virtual reality(main)

Upload: praveena-annadurai

Post on 03-Apr-2018

214 views

Category:

Documents


0 download

TRANSCRIPT

  • 7/29/2019 Virtual Reality(MAIN)

    1/28

    BY

    PRAVEENA.A

    UMA MAHESHWARI.G

    ANUPRIYA.V

  • 7/29/2019 Virtual Reality(MAIN)

    2/28

    VIRTUAL REALITY

    Virtual reality (VR) is a technology whichallows a user to interact with a computer-simulated environment, be it a real orimagined one.

    Virtual reality has gone by many other namesbesides virtual environments. Other terms forvirtual reality include cyberspace (a word

    invented by science fiction author WilliamGibson), artificial reality, augmented realityand telepresence.

    http://en.wikipedia.org/wiki/Computer-simulatedhttp://en.wikipedia.org/wiki/Computer-simulatedhttp://computer.howstuffworks.com/augmented-reality.htmhttp://computer.howstuffworks.com/augmented-reality.htmhttp://computer.howstuffworks.com/augmented-reality.htmhttp://computer.howstuffworks.com/augmented-reality.htmhttp://en.wikipedia.org/wiki/Computer-simulatedhttp://en.wikipedia.org/wiki/Computer-simulatedhttp://en.wikipedia.org/wiki/Computer-simulated
  • 7/29/2019 Virtual Reality(MAIN)

    3/28

    INTRODUCTION

    Visualize , Manipulate , Interact withcomputer and complex data

    Realistic representation of physical

    environment Experiences new things that are

    impossible

    Needs sensors & transducers to monitorusers action and feedback signal

    Immerse the participant in virtual world

    Cognitive effects for products.

  • 7/29/2019 Virtual Reality(MAIN)

    4/28

    REQUIREMENTS

    Computer for visual and sound effects

    with sensory perception

    Fast response, wide range of sensoryinputs

    High speed rendering of multimedia

    objects Sustained performance demands on

    hardware

  • 7/29/2019 Virtual Reality(MAIN)

    5/28

    Tool to support a design

    Product manufacturing

    Product maintenanceCAD/CAM

    Neural networks

    Heritage and ArchaeologyVirtual Reality Reproduction

    Mass media

    Fiction books

    TelevisionGames

    Health care education

    APPLICATIONS

  • 7/29/2019 Virtual Reality(MAIN)

    6/28

    US Army Research Lab's ODT with CAVE Graphics

  • 7/29/2019 Virtual Reality(MAIN)

    7/28

    Using virtual therapy to treat a patients fear of flying.

  • 7/29/2019 Virtual Reality(MAIN)

    8/28

    SHARED VIRTUAL

    ENVIRONMENT

    Needs BOOM device, CAVE system,

    head mounted display , special

    goggles, data gloves

    Presents virtual human (avatar) to

    other participants

    People in various place can interactand communicate in visual world

  • 7/29/2019 Virtual Reality(MAIN)

    9/28

    SHARED VIRTUAL ENVIRONMENT

  • 7/29/2019 Virtual Reality(MAIN)

    10/28

    A BOOM Display used by NASA to emulate space

  • 7/29/2019 Virtual Reality(MAIN)

    11/28

    The Nintendo Power Glove used

    in virtual reality gaming

  • 7/29/2019 Virtual Reality(MAIN)

    12/28

    A data suit to provide user

    input

  • 7/29/2019 Virtual Reality(MAIN)

    13/28

    VirtuSphere - a virtual reality unit that allows the user to move freely in any direction.VirtuSphere can serve many purposes, including exercise, video gaming, militarytraining, and virtual museum tours.

    The VirtuSphere is a creation of Nurulla and Ray Latypov, whose company, VirtuSphereInc, is based in Issaquah, Washington.

    http://en.wikipedia.org/wiki/Issaquah,_Washingtonhttp://en.wikipedia.org/wiki/Issaquah,_Washingtonhttp://en.wikipedia.org/wiki/Issaquah,_Washingtonhttp://en.wikipedia.org/wiki/Issaquah,_Washington
  • 7/29/2019 Virtual Reality(MAIN)

    14/28Classic Virtual reality HMD with data glove

    A head-mounted

    display

  • 7/29/2019 Virtual Reality(MAIN)

    15/28

    COMPONENTS

    VIRTUAL SOFTWARE

    Allows user to develop case tools

    Uses any software engineeringmethodology

    VIRTUAL HARDWARE

    Provides simple and easy interfacefor VR

    Nowadays potential market for VR

    applications is huge

  • 7/29/2019 Virtual Reality(MAIN)

    16/28

    VR DEVICES

    Color head coupled display

    Monochrome head mounted display

    Data glove

    Virtual keyboard

    Virtual screen

  • 7/29/2019 Virtual Reality(MAIN)

    17/28

    VIRTUAL KEYBOARD

    Based on optical recognition enablesto tap images of the keys

    Uses infrared and laser technology

    Feed into compatible PDA, smartphone, laptop or PC

    Invisible circuit

    Full size virtual QWERTY keyboard

  • 7/29/2019 Virtual Reality(MAIN)

    18/28

    VIRTUAL KEYBOARD

  • 7/29/2019 Virtual Reality(MAIN)

    19/28

    FEATURES

    Small size

    Light weight

    Rechargeable battery

    Power save mode

    Audible click feature

  • 7/29/2019 Virtual Reality(MAIN)

    20/28

    TECHNICAL DETAILS

    Windows 98, 2000, NT, XP, Palm OS, PPC

    Light source Red diode laser

    Non reflective, opaque surface

    Multiple keystroke support

  • 7/29/2019 Virtual Reality(MAIN)

    21/28

    ADVANTAGES

    Quick & Efficient

    Overcome the difficulties in tiny

    keyboard & handwriting recognition

    Enhances communication, computing

    & environment

    Cost effective

    Reduces maintenance cost

  • 7/29/2019 Virtual Reality(MAIN)

    22/28

    APPLICATION

    Space saving

    Industrial environment

    Medical environment

    Home

    transport

  • 7/29/2019 Virtual Reality(MAIN)

    23/28

    SXI CELLPHONE WITH VIRTUAL KEY BOARD

  • 7/29/2019 Virtual Reality(MAIN)

    24/28

    VIRTUAL SCREEN

    User defined set of active application

    Resides in status bar in MacOS X

    If user changes VS, applications that

    are visible is hidden

    Hidden application that belongs to new

    virual screen are shown

  • 7/29/2019 Virtual Reality(MAIN)

    25/28

    FUTURE DEVELOPMENTS

    It is unclear exactly where the future of virtual

    reality is heading. In the short run, the graphicsdisplayed in the HMD will soon reach a point of

    near realism. The audio capabilities will move into a

    new realm of three dimensional sound. This refers

    to the addition of sound channels both above andbelow the individual or a Holophony approach.

    Within existing technological limits, sight and sound

    are the two senses which best lend themselves tohigh quality simulation. There are however attempts

    being currently made to simulate smell.

    http://en.wikipedia.org/wiki/Holophonyhttp://en.wikipedia.org/wiki/Holophony
  • 7/29/2019 Virtual Reality(MAIN)

    26/28

    Tele-immersion will allow us to manipulate holographic

    projections as if they were real objects.

  • 7/29/2019 Virtual Reality(MAIN)

    27/28

    CONCLUSION

    Virtual H/W is commercially available

    Can enter into the desired environment

    though it is impossible in real world

    Both virtual H/W and S/W are handledeasily

    Cost effective

    Used to represent industrial components,architectural projects and civil engg

    structures

  • 7/29/2019 Virtual Reality(MAIN)

    28/28