visual thinking colin_ware_lectures_2013_11_objects and object-based displays

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Perceiving and Representing Structured Information using Objects

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Page 1: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

Perceiving and Representing Structured Information

using Objects

Page 2: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays
Page 3: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

Organization

Image based theories Structural 3D theories Object perception: Object displays

Page 4: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

Image Based vs Structure Theories

Template theories based on 2D image processing

In structural theories we extract the structure of a scene in terms of 3D primitives

Page 5: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

Template theories

A template with simple morphing operations

Page 6: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

Objects as patterns of (2D) patterns

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Page 10: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

Scenes (gist in 100 msec)

Torralba and Oliva Patterns of patterns

Page 11: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

Properties of Image Recognition

Remarkable image recognition memory Up to 5 images for second in object

identification Applications in image searching interfaces RSVP Rapid serial visual presentation

Page 12: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

Perception of object structure

Page 13: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

Geon Theory

Page 14: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

Geon Theory

3D Primitives “Geons”Structural skeleton

Shape from shading is also primitive

Page 15: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

How Does the Brain Find Geons?

a

Contourgenerator

Page 16: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays
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Canonical Views

To make things clear both component parts and the critical joints must be clear

Page 18: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

Processing stages for recognition

Page 19: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

The Geon Diagram Pourang Irani

3D shape primitives for architecture - entities and relationships

Surface texture and color for attributes

Page 20: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

Pattern finding& Recognition

13% errors: 4.3 secsub-structure

26% errors 7.1 secsub-structure

42% memoryerrors

22% memoryerrors

Page 21: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

Semantics

On top of - relies on Underneath – support, foundation Inside – containment (private code) Attachment points (external interfaces; part_of

relationships) more than topology mid Upper Lower

Page 22: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

Natural semanticsInstances Dependency

Strength of Relationship Multiplicity

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The Object Display (Wickens)

Use complex objects to fuse variables Map entities to object parts Map structure to object structure Can be pictorial (simplified) – an engine +

fuel tank Map attributes to object attributes

- color, size, motion etc.

Page 26: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

Object Display

100 L

45 L

Solids: 23%

45 deg 0.2/1.0

Vol : 45 LTemp: 45 degFlow: 20%Solids: 23%

Page 27: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

Approx 1/3 errors with anesthiologists Dr George Blike

Page 28: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

A medical ventilator

Such displays Must be custom

Page 29: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

Chart Junk (ducks) Tufteor Effective Communication

1990 2000 2010 1990 2000 2010

Page 30: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

A Duck? (Tufte)

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Page 32: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

The concrete/abstraction tradeoff Object displays may lead to lower errors Lend themselves to overly literal interpretation.

They are not general purpose. Object displays must be custom designed

More abstract representations leave more room for interpretation (better support the creative process)

Page 33: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

2 ½ D design

Use 3D objects to represent entities Layout to make structure clear in 2D.

-Connections, basic shapes

Use canonical views

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Holding attention-Object scene conflict

Used in advertising

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Emotional and motivational effects

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There is a great future in 3D object icons and object structures

It is happening anyway, but nice to know that it is not always “chart junk”.

Conclusion

Page 37: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

Conclusions

Visual space is non-homogenous The plane orthogonal to the line of sight

and the forward direction are very different.

A 21/2D design attitude recognizes the cost of actions.

Page 38: Visual thinking colin_ware_lectures_2013_11_objects and object-based displays

3D versus 2D

34% memoryerrors

20% memoryerrors

21% errors 5.1 secsub-structure

11.4% errors 3.7 secsub-structure