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    Share |Virtual Villagers: A New Home Walkthrough Boards Guide Walkthroughs & FAQs Cheats

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    Virtual Villagers General Guide

    by Freyashawk

    email: castleenchanted aol

    Created on 1 July 2007Last updated on 2 August 2007

    NO ATTACHMENTS - PLAIN TEXT E-MAILS ONLY

    Introduction:

    'Virtual Villagers' is a game for the PC, created ostensibly for so-

    called 'casual gamers'. I find that a rather derogatory description as I feel

    that individuals who love 'Harvest Moon' and 'Lost in Blue' may find 'Virtual

    Villagers' rather intriguing as well. 'Harvest Moon' and 'Lost in Blue',

    however, definitely are not designed for 'casual gamers'. One must put

    enormous effort, time and concentration into those games in order to succeed.

    For those who may be put off by the 'casual gamer' label, however, my advice

    is to ignore it. It is a game that can be played rather 'casually' by

    individuals who ordinarily eschew games, but it can be enjoyed by veteran

    gamers as well.

    The premise of 'Virtual Villagers' combines 'Age of Empires' with 'Harvest

    Moon' and 'Lost in Blue'. A village has survived a terrible natural

    catastrophe and must be restored. Solving a series of puzzles will improve

    the lives of the villagers, as well as unlocking new options.

    The primary goal is survival, but there are advances to be made in the arts

    and science as well as farming, construction, spirituality and medicine.

    You begin the game usually with five adults and one child. The adults may be

    3 males and 2 females or 2 males and 3 females. There are six cateogries of

    activity for any adult to pursue: Farming, Building, Research, Healing,

    Breeding.

    Every category is vital to survival, but the one that will advance the plotmost is 'Research'. When any individual performs Research, he/she

    obtains 'tech points'. These can be used to purchase upgrades in knowledge,

    unlocking new options.

    The game was designed with a 'real-time engine' which means that it continues

    even when you are not playing it actively. You can keep the window open on

    your PC or laptop. You do not have to be in charge of every movement that the

    villagers make, but you do need to oversee the progress every couple of hours

    if you wish to avoid disasters.

    The further you advance in the game, the less you need to oversee the actions

    of the villagers. At the beginning, it is fairly vital to watch them rather

    closely as they will be untrained and ignorant.

    Some people may ask if this game really requires a guide at all. I believe

    that a guide can be helpful. It can prevent horrible disasters and allow the

    player to enjoy the unfolding of the story better.

    The Beginning

    When you begin Virtual Villagers, your village will consist of 5 adults and 1

    male child. Your work force consists therefore of 5 individuals. A child

    cannot work until he/she reaches the age of 14.

    Research

    Every category of skill will be at Level 1. To advance to Level 2, you need

    to purchase the upgrades with 'tech points'. These are earned

    through 'Research.'

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    You therefore need to set one villager at the task of Research instantly. It

    does not matter if this is a male or a female, although females will be

    required for childbirth at some point.

    As the game progresses, you will need an enormous number of 'tech points'.

    The preference for the majority of your villagers should be set

    to 'Research'. You always can change their preferences temporarily or simply

    set them a different task when needed.

    Influencing your Villagers

    You can influence the actions of your villagers by picking them up bodily and

    depositing them at the location where the desired activity occurs. To enable

    a villager to perform Research, place him/her at the long table in the

    southwestern part of the map.

    Details

    There is another, less overt way to influence the actions of your villagers.

    You can set a preference for each villager by accessing the 'Details' screen.

    When you access this screen, you will see the statistics and preferences of

    each villager. Place a mark in the box next to the primary 'career' that you

    would like the villager to pursue. You can do this even for the children in

    your village. When they reach the age of 14, they may wander about aimlessly

    if you have not set a preference for them.

    The 'Details' screen serves another vital purpose. It will display the

    current age and health status of each villager. Life expectancy varies in

    this game and will depend on your progress. The age at which any villager

    becomes 'Elderly' is determined by the health of that individual throughout

    his/her life. Each illness will weaken an individual. If a person becomes

    ill and is not healed instantly, he/she will become 'Weakened'. Even if the

    villager is healed ultimately and recovers to full Health gradually, the age

    at which that person will become 'Elderly' will be lower than one who never

    suffered from any illness. It therefore is important to look at the 'Details'

    screen for each of your villagers quite frequently. Healers may heal a

    villager who has fallen ill voluntarily but often they will ignore their

    appointed task in favour of learning more about medicine. It is your

    responsibility as the presiding 'Deity' of the village of Isola to make

    certain that your villagers operate at their maximum potential.

