[vntalent] how to draw manga vol. 12 giant robots

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    \ Table of ContentsSection 1: Basic Robot Design ....................................................................................................5

    Full Body: Start with a Human Shaped Figure ............................................................................ .....6Draw Robot-like Figures Using Only Basic PartsFull Body: Robots Comprised of Parts with Straight Lines ..............................................................8Head: Base the Design on a Face with Beveled Edges .................................................................10Head: Replacement and Omission .................................................................................................12Omission of Face PartsReplacement of the Head ItselfHead: Eye Shape and Size .............................................................................................................14Mechanical EyesPolygonal Type, Round Type, Rectangular TypeHead: Mouth ...................................................................................................................................16

    Design Based on ShapeDesign Based on StructureHead: Nose and Ears ......................................................................................................................18Head: Neck ......................................................................................................................... .... ....... .20Shaft- and Hinge-type NecksCable- and Hose-type NecksTrunk: Body Basics .........................................................................................................................22Chest PatternsThe Art of DesignTrunk: Type1: Cylindrical Body........................................................................................................24Cylindrical Body VariationsTrunk: Type 2: Box-shaped Body .... ................................................................................................28

    Box-shaped Body VariationsTrunk: Type 3: Board-shaped Body ............ .. ...... ......... ..... .................... ........................................... 32Board-shaped Body VariationsTrunk: Back .......................................... ... ...... ..... ....... ........ ............................................................. 36Basic Components of Transformable RobotsAttachable UnitsChest: Part 1: Inverted-triangle Type .......................................... ................................................... .38Chest: Part 2: Stand Type . . .. .. ...................................... ... ... .... ........................................ .40Chest: Part 3: Spherical type ........ .................... ................... .............................. ...............42Chest: Part 4: Square Type .......... ................. .................. ............................................... 44Hips: Part 1: ~ r i e f s Type .. .. .. .. .. .. .. ............... .............. .. .. ........................................... 46Straight-line Composition/Angular TypeCurved-surface Composition/SphercalHips: Part 2: TType .............. .... . .. .. ....... .......................................... .48THip Joint VariationsTrunk: Special Body/Centipede Type ....... ........................................ 52Shoulder and Elbow Joints .. . ...... ........................................ 54

    Arm FormsArms with Exposed Elbow JoiShoulders.... .................... .. . .Shoulder Joint CoversShoulder Pads/ArmorHands ........................ .... ....Basic Finger DesignArms: Overall Design . ...Optional Parts Variatlo

    ............ .................................... 55

    . .............. ...... , ..................... 58. ...... .... ..............................60

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    gs ...... OOoOOOOOOOoOOO OOoooooooooooOOooOOoOOO oOOOOOOOoOOOOOOOOooOOoOOOoOOOoOOOoOO OOOOOOoOOOoOOOoOOOoOOOOOOOOOOOOOOOOOOOOoOO Oooooooooo oo oo ....62FeeS rt, Fat Legsg,Slender Legsl eg Formeg Designesentation of Metallic Surfaces 00 00 0 00 00 00 00 .. 00 0 0 0 0 0 0 00 0 00 0 0 00 00 .. 00 .. 00 0 0 0 0 0 0 0 0 0 0 .. .. 00 .. 00 .. 00 .. 00 .. 00 0 0 0 0 0 0 0 0 ........ 68etal, Matted MetalRough Surfaces, Smooth Surfaces, Metallic Surfaces, Rusted/Worn Metal

    o es to Create Curve Effects 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 . .. .2 Combat Robots oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo .... oo .. oooooo .. .. ....

    srtation Units 0 0 0 0 0 0 0 00 00000 0 0 0 0 0 0 0 00000000000 000000000 0000 00 0 0 0 00 00 0 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 000000000000000000000000 0000.0 0 0 0 0 0 0 0 0 0 090S Boots and Bindings as Catapultsg1g Lower Body Partsg Parts and Wingss ormersor Expression and Special Effects 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0 0 0 0 01 00

