vivisecting’ tempospatial semantics in immersive...

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Vivisecting’ tempo-spatial semantics in immersive environments and hybrid events: few methodologies for ’3D VJ sand ’VR conductorsJānis Garančs MPLab (Art Reaserch Lab), Liepaja University, Latvia [email protected] Abstract. This research (doctoral project in its beginning phase) investigates potentials of live staging of immersive multi- media productions with self-adopting interface elements for author(s) and participants. The aim is to propose novel concepts for a hybrid interaction system that can enhance artistic expression within complex scenarios, and also function as a part of embedded infrastructures for adapted venues. While focusing on interfaces controlling spatial dynamics of 3D/stereoscopic visuals and multi-channel audio, research would propose few guidelines for more comprehensive metadata and signal exchange framework, which would comprise not only formal structure of multimedia event, but also include spatial arrangements and signal feedback within e.g. exhibition or performance locations. The framework is envisioned as a hybrid interaction system, consisting of networked hardware specifications and custom developed software modules for adapted venues; participation and involvement roles, and conventions (dynamic set of protocols) for real-time improvisation and collaboration among authors, co-developers, producers and audience. Keywords: immersive, stereoscopic, synaesthesia, VR Introduction The (working) title refers to the traditions of orchestra/choral conductor role, the more recent phenomenon of VJ (Visual Jockey) movement in audio-guided audio-visual performance, and uses a metaphor of the historic medical term for cutting on living tissue (coined by anti-vivisectionists in the 19th century). It also poetically hints to existence of specific, ‘metaphysic’ tempo-spatial qualities, characteristic to several time-based genres and event types, where illusory and physical spaces are merging, transforming and, sometimes, colliding. Having my own educational background and creative practice path that made evolution from classical arts and music, to immersive 3D environments, my motivation is to combine some accumulated tacit knowledge with survey of relevant technological outlooks (e.g. in field of augmented reality, real-time structure scanning, gesture capture) and critical reviews as well as recent theories (e.g. concept of ideasthesia), in order to propose novel formats of staging immersive time-based creative practices. The vision (hypothesis) of this research is, that function-adopting interfaces, constructed in Virtual and Augmented Reality can enhance ‘overview’: ranging from traditional fixed score, to representation of an aleatoric, generative audio- visual composition, or other type of sequential or non-linear dramaturgy and ‘control’ – efficient manipulation of elements and their relationships in multi-modal performance by pre-defined and improvised mapping of parameters, dynamically located in illusory perceivable spaces.

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‘Vivisecting’tempo-spatialsemanticsinimmersiveenvironmentsandhybridevents:

fewmethodologiesfor’3DVJs’and’VRconductors’JānisGarančs

MPLab(ArtReaserchLab),LiepajaUniversity,[email protected]

Abstract.Thisresearch(doctoralprojectinitsbeginningphase)investigatespotentialsoflivestagingofimmersivemulti-mediaproductionswithself-adoptinginterfaceelementsforauthor(s)andparticipants.Theaimistoproposenovelconceptsforahybridinteractionsystemthatcanenhanceartisticexpressionwithincomplexscenarios,andalsofunctionasapartofembeddedinfrastructuresforadaptedvenues.Whilefocusingoninterfacescontrollingspatialdynamicsof3D/stereoscopicvisualsandmulti-channelaudio,researchwouldproposefewguidelinesformorecomprehensivemetadataandsignalexchangeframework,whichwouldcomprisenotonlyformalstructureofmultimediaevent,butalsoincludespatialarrangementsandsignalfeedbackwithine.g.exhibitionorperformancelocations.Theframeworkisenvisionedasahybridinteractionsystem,consistingofnetworkedhardwarespecificationsandcustomdevelopedsoftwaremodulesforadaptedvenues;participationandinvolvementroles,andconventions(dynamicsetofprotocols)forreal-timeimprovisationandcollaborationamongauthors,co-developers,producersandaudience.

Keywords:immersive,stereoscopic,synaesthesia,VR

IntroductionThe(working)titlereferstothetraditionsoforchestra/choralconductorrole,themorerecentphenomenonofVJ(VisualJockey)movementinaudio-guidedaudio-visualperformance,andusesametaphorofthehistoricmedicaltermforcuttingonlivingtissue(coinedbyanti-vivisectionistsinthe19thcentury).Italsopoeticallyhintstoexistenceofspecific,‘metaphysic’tempo-spatialqualities,characteristictoseveraltime-basedgenresandeventtypes,whereillusoryandphysicalspacesaremerging,transformingand,sometimes,colliding.