    If your village suffers any catastrophes in the early stage of the game, life

    expectancy may be 60-65. When you have advanced further, individuals may not

    die until they reach their late 70s. Life expectancy is both a matter of

    general health and degree of advancement in your civilisation.

    Foraging

    Farming is not an option until you purchase the Level 2 upgrade. Your only

    source of food is berries obtained by foraging. There is a berry bush in the

    northern section of the map at the centre. Set two individuals the task of

    foraging for food.

    Until you have a cache of at least 1000 food, your villagers will tend to

    worry about food. This makes breeding less successful. You should try to

    encourage your villagers to forage until the storage bin contains 1000 food.

    At the very beginning, foraging is more important than building.

    Healing

    As explained previously, healing skills are extremely important in this game.

    One or more of your villagers will become ill randomly every 24 hours or so.

    Set an individual the task of learning to be a healer. Do this by dragging

    the individual to the cactus at the northern border of the map, in the very

    centre.

    Stubborn Villagers

    Villagers may not be as malleable as you might wish. Sometimes they will

    refuse to perform a task, or they will be intellectually incapable of

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    understanding it. You therefore need to deposit the individual again and

    again at the location where the task is performed until the person succeeds.

    If the individual fails, he or she will stand there, shaking his/her head,

    murmuring 'No'.

    You have to ignore this reluctance and force the person to do what he/she is

    told!

    You can change the preference of a villager temporarily by using the Details

    menu. If you want every villager to participate in a construction project,

    for example, you can set the preference of each villager temporarily

    to 'Building'. When the project is completed, you can reset the preferences.

    The 1st Puzzle

    Your villagers will need both food and water. The only source of water at the

    start of the game is the well in the northeastern part of the map.

    Unfortunately, it is blocked. You do have one trained individual at the

    beginning of the game. He is a builder. Take the builder to the well and he

    will unblock it almost instantly. This will solve the first puzzle.

    Each time a new puzzle is solved, your villagers will 'celebrate'. They will

    congregate in the centre of the village to do this. You can access

    the 'Puzzle' page by pressing the 'Puzzle' button at the lower left of your

    screen. There are sixteen puzzles. When you unblock the well, you solve the

    first of these, and a picture representing this 'milestone' will be displayed.

    Initial Tasks

    There are a limited number of tasks that your villagers can perform at this

    stage. These tasks are:

    1. Foraging: Any number of villagers can forage for berries. There are a

    finite number of berries on the bushes at any given time. At the beginning of

    the game, the number of berries is approximately 1300. You need to unlock the

    farming option before the food supply is exhausted.

    2. Building: You can set your villagers to one of two construction projects

    at this point. They can build another hut or they can remove the debris from

    the beach. Completing the Hut will solve the second Puzzle. Clearing the

    debris will solve the third. Neither of these tasks will produce any real

    advances in the game at this point, but as they take time and energy, you

    should have at least one villager working on one of these projects from the

    start. Your Builder probably is the logical choice for this.

    3. Research: This, apart from the constant need to increase your food

    supply, is the most important task at the start of the game. You can set two

    villagers the task of Research immediately. You need to earn 'tech points'

    to be able to upgrade essential skills in every category.

    4. Healing: It is vital that you teach one villager the art of healing

    immediately. Do this by placing the individual in front of the 'medical

    cactus'. You will need another healer as well in case the primary healer

    falls ill. Even an expert Doctor cannot heal himself/herself in this game.

    Your secondary healer only needs the minimum amount of knowledge, so you may

    wish to do this at the start of the game, to provide for any eventuality.

    The Tech Screen

    The Tech Screen is where you can purchase upgrades in Skill Categories. The

    cost of Level 2 upgrades are as follows:

    Farming: 6000 pts.

    Construction: 2500 pts.

    Spirituality: 5000 pts.

    Medicine: 15000 pts.

    Science: 12000 pts.

    Fertility: 11000 pts.

    In my opinion, the most important upgrade to purchase first is the Farming

    upgrade. Do not spend your 'tech points' on construction at this point. Save

    your points until you have a total of 6000 in order to buy the Level 2 Farming

    skills. This will allow you to plant crops in the 'rich soil' below the

    Research table.