    'Tles and BackfireE p1osions and Smokesigning Original Robots 0 0 0 0 0 0 0 00 0 00 00 0 .. 00 00 00 .. 00 0 00 0 0 0 00 0 00 0 00 00 0 00 00 .. 00 .. 00 00 0 0 .. 0 0 0 00 0 0 0 0 0 0 00 0 0 0 00 00 00 00 00 00 00 00 00 0 .. 00 0 0 0 0 0 00 1 04Attach Shin PartsFly1ng RobotsAdd Joints to Connect MachinesRobots with Tires

    ction 3: Female Robots 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0 0 0 0 0 0 0 0 0 0 0111Designing Body Lines 0 0 0 0 0 0 0 0 0 0 0 00 00 00 00 0 00 0 0 0 0 0 0 0 00 0 0 0 0 00 00 00 0 .. 00 00 0 0 .. 00 0 0 0 0 0 00 00 00 00 00 00 .. 00 .. 00 .. 00 .. 00 00 0 0 00 00 0 0 00 0 00 00 00 00 .. 00 00 0112Designing Breasts 00 00 0 00 0 00 0 0 0 00 0 0 0 00 00 00 00 00 0 00 0 0 0 00 0 0 0 0 0 0 00 00 00 00 00 00 0 00 00 00 0 0 0 0 00 00 0 00 .. 00 00 00 00 00 .. 00 .. 00 0 0 00 0 00 0 0 0 0 00 00 00 00 00 .. 00 00 0114Bust VariationsDesigning Bottoms 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0 . 0 0 0 . 0 0 0 . 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0116Designing Faces and Hair 0 0 0 0 0 0 0 0 0 0 .. 00 .. 0 00 0 0 .. 0 00 0 0 0 0 00 0 .. 00 .. 0 0 .. 00 0 0 0 0 0 0 0 00 00 00 .. 00 .. 00 .. 00 .. .. 00 0 0 0 0 0 0 00 0 0 0 0 00 .. 00 .. 00 .. 0 0 0 00118Designing Body Parts 00 00 0 0 0 00 0 0 0 0 0 0. 0 0 00 0 .. 00 ...... 00 0 0 0 0 0 00 0 .. 00 .. 00 .. 0 .. 0 0 0 0 0 0 0 0 0 0 .. 00 .. 00 .. 00 .. .. . 0. 0 0 0 0 0 0 0 0 0 0 0 0 00 00 0 .. 00 .. 0 0 00120Design Based on Fashion 00 00 00 0 0 0 0 0 0 0 0 00 00 0 .. 00 .. 00 .. 0 0 0 0 0 0 0 00 00 00 00 .. 00 .. 00 0 0 0 0 0 0 0 0 0 0 00 00 00 0 .. 00 .. 0 00 00 0. 0 0 0 0 0 0 0 0 0 0 0 .. 00 .. 00 .. 0 0 .. 122Underwear and Body Suit LinesBunny Girl MotifSkirts and BlousesACharacter Done in Metallic will Become aRobot

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    HOW TO DRAW MANGA: Giant Robotsby Hikaru Hayashi, Go OfficeCopyright 2001 Hikaru Hayashi, Go OfficeCopyright 2001 Graphic-sha Publishing Co. , Ltd.Frst pub lished in 2001 by Graphic-sha Publishing Co ., Ltd.This English edition was published in 2001 byGraphic-sha Publishing Co ., Ltd.1-9-12 Kudan-kita, Chiyoda-ku ,Tokyo 102-0073 JapanDrawing and production: Nariaki Funabori, Kazuaki Morita, Kouichi Kusano, Hajime Yoshida,

