsallocating, 73, 74and autonomous warjacks, 80and bonded warjacks, 246and channeler, 79in teh Control Phase, 42

and COST, 76and crippled Cortex, 66and crippled Field Generator, 66FOCUS stat, 33, 74how to represent, 75in the Maintenance Phase, 42manipulation, 74removing, 42replenishing, 42 , 74spending, 73, 75, 82unspent, 74

force fields, 66

Forces of WARMACHINE books, 80, 83

Page 254: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 254/259

252

forfeiting, 64–65, 71

for one round, 42

forests, 87–88

formationand activating units, 42–43and cavalry attacks, 81–82and combined attacks, 62and command check, 84

in/out formation, 71–72rand placement, 48and rallying, 85receiving orders, 72and standard bearer, 70

free-for-all games, 40

free strikes, 51and Gunfighter, 63resolving against trampler, 56

friendly vs. enemy, 28

front arc, 37

full advance, 46

gaining dice, 28

game rounds, 42

grand melee encounter level, 38

granted, 28

Grunts, 70field promotion, 72

Gunfighter advantage, 34, 63

half (of a stat), 28

hazards, 52, 88

Head system, and crippled, 66

head-butt, 52

headlock, 51–52and knocked down models, 63and Open Fist, 73

healing, 68

helljacks, 31

hills, 88

hitautomatic, 61direct, 64 , 77

HORDES, 27, 31, 95

hulls, 66

immunities, 34–35, 68: Cold, Corrosion,Electricity, Fire, continuous effects

impact attacks, 81–82

impassable terrain, 86

imprints, 82

Incorporeal advantage, 34and magical weapons, 68

independent models, 31 , 74: solos, warcasters,warjacks

inert warjacks, 67–68, 80

initial attacksand Gunfighter, 63

 with light cavalry, 82and locked weapons, 52

 with melee weapons, 48, 50  with ranged weapons, 49, 56

intervening models, 43and cavalry charge, 81and knocked down models, 63

intervening terrain, 45, 51obstructions, obstacles, 87

Iron Kingdoms, 27, 94–95

’jacks, see warjacks

’Jack Marshal advantage, 34 , 80

and mercenary warjacks, 83reactivating inert warjacks, 68

knocked down, 63channeler, 79standing up, 64target, 78

Leader, 70field promotion, 72and unit commander, 71

least disturbance, rule of, 64

leave play, 67–68

light cavalry, 82

linear obstacles, 87

line of sight (LOS), 43–45

and channeling spells, 79and cloud effects, 69and focus point allocation, 74and knocked down models, 63and point of origin, 64

living models, 31non-living (Construct, Undead), 34

location (L/R/H/–), 35

Magic Abilities, 83

magic attacks, 75–79

magic attack rolls, 77for Magic Ability special attacks, 83modifiers, 77–78: back strike, cloud effect,concealment, cover, elevated target, elevated

attacker, knocked down target, stationarytarget, target in melee

magic damage, 65, 77

Magical Weapon, 36and Incorporeal, 68

Maintenance Phase, 42

markers, 67, 90

massive casualties, 84

materials needed for play, 27

maximum range, 30

measuringcommand range, 84control area, 75deviation, 59–60

distance, 30melee range, 50movement, 46for ranged attack, 56spell range, 76, 77a throw, 54tools, 27

 within vs. completely within, 30

meleeadditional attacks, 50attack modifiers, 51attack rolls, 51 , 63and cavalry, 81

and cloud effects, 69damage rolls, 50and elevation, 51engaged, 51free strikes, 51and knocked down models, 63Melee Attack (MAT), 32power attacks, 51–56range, 50–51and stationary models, 64targeting a model in, 58, 78

mercenariesand allies, 80contracts, 38and field allowance (FA), 40

 warcasters, warjacks, 83

miss AOE attack, 59automatic, 34, 61, 77combined attack, 62melee attack, 51, 58and range, 35, 56–57rerolls, 65spells, 77–78spray attack, 60

modelsactivating, 42entries, 32field allowance (FA), 39–40independent, 31intervening, 43–44living, 31point cost, 39stationary, 64types, 31: solos, troopers, warcasters,warjacks 

 volume, 43 warrior, 31

model statistics (stats), 32–33: ARM, Armor;CMD, Command; DEF, Defense; FOCUS, Focus; MAT, Melee Attack; RAT, Ranged Attack; SPD, Speed; STR, Strength

