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VR / AR Fundamentals Michael Naimark Visiting Associate Arts Professor Interactive Media Arts NYU Shanghai INTM-SHU 280C - 1 Topics in New Media & Entertainment Fall 2017 a practical guide to the big ideas

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Page 1: VR / AR Fundamentals - Amazon S3s3-ap-southeast-1.amazonaws.com/ima-wp/wp-content/... · VR / AR Fundamentals Michael Naimark Visiting Associate Arts Professor ... “Displacements”

VR / AR Fundamentals

Michael Naimark Visiting Associate Arts Professor

Interactive Media Arts NYU Shanghai

INTM-SHU  280C - 1   Topics in New Media & Entertainment Fall 2017

a practical guide to the big ideas

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VR / AR Fundamentals

1. (Funny Question) 2. What are VR / AR fundamentals? 3. Who am I? 4. Who are you? 5. Class structure 6. Assignments & grading 7. Being “positively critical”

Week 1: Introduction

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VR / AR Fundamentals

1. (Funny Question) 2. What are VR / AR fundamentals? 3. Who am I? 4. Who are you? 5. Class structure 6. Assignments & grading 7. Being “positively critical”

Week 1: Introduction

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1. (Funny Question)

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How do you know I’m not a movie?

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Mixing Board Analogy

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Artifacts

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David Hockney, installation from De Young Museum, San Francisco, 2014

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Michael Naimark, “Displacements”, Art Center College of Design, Pasadena, 2005

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VR / AR Fundamentals

1. (Funny Question) 2. What are VR / AR fundamentals? 3. Who am I? 4. Who are you? 5. Class structure 6. Assignments & grading 7. Being “positively critical”

Week 1: Introduction

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2. What are VR / AR fundamentals?

Begin with our sensors (our “inputs”)

• sight & sound • touch • smell & taste • (mind)

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2. What are VR / AR fundamentals?

Begin with our sensors (our “inputs”)

• sight & sound • touch • smell & taste • (mind)

And our effectors (our “outputs”)

• fingers & hands • head position & gaze • feet & body • voice • (mind?)

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2. What are VR / AR fundamentals?

What does it take to “fool” our sensors and effectors into believing a representation is real?

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2. What are VR / AR fundamentals?

What does it take to “fool” our sensors and effectors into believing a representation is real?

Start here . . .

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1 - Resolution and FidelityJiayi Wang

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2 - Spatiality and ImmersionJiayi Wang

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2 - Spatiality and ImmersionJiayi Wang

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2 - Spatiality and ImmersionJiayi Wang

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3 - Other Senses (Haptic, Smell, Taste, Mind)

Jiayi Wang

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4 - Input and InteractivityJiayi Wang

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5 - Social and LivenessJiayi Wang

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2. What are VR / AR fundamentals?

Different communities and applications have different priorities for these fundamentals

• Cinema or Games (“Hollywood or Silicon Valley”)

• VR or AR

• Home or Location-based or Outdoors

• Immersive or “Casual”

• Cheap or Expensive

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VR / AR Fundamentals

1. (Funny Question) 2. What are VR / AR fundamentals? 3. Who am I? 4. Who are you? 5. Class structure 6. Assignments & grading 7. Being “positively critical”

Week 1: Introduction

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3. Who am I?

“Michael Naimark” is easy to find online so let’s look at stuff.

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\

MIT / SF Museum of Modern Art “Displacements” 1980 / 1984

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“Displacements” (1980 / 1984 / 2005), CAVS MIT / SFMOMA / Art Center College of Design, Pasadena

\

Art Center College of Design Pasadena “Displacements” 2005

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Claire Denamur Toben Seymour (dir)

“Prince Charmant” 2009

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Architecture Machine Group MIT “Aspen Moviemap” 1978-80

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Exploratorium “Golden Gate Flyover” 1987

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ZKM | Centre for Arts and Media “Karlsruhe Moviemap” 1991

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ZKM | Centre for Arts and Media “Karlsruhe Moviemap 2009” 2009