Havingmyowneducationalbackgroundandcreativepracticepaththatmadeevolutionfromclassicalartsandmusic,toimmersive3Denvironments,mymotivationistocombinesomeaccumulatedtacitknowledgewithsurveyofrelevanttechnologicaloutlooks(e.g.infieldofaugmentedreality,real-timestructurescanning,gesturecapture)andcriticalreviewsaswellasrecenttheories(e.g.conceptofideasthesia),inordertoproposenovelformatsofstagingimmersivetime-basedcreativepractices.

Thevision(hypothesis)ofthisresearchis,thatfunction-adoptinginterfaces,constructedinVirtualandAugmentedRealitycanenhance‘overview’:rangingfromtraditionalfixedscore,torepresentationofanaleatoric,generativeaudio-visualcomposition,orothertypeofsequentialornon-lineardramaturgyand‘control’–efficientmanipulationofelementsandtheirrelationshipsinmulti-modalperformancebypre-definedandimprovisedmappingofparameters,dynamicallylocatedinillusoryperceivablespaces.

BriefdescriptionofthepracticalresearchtopicsTheaimistoinvestigate,proposeanddesignandevaluatenumberofmethodsandtoolprototypesforartisticandcreativeprojects,tocreateandperformoriginalartworksandalsotousethesystemasmoregenericinteractionorevenexhibitionplatform.Itwouldfocusoncapacitiesofaffectionontheuserandthevarietyofinteractionwithparticularcommunities.Theresearchtopicsfocusonpracticaldiscourseandtechnologicalapplicationandusetheirproactiveinterconnectionforpotentialnewoutcomes.

Followingtopicswillbeinvestigatedpractically:

• combinedcharacteristicsofinteractiveinstallationprototypesthatcanbe:

- improvised(performedlive)byartist(author)as‘artist'ssignaturestyle’expression- self-running,autonomous(permanentortemporary)structurewithinexhibition,stage(orother

type)ofvenue,processingdatafromexternalorsimulatedprocesses,exploredbyvisitors- extendedforotheralternativepresentationformats,addingvariousadditionalcontextswithin

largerexhibitionorevent-potentiallycreatinglinkwithotherartworksorevents

• conceptsof‘tempo-spatialobjects’(e.g.unityofspatial,time-basedaudio-visualelements)-bothasartisticmetaphorandauthoringinterfacethatleadstoefficientcontrolofpowerfulimmersive(hybridreality)experiences-alsoas‘artificialsynaesthesia’

• individualandcollaborativeauthoringinterfaceconcepts,thatcaninvolvegesture,body,brain-orothertypeofbio-feedback,thatenhanceslivecontrolofcomplex‘tempo-spatialobjects’

Oneoftheaspectsistoproposea‘meta-framework’,comprisingpre-categorisedandlive-extractedartworkstructure,exhibitionspacesensorreadingsandaudienceresponse.Thus,theframeworkwoulddescribenotonlyartwork’sparameters(content,formalstructureandunlimitedabstractdata),butmightincludealsoe.g.spatialarrangementswithinexhibition/performancevenueandparticipation/involvementroles.Theframeworkisenvisionedasself-updatingenvironmentinstallations(softwareandnetworkedhardwareandarchitecturalelements),foradaptedvenues;andconventions(dynamicsetofprotocols)forreal-timeimprovisationandcollaborationamongauthors,co-developers,producersandaudiences.Inaddition,explorationofpotentialfutureorganizationalandbusinessmodelsforsucheventswouldbeinvestigatedandproposed.

BriefdescriptionoftheresearchmethodologyAseriesofexperimentalmoduleswouldbedeveloped,totestaspectsofthesystemforrolesofartworkauthor,activeparticipantandpassivespectator.Theywillexploreperceptualpotentialsofpanoramictechnologiesandlookattheroleofsoundandmotionintheseparticularenvironments.Thiswillimplicateexperimentalstrategieswithuncertaincapacitiesintheeffectivenessofinteraction,qualityofpublicresponseandimpactofaudio-visuallanguage.Thesefactorswillbehandledwithusabilityandlikabilitytestingwhenparticularsystemstructuresmightbesetupandtestedforpublicresponse.Iwilluseaudienceresearchinbothqualitative(specificgroupsande.g.testteams)andquantitativemode–analysisofanonymousinteractionstatisticsonsite(withinlargeevent)andthroughonlineinterfaces.DuringtheresearchprojecttimeIwillcreateatleasttwodifferent,specificartworksthatwouldillustratethefindingstheresearchedconcepts.