Mounts, 81

movementadvancing, 46beyond the play area, 64and facing, 46forfeiting, 65and knocked down models, 63measuring, 46modifiers to, 46Movement system, and crippled, 66normal, 46penalties, 48restrictions, 48unit movement, 72

multiplayer games

formats, 40: free-for-all, teamscenarios:Basic Battle, 90 Mangled Metal, Mosh Pit, 92

multiple spell effects, 79

must, 29

myrmidons, 31

names, 28–29 , 82, 83

objective markers, 90

obstacles, 87–89

obstructions, 87–89

RULES INDEX

Page 255: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 255/259

offensive spells, 77

Officer advantage, 34and drives, 80and field promotion, 72issuing orders, 72

Open Fist, 36and locks, 51 , 73and power attacks, 51 , 73

open terrain, 86orders, 36

issuing orders, 72and fleeing, 85out of formation, 71and knocked down models, 63and ride-by attacks, 81and stationary models, 64

origin of damage, see point of origin

overboosting a power field, 74

Pathfinder advantage, 34

penaltiesand charging, 46movement, 48for obstacles, 87

for rough terrain, 86 with spray attacks, 60for targeting a model in melee, 58

phases of the turn, 42

placing, 48beyond the play area, 64

play materials, 27

point cost, 38–39

point of impactof AOE magic attacks, 77and deviation, 59–60of a throw, 54

point of originof AOE damage, 59

of attack or effect, 64Power (POW), 35, 76

power attacks, 51–56. 73

power fields, 74

Power plus Strength (P+S), 35

primary attacker of combined attacks, 62

priority, 29

push, being pushed, 52

rallying, 85

rangemeasuring, 56and point of origin, 64Range (RNG) stat, 35 , 36, 76

ranged attacksand concealment and cover, 57declaring target, 56maximum number in an activation (ROF), 56modifying ranged attack rolls, 57Ranged Attack (RAT), 33ranged attack rolls, 56–57targeting a model in melee, 78

ranged weapons, 56

rate of fire (ROF), 35 , 56

Reach, 36 , 50

reactivating warjacks, 68, 80, 82

record sharing, 30

reference objects for LOS, 43

removed from play, 67and returning to play, 68

removed from the table, 67and returned to play, 68

repairing warjacks, 68and wreck marker, 67

replacing models, 64

replenishing focus points, 42 , 74

rerolls, 65

resolving attack, 245

return to play, 68

ride-by attacks, 81

rough terrain, 86

rounds, 42

rounding, 28: distances, numbers

rule priority, 29

rule of least disturbance, 64

rules issues, resolving, 30

running, 46

scenarios, 40, 90–93 multiplayer, 90, 92objective markers, 90random determination of, 90specificBasic Battle, 90Break the Line, 91 Killing Field, 91 Mangled Metal, 92 Mosh Pit, 92 No Man’s Land, 93Throw Down, 93

shake effects, 73, 75

sharing information, 30

Shield, 36and crippled system, 66on inert warjacks, 67

simultaneous, 244 AOE attacks, 59continuous effects, 69damage to force fields, 66damage with slam, 53damage with throw, 54–55fall damage, 63multiple attacks/damage rolls, 65spray attack, 60trample attacks, 56

skill check, 49

skill value, 49

skirmish encounter level, 38

slamattack, 52being slammed, 53damage, 53damage, collateral, 53and knocked down models, 63and overlapping bases, 64successful, 52

solos, 31

special actions (action), 36 , 49

special attacks (attack), 36

special effectsautomatic, 68continuous, 69: resolving, and upkeep,Corrosion, Fire critical, 68–69: and AOE attack, CriticalCorrosion, Critical Fire, critical hit 

special rulesprecedence, 29of warcasters, 74–75

of warjacks, 73–74Speed (SPD), 32

modifiers to, 46

spellcasters, 75

spells, 75–79 Arc Node advantage, 79attacking a structure with, 77casting, 77casting while out of formation, 71channeling, 79and fleeing, 85magic attack, 77multiple effects, 79point of origin of channeled, 79point of origin of normal, 75range, measuring for, 77

and stationary models, 64stats, 76–77: *, Area of Effect, COST,Offensive, Power, Range, Upkeep targeting, 78targeting a model in melee, 58, 78targeting restrictions, 77, 78targeting units, 72upkeep, 78

sportsmanship, 5, 30

spray attacks, 60boosting, 60that miss, 58and terrain, 60template, 256

Stall, 33

Standard Bearer advantage, 34standing up, 64

starting roll, 40

statsbars, 32–33base vs. current, 33cards, 32continuous effects, 69model, 32–33modifying, 33

 weapon, 35

stationary, 64channeler, 79targets, 78

steamjacks, 31, see also warjacks

Stealth advantage, 34

Strength (STR), 32

structures, 88–89

systems and crippled systems, 66: Arc Node,Cortex, Field Generator, Head, Left Arm, Movement, Right Arm

system boxes, 36–37

table, 40beyond the table edge, 64

tactics, 71

Page 256: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 256/259

254

Tall in the Saddle, 81

targetselevated, 78stationary, 64, 78switching, 65unit vs. model/unit, 72

targeting a model in melee, 58and point of origin, 64

team games, 40templates, 255–256

terrain, 86–89details to discuss, 86elevated, attacker/target on, 78as spell target, 77types, 86: impassable, open, rough 

