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Page 1: Viz arena
Page 2: Viz arena

Virtual advertising

Real-time insertion of virtual advertisement

Virtual enhancements

Tied-to-field graphicslike virtual flags, offside lines,

or telestration tools

Data-driven graphics

Data-powered record lines, player pointers or heat maps

Viz Arena – Live sports enhancements

Page 3: Viz arena

Virtual advertising

Horse racing: On-field (Longines) American Football: On-field (Visa)

Tennis: On-net (Corona)Motor racing: On-track (LG)

Page 4: Viz arena

Virtual enhancements

Horse racing: Virtual finish Football: Virtual scoreboard

Golf: Green topographyMotor racing: Starting grid

Page 5: Viz arena

Data-driven graphics

American Football: Player pointers

Football: Player tracking graphics

Swimming: World record pace line

Football: Heat maps

All features require some data integration

Page 6: Viz arena

Player tracking integration

STATS SportVU

Hego TRACAB

Deltatre Viz.Track

Data integration possibilities

Replay systems

EVS LSMStatistics integration

Opta

STATS

deltatre

Laser meter

Leica DISTO

(for unknown terrain

measurements)

Page 7: Viz arena

• Mechanical tracking

• Benefits: Accuracy & reliability

• All sports

Camera tracking: Two options• Image-based tracking

• Benefits: Up/downstream usage & cost

• Soccer, Football, Basketball, Rugby, Tennis

Page 8: Viz arena
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Viz Arena – Downstream workflow• Use Viz Arena in studio

with satellite feed or multilateral feed only (no EVS needed in studio)

• Automatic image-cut detection

• Quality Control Buffering

• Dirty Signal Handling

Page 10: Viz arena

• Powerful camera tracking solution for live in-game analysis

• No mechanical tracking heads needed• For Soccer, American Football, Tennis,

Rugby, and Basketball

• Live data-driven graphics, virtual ads, and in-game analysis content

• New monetization opportunities

• Ready-made packages for different applications and user needs

Viz Arena 4.x – Image-based trackingCompletely redesigned product

Page 11: Viz arena

Viz Arena 4.x packages

Live Soccer

Live Soccer enhancements,i.e. offside lines on replays, live distance-to-goal, distance circle,

and score

Telestrator

Tied-to-field replay telestrator, tracked or untracked (Light) e.g. player marks, arrows,

areas, spotlights

Virtual Ads

Upstream and downstream virtual ads insertion with

quality control and dirty signal handling

Page 12: Viz arena

• Offside line insertion on both 18-yds cameras• Live overlays of distance-to-goal, distance circle, badges & score on main camera• No additional operator required

Live Soccer packageAll you need for standard on-field sport graphics

Badges & Scores Offside line Freekick distance/circle

Replay effects require EVS server

Page 13: Viz arena

• Telestrator (Light): Allows for freeze-frame graphic placements• Telestrator: Can glue graphics to field while video is running• Tools include arrows, areas, player markers, player labels, player chains …

Telestrator packagesTwo packages for live and replay telestration and advanced in-game analysis

Arrows & Areas Design your own toolsPlayer Markers & Pointers

Replay effects require EVS server

Page 14: Viz arena

• Downstream workflow for studio• Multi-regional virtual advertising

Virtual Ads package

3D Virtual ads Permanent ads on fieldor stands

Monetize your sports content through unobtrusive on-field sponsor logos

Customized ads for different regions

Page 15: Viz arena

Customizable Add-ons

Virtual lineups – Tied-to-field Live player tracking integration

Page 16: Viz arena

Viz Arena 4.0 video

Page 17: Viz arena

Enhanced game experience

Full creativity

Production flexibility

Mechanical or image-based tracking

Perspectively-correct, (tied-to-field)

dynamic graphical overlaysfor every playing area

Using Viz Artist, any imaginable graphics can be

shown as virtual elements on the playing fields

Dedicated control interfaces for different sports, for live or replay applications, EVS-integrated,

upstream or downstream

High-resolution and reliable camera tracking with easy and fast installation and

setup for all sports

Key facts

Page 18: Viz arena

• Pre-made and unique product package to suit your needs

• Integrated with Vizrt’s broadcast graphics platform

• Capitalize your content through virtual advertising

• Highly robust image-based camera tracking

• Simple set up and easy to operate

• Available for all sports (with mechanical tracking)

• Integration with external data providers

• No need for external chroma-keyer or additional delay lines

Benefits

Page 19: Viz arena
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Appendix

Page 21: Viz arena

• Fully integrated with EVS XT servers• Uses one playout channel in parallel to EVS controller used for replays• No additional operator needed• Replay telestration best on a touchscreen besides EVS controller• Camera setup time is 10-15 minutes• Two box solution:

• HP Z420 Control-PC w/ Bluefish Supernova• HP Z420 Render-PC w/ Matrox DSXLE3

Viz Arena 4.x – Technical setup

Page 22: Viz arena

Viz Arena 4.0 workflow demo (NAB’14)

Page 23: Viz arena

• Sophisticated image-based tracking algorithm relying on image features• Two-box solution• 5 - 10 minutes setup per camera• Live and replay

Image-based tracking

Viz Arena Control18 yds left

Cam 1

Viz Arena Render

Calibration Engine

18 yds right

SDI

EVS replay server (optional for replay effects)

KVM

Operator

Ethernet

SDI

RS-422 (remote control)

SDI

Ref

Page 24: Viz arena

• A wide range of supported tracking heads: Vinten, Shotoku, Thoma• Two-box solution• One tracking head per camera• One to two hours setup per camera• For all sports, live and replay

Mechanical tracking

Tracking head

Tracking head

Tracking head

Viz Arena Control

18 yds right

18 yds left

Cam 1

Viz Arena Render

SDISDI SDI

RS-422(Tracking Data) Ethernet

RefKVM

Operator

EVS replay server (optional for replay effects)