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    Villager Confusion

    Projects will be unlocked only by two methods: you either need to purchase

    the appropriate level of skill or you need a villager who is at the expert

    level of his/her chosen profession. When neither of these requirements have

    been met, your villagers will be 'confused' when you place them at the site of

    a project or puzzle. If, however, your villagers are inspired to perform a

    specific activity at any site, you have met whatever requirements exist there

    and can allow them to continue to perform the action until the puzzle is

    solved, provided there are no more pressing tasks for them to pursue.

    For example, there is a field in the southwestern part of the screen

    with 'strange, dead flowers' in it. If you place a villager in the field,he/she may be prompted to 'water the field'. This is not a vital action,

    however. You do need to water the field in order to solve one of the puzzles

    in the game, but doing so will not advance your chances of survival. If,

    therefore, the debris on the beach has not been cleared yet, or you do not

    have at least 1000 food in the storage bin, you would do better to set your

    villagers to those tasks now.

    The First Four Puzzles

    The first four Puzzles in the game are as follows:

    Puzzle 1: Clearing the Well for fresh water

    Puzzle 2: Building a Hut for more villagers

    Puzzle 3: Clearing the debris from the beach

    Puzzle 4: Founding a school.

    The first three require no upgrade in skill. By performing these tasks, your

    villagers will gain in expertise but you do not need to purchase Level 2

    skills for them.

    Master Scientist

    The fourth puzzle is different. In order to solve this, you need to have one

    villager at expert level in Research. As soon as one villager has become a

    Master Scientist, place him/her at the long building above the Research

    table. Your Master Scientist will convert the building into a School almost

    instantly.

    The School is rather bizarre actually. Children sometimes will congregate in

    front of the school, but hey never enter the building, nor are there any

    Teachers. What does occur, however, is that children born after the School

    has been created have a better chance of being born with more skills than

    children born before the creation of the School.

    Population Expansion

    With only 6 villagers in Isola at the start of the game, obviously one of the

    goals is to expand the population. Your villagers will be able to breed

    immediately, but they may be reluctant to do so, especially if food supplies

    are low or if they are 'weakened'. To breed, simply place a male on top of a

    female, or a female on top of a male. If successful, they will 'go indoors',

    but you needn't wait for this to occur. Simply watch the Population number at

    the top left of the screen. It will change immediately if pregnancy has

    occurred. If the number does not change, you can place the breeding couple

    together again and again without pause until the number increases.

    You will not know if the couple has produced a male or female until 120

    minutes has passed at double Speed, or 240 minutes at Normal Speed. This is

    the time during which the mother nurses the child and will be unavailable for

    any other task.

    As soon as the child becomes independent of the mother, its gender and name

    are determined. You can change the default name of any individual in

    the 'Details' screen. You can set a future preference at this point as well,

    even though the child will not begin to work until he/she reaches the age of

    14.

    Breeding age appears to begin at 18 both for males and females. An

    individiaul can continue to breed even when he/she becomes 'Elderly', although

    an Elderly villager, especially a woman will be less likely to live as long as

    otherwise if she continues breeding after she becomes elderly. Life

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    expectancy is between 60 - 70, depending on the advancement of your

    civilisation.

    Furthermore, activities such as farming and building are as strenous as

    breeding for the Elderly. It is best to set the preference of Elderly members

    of your population to 'Research' if you wish them to live longer.

    There are a number of 'milestones' in terms of population. After a milestone

    is reached, when you increase the population, the foundation for a new hut

    will appear. You then must build the hut if you wish to increase your

    village population further. The first milestone is 15, the second is 25 and

    the third is 50.

    Untrained Adults

    When any villager reaches the age of 14, he/she will be untrained until some

    work has been done in a specific field. If the child inherited some

    experience from his/her parents, that will help to encourage the child to work

    in that field, especially if it is set as a preference. Otherwise, you

    probably will be forced to persuade the individual to begin working by setting

    him/her at one of the designated locations for that career. Some individuals

    will work immediately and gain experience rapidly. Others will refuse

    stubbornly again and again. Simply persevere.

    There are villagers who are inherently lazy, even when they have experience in

    a specific career. They often will wander off to 'relax' or 'eat'. You have

    to be vigilant where these people are concerned. If the lazy villager is a

    woman, I breed her frequently as she will not be of much use in any other

    career.