 wreck markers, 67

terrain features, 86–89elevation, 43–44entryways, 89forest, 87–88hills, 88linear obstacles, 87obstacles, obstructions, 87structures, 88–89

trenches, 88 variably sized, 87 water (deep, and shallow), 88

terrifying entities, 84–85

Terror advantage, 34 , 84–85

theme forces, 83

throwattack, 53–54being thrown, 54damage, 54–55and overlapping bases, 64

timing, 244–245

tokensfor model destruction, 63

soul, 67Tough advantage, 34

toward vs. directly toward, 48

trample, 55–56

trenches, 88

troopers, 31–32activating, 42cavalry, 81–82charging, 47combined attacks, 62command check, 84damage capacity, 36fleeing, 85in/out of formation, 72–72, 84making a ride-by attack, 81

models, 70–71movement, 72orders, 72placed, 48rallying, 85running, 46

turn order, 40

two-player games, 40scenarios, 90–93

Undead advantage, 34

unit attachments, 32, 71 tactics, 71

unit components, 31–32, 70 attachments, 32: unit attachments, weaponattachments Grunts, 32, 70Leaders, 32, 70Officers, 32, 70standard bearers, 70troopers, 31, 70unit commanders, 32, 70

 weapon crews, 71

unitsactivating, 31, 42 in an army list, 38–40cavalry, 81character, 39charging, 72combined melee and ranged attacks, 62command checks, 84control, 28deployment, 40as effect/spell targets, 72FA, field allowance, 39–40fleeing, 85in and out of formation, 32, 71–72 , 84and ’Jack Marshal, 80leader or unit commander replacement, 70

massive casualties, 84moving, 72multiple spells or animi, 79orders, 72point cost of, 32, 39profile, 32rallying, 85returning models to play, 68ride-by attack, 81tactics, 71targeting, 72and terrifying entities, 84in theme forces, 83and upkeep spells, 78

upkeep spells, 67, 78

 victory conditions, 41

 volume, 43

 warcaster special rules,affinities, 82allocating focus points, 74Battlegroup Commander, 74casting spells, 77Commander, 33 , 74control area, 75destruction, 67epic, 83Fearless, 34 , 74feats, 36 , 74and focus, 74FOCUS stat, 33 , 74, 75,mercenary, 83power field overboost, 74

special rules, 74–75Spellcaster, 75spending focus, 75theme forces, 83

 Warjack Bond, 83

 war encounter level, 38

 warjack bonds, 83, 246Cryx, 248Cygnar, 247Khador, 247Mercenary, 249Protectorate, 248Retribution, 249

 warjacks, 73autonomous, 80base size, 31bonding, 83, 246channeling, 79character, 82: affinities, bonding, imprintsConstruct advantage, 73damage grid, 36–37, 65–66destruction, 67force fields, 66’jack marshals, 80inert, 67mercenary, 83points, 38reactivating inert, 68repairing, 68restarting, 88special rules, 65, 73systems, 66and trample, 55–56, 73types, 31: bonejacks, heavy, helljacks, light,myrmidons 

 volume, 43in water, 88

 warlocks, 31

 warriors, 31

base size, 37in deep water, 88restarting warjacks, 88

 volume, 43

 water (deep/shallow), 88

 weapon attachments, 71

 weapon crews, 71

 weapon locations, 35, 66

 weapon locks, 51–52and knocked down models, 63and Open Fist, 73

 Weapon Master, 36,

 weapon qualities, 35–36: Buckler, ContinuousEffect: Corrosion, Continuous Effect: Fire,

Critical Fire, Damage Type: Cold, DamageType: Corrosion, Damage Type: Electricity,Damage Type: Fire, Magical Weapon, Open Fist, Reach, Shield, Weapon Master 

 weapon statistics, 35 AOE, Area of Effect, 35L/R/H/–, Location, 35P+S, Power plus Strength, 35POW, Power, 35RNG, Range, 35ROF, Rate of Fire, 35

 weapon systems, 66and Buckler, 35crippled, 66locked, 52and Shield, 36

 whining, 5

 within vs. completely within, 30

 wounds, 36, 65

 wreck markers, 67

 x2, 35

 you and yours, 28

RULES INDEX

Page 257: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 257/259

Page 258: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 258/259

256

TRENCH

WALL

6” SPRAY

8” SPRAY

10” SPRAY

TEMPLATES

Photocopy these templates for your personal use.

SPRAY

Page 259: WARMACHINE Prime MK II.pdf

7/24/2019 WARMACHINE Prime MK II.pdf

http://slidepdf.com/reader/full/warmachine-prime-mk-iipdf 259/259