    Takehiko Matsumoto, Hikaru Hagizuki , ChoujikuuajariCo ver drawing and coloring: Yukiharu Akimoto, Kouichi KusanoScenario and composition: Hikaru HayashiOriginal cover design: Eiji Co ., Ltd.Japanese edition editor: Motofumi Nakanishi (Graph ic-shaPublishing Co ., Ltd.)English edition editor:Glenn Kardy (Japanime Co. , Ltd.)English edition cover and layout: Shinichi lshiokaEnglish translation management: Lingua franca, Inc. ([email protected])Foreign language edition project coordinator : Kum iko Sakamoto (Graphic-sha Publishmg Co. , Ltd.)All rights reserved . No part of this publication may be reproduced.stored in a retrieval system , or transmitted in any form or by any means.electronic ,mechanical , photocopying , recording, or otherwise ,without the prior written permission of the publisher.

    Distributed byJapanime Co. , Ltd.2-8-102 Naka-cho , Kawaguchi-shi ,Saitama 332-0022 , JapanPhone/Fax: +81-48-259-3444E-mail: [email protected]://www .japanime .com

    First printing :Second printing:

    ISBN: 4-7661-1255-5

    August 2001November 2001

    Printed and bound in China by Everbest Printing Co .

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    I ull BodyI tart with a uma _ lgure Think of the parts of the body w_..:;- = = = = - - - - - - - - ~ ~ = = = ~ ~ ~ drawing.

    DD c :JD[::J I 1~ c - 7~ u~ ~Drawing squarish partswill make it look more likea robot, i.e., man-made .

    You are free to choose thesize , shape and balance ofthe parts .

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    raw Robot-like Figures Using Only Basic Parts. Draw big, bold joints. Give the surface a strong metallic contrast.

    Draw joints in a way thatmakes it look like there aremechanical parts inside.

    Small, evenly spaced circlesresemble rivets.

    Representation of metallic finish

    Solid Light representa(emphasize shadows)

    Reflection

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    l ull Body I obo

    Robot without corners cut off

    Straight Lines A square partbecomes ametalllooking cube whthe corners arerounded off.

    Cut diagonally.

    Then draw dual contour lines. They shouldbe close together. This helps represent theshine of a smooth metallic edge.

    Separating the lines at thecorners creates the samethree-dimensiona. effect.

    I""-----

    Example of finished block. Apply

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    as drawn by selectively removingusing dual contour lines.Tonesto accent the metallic feel of the

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    Head Base t e

    Since a beveled image simplifies theunevenness of the face/head and is blackish, itis easy to apply this effect to a robot head bymaking the lines sharp and giving it a metallicquality.

    eveled Edges

    You can effectively express a metal-like cubic effect by using double linesfor the edges of the part of the headsignifying the hair.

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    make it look likeJe armor is covering the, robot by making some: and some thin .

    Heaviness and a robot-li e mo dedare created when you make some ofthe movable parts solid .

    /

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    Head I eplacement and Omission

    Omission of Face Parts

    Omission of one eye and the noseYou are free to choose the shape of the head.

    e eyes. ears, nose andechanical parts.

    The ears, nose and mouth are often omitted. OmiSSion of the nose and mouth

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    Replacement of the Head Itself Use everyday objects to give your robot an unexpectedly familiar face.

    Say "Cheese! "

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    I Head I ye Sha

    Bothe

    One eye

    Mechanical Eyes

    Goggles type

    Straight line

    Plate glass type

    ) ~ ...J. t--Curved line~ ~ ~ ~Spherical-lens typeCamera lenses and headlights can be used for mechamcal eyes.

    ree basic shapes:c1rcles.

    Round/oval type

    O Q 000Com bination/Gogglestype

    For the round-lens type, youshould draw an entireeyeball.

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    Polygonal type Round type Rectangular type

    Concave type Convex type

    Decide whether the eyes are concave or convex.

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    B rnThere are two mouth shapes .

    Convex type

    Front example

    Other mouth designs

    drawVmg a robotic mouth: One is toat connect the nose and mouth, .....,,.,.,.,ship to the overall structure of the

    -

    Concave type Flat type

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    ign Based on Structure

    Use the shape of a humanskull as a point of reference .

    the robot's mouth is open , the bottom shouldbe shaded to create a sense of depth .