    Illness and Old Age

    Illness will be the primary cause of death at the start of the game unless you

    make certain that you have a Healer and consult the Details screen

    periodically to see if any of your villagers are 'Sick'. A villager who is

    ill must be healed immediately or he/she will lose strength on the health bar

    and become 'weakened'. The health bar is shown on the 'Details' screen. When

    half filled, a villager will be 'Healthy'. When less than half filled, the

    villager will be 'Weakened'.

    Any villager who has been ill long enough to become weakened will

    become 'Elderly' faster and probably die at an earlier age than those who

    never became weakened. It therefore is important to heal a villager who

    becomes ill as quickly as possible. Moreover, villagers who are ill do not

    work.

    For the most part, villagers will tend to their own needs in terms of

    sustenance, but if you have an Elderly or Weakened individual, you can set

    him/her in front of the food storage bin to 'eat' or in front of the well

    to 'drink'.

    If your village has no food supplies and no means to obtain more food, the

    villagers will die of starvation. By purchasing the Farming Level 2 upgrade

    as soon as possible, you will prevent this from occurring. Even so, you must

    make certain that food supplies remain high. If all your villagers are

    performing research and no one is farming or fishing, the food supplies will

    run out ultimately. You cannot trust your villagers to be sensible always,

    although you can set a few villagers' preferences to farming in order to make

    the possibility of starvation less likely.

    The Second Four Puzzles

    Puzzle 5: Clearing the Lagoon

    Puzzle 6: Hunting the Magic Fish of Fertility

    Puzzle 7: The Cemetary

    Puzzle 8: Identifying all Herbs

    Puzzle 9: Magical Garden

    You need not solve these puzzles in order. In fact, the eighth puzzle can be

    solved at the very start of the game. All you need to do is set villagers in

    front of each of the plants growing in the village area. When each of the

    plants has been studied (not necessarily by the same person), you will solve

    the puzzle of 'Identifying all Herbs'.

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    Clearing the Lagoon

    Clearing the Lagoon: You will not be able to solve this puzzle until you have

    purchased Level 2 Construction Skills. When you have upgraded that skill,

    simply place a villager at the mouth of the river in the top left corner of

    the screen and he/she will begin to clear the blockage from the lagoon.

    The lagoon has a number of uses once it is filled with water. Laundry will

    not be done until the Lagoon is clear, nor can the Magical Garden be restored

    to splendour. The Magic Fish of Fertility lives in the Lagoon as well.

    Laundry

    You must purchase Level 2 Medicine in order to unlock the villagers' capacity

    to keep their clothes clean. You must have the Lagoon as well. As soon as

    you purchase the Medicine upgrade, your healer will begin to do laundry in the

    Lagoon and other villagers will follow his/her example. Obviously, good

    hygiene contributes to good health.

    Hunting the Magic Fish of Fertility

    The Magic Fish of Fertility lives in the Lagoon but only a Master Farmer can

    catch this fish. As soon as you have a Master Farmer, throw him/her into the

    Lagoon to hunt for and catch the Magical Fish of Fertility. It will increase

    your chances of breeding.

    The Cemetary

    The Cemetary is located in the upper right corner of the screen. It will not

    be recognised as such, however, until you have purchased Level 2

    Spirituality. When you have purchased the upgrade, simply place a villager on

    the field to solve this puzzle.

    Until your villagers recognise the graveyard, dead villagers simply will

    decompose in the Village Square. Once you have a Cemetary, however, the

    villagers automatically will bury their dead.

    Identifying all Herbs

    As previously stated, all that is required here is that a villager studiesevery plant in the village area. These include the Medical Cactus, the Rare

    Rose, the Rare Lily, the Fruitless Plant and the green fruit below the Lagoon.

    Puzzle 9:

    The ninth puzzle is fairly easy to complete, and can be solved after you have

    cleared the Lagoon.

    The Magical Garden

    There is a field in the lower right of the screen where 'strange, dead

    flowers' can be found. Your villagers need to water this field with water

    taken from the Lagoon. You therefore cannot solve this puzzle until the

    Lagoon has been cleared. Once the Lagoon is cleared, you can place your

    villagers on the field to encourage them to water the field. Flowers will

    bloom, creating a magical garden. The flowers will be used to honour the dead

    and to be given in offering at the Temple, once it has been rebuilt.

    Leaving your Computer

    The game is saved to your hard drive and will run even when you are not at

    your computer. You can mitigate the effects of any neglect on your part

    somewhat. Go to your Menu, and choose Options, then choose 'Game Speed'. You

    have the following choices:

    Paused

    1/2 Speed

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    Normal Speed

    2x Speed

    If you choose 'Pause', the game will not move forward until you choose a

    different option. Do note, however, that the options are individual to the

    player. If you are playing in more than one slot, you need to access the Game

    Speed option for each slot!

