virtual holographic stem stations
TRANSCRIPT
Virtual Holographic STEM Stationsfor K-12 students in the U.S.
The Problem
US educational system broken
Source: 2009 PISA Programme for the International Student Assessment
#19#2cumulative spending
per K-12 student
US educational system broken
Source: 2009 PISA Programme for the International Student Assessment
#25K-12 math proficiency
#19K-12 science proficiency
#2
The Market
The US Education Market
54.4M*K-12 students in the US
Over 135K K-12 Educational Institutions
The US Education Market
Combined K-1215K
9-1228K
K-892K
Post secondary4.3K
Source: US Census, Statistical abstract of the US 2012
Key Trends
n Digitalization of the classroomn Computers, graphing calculators, tablets,
data projectors, interactive whiteboards
n Opening of informationn Video lessons, digital books, open
courseware
n Disintermediationn Flipped classroom, realtime assessment,
self-paced learning, blended learning
n Budget crunch requires creative solutions to old problems
n Expectation that EdTech will play a significant role in solving the problem
Where to reach K-12 students
At School
• Private schools (34K)
• Charter schools (4.7K)
• Public schools (98.8K)
Outside Enrichment
• Extended day/enrichment programs
• Tech, science & children’s museums (700)
• Public libraries (16.5K)
At Home
• Home Schooled Students (1.5M)
• Private tutoring (~6K)
• Personal use
Today’s Solution(How Science Is Taught Today)
Science Curriculum
n Science curriculum at every grade level combines lectures, text books & lab work
n Elementary schools use pre-packaged science kits
n Aggregate expenditures for these science kits are huge
n Emerging National Science Standards the will guide curriculum in the future
$1.5B spent annually on K-8 science kits
Issues & Limitationsn Hands-on experiments are
challenging for teachers
n You typically get one shot at one experiment
n There are environmental, safety & animal welfare constraints
n Many science concepts are too abstract or too complex for science kits
n Video presentations of abstract concepts are passive
n Lab experiments do not adapt to a student’s learning needs
Our Proposed Solution
zSpace STEM Station (zSS)
An interactive, virtual holographic (3D) device which delivers engaging K-12 STEM curriculum
>> Builds on existing zSpace technology
Usage Cases
Since students are far removed from a physical lab and do much of their learning online, sciences
are tough subjects to teach.
Home School
Generalist teachers expected to teach all subjects and are
inadequately prepared to do a great job with science.
Elementary School High School Science
Lack of support for teachers to fully understand ways to teach
hard-to-teach concepts.
VisualizeComplex Concepts
Directly Interact with Real-world Simulations
Learn fromEmbedded Expertise
Real-time Assessment
VIRTUAL HOLOGRAPHIC
LEARNING PLATFORM
n Interactive 3D view of the concept
n View simulations from any angle
n Access more detail on request
n Clarify areas of simulation by selection
n Replaces passive videos
n Supports mastering the concepts
Observation Deck
n Perform highly realistic interactive, investigations
n Explore things not possible in the physical world
n Change variables within the same investigation
n Provides a greater range of activities for a concept
n Evolves or iterates based on the student progress
n Easier for non-science teachers
Experiment Central
n Embedded videos of real-world STEM professionals
n Explanations tied to selected concepts
n Videos tied to selected elements of a simulation
n Answers to FAQs by students
n Easier and more engaging than reading text
Scientist on Call
n Uses ongoing assessments to deliver personalized learning
n Formative assessment prompts students throughout observations and activities
n Summative assessment provides “end-of-unit” tests
n Instant teacher feedback
Whaddya Know
Observation Deck
Experiment Central
Scientist on Call
Waddya Know
VIRTUAL HOLOGRAPHIC
LEARNING PLATFORM
Broadening Accessibility
n Content and pedagogy developed for zSpace STEM Station can be modified, offering a simulated 3D experience via the web to reach a much broader audience
Product Ecosystem
zSpace Hardware Device
Chemistry
zSpace Software Platform
BiologyPhysical Science
Earth Science
Life Science Physics
Web Platform
Any Device
InfiniteZ
NewCo
Content Publishers
STEM Learning Platform
Pedagogical Impact/New Learning Environment
Students struggle to... zSS allows students to...