    Door type,es left and right) Circular shutter type(opens and closes like a camera lens)

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    Front e

    Side view

    Upward view

    Downward view

    sed on basic beveled shapes. Oressronal manga artists often omit

    ~ Inverted-triangular -

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    ears are generally rectangular ore them simple.

    phone-and-antenna type

    Human ears stickout from thehead .

    Robot ears are

    Drawing the ears near the middle ofthe head will make the robot lookhuman.

    Horn-shaped type

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    S a -

    Replace headlightwith head

    -ee basic neck types]__ _QBic neck Thin neck

    Camera tripod

    Basic structure: The shaft is surrounded by armor.

    Protective cover usedinstead of armor

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    le- and Hose-type Necks

    The cables contain wires.

    I 0 00

    It looks like the robot is in formaintenance if you draw cables and

    Representing twisting

    The cables and hosestwist as the head turns.

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    Two-part typeChest part \ )

    ~ ~ ~ F o u r basicshapes v

    epart combining the chest, stomach 2parate parts.

    /

    Board-shaped body

    0~(-::::-:-:)C::!::OJ~

    The special"centipede-t) :body consistsmultiple parts

    QODInverted triangle Stand Oval Square

    Briefs typeChest Patterns

    Inverted triangle type

    When designing the body of arobot, think about the shape asseen from the side as well asthe front. A robot can have atotally different look dependingon the thickness even if thedesign and shape look the samefrom the front.

    UST type

    Side view

    0Irregular cone

    0ormalbox

    0 The I type isskeleton of thebriefs type andsimplifiedI type the T type.

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    eArt of Design_loose body Ooe.

    Acombinationof an invertedtriangle chestand 1-type hips

    Cylindrical-body type

    Head and body balanceThe robot will look more intim idatmgthe head is relatively smaller to theOOdyo oGood Bad

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    ( Trunk I ype 1: Cylidrawn 1rom a va: ,

    Front

    Location of head

    As seen from above

    Carefully choose the locations ofthe arms and legs so they n oonatural yet strong when the robois viewed from the ground up.

    Stde

    he classic "potbellied" robot. It -o draw stocky, solid robots usinge.

    Back

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    trunks look more intimidating than those

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    type

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    Trunk Type 2: Box-shaped Body makes it easy to draw a roboI I OJ The box type tends to be heavy.

    Looking downfrom front

    Looking downfrom behind

    0Side Back

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    erful composition since it is easy to draw in perspec

    Use an inverted stand-type body with a largetop surface even if theview is from below.

    Typical view from above

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    Trunk Type 3: Board-shaped Body by making it sharp while also thir I I D ttempt to make the most of this about adding unevenness.

    Front

    Looking downfrom front

    Looking up frombehind

    rr\1\\

    (

    /v

    JSide Back

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    Board-shaped Body Variations

    This type is suited to sharp,speedy robots.

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    One approach is to imaginethe flapping of wings orarms when designing a robotwith a thin trunk.

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    ( Trunk I ack Equip your robot with an array of mechanical devices.

    Pying device such as a et packBasic Components of Transformable Robots

    ec anical docking type

    Asimple back that looks likenothing is there

    Claw, hook, etc.

    SupportChoose parts thatcomplement the body type .

    n

    Part with the samesurface as the bac

    Weapons, fuel tanks, etc.

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    ttachable Units

    Pressure-attachmentunits stay in place. g magnetic forceSInor suction.ttachmentressure-type a

    ample of claw-type:achment

    Back

    Claw type Underbelly

    The claw type is b a s ~ d on a. le backpack design.1mp

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    IChest I art 1: Inverted-triangle Type \ : ]

    Front Side

    Male form

    Back

    A broad-shoulderecrobot should havestrong ,well-desig -side and top surfaa

    This sleek shape isideal for drawingrobots that transform

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    Close-up view of the back ofa transformable robot.