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Banff Centre for the Arts Interval Research Corporation

“See Banff” kineotscope

1993-94

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Banff Centre for the Arts Interval Research Corporation

“See Banff” kineotscope 1993-94

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w/ H Baker, J Woodfill, P Debevec, L Villareal Interval Research Corporation

“Dimensionalization Studies”

1994

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“Be Now Here,” Michael Naimark, Interval Research and UNESCO, 1995 3D panning motion picture and rotating floor

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“Be Now Here Triptych”, Michael Naimark, USC, 2008 3D, motion, sound, but same footage spatially offset

3 screens over 180 degrees

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USC Cinema

“Be Now Here Triptych” 2008

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USC Cinema

“Be Now Here Triptych” 2008

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The Setup

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September 2015 “Big Chairs” Park, Google

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Jump VR camera Area taped off with 12 “hour” radials in concentric rings

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Our intention was to explore how people are represented in VR.

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Teaching this class

and (my current projects):

1) Community-based Interactive Hyper-Images

2) VR Virtual Travel “Super StreetView”

3) First-Person VR via a Wearable VR Camera

and maybe reformatting (older work):

“See Banff” and “Be Now Here” for projection VR

3. Who am I?

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VR / AR Fundamentals

1. (Funny Question) 2. What are VR / AR fundamentals? 3. Who am I? 4. Who are you? 5. Class structure 6. Assignments & grading 7. Being “positively critical”

Week 1: Introduction

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4. Who are you?

Please say a bit about yourself and why you are interested in VR and AR!

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VR / AR Fundamentals

1. (Funny Question) 2. What are VR / AR fundamentals? 3. Who am I? 4. Who are you? 5. Class structure 6. Assignments & grading 7. Being “positively critical”

Week 1: Introduction

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5. Class Structure

This is a new and experimental class

The first half semester will be learning the basics and seeing what’s out there

The second half semester will be producing short, entertaining, “studies” relevant to VR / AR today

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Week 1 - Introduction to VR and AR

Week 2 - FUNDAMENTALS 1: Audiovisual Resolution and Fidelity Fooling a single static eye and single static ear experiencing a framed representation.

Week 3 - FUNDAMENTALS 2: Audiovisual Spatiality and Immersion Fooling two static eyes and ears, then two moving eyes and ears, then removing the frame.

Week 4 - FUNDAMENTALS 3: Other Senses (Haptic, Smell, Taste, Mind) Fooling the other senses.

Week 5 - FUNDAMENTALS 4: Input and Interactivity Using our effectors as inputs and how they shape interactive experiences.

Week 6 - FUNDAMENTALS 5: Social and Liveness Being immersed with other people and live events.

Week 7 - Current Dilemmas This is a lead-in, “pre-production,” to the second half-semester.

First half semester5. Class Structure

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First half semester5. Class Structure

The weekly routine will be:

Mondays: Michael’s “fundamentals” presentations (with lots of time for Q & A)

Wednesdays: Students assignments presentations (and posts on IMA Documentation blog)

Mondays and Wednesdays: VR / AR “News of the Week”

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Second half semester5. Class Structure

The weekly routine will be conceiving, producing, and documenting short “studies.”

Like the Google Cinematography Studies, they’ll typically be under one minute each.

We should be able to make at least one per week.

We will work as a team.

The goal is to make them public.

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Our intention was to explore how people are represented in VR.

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The 360 degree “equirectangular” format turns the radial lines into parallel lines. Here’s the active left eye view from a stereo pair.

(Yep, that’s a full 360 degree view of the last slide!)

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(1) Close-Up Artifacts

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284 x 320

1.0 meters

Todd Zach

Todd Zach

Todd Zach

960 x 320

960 x 320

960 x 320

284 x 320 284 x 320

284 x 320

284 x 320

284 x 320

284 x 320

0.5 meter

1.0 meter

2.0 meters

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(2) Recognizability

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Zach

1396 x 465413 x 465

Walking backwards from the 1 meter “close up” ring to the 5 meter outer ring and beyond to 10 meters.

