waetag: collaborative classroom technology
DESCRIPTION
This presentation was given at WAETAG 2013 in Tacoma, WA by Ray Birks. Mr. Birks is a 6th grade teacher from Wenatchee, WA with a passion for thinking differently when it comes to educating students.TRANSCRIPT
WAETAG 2013Tacoma, WAWAETAG 2013Tacoma, WA
Collaborative Classroom TechnologyCollaborative Classroom Technology
presented by Ray BirksWenatchee School DistrictOctober 19th, 2013
Biography
Ray Birks
6th Grade Reading/Writing
Foothills Middle School, Wenatchee, WA
Technology Resource Teacher
1:1 iPad Pilot Classroom - 2nd Year
Funnies
Funnies
learning target
I will have greater knowledge of how to access websites, apps, and online resources to provide collaborative opportunities to enrich my students and my classroom.
After this 60 minute session:
presentations
Both presentations are available for download
2013 “Collaborative Classroom Technology” - waetag2013.tk
2012 “60 Apps in 60 Minutes” - waetag.tk
Why collaborative technology?
SBAC - Students can engage appropriately in collaborative and independent inquiry to investigate/research topics, pose questions and gather and present information.
Edutopia Engagement Survey - “Discussions help clear the tense atmosphere in a classroom and allow students to participate in their own learning.”
Marzano Framework 2.2.2 - Organizes students in groups to practice and deepen knowledge
GLAD Strategies
This is the future
Employability Skills
goal of collaboration?
Problem Solving/Critical Thinking
Helps Students Access Knowledge
Teaching - Reaching Level 4
Life/Employability Skills
overview
Whiteboard Apps
Music Apps/Sites
Video
General Apps
Whiteboard apps
Bai Board
TalkBoard
Groupboard - online or iOS devices
Lino - online sticky notes/cork board
Whiteboard Lite
music
GarageBand
Kompoz - artists add tracks to yours
ScratchAudio - same idea as Kompoz
video
Skype
FaceTime
Google Hangout
Sample Zombie Movies
apps
Ask3 - video sharing
Subtext - shared book
Storylines - telephone
websites
Popplet - also app $4.99, mind mapping - sample
ScribblePress - web (free), app ($3.99), create/share stories, teacher can create accounts for students, like Lulu
ePals - Worldwide Pen Pals
media
Movies - SHIFT
Photo Stream - w/TV
Collaborative Games
Marzano 2.6.2 Using Academic Games
Marzano - “Teacher-conducted research indicates that games can have a significant effect on student achievement when teachers use them purposefully and thoughtfully.”
Use inconsequential competition
Target essential academic content
Debrief the game
Have students revise their notes
jeopardy labs
Jeopardy Labs
Create and Play Online
Save Games
Password Protected
minecraft
Minecraft for Social Studies
Multi-player
Highly Engaging
Five Themes of Geography
math champ
Math Champ
Head to Head
Teacher App - server
Student App - client
socratic seminar
Socratic Seminar
Low Tech
Inner Circle/Outer Circle
google Apps
Google Apps for Education
Drive (spreadsheet, presentation, documents, forms)
Hangouts
Sites - webpages
no classroom tech?
Get in the Lab
BYOT/BYOD
Grants - OSPI, get in the know
Foster Attitudes of Change - Embrace, Don’t Enforce
Afraid? Let students do it, they’ll figure it out!
quote
“When you can do the common things of life in an uncommon way, you will command the attention of the world."
George Washington Carver
quote
"If a child can't learn the way we teach, maybe we should teach the way they learn."
Ignacio Estrada
Please feel free to contact me with any questions or comments or to share your collaborative tech tools
Ray Birks - [email protected]
This entire presentation is available at
waetag2013.tk
Please feel free to contact me with any questions or comments or to share your collaborative tech tools
Ray Birks - [email protected]
This entire presentation is available at
waetag2013.tk
CONTACT INFORMATIONCONTACT INFORMATION
Thank you!!Thank you!!
References
Journal of Technology Education
Edutopia - student survey
Edutopia - game-based learning
Education Leadership - Marzano Games