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    Chest Part 2: Stan

    Front

    Back

    e stand-type chest enhances theginali ty of the lower body.

    Side

    - s suited to tank-type robots andtal robot designs.

    3-D view

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    Chest Part 3 Sphericallype Q T is shape is suitable for drawing all types___ ~ - ~ - - . : . : . . : . of robo s.

    Front Side Back

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    Chest Part 4: Square Type equipment to a square-shaped chest.I t is easy to attach a variety of parts and optiorv '[0 D .: :r L [ ]

    ~ l c_ _ )Side Back

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    p s Part 1 . Brl"efs Tiype Q Te ds o e comical. Suited to manga-type robo s ra e than realistic robots.-Straight- line Composition/Angular Type

    Front Side Bottom

    Typical structure

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    Composition/Spherical Type

    00Front Side Bottom

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    Hips Part 2: TType ~ This type is ideal for drawing combat robots.The trick is toadd a straightline forreference.

    Typical hip jointstructure

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    THip Joint Variations

    It is easy to addskirt-type armor tothe hips.

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    Open armor

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    S p e c i a l Body/Centipede lype U s ~ this body type to design original ,umque robots.

    \ I~Front Side Back

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    Shoulder and Elbow JointsI

    S lderm

    Use the ar s of cranes and excavators as areference .

    Movement of entire arm

    ~( ~ (

    Rotating joint at base

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    m Forms They are based on prisms and cylinders.

    e arm structure resemblesof a crane .

    Prism type

    with Exp sed Elbow JointsCylinder type

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    Shoulders

    a.'Til is merely attached to the"' and can only move upn.

    der design with traditionalon a owing upward and

    ..n ard movemen only.Shou lder Joint Coverse bas1c idea isCO'Ier the ointtil armor such

    as a shou lderpad.

    Rubber cover

    Groove lines givethe impression ofsmoothdirections .

    Think of the arm as cranesitting on top of a shoulder.Forward and backwardmovement is possible inaddition to upward anddownward movement. When the crane is placecon its side, the arm can

    move in all directions,albeit awkwardly.

    Ashoulder joint emphasizm:rotation. Crane-like m o v e m eis possible .

    Cover the shoulders witharmor. You can create a senseof uniformity by designing thearms and upper body at the

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    Pads/Armor

    Belt and shield type

    Affixed withrivets

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    Hands

    Cranes and claws

    The direction of the sheers is changed expansion and contraction of the shaft

    Opening and closing of the blades iscontrolled by upward and downwardmovement of pistons.

    ...

    Opens when wire is pulled andcloses when wire is let out.

    Opens and closeswith wire alone.

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    Basic Finger Design

    Square base Cylindrical basewith enlargedjointsConical conetype

    Fingers are sometimesdetachable.

    Cylindrical and square types

    Cylindrical fingerswith accordion-type joints give theimpression of anorthodox human-type robot.

    An overall squareform enhances themechanical feel.

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    I Arms I verall Design

    Cylindrical andsquare

    Cylindricalexterior

    Squareexterior

    Emphasis ofmuscular form

    Change the girth ofthe upper and lowerarms.

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    Legs

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    The toes aresolidly built.

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    Short, Fat Legs Stocky legs create a sense of stabir .

    Good Bad

    Optional crane-type support legs

    Acombination of mesh and matting createsthe dull shine of metal.Drawing the bottom of supportlegs solid black makes themlook heavy and hard.

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    Slender Legs Draw the legs and feet large so that they are shaped like those in the illustrations below.

    Form

    t (sole)

    s best to start by choosing the shape of - . . . - ~

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    Leg Design Skeleton frameBalance

    The legs will look better if you make the kneeshigher.

    echanical joint

    Front view

    The leg will look like a high-techtool if the frame is thick and ahydraulic shaft is exposed .

