virtual reality, simulations and serious games: what is out there and where should we go?

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Richard Stals Senior Learning Solu-ons Advisor, Edith Cowan University Virtual Reality, Simulations and Serious Games : What is out there and where should we go?

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Page 1: Virtual Reality, Simulations and Serious Games: What is out there and where should we go?

Richard  Stals  Senior  Learning  Solu-ons  Advisor,  Edith  Cowan  University  

Virtual  Reality,  Simulations  and  Serious  Games : What is out there and where should we go?

Page 2: Virtual Reality, Simulations and Serious Games: What is out there and where should we go?
Page 3: Virtual Reality, Simulations and Serious Games: What is out there and where should we go?

Summary of Higher Ed use of Virtual Worlds (ascilite 2013)

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Simula-ons  Tours  Student  projects  Demonstra-ons  Game-­‐based  ac-vi-es  Campus  orienta-on  Group  work  

Role-­‐play  Exhibi-ons  Marke-ng  SoH  skills  development  Augmented  reality  Guest  speakers  Virtual  career  fair  

Page 4: Virtual Reality, Simulations and Serious Games: What is out there and where should we go?

Learning design / pedagogy in Virtual Worlds (ascilite 2013)

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Authen-c  learning  Individual  self-­‐paced  learning  Ac-on-­‐based  learning  Immersive  simula-ons  Game-­‐based  /  gamifica-on      (Gregory  et  al,  2013)  

Page 5: Virtual Reality, Simulations and Serious Games: What is out there and where should we go?

Virtual Worlds

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Interac-on  Room  in  Unity3D  with  Mul--­‐User  Chat,  VoIP  and  Collabora-on  Tools  Aus-n  Tate  –  University  of  Edinburgh    Also  work  on  conver-ng  many  Open  Sim  assets  into  Unity3D    (Tate,  2011)  

Page 6: Virtual Reality, Simulations and Serious Games: What is out there and where should we go?

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Page 7: Virtual Reality, Simulations and Serious Games: What is out there and where should we go?

Virtual Worlds

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Airway  Management  Scenario  Richard  Stals  –  Edith  Cowan  University    Demonstrate  an  understanding  of  the  DRSABCD  of  Airway  Management  Use  of  Yankeur  Sucker  inser-on  of  Guedel  Airway      

Page 8: Virtual Reality, Simulations and Serious Games: What is out there and where should we go?

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Page 9: Virtual Reality, Simulations and Serious Games: What is out there and where should we go?

Training Sims

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Interac-ve  Anatomy  of  the  Human  Heart  App  James  Birt  and  Allan  S-rling–  Bond  University    Blended  learning  approach  using  tradi-onal  and  virtual  laboratory  studies    (Bond  University,  2013)  

Page 10: Virtual Reality, Simulations and Serious Games: What is out there and where should we go?

Training Sims

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Mass  Casualty  Triage  Richard  Stals  –  Edith  Cowan  University    Real-­‐world  immersive  scenarios  and  authen-c  casualty  data  sourced  from  the  Vic-m  Base  database.  Experiment  with  three  triage  methods  –  Triage  Sieve  and  Sort,  SALT  or  START.    

Page 11: Virtual Reality, Simulations and Serious Games: What is out there and where should we go?

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Page 12: Virtual Reality, Simulations and Serious Games: What is out there and where should we go?

Training Sims

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Blood  Pressure  Trainer  in  Blackboard  /  Moodle  (Stals,  2015)      

Page 13: Virtual Reality, Simulations and Serious Games: What is out there and where should we go?

Serious Games and Student Projects

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Bachelor  of  Serious  Games  at    the  University  of  the  Sunshine  Coast  (Kennedy,  2015)    Undergraduate  projects  at  Murdoch  University’s  Intelligent  Virtual  Environments  &  Simula-on  research  group  (Murdoch  University,  2015)  

           

Page 14: Virtual Reality, Simulations and Serious Games: What is out there and where should we go?

Serious Games and Student Projects

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Neuromend  

Final  year  project  by  the  Games  Technology,  and  Games  SoHware  Design  &  Produc-on  students.    For  stroke  survivors  who  have  gained  good  control  of  their  upper-­‐limb  motor  control.  

Page 15: Virtual Reality, Simulations and Serious Games: What is out there and where should we go?

Ideas?

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http://tinyurl.com/stals-ideas  

Page 16: Virtual Reality, Simulations and Serious Games: What is out there and where should we go?

Bibliography

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Bond  University.  (2013,  October  16).  First  steps  toward  blended  learning  at  bond  for  web.  Retrieved  August  23,  2016,  from  First  steps  toward  blended  learning  @  Bond,  hgps://issuu.com/bonduniversity-­‐qtl/docs/first_steps_toward_blended_learning/1    Gregory,  S.,  Gregory,  B.,  Reiners,  T.,  Fardinpour,  A.,  Hillier,  M.,  Lee,  M.  J.W.,  …  Larson,  I.  (2013).  Virtual  worlds  in  Australian  and  New  Zealand  higher  educa-on:  Remembering  the  past,  understanding  the  present  and  imagining  the  future.  In  H.  Carter,  M.  Gosper  and  J.  Hedberg  (Eds.),  Electric  Dreams.  Proceedings  ascilite  2013  Sydney.  (pp.312-­‐324)    Kennedy,  G.  (2015,  September  10).  Game-­‐changing  degree  to  begin  in  2016.  Retrieved  August  23,  2016,  from  USC  News  Exchange,  hgp://www.usc.edu.au/explore/usc-­‐news-­‐exchange/news-­‐archive/2015/september/game-­‐changing-­‐degree-­‐to-­‐begin-­‐in-­‐2016    Murdoch  University.  (2015).  Undergraduate  Projects.  Retrieved  August  23,  2016,  from  IVES@Murdoch,  hgp://www.it.murdoch.edu.au/ives/undergraduate-­‐projects.html  

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Bibliography

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Stals,  R.  (2015).  Unity3D  university.  Retrieved  August  23,  2016,  from  Unity3D  university,  hgp://unity3d.stals.com.au/    Tate,  A.  (2011,  December  7).  I-­‐room  in  unity3D  with  mul--­‐user  chat,  VoIP  and  collabora-on  tools.  Retrieved  August  23,  2016,  from  Aus-n  Tate’s  Blog,  hgp://blog.inf.ed.ac.uk/atate/2011/12/07/i-­‐room-­‐in-­‐unity3d-­‐with-­‐mul--­‐user-­‐chat-­‐voip-­‐and-­‐collabora-on-­‐tools/