Figure1.Interfacestudy

FewmetaphoricconceptsFollowingarefewmetaphors,frommyrecentandupcomingartworks–plannedforthepracticalresearchsessions:

‘Spatialsubversion’

Setupusesmultipleviewrepresentationofinteriorandvisitorpresence,capturedbystereoscopiccameras,structureanddepthsensors,withappliedspatialdepthextraction,edge-detectfilters,‘pointcloud’,etc.-thatallowillusoryswappingthesolidobjectsbytheir‘hollowversions’–tobesuperimposedwithadditionallymapped,‘solid’3Dobjects.

‘Vivisection’(fromLatin,meaning–vivus:aliveandsectio:cutting)

Inthiscaseis‘virtualmanipulation’–animagined‘surgery’onabstractedmultiplelayersofaudio-visualillusion,representedby3Dstereoscopicimage(AugmentedRealityHMDor3Dprojection)andspatialsound(binauralsimulationormultichannelsetup).Inadditionto‘spatialsubversion’elements,tappingintosignalcircuitsofequipmentdisplayingaudio-visualmaterial(e.g.specificartwork)and‘augmenting’thescenewithlayersofextractedfeatures,andestablishingalternativecircuits(echos,delaysofvariousvalue,feedbackloops,reverberation,filtering,etc.)Theaestheticaimistocreate‘denseartificialatmosphere’,thatissuperimposedwithabstract,graphicallyvisibleinterfacethatvisuallydivides,cuts,mixes,recombinesspace,exaggeratedbystereoscopicimagingandimmersiveaudioeffects.The‘surgery’ismanipulatedbyapairofXYZ/6-DOFsensors(e.g.Razor/HydraorSixense/STEM),coupledwithlaser-pointers(totrackandmapprojectedelementsinexhibitionspace).Intheprocess,theinterfacetotheobject/space(usedbythesubjects:authorandviewer)becomespartoftheobservedobject.

‘VRConductor’

Inmanymusicalgenres,theconductorprovidestempo,dynamics,articulation,phrasingandcueingtootherperformersbyspecificgesturesandevenbymimicsandgaze.Frommid-19thcenturyconductingtechniquebecameincreasinglystandardised.Intherecentdecades,therehasbeenanumberofexperimentalprojectstotrackconductor’sarm,handandbatonmovements(bywiderangeoftechnologies),toextractvariousaspectsofexpressionandconvertittocode,thancanbepassedfurthertocontrolsomeparametersofelectro-mechanicordigitalinstruments.Themostrecentadvancesinpopularlivetrackingtechnologies(e.g.KinectSensor,LeapMotionetc.)allowautomatedcalibration,whole-body-,arm-,hand-andfingertracking,and‘smarter’parametermappingtoadopttoindividual,uniquegesturestyles(notrelatedtotheclassicalconductortradition).Forthisresearch,theseorsimilartechnologieswillbeintegratedwithreal-time3Dgraphicsengine,whichgeneratesinterfaceelementsthatcancontroltempo,flow,movementdirection,pickingelements,adjustingparametersin3Dspace.

‘3DVJ’

TheconceptofVJ-ing–asaccompanyingvisualentertainment,characterisedbyshortvideo-loops,live-cutandmixedtorhythmicalmusic–hasgrownintoaspecificartform,whichismergingwithgenresofstage-design,performanceandlivecinema.Someofthesynestheticmethodologiesandtechnologieswillbeused-includingalgorithmicmusic,beat,pitch,volume,frequencyspectrumdetection,MIDI/DMX/OSCsyncedequipmentandsoftware,2Dand3Dprojections(using3Dstereoscopicsourcematerialandrendering)mappedonalmostanykindofsurface.

ConclusionTheresearchwillparticularlyexaminecreativeinterfacesolutionsthatcanengagebroaderaudiencesbyproposingnewauthoringmethodstosolvethecomplexrequirementsofcontentmanagement.Aproofofconceptwouldbearrangingaspecificculturalevent(incl.performance,exhibition,conference),connectingatleasttwovenuesbythedesignedsystemandoriginalartwork–usingthesystemmodules.Afterevaluationandadaptation,thesystemprototypeshouldhaveascalablecapabilitytofunctionasprogressing,temporary(orpartiallysustained)‘infrastructure’formoreculturaleventsandvenues.Thisresearchwillproduceacriticallyinformedpracticeinwhichtheoryandpracticebuildabalancedpartinthefinaloutcome.