virtual worlds + electronic games

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VIRTUAL WORLDS + ELECTRONIC GAMES Andy Bea Jessica Gracey Lam Lilian http://web2.clarkson.edu/projects/itl/projec ts/projectChallenge/2008/students/steven_jon es/wow.jpg

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Virtual Worlds + Electronic Games. Andy Bea Jessica Gracey Lam L ilian. http://web2.clarkson.edu/projects/itl/projects/projectChallenge/2008/students/steven_jones/wow.jpg. - PowerPoint PPT Presentation

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Page 1: Virtual Worlds + Electronic Games

VIRTUAL WORLDS + ELECTRONIC GAMESAndy Bea Jessica Gracey Lam Lilian

http://web2.clarkson.edu/projects/itl/projects/projectChallenge/2008/students/steven_jones/wow.jpg

Page 3: Virtual Worlds + Electronic Games

JOURNAL ARTICLE The gamer experience: Investigating relationships between culture

and usability in massively multiplayer online gamesBy: PANAGIOTIS ZAHARIAS & ANTHONY PAPARGYRIS

“MMOGs are different from other types of online games, such as Internet games (e.g., chess) or network role-playing games (tournaments). The main difference is that MMOGs present a persistent virtual world, where gamers cannot “save” their gameflow progress and continue later.”

http://portal.acm.org/citation.cfm?id=1541895.1541906&coll=ACM&dl=ACM&CFID=75370771&CFTOKEN=92308298#

-info is quite recent-lots of references-diagrams and tables to support their analysis-didn't have time to read the whole thing-mostly facts-no ads

Page 4: Virtual Worlds + Electronic Games

CORPORATE WEBSITE EA GAMES:

Interesting Fact: Tetris® Game Surpasses 100 Million Paid Mobile Downloads, Is the Best-Selling Mobile Phone Game of All Time

o    Is it clear who the author is?Yes, the company Electronic Arts games

o    Does the author of this site hold any credentials from a reputable organization or educational institution? The authors act as the representatives of EA games in the press releases but there is no solid information on their backgrounds or credentials.

o    Is the author an authority on this topic?By assumption, he is simply a representative of the company, and therefore is not an authority but simply a representative.

o    Is there a clear demonstration of the author’s expertise in this topic area?  No, there are no citations.

o    Does the information found in this site confirm information you have found elsewhere?  No.  Is the main source about this game.

o    Are there discrepancies in the information provided?  No, only provides one side of the product; no down side presented about it.

o    Are footnotes, citations, references/bibliographies or sources provided?No.

Page 5: Virtual Worlds + Electronic Games

CORPORATE WEBSITE

o    Is the information current?Yes, it is from January 21, 2010.

o    Does site leave out important information?Yes, it is very biased, promoting the tetris game, therefore leaving out any bad areas where the game could have performed better.

o    Does the information on the site offer many perspectives or just one?Just one; the company’s.

o    On the whole, does this site present facts or opinions (or both)?Both, it offers the facts which back up the points as well as opinions from different people who work within the company of EA games or Tetris.

o    Is the main purpose of this site to persuade you of something?Yes, it acts as an informative piece rather than an outright advertisement.  However, from all the positive info that it presents, it persuades the reader to believe this game is good and is a must-have.

o    Is there advertising on the page?Yes; of other games from EA games.

o    Was there any editorial or review process that the author had to go through in order to publish this article?Yes, they had to get the company’s approval before successfully getting it published.

Page 6: Virtual Worlds + Electronic Games

WIKIPEDIA http://en.wikipedia.org/wiki/Virtual_world#cite_note-0

Fact: “a genre of online community in form of computer based simulated environment. Through which users can interact with one another and use and create objects” Bishop, J. (2009). Enhancing the understanding of genres of web-based communities: The role of the ecological cognition framework. International Journal of Web-Based Communities, 5(1), 4-17.

With this fact It was clear to see where the source is from because it contain a citation within the Wikipedia article.

-not clear who put together the article but got references for facts. - the information is current, because the fact is recently updated -Are footnotes, citations, references/bibliographies or sources provided?

Yes - On the whole, does this site present facts or opinions (or both)? Only

facts -Is the main purpose of this site to persuade you of something? No, it’s

giving u the def of the virtual world -Is there advertising on the page? No -Does the information found in this site confirm information you have

found elsewhere?  Yes

Page 7: Virtual Worlds + Electronic Games

REFERENCES Virtual World. (2010, January 24). In

Wikipedia, the free encyclopedia. Retrieved from

http://en.wikipedia.org/wiki/Virtual_world Bishop, J. (2009, January 1). Enhancing the

understanding of genres of web-based communities: the role

of the ecological cognition framework. International Journal of Web Based Communities 5 (1), 4-17. Retrieved from http://www.jonathanbishop.com/publications/display.aspx?Item=26

Page 8: Virtual Worlds + Electronic Games

REFERENCES (2010, January 21). Tetris Game Surpasses

100 Million Paid Mobile Downloads, Is the Best-Selling Mobile Phone Game of All Time. EA Games.  Retrieved from http://www.ea.com/news/tetris-game-surpasses-100-million-mobile-downloads

Page 9: Virtual Worlds + Electronic Games

REFERENCES Papargyris, A. & Zaharias, P. (2009). The

gamer experience: Investigating relationships between culture and usability in massively multiplayer online games. Computers In Entertainment. 7(2), 26-50.

(2010, January 21). Tetris Game Surpasses 100 Million Paid Mobile Downloads, Is the Best-Selling Mobiles Phone Game of All Time. EA Games.  Retrieved from http://www.ea.com/news/tetris-game-surpasses-100-million-mobile-downloads