virtual reality, simulations and serious games: what is out there and where should we go?
TRANSCRIPT
Richard Stals Senior Learning Solu-ons Advisor, Edith Cowan University
Virtual Reality, Simulations and Serious Games : What is out there and where should we go?
Summary of Higher Ed use of Virtual Worlds (ascilite 2013)
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Simula-ons Tours Student projects Demonstra-ons Game-‐based ac-vi-es Campus orienta-on Group work
Role-‐play Exhibi-ons Marke-ng SoH skills development Augmented reality Guest speakers Virtual career fair
Learning design / pedagogy in Virtual Worlds (ascilite 2013)
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Authen-c learning Individual self-‐paced learning Ac-on-‐based learning Immersive simula-ons Game-‐based / gamifica-on (Gregory et al, 2013)
Virtual Worlds
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Interac-on Room in Unity3D with Mul--‐User Chat, VoIP and Collabora-on Tools Aus-n Tate – University of Edinburgh Also work on conver-ng many Open Sim assets into Unity3D (Tate, 2011)
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Virtual Worlds
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Airway Management Scenario Richard Stals – Edith Cowan University Demonstrate an understanding of the DRSABCD of Airway Management Use of Yankeur Sucker inser-on of Guedel Airway
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Training Sims
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Interac-ve Anatomy of the Human Heart App James Birt and Allan S-rling– Bond University Blended learning approach using tradi-onal and virtual laboratory studies (Bond University, 2013)
Training Sims
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Mass Casualty Triage Richard Stals – Edith Cowan University Real-‐world immersive scenarios and authen-c casualty data sourced from the Vic-m Base database. Experiment with three triage methods – Triage Sieve and Sort, SALT or START.
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Training Sims
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Blood Pressure Trainer in Blackboard / Moodle (Stals, 2015)
Serious Games and Student Projects
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Bachelor of Serious Games at the University of the Sunshine Coast (Kennedy, 2015) Undergraduate projects at Murdoch University’s Intelligent Virtual Environments & Simula-on research group (Murdoch University, 2015)
Serious Games and Student Projects
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Neuromend
Final year project by the Games Technology, and Games SoHware Design & Produc-on students. For stroke survivors who have gained good control of their upper-‐limb motor control.
Ideas?
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http://tinyurl.com/stals-ideas
Bibliography
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Bond University. (2013, October 16). First steps toward blended learning at bond for web. Retrieved August 23, 2016, from First steps toward blended learning @ Bond, hgps://issuu.com/bonduniversity-‐qtl/docs/first_steps_toward_blended_learning/1 Gregory, S., Gregory, B., Reiners, T., Fardinpour, A., Hillier, M., Lee, M. J.W., … Larson, I. (2013). Virtual worlds in Australian and New Zealand higher educa-on: Remembering the past, understanding the present and imagining the future. In H. Carter, M. Gosper and J. Hedberg (Eds.), Electric Dreams. Proceedings ascilite 2013 Sydney. (pp.312-‐324) Kennedy, G. (2015, September 10). Game-‐changing degree to begin in 2016. Retrieved August 23, 2016, from USC News Exchange, hgp://www.usc.edu.au/explore/usc-‐news-‐exchange/news-‐archive/2015/september/game-‐changing-‐degree-‐to-‐begin-‐in-‐2016 Murdoch University. (2015). Undergraduate Projects. Retrieved August 23, 2016, from IVES@Murdoch, hgp://www.it.murdoch.edu.au/ives/undergraduate-‐projects.html
Bibliography
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Stals, R. (2015). Unity3D university. Retrieved August 23, 2016, from Unity3D university, hgp://unity3d.stals.com.au/ Tate, A. (2011, December 7). I-‐room in unity3D with mul--‐user chat, VoIP and collabora-on tools. Retrieved August 23, 2016, from Aus-n Tate’s Blog, hgp://blog.inf.ed.ac.uk/atate/2011/12/07/i-‐room-‐in-‐unity3d-‐with-‐mul--‐user-‐chat-‐voip-‐and-‐collabora-on-‐tools/