vr demystified: delivering experiences beyond the screen
TRANSCRIPT
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VR Demystified Delivering Experiences Beyond the Screen
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
3 June 2016
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georgia spangenberg
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
dreammachine
user research & interaction design
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keith hobin
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
experience architect
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interactive art director & technologist
fredric freeman
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
dreammachine
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Any sufficiently advanced technology is indistinguishable
from magic.
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
“
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How does immersive technology change the way we interact with each other?
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
What is Virtual Reality?
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a three-dimensional, computer generated environment which can be explored and interacted with by a person
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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immersive
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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History of VR
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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stereoscope viewerSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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sensoramaSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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headight / sword of damoclesSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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view-masterSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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nintendoSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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hasbro MY3DSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Virtual Reality Today
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Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
cardboard + smartphone
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Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
stereoscope + smartphone
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Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
stereo frame & video
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Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
360° / drone video footage
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3D mapped drone footageSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
brickhead demo game
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cardboardSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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view-masterSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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daydreamSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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daydream controllerSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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gear vrSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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oculus riftSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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htc vive& steam vr
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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leap motionSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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leap motionSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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combined controllersSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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How can VR impact things like health, journalism, learning, training, travel, entertainment, etc.?
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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travel: NexCAVE “Luxor”Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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ptsd therapySession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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pain managementSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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journalismSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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journalismSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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meditationSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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custom controlsSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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empathySession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Design Considerations
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design considerations
• Guidelines
• Data & inputs
• Interaction
• Immersion
• User research
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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head trackingSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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positional trackingSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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virtual noseSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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accelerationSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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positioningSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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rectileSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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gaze cuesSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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buttonsSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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guide with light & soundSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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audioSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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attachedcontrols
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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make it beautifulSession Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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data & inputs
• Location• Time• User focus • Motion (distance, cadence, speed)• Light• Heart rate / breathing• Skin temperature• Sound
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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immersion
• Tactical immersion
• Strategic immersion
• Narrative immersion
• Spatial immersion
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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user research & usability testing
• Evaluative (task based vs. observational interview)
• Capture screen & eye movements
• Head & body movements
• Motion sickness: users tend to lie about this
• Surrender point & consisent immersion can be compromised
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Experience it
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Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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Thank You Georgia Spangenberg [email protected] @ux247
Keith Hobin [email protected] @kjhobin
Fredric Freeman [email protected] @weareyourdreams
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
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Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
References• Oculus Best Practices – https://developer.oculus.com/documentation/intro-vr/latest/concepts/book-bp/ • Google VR Interactive Patterns – http://www.google.com/design/spec-vr/interactive-patterns/setup.html • ustwo designing for virtual reality – https://ustwo.com/blog/designing-for-virtual-reality-google-cardboard/ • VRSE Clouds over Sidra – http://vrse.works/826/clouds-over-sidra-wins-sheffield-docfest-award/ • Multiple Controlers Demo – http://i.imgur.com/JsV5i9k.gifv • DEEP VR – http://www.exploredeep.com/ • Oculus Imagery – https://www.oculus.com/en-us/rift/ • Gear VR Remote – http://www.androidpolice.com/2016/05/27/samsungs-upcoming-gear-vr-controller-
revealed-in-leaked-render/ • Play Space diagram – www.htc.com/managed-assets/shared/desktop/vive/Vive_PRE_User_Guide.pdf • Daydream Controller Video – https://www.youtube.com/watch?v=KNR4j1DJ4Cc • HTC Vive Imagery – https://www.htcvive.com/us/ • HTC Vive Controllers – http://www.wareable.com/vr/htc-vive-vr-headset-release-date-price-specs-7929 • Google Daydream Imagery – https://vr.google.com/daydream/ • We Are Alfred – http://www.embodiedlabs.com/