    Side view

    This is the basic leg structure. Choosethe girth and the number and positionsof shafts according to your tastes and

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    Front Back

    ternal structure: Make minor adjustments toangle and position of shafts. Addpplemental parts to create the effect of a

    Side

    Cover movable parts witharmor.

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    Representation of Metamc Surfaces

    Glossy etal

    econtrast between black and whiter esents shining metal, while lowerings creates the sense of metal or plastics me.

    Matted Metal

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    Plastic Rough surfaces Smooth surfaces Rusted/Worn metal

    The feel of a solid is sometimesexpressed by shaving or clipping tones.Metallic Surfaces

    (

    Use spotting to expressgrime and aworn look. Youcan apply gradation and/ornormal mesh tones overthis.You can also expressmetallic surfaces using onlysolid colors and straightlines.

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    Using Tones to Create Curve E ec s r ss curve lines by using a combination oferes cones and cylinders.(\

    h+---- !l'-.______

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    Step 1

    Basic tones are applied to define the curves .

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    2

    Completed robot. Deformed tones wereapplied to emphasize the metallic look.

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    Design Based on Medieval Armor assc suit of armor can be rendered into aoder -day mecha by simplifying and deforminge arts without significantly altering the overall

    0 .

    Underarm and seam of sleeveless undergarmer

    Different version of shoulder pad andsleeveless undergarment

    Thigh protectors and knee pads

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    Use the helmet lines to form the head.

    Make joints movable.

    Emphasize sturdiness byextending and thickeningthe shoulders.

    Leave theoriginal linesin place.

    Create three-dimensional effects{thickness andhardness) by addinglines such as these.

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    Arrangement of Swords, Axes andSpears for Use with Robots

    Metal shaft

    Use lines such as thisto express a hard-plastic, three- Seamdimensional effect.

    Lens-shaped tip

    VOQ,""'""' eapons should retain their original overalleature m1nor modifications to make them

    Applying tones to a bladeand planing will make itlook like a laser blade.

    0 0 u u I L J ~lrn unrD

    Making the handle look l1ametal shaft will give itmechanical feel.Beam saber

    lll \\\\WD

    ~ ~ ~ ~ ~ r-_ . , ...,..,.u...,.u--.1.--7.,---LJ[D- - - - = ' :::= -..:: j#5 s r ~

    You can give beam sabersan optional energy pack.

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    Small tools used to make a robotlook more mechanicalShafts

    Plain typeCords

    Type withseams/grooves

    Skeletal arm using shafts and cords

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    Robots Based on Combat Uniforms Spec1aHorces style. Refer to space suits anddi ng suits.

    Backpack Parachute

    Gloves are thick and sturdy and haveprotective cushions on the back.

    Machine guns andpistols

    Boots featureshin guardsand thicksoles.

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    Make pads onthe backs of thehands and kneeslook mechanical.

    Thick soles ksturdy. rna e robots look

    can be a .ymmetncal.

    Backpacks oftenhave jet boostersand awing .

    Hand weapon

    Side view ofelbow joint

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    Design of Head You can use a pi o s ...design a robo- s face.

    Redesigned to looklike the head of arobot

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    Weapons Base stance and grip on actual pose.

    ................................................

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    single finger can double asbarrel of a gun capable ofboth bullets and laser

    Arm CannonsThe arm is equipped withbarrels and magazines.

    Gattling type

    Cannon type

    Laser type

    Hand Missiles/Handguns

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    Magazine Arrangements Apply magazines and loading systems to robot armweapons .

    Exchange/removal ofmagazine Magazine variations

    Machine guns

    Hand- or armtype guns

    tArrows indicatemagazine slots

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    Exchange and transformation of options

    Barrel variationsBody

    Energy Guns

    Actual gun

    You can get a variety of shapes by exchanging andcombini barrels and stocks.

    Magazines

    Stock variations

    Various Futuristic Guns

    They can fire anything fromsonic energy to heat wavesto laser beams.

