virtual reality & cybersickness introduction cybersickness symptoms theories for the cause of...

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Virtual Reality & Cybersickness Introduction Cybersickness symptoms Theories for the cause of cybersickness Physical pathologies Cybersickness effects Preventive solutions References

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Page 1: Virtual Reality & Cybersickness Introduction Cybersickness symptoms Theories for the cause of cybersickness Physical pathologies Cybersickness effects

Virtual Reality & Cybersickness

• Introduction

• Cybersickness symptoms

• Theories for the cause of cybersickness

• Physical pathologies

• Cybersickness effects

• Preventive solutions

• References

Page 2: Virtual Reality & Cybersickness Introduction Cybersickness symptoms Theories for the cause of cybersickness Physical pathologies Cybersickness effects

Introduction

• Definition• Cybersickness has been described as a

variant form of common motion sickness which has adverse effects upon the visual, neural, and psychological status.

Page 3: Virtual Reality & Cybersickness Introduction Cybersickness symptoms Theories for the cause of cybersickness Physical pathologies Cybersickness effects

Introduction

• Importance• Industrial needs and economic reasons

• Problems in research• Difficult to predict who will be adversely

affected • No government regulations

Page 4: Virtual Reality & Cybersickness Introduction Cybersickness symptoms Theories for the cause of cybersickness Physical pathologies Cybersickness effects

Cybersickness symptoms

• Disruption to perceptual and sensory-motor activities involving the vestibular system

• Disorientation

• Disequilibrium

• Inappropriate vestibular-ocular reflex

• Autonomic response• Drowsiness, Salivation, Sweating, and Vomiting

• Signs (HR, BP , RR , hypothermia)

Page 5: Virtual Reality & Cybersickness Introduction Cybersickness symptoms Theories for the cause of cybersickness Physical pathologies Cybersickness effects

Theories for the cause of cybersickness

• Computational lag theory• Lag between computation and display,

incompatibility between the actual and expected visual input to NS

• Vestibular-ocular incompatibility theory or sensory conflict theory

• Difference between the ocular input and the vestibular input results in an nausea response by NS

Page 6: Virtual Reality & Cybersickness Introduction Cybersickness symptoms Theories for the cause of cybersickness Physical pathologies Cybersickness effects

Physical pathologies

• Repetitive stress injury• Extended use and repeated movements

(joystick or keyboard)• Functional disability (tendinitis and

ligamentous injury)

Page 7: Virtual Reality & Cybersickness Introduction Cybersickness symptoms Theories for the cause of cybersickness Physical pathologies Cybersickness effects

Physical pathologies

• Immersion injury• Any physical trauma occurring during VR

use• So involved and engrossed in VR,

Disoriented with their immediate surroundings

• Attempt unsafe action with wearing a device (running or jumping)

Page 8: Virtual Reality & Cybersickness Introduction Cybersickness symptoms Theories for the cause of cybersickness Physical pathologies Cybersickness effects

Physical pathologies

• Transmittable disease• Potential fomite to harbor pathogenic

organisms• Used by multiple individuals• Airborne pathogens and skin flora on HMD

or hand controllers• Streptococcus species, hemophilus

influenza, and multiple viruses

Page 9: Virtual Reality & Cybersickness Introduction Cybersickness symptoms Theories for the cause of cybersickness Physical pathologies Cybersickness effects

Cybersickness effects

• Visual effects– Nausea– Asthenopia (eyestrain)– Impact of electromagnetic fields (eyes)

Page 10: Virtual Reality & Cybersickness Introduction Cybersickness symptoms Theories for the cause of cybersickness Physical pathologies Cybersickness effects

Cybersickness effects

• Neural effects– Impact of EMF on CNS

• Cellular damage

– Flicker vertigo• Seizure while a flickering light is observed

• Brief loss of attention

• Occurs on flicker frequency of 8 to 12 Hz

Page 11: Virtual Reality & Cybersickness Introduction Cybersickness symptoms Theories for the cause of cybersickness Physical pathologies Cybersickness effects

Cybersickness effects

• Psychological effects– Develop a new personality in VR– Acrophobia or Claustrophobic– addicted– Residual aftereffects

• Illusory sensations of climbing and turning

• Perceived inversion of the visual field

Page 12: Virtual Reality & Cybersickness Introduction Cybersickness symptoms Theories for the cause of cybersickness Physical pathologies Cybersickness effects

Preventive solutions

– Keep exposure duration short until your senses are accustomed to VR

– Refrain from jerky or quick movements when first immersed

– Allow enough time to readaptation in real world before do anything risk

– Don’t sit down, active, interaction with new environment when readapted

Page 13: Virtual Reality & Cybersickness Introduction Cybersickness symptoms Theories for the cause of cybersickness Physical pathologies Cybersickness effects

Preventive solutions

• Warning label on VR for children• Avoid poorly designed HMDs• Learn to properly adjust lenses• Avoid prolonged or excessive use of VR

• Consult a physician if you experience prolonged dizziness or nausea

Page 14: Virtual Reality & Cybersickness Introduction Cybersickness symptoms Theories for the cause of cybersickness Physical pathologies Cybersickness effects

Preventive solutions

• Drug therapy– Reduce vestibular output– Control nausea and individual training– Adverse side-effects on performance and

reliability of the operator

Page 15: Virtual Reality & Cybersickness Introduction Cybersickness symptoms Theories for the cause of cybersickness Physical pathologies Cybersickness effects

References

• http://www.cs.cmu.edu/~dccrow/uwaterloo/KIN_416.html

• http://www.academic.marist.edu/papers/karin/virtual.html

• http://www.I-med.com/mi/safety.html• http://www.oir.ucf.edu/pubrel/reportarchives/UCF

Report03.08.96/cybersickness.html• http://ie.engr.ucf.edu/vr_research/synergy/sick.ht

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