Not much recognizability beyond the 5 meter outer ring. (Remember, there is no natural zooming in VR.)

[audio]

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(3) Camera Height / Eyeline

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mono view Romalyn1110 x 370

329 x 370 370 x 370

mono view Romalyn1110 x 370

329 x 370 370 x 370

Camera height 3 feet, below eyeline of subject

Camera height 5 feet, at eyeline of subject Viewer’s head is level

Viewer’s head tilts up

Privilege is equal

Privileges subject

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(4) First Person / Third Person Solo Lip Sync

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(hi my name is) mono view

1380 x 460 409 x 460

Romalyn

690 x 388

(my name is)

“Hi. My name is . . .” not looking into camera.

“Hi. My name is . . .” looking into camera.

[audio]

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(5) First Person / Third Person Two Shot Lip Sync

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(hi my name is) mono view

1380 x 460 409 x 460

Romalyn

690 x 388

(the question game)

Zach on left moves closer to Todd on right.

Both maintain eye contact.

[audio]

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1: Zach and Todd are directly opposite the camera.

2, 3, 4: Zach and Todd are offset from the camera.

1

2

3

4

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1

2

3

4

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(6) Hyper-real Compositing

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1816 x 908

(Ring around the Rosie silent palendrome) “Loop back and forth” in Keynote

“Credible” hyper-image composite. Everyone was shot separately. Soft looping for ambient movement.

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(Don’t Be Evil.) “Loop” in Keynote

“Incredible” hyper-image composite. [audio]

1816 x 908

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(Ring around the Rosie) Jim

Solos minus fall Chorus with fall

freeze (I’ll FTB in Keynote)

Everyone was mic’ed and shot separately. Various spatial audio mixes. [audio]

1816 x 908

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VR / AR Fundamentals

1. (Funny Question) 2. What are VR / AR fundamentals? 3. Who am I? 4. Who are you? 5. Class structure 6. Assignments & grading 7. Being “positively critical”

Week 1: Introduction

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6. Assignments and Grading

Assignments will mainly be to find and present:

1) relevant VR / AR content for the week’s topic

2) relevant content from other media for this week’s topic

All assignments must be documented on the IMA Documentation blog http://ima.nyu.sh/documentation/

(I will help with pointers and suggestions!)

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6. Assignments and Grading

Grading Components

First Half-Semester Finding, presenting, documenting: 60% In-class critical discussion: 30% Readings and video assignments: 10%

Second Half-Semester Production team member: 60% In-class critical discussion: 30% Readings and video assignments: 10%

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VR / AR Fundamentals

1. (Funny Question) 2. What are VR / AR fundamentals? 3. Who am I? 4. Who are you? 5. Class structure 6. Assignments & grading 7. Being “positively critical”

Week 1: Introduction

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“Throwing the Medicine Ball.”

7. Being “positively critical”

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VR / AR Fundamentals

Read:

Concept and Syllabus on http://ima.nyu.sh/vr-ar-fundamentals/ (!!!) Brenda Laurel, “What Is Virtual Reality?” (2016) Alvin Wang Graylin, “16 Lessons for a VR-First Future From ‘Ready Player One’” (2017)

Post and Present:

Of the 16 Lessons, which one you MOST agree with and which one you LEAST agree with. The posts can be very short, like one or two sentences for each.

Week 1: Assignment for Wednesday

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VR / AR Fundamentals

Read:

Concept and Syllabus on http://ima.nyu.sh/vr-ar-fundamentals/ (!!!) Brenda Laurel, “What Is Virtual Reality?” (2016) Alvin Wang Graylin, “16 Lessons for a VR-First Future From ‘Ready Player One’” (2017)

Post and Present:

Of the 16 Lessons, which one you MOST agree with and which one you LEAST agree with. The posts can be very short, like one or two sentences for each.

Week 1: Assignment for Wednesday