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    turret

    type

    p of self-propelledgun

    C C S J D ~

    Muzzle

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    Missiles-. 4s:==, ~

    Sidewinder

    ~5Attachment of missiles is simple.

    Doublemissiles canbe attached ina variety ofways .

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    on back of robot

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    Transportation Units Common items such as skates can be transformed__________ into high-tech conveyances. ~ ~ ~

    A ransportationunit that therobot wears as abelt

    ~ . : ....

    lnline skates

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    with tires have the same form as inline skates.

    The tire is in standby mode.

    The shoe comes to a stop .

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    Using Ski Boots and Bindings as Catapults

    Catapult

    They usually come in a set of two placed side by side

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    robotits feet.

    The bindings unlock asthe robot blasts off.

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    Changing Lower Body Parts Transportation devices can be attached in place of thelower body.

    Basic style Detach upper and lower body.

    You are free to choose any transportation device.

    Marine type Tank type94

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    The robot does not even need alower body at first.

    Marine type

    Tank type

    Hovercraft type

    95

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    Flying Parts and Wings There are two types of wings :Those that are vertical tothe body and those that are horizontal to the body.

    Attaching nozzlesand wings to abackpack createsa flying unit.~

    ings vertical to the body

    Equipped withvertical wings

    96

    Wings horizontal to the body

    Propulsion nozzles

    Rocket engine

    I ~~ )Square jet

    Jet engine

    ~ ound jet

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    Horizontal wings

    BackSide

    Wings are drawn frommany different angles,so design them as seen~ ~ ~ ~ ~ from the top , bottom ,back, front and side .

    91

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    TransformersJet fighters

    98

    Create a robot by combining parts from jet fighters, cars and otherobjects. Make use of the original objects' characteristics.

    If you design a robot by clearlycombining parts from other mechanicaldevices, it will look like the robot hascombined with another robot ortransformed into another machine.

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    Make use of car parts at the joints.

    Motorcycles

    9 ~

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    Color Expression and Special Effects Color is e x p r e s ~ e d in terms of differences in grayones (dark or light). When you make a black-andwhite copy of a color picture, the colors will be gray

    Yellow

    100

    Use that as a reference.

    White

    In this illustration , the robot'sentire body radiates light.

    Accent the reflections byusing solid black.

    Black - SolidRed , green 30%(dark colors) C J 25%Purple, blue c:::J 20%Gold *Increase contrast of gold by planing

    dark tone. Should combine with solid .Light blue CJ 15%Yellow CJ 10%Silver C J 5%White, light C J White (0%)*In general, use dark tone for dark colors andstrong colors and light tone for light colors. Youshould have contrast in at least two places, i.e. ,dark/light (apply, do not apply, etc.).

    Black

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    Flames and BackfireRed flames

    Blue and white flames

    Normal eye

    Air/jet blast

    Flames and hot air

    Shining red

    Red accompanied by explosion

    Ink splatters are an effective wayFast-streaming red to depict an explosion.

    101

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    Explosions and Smoke

    1.Make a rough sketch 2. Draw with pen

    3. Apply finishing touches, includingtones and white at the center.

    Drawn with ruler Drawn with free hand I

    . Make the smoke look like it emanatesfrom the center of the explosion .

    2. Draw with pen. Do not use a ruler.102

    I,

    3. In the center use tone etching plus white.

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    I!,

    lt

    ...

    . .

    \ Explosion withsmoke

    II"

    /

    ,I I

    Explosion withflying dirt

    Light at instant ofexplosion

    'I

    103

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    View of head andshoulders from above

    ChestCore/movable unit

    Left arm

    Upper body Right arm

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    ..

    Attach Shin PartsReinforce legs withhydraulics, armor, flyingaids, etc.

    The appearance differsdepending on the angle.

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    Flying Robots Swap flying devices with the head to emphasize the primary function of the robot.

    Use basic parts for thechest and arms.

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    Attach wings

    1

    This design is based on thewings of a moth .