make sense of static two-dimensional materials
interactively experience phenomena in three dimensions
understand dynamic processes when they cannot see them
experience phenomena in a 4th dimension — time. Students will see processes move and change
in real time
Addresses Student Challenges
Practice zSS support directly
zSS support indirectly
Asking questions and defining problems ✓ ✓
Developing and using models ✓✓✓ ✓
Planning and carrying out investigations ✓ ✓
Analyzing and interpreting data ✓ ✓
Using mathematics and computational thinking ✓ ✓
Constructing explanations and designing solutions ✓
Engaging in argument from evidence ✓
Obtaining, evaluating, and communicating information ✓ ✓
Supports Emerging Standardsn Next Generation Science Standards call for students to develop
scientific practices beyond understanding scientific content
A Flexible Teaching Tooln zSS can be used to teach each level on the learning cycle:
Engagement Teachers use zSS to engage them to experience a phenomenon.
Exploration The 3-D interface allows students to manipulate objects and processes.
Explanation Students can use the 3-D models to create cause and effect connections.
Elaboration The platform will allow teachers to provide more examples in which students can experience phenomena.
Evaluation Assessment build into the platform allows both self and formal evaluation.
Promotes Higher Order Thinkingn Through the ability to manipulate, dissect, rotate, take apart
and put back together, students engage more fully with content
Business Model
Leveraged investment for schools
n Partially reduces schools’ reliance on expensive & messy science kits that can only be used once
n zSS labs can be shared by multiple classes; utilization likely very high
n Content platform will grow making hardware more valuable
Content Publishers
NewCo
InfiniteZ
Product Ecosystem
Designs and manufactures general purpose zSpace device for several markets
Markets and sells STEM Station, which includes access to online curriculum store for content
distribution
Use 3D holographic technology to develop and sell subject-specific STEM content/curriculum
Hardware - InfiniteZn InfiniteZ (existing for profit company) designs & manufactures
zSpace device and zSpace software platformn Initial estimated cost to produce: $900/unitn Price sold to NewCo: $1,071 (16% margin)
n 3D holographic technology is being developed for many uses, STEM education being just onen R&D spread over many product lines and customer channels n Greater economies of scale will drive down cost to produce,
increasing margin to zSpace and/or lowering cost to schools
n A new venture (NewCo) will market and sell device and serve as platform for content distribution (similar to Apple’s App Store)
n Multiple revenue sources:n Sale of devices to schools: $1,500/unit (40% retail mark-up on cost of
$1,071 = $429/unit margin)n Distribution platform of 3D holographic STEM content/curriculum for
use on zSpace devices: NewCo keeps 30% of content salesn Web-based distribution of lower-res content for common devices:
various possible monetization strategies/splits with content providersn Charge per download – priced at par with other content apps (30/70
split)n Freemium model – content for free plus content for pay (30/70 split)n Subscription model – monthly charge for unlimited access
(subscription fees less)n Ad-supported – free content served with advertisements (ad
revenues less license fee, royalty, or one time payment)
Learning Platform - NewCo
Content Providersn Existing or new content providers (largely for profit) will
modify and create STEM content/curriculum utilizing 3D holographic technologyn Distributed through NewCo platform: 70/30 retained by content
developern Web-based distribution of lower-resolution content for common
device: various possible monetization strategies/splits with distribution platform (NewCo)n Charge per download – 70/30 splitn Freemium model – 70/30 split on paid contentn Subscription model – license, royalty, or one time paymentn Ad-supported – license, royalty, or one time payment
Validating the Concept
Methodologyn A sample of same age grade-school children with similar
learning styles and backgrounds will be usedn This sample will be divided randomly into three groups
n A lesson topic will be chosen that is available in zSpace, Khan Academy and in a traditional classroom.n Group A will be taught through zSpace using the STEM stationn Group B will be taught through the Khan Academyn Group C will be taught in a traditional classroom
n To determine which of the three content delivery systems or strategies were most successful, an assessment measuring learning outcomes will be used
n The assessment will include questions that will test all six learning objectives of the Cognitive Domain in Bloom’s Taxonomy
Go-To-Market Strategy
Marketingn Join key education transformation movements
n Work with foundations to fund pilots in schools and extended day programs
n Work with private, charter and public schools to build zSS labs into their future budgets/plans
n Seed systems in highly visible tech, science and children’s museums
n Offer a consumer version of the device to familiesn For parents: an alternative to a tutorn For students: a much more engaging way to learn; maybe even fun
and addictive