    If you are going to be away from your computer only for a few hours or even

    while sleeping at night, instead of choosing to pause the game, you can

    choose '1/2 Speed'. This will slow time to the point where you should be able

    to avoid any huge catastrophe.

    These situations are more critical at the beginning of the game, when yourpopulation is very small. Once you have achieved a few upgrades and have

    increased your population to 30, you basically can allow the game to run

    itself for the most part.

    When you have left your villagers to their own devices, the greatest risk

    appears to be in the department of Healing. Young adults who have been set

    preferences like Farming or Research often will begin to learn without any

    interference on your part. Healing, however, usually requires your active

    participation. You must set the villager on the Medical Cactus a few times

    before he/she will take to the profession. (This is not always the case, but

    it does appear to occur more than it does with any other chosen profession.)

    The situation that changes most with the Game Speed is the number of minutes

    the mother will be restricted to her maternal role. At double speed, it will

    be only 120 minutes. At normal speed, it will be 240 minutes. If you play at

    1/2 speed, it will be 480 minutes before the woman can work again.

    Advanced Gameplay

    As you make progress in the game, purchasing Level 3 skills in every category

    as well as making certain that your villagers are experts in every field of

    endeavour, you will find that children, rather than being simply 'Untrained'

    before they reach the age of 14, will become Apprentices in their field of

    preference or the field in which they inherit some skill. To be

    an 'Apprentice', a child must have a certain amount of skill in the field to

    which they are apprenticed.

    Tech Screen: Cost of Level 3 Upgrades

    The cost of Level 3 upgrades are as follows:

    Farming: 50000 pts.

    Construction: 80000 pts.

    Medicine: 250000 pts.

    Science: 150000 pts.

    Fertility: 240000 pts.

    Spirituality: 80000 pts.

    Many of the Puzzles that remain unsolved depend on having more than one Skill

    at Level 3. For example, you need both Level 3 Construction and Level 3

    Spirituality in order to restore the ruins and chisel the large stone on the

    western side of the village.

    To solve three of the last eight puzzles, moreover, you need Level 3 Fertility.

    The Last 8 Puzzles:

    The last four puzzles are based primarily on having purchased Level 3 Skills

    in all categories. By now, you should have done so in any case, and have

    reached the maximum population of 90 villagers. With each upgraded level of

    Medicine, your villagers will enjoy a longer life expectancy.

    No longer will they die in their 60s if they are given proper attention but

    may die instead in their 80s.

    When you finally are able to purchase Level 3 Fertility, which incidentally is

    the most expensive of all the Level 3 Skills, you will be able to solve the

    remaining puzzles.

    Here are the eight last puzzles:

    Puzzle 9: The Garden

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    Puzzle 10: The Magical Plant of Life

    Puzzle 11: The Temple

    Puzzle 12: The Idol

    Puzzle 13: The Golden Child

    Puzzle 14: The Butterflies

    Puzzle 15: The Treasure

    Puzzle 16: The Cave

    The order in which these probably should be solved is as follows:

    Puzzle 9, Puzzle 11, Puzzle 12, Puzzle 13, Puzzle 14, and finally Puzzle 10.

    As far as Puzzles 15 and 16 are concerned, the Golden Child unilaterally will

    decide when to unblock the Cave and you need Level 3 Construction and

    Spirituality as well as a villager who is a Master both in Building and inResearch to solve Puzzle 15.

    The Garden

    As previously discussed, you need the Lagoon to be able to water the field

    with the 'strange dead flowers' in the southeast area of the village. A

    beautiful garden ultimately will bloom again, solving this puzzle.

    Oddly enough, this wondrous garden appears to be the location of the latrines

    for the untrained children as well. Whenever they answer the 'call of

    nature', they go to the garden to perform their action.

    The Magic Plant of Life

    You must have the Golden Child and the butterflies must be in the village in

    order to be able to solve this puzzle. Actually, you should solve the puzzle

    of the Butterflies first.

    As you may have surmised, the fruitless plant requires pollination in order to

    produce fruit. Unfortunately, although you may recognise that the butterflies

    play a vital role in this situation, you will be unable to interact with them

    in any way. This is one of the very last puzzles that you will be able to

    solve. When the Golden Child has called the Butterflies to the Magical

    Garden, take him slowly towards the Fruitless Plant on the northern border of

    the village, making certain that the butterflies follow him. When he reaches

    the plant, it will be pollinated, producing fruit magically to solve this

    puzzle.