    When designing robots that can fly,first consider the basic shape of anairplane. This will make the designappear realistic.107

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    Add Joints to Connect Machines

    II ' -tr' 3&:'\\

    ~ J/ w.. ..

    ~ IIj1tlllft

    Connecting a hovercraft

    108

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    Legs connected to a foundation

    Tractor wheels connected to afoundation

    : - 6 L__ .'-t:--.T :-- -- '

    ~ - - - - - - - - - - - - - - ~ 1 0 9

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    Robots with Tires Leave the original head and arms.The robot will look like a completely different machine ifyou put armor on the body and make the lower body a tire mechanism.

    Tractor wheels

    110

    Heavy-duty off-roadtires based on dumptruck or tractor tires .

    The overall form willbe completely differentif you make the shape ~ ~ ~ " 'of the tire treadunique.

    < t i i i : J

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    Body Lines There are two ways to approach deformation ofphysical characteristics .

    Nude base

    112

    To improve thebalance , draw the busta little higher than itwould be in real life.

    Removing roundnessStraight line type . Draw as if the entire body wascovered with a combination of iron plates. Thiscreates the look of a classic robot.

    Curved approachUse mainly curved lines to accentuatethe curved surfaces and roundness ofthe body. Look at mannequins orfigurines for inspiration.

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    The head of a robot withno hair will look small , soraise the shoulders , hipsand bottom to improvethe balance.

    The back and bottom of robots drawn with straightlines also have no roundness. Make the shoulderssquare and the hands and feet like prisms.

    The curved type resembles an artist 'ssketching mannequin. For a basicdesign, make the joints and movableparts simple spheres.113

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    Designing BreastsHuman

    Cubic/armored type

    Mannequin/android type

    114

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    Bust VariationsI

    Cubic/armored type

    Simple mannequin type Muscled/biometallic type 115

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    BottomsHuman

    Cubic/armored type(!

    Mannequin/android type

    116

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    Ij

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    Designing Faces and Hair

    ~ ~ j v - -Human Three-dimensional cast type Wire/cord type

    118

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    Human

    Three-dimensional cast type

    Movable block type

    119

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    Designing Body PartsMannequin block type Robot-like prism type Metallic muscle type

    120

    Think of a metalliccylinder.

    Remove a part of the outerlayer to expose the innerskeleton frame .

    Tones give the finishedillustration ametallicsheen.

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    Mannequin block typeThis type of robot looks kindbecause it makes use ofroundness similar to that ofthe human body.

    Robot-like prism typeThis type of robot looks likean unrefined machinecovered with metal plates.

    12

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    Design Based on FashionUnderwear and Body Suit Lines

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    Bunny Girl Motif

    This is how it lookswhen you change theleg parts.

    Design while makingthe form consistent.

    123

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    Skirts and Blouses

    Choose the location ofthe crotch at therough-sketch stage.

    In this type the skirt124 and hips are solid.

    Rough sketch of hairornament and pigtail

    Hole in shoulder joint. Addingholes is a technique to makea robot look mechanical, butit sometimes results in acluttered design.

    The skirt is an option ,which means it canbe removed.

    Aclose-upreveals thethickness ofthe metal.

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    ACharacter Done in Metallic Will Become a Robot. Drawing reflections on skin (solid shading)and applying gradation tone will create thefeel of a robot.

    126

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    .

    H TO DRAW

    Official booksStarter kitsPens and nibsCopic markersTones and toolsInstructional videosJapanese manga paper

    Artists' bulletin board

    www.howtodrawmanga.comYour official source for authentic Japanese mango supplies

    To master the art of mango, you need the proper tools.But you don't have to travel all the way to Japan to find them.Shop online at www.howtodrawmanga.com. It's where the pros go.2-8-102 NAKA-CHO, KAWAGUCHI-SHI, SAITAMA 332-0022 JAPAN e PHONE/FAX +81-48-259-3444 e EMAIL [email protected]

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