warhammer alliance store activities the xenos menace · 2019. 9. 6. · they must battle their way...
TRANSCRIPT
-
WARHAMMER ALLIANCE STORE ACTIVITIES
THE XENOS MENACE
LEADERS’ GUIDE
-
THE XENOS MENACE WARHAMMER 40,000 ACTIVITY
Space Marines are genetically engineered super-human warriors. Armed and armoured with the best equipment the Imperium of man can provide, they are the Emperor’s most elite fighting forces.
A team of these elite Space Marines have been tasked with eliminating an alien threat. They must battle their way through the overrun city and take out the enemy leader – without a leader, the Xenos armies will lose all cohesion and retreat. The fate of a world is in your club’s hands!
REWARDS FOR PARTICIPANTS
Each attendee will receive:
A Primaris Space Marine Intercessor model.
A sheet of gaming tokens which can be used in games of Warhammer 40,000 and Warhammer Age of Sigmar.
A certificate for completing the activity.
We’ve designed this activity to:
Help your club grow by providing a fun trip to introduce young people to Warhammer 40,000.
Allow young people to learn more about Warhammer 40,000.
Help young people develop skills in teamwork.
WHY YOU SHOULD ATTEND THIS ACTIVITY
This is a Paint and Play activity for you and your club to attend in your local Warhammer store.
For the Paint activity, participants will paint their Space Marine miniature in the colours of their choice using
Citadel Contrast Paints.
The Play activity introduces core aspects of gaming using a narrative theme to get participants to work
together and overcome challenges.
WHAT THE ACTIVITY IS
CHALLENGE LEVEL 1 - BEGINNER
Complexity: Easy to understand
Equipment required: None to minimal
-
For this activity, each participant will need to bring a completed paint planning sheet (see below).
EQUIPMENT NEEDED
We recommend allowing 80 minutes in your plan for this activity. This allows time for a break between activities.
Please note: timings may vary in each store depending on the number and experience of the participants.
TIMINGS OF EVENT
Activity Time
Arrival at Store -
Paint Activity 30 minutes
Break 10 minutes
Play Activity 40 minutes
Event Ends -
If you need any more information regarding this activity or have any questions, please get in touch by email:
Included at the end of this brief is a pre-session activity sheet to allow your club members to plan their paint scheme and a reflection sheet for your club members to complete after the session to allow them to document their progress.
PAINT PLANNING SHEET
QUESTIONS?
-
THE XENOS MENACE PAINT PLANNING SHEET
YOUR NAME: DATE OF ACTIVITY:
Space Marines are genetically engineered super-human warriors. Armed and armoured with the best equipment the Imperium of man can provide, they are the Emperor’s most elite fighting forces.
To the Space Marines fall the most desperate and vital of the Imperium’s battles, holding the line where all others have fallen, or striking like the Emperor’s own blade to bring a swift end to alien warlords and daemonic abominations alike.
CHAPTER NAME:
Colour in the diagram to create a plan for painting your model at the activity.
The colours your use to paint your model will tell a visual story, such as a Chapter history of great deeds and battles and what
type of world they originate from.
-
THE XENOS MENACE REFLECTION SHEET
YOUR NAME: DATE OF ACTIVITY:
MY FAVOURITE PART OF THE ACTIVITY WAS:
THREE THINGS I LEARNED ABOUT PAINTING MINIATURES:
1.
2.
3.
TWO THINGS I LIKE ABOUT MY FINISHED MODEL:
1.
2.
ONE GOAL FOR MY NEXT MODEL:
ATTACH A PICTURE OF YOUR SPACE MARINE HERE