viz arena
TRANSCRIPT
![Page 1: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/1.jpg)
![Page 2: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/2.jpg)
Virtual advertising
Real-time insertion of virtual advertisement
Virtual enhancements
Tied-to-field graphicslike virtual flags, offside lines,
or telestration tools
Data-driven graphics
Data-powered record lines, player pointers or heat maps
Viz Arena – Live sports enhancements
![Page 3: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/3.jpg)
Virtual advertising
Horse racing: On-field (Longines) American Football: On-field (Visa)
Tennis: On-net (Corona)Motor racing: On-track (LG)
![Page 4: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/4.jpg)
Virtual enhancements
Horse racing: Virtual finish Football: Virtual scoreboard
Golf: Green topographyMotor racing: Starting grid
![Page 5: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/5.jpg)
Data-driven graphics
American Football: Player pointers
Football: Player tracking graphics
Swimming: World record pace line
Football: Heat maps
All features require some data integration
![Page 6: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/6.jpg)
Player tracking integration
STATS SportVU
Hego TRACAB
Deltatre Viz.Track
Data integration possibilities
Replay systems
EVS LSMStatistics integration
Opta
STATS
deltatre
Laser meter
Leica DISTO
(for unknown terrain
measurements)
![Page 7: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/7.jpg)
• Mechanical tracking
• Benefits: Accuracy & reliability
• All sports
Camera tracking: Two options• Image-based tracking
• Benefits: Up/downstream usage & cost
• Soccer, Football, Basketball, Rugby, Tennis
![Page 8: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/8.jpg)
![Page 9: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/9.jpg)
Viz Arena – Downstream workflow• Use Viz Arena in studio
with satellite feed or multilateral feed only (no EVS needed in studio)
• Automatic image-cut detection
• Quality Control Buffering
• Dirty Signal Handling
![Page 10: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/10.jpg)
• Powerful camera tracking solution for live in-game analysis
• No mechanical tracking heads needed• For Soccer, American Football, Tennis,
Rugby, and Basketball
• Live data-driven graphics, virtual ads, and in-game analysis content
• New monetization opportunities
• Ready-made packages for different applications and user needs
Viz Arena 4.x – Image-based trackingCompletely redesigned product
![Page 11: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/11.jpg)
Viz Arena 4.x packages
Live Soccer
Live Soccer enhancements,i.e. offside lines on replays, live distance-to-goal, distance circle,
and score
Telestrator
Tied-to-field replay telestrator, tracked or untracked (Light) e.g. player marks, arrows,
areas, spotlights
Virtual Ads
Upstream and downstream virtual ads insertion with
quality control and dirty signal handling
![Page 12: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/12.jpg)
• Offside line insertion on both 18-yds cameras• Live overlays of distance-to-goal, distance circle, badges & score on main camera• No additional operator required
Live Soccer packageAll you need for standard on-field sport graphics
Badges & Scores Offside line Freekick distance/circle
Replay effects require EVS server
![Page 13: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/13.jpg)
• Telestrator (Light): Allows for freeze-frame graphic placements• Telestrator: Can glue graphics to field while video is running• Tools include arrows, areas, player markers, player labels, player chains …
Telestrator packagesTwo packages for live and replay telestration and advanced in-game analysis
Arrows & Areas Design your own toolsPlayer Markers & Pointers
Replay effects require EVS server
![Page 14: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/14.jpg)
• Downstream workflow for studio• Multi-regional virtual advertising
Virtual Ads package
3D Virtual ads Permanent ads on fieldor stands
Monetize your sports content through unobtrusive on-field sponsor logos
Customized ads for different regions
![Page 15: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/15.jpg)
Customizable Add-ons
Virtual lineups – Tied-to-field Live player tracking integration
![Page 16: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/16.jpg)
Viz Arena 4.0 video
![Page 17: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/17.jpg)
Enhanced game experience
Full creativity
Production flexibility
Mechanical or image-based tracking
Perspectively-correct, (tied-to-field)
dynamic graphical overlaysfor every playing area
Using Viz Artist, any imaginable graphics can be
shown as virtual elements on the playing fields
Dedicated control interfaces for different sports, for live or replay applications, EVS-integrated,
upstream or downstream
High-resolution and reliable camera tracking with easy and fast installation and
setup for all sports
Key facts
![Page 18: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/18.jpg)
• Pre-made and unique product package to suit your needs
• Integrated with Vizrt’s broadcast graphics platform
• Capitalize your content through virtual advertising
• Highly robust image-based camera tracking
• Simple set up and easy to operate
• Available for all sports (with mechanical tracking)
• Integration with external data providers
• No need for external chroma-keyer or additional delay lines
Benefits
![Page 19: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/19.jpg)
![Page 20: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/20.jpg)
Appendix
![Page 21: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/21.jpg)
• Fully integrated with EVS XT servers• Uses one playout channel in parallel to EVS controller used for replays• No additional operator needed• Replay telestration best on a touchscreen besides EVS controller• Camera setup time is 10-15 minutes• Two box solution:
• HP Z420 Control-PC w/ Bluefish Supernova• HP Z420 Render-PC w/ Matrox DSXLE3
Viz Arena 4.x – Technical setup
![Page 22: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/22.jpg)
Viz Arena 4.0 workflow demo (NAB’14)
![Page 23: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/23.jpg)
• Sophisticated image-based tracking algorithm relying on image features• Two-box solution• 5 - 10 minutes setup per camera• Live and replay
Image-based tracking
Viz Arena Control18 yds left
Cam 1
Viz Arena Render
Calibration Engine
18 yds right
SDI
EVS replay server (optional for replay effects)
KVM
Operator
Ethernet
SDI
RS-422 (remote control)
SDI
Ref
![Page 24: Viz arena](https://reader036.vdocuments.us/reader036/viewer/2022062420/55cb5fa0bb61eb9b358b4691/html5/thumbnails/24.jpg)
• A wide range of supported tracking heads: Vinten, Shotoku, Thoma• Two-box solution• One tracking head per camera• One to two hours setup per camera• For all sports, live and replay
Mechanical tracking
Tracking head
Tracking head
Tracking head
Viz Arena Control
18 yds right
18 yds left
Cam 1
Viz Arena Render
SDISDI SDI
RS-422(Tracking Data) Ethernet
RefKVM
Operator
EVS replay server (optional for replay effects)