    You will increase the life expectancy of your villagers by solving this puzzle.

    The Temple

    This puzzle requires Level 3 Construction as well as Level 3 Spirituality.

    When you have purchased both, you can place a vilalger at the area of the

    ruins in the southeast corner of the map. By setting a number of builders to

    perform the task, the ruins will be restored and a temple will be built. The

    flowers from the magical garden then can be used not only to honour the dead

    but to honour the temple as well.

    The Idol

    The tall stone in the northwest of the village obviously is the perfect raw

    material for a statue. You will not be able to create the statue until you

    have Level 3 Construction Skills and have restored the ruins. After this isaccomplished, set your Builders to the task of carving a rather hideous idol.

    The Magic Plant of Life

    You must have the Golden Child and the butterflies must be in the village in

    order to be able to solve this puzzle. Actually, you should solve the puzzle

    of the Butterflies first.

    The Golden Child

    Your villagers must have completed the Idol and you must have purchased Level

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    3 Spirituality in order to solve this puzzle. In fact, this is one of the

    pivotal events in the game. When you have purchased Level 3 Spirituality,

    after creating the Idol, make certain that you have a nursing mother in your

    village. Take the mother to the Lagoon. The child will stretch its hands

    towards the water and lo and behold! The Golden Child will be born in the

    centre of the Lagoon.

    The Golden Child is a magical child who can solve three of the last eight

    puzzles. Apart from doing this, he will restore your berry bush and your

    crops on a regular basis.

    The Butterflies

    Take the Golden Child to the Magical Garden. He will call butterflies to him

    and you will not only solve this puzzle but make it possible for the Fruitless

    Plant puzzle to be solved.

    The Treasure

    You must have a villager who is an Expert both in Building and in Research in

    order to begin to solve this puzzle.

    There is a spot on the beach that conceals buried treasure. From time to

    time, a villager may stand in the area directly south of the food bin and

    directly west of the Temple. You will see a prompt to the effect that the

    villager has seen something unusual, that perhaps something is buried

    there. 'Sees something unusual...' will be displayed if the villager kneelson the sand. The villager will not begin to dig, however, unless he/she is an

    expert both in Building and Research. You need to have Level 3 Skills both in

    Construction and Science as well.

    Once the individual begins to dig, you can set other villagers to the task of

    uncovering the treasure. With respect to other building projects, you can

    click on the construction site to see what percentage has been completed.

    With respect to this project, you cannot see the amount of progress the

    villager or villagers are making. You will see the project expand, however,

    when more boards and rope are displayed on the beach. More villagers will

    join the digging crew as well as the project becomes more advanced.

    The Cave

    Throughout the game, villagers will go to the site of the boulder that blocksthe cave entrance in the northeast corner of the Village. They will attempt

    to push the boulder out of the way unsuccessfully. There is no point in

    encouraging them, actually. They never will succeed at this task.

    To solve the last puzzle, you need the Golden Child. He/she will go to the

    site of the boulder and push it away from the entrance effortlessly,

    unblocking the cave.

    Place a villager inside the cave entrance to see a message to the effect that

    artifacts and some berries have been discovered in the cave, suggesting that

    some one occupied it quite recently.

    In fact, if you have been observant, you may have seen a pair of eyes gazing

    through the crack between the entrance and the boulder blocking it

    periodically throughout the game.

    This is a hint as to the sequel to Virtual Villagers!

    Life with the Golden Child

    Once you have created the Golden Child, you no longer will be required to

    oversee the welfare of the village much. The Golden Child will act as the

    local 'deity', creating food and caring for the general needs of the

    population. The game can continue indefinitely without much interference on

    your part after the Golden Child appears.

    *******************************************************************************

    ******************

    Thanks to Kessily for prompting me to revise my guide by pointing out some

    al Villagers: A New Home Walkthrough - IGN FAQs http://faqs.ign.com/articles/800/8008

    0 3/13/2012

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    Submitted by Freyashawk - Created 6/30/07 (Last Modified 8/2/07)See All Virtual Villagers: A New Home Walkthroughs and FAQs

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    minor errors.

    al Villagers: A New Home Walkthrough - IGN FAQs http://faqs.ign.com/articles/800/8008