virtual fandemonium: considerations for virtual reality in sports media consumption
TRANSCRIPT
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Virtual FandemoniumConsiderations and Efficacy of Virtual Reality as a Platform for Immersive Sports Media Consumption
Researchers: Matthew Price, MA Tunisha J. Singleton,
MA
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What is the fan perception of watching live sports with virtual reality?Is there a demand for a more immersive, interactive environment in sports media?
QUANTITATIVE
RESEARCH STUDY
Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
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3 STEP METHODOLOGY
1.ASK2.CODE
3.REPORT
Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
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1. ASK
• Quantitative survey under 4 categories:a) Level of Fandomb) Viewing experiencec) Tech competency with social dynamicsd) Cost-benefit analysis
Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
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2. CODE
• Analyze results with SPSS 22 variable coding. • Responses for each question were assigned equal
weight.• Statistical analysis was performed across N=52
Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
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3. REPORT
• Respondents are generalized from a population of self-identified fans.
• Results reveal preliminary opinions, value, and expectations of consumers.
Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
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a) AFFILIATION LEVEL
Super fan Moderate fan Casual fan Low fan0.00%
5.00%
10.00%
15.00%
20.00%
25.00%
30.00%
35.00%
40.00%
Series 1
Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
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a) cont’d. AFFILIATION LEVEL
48%
37%
15%
0-2x games3-4x games5+ games
(TIME SPENT; GAMES WATCHED PER WEEK)
Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
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KEY TRANSLATION:
• Percentage of Self-Identified Super and Moderate fans = 71%
• Percentage of 0-2 Games Watched per Week = 48%
Affiliation is NOT contingent upon games consumed.
Sport fandom = emotional connection and intrinsic commitment.
Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
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b) PREFERRED VIEWING EXPERIENCE
Are fans willing to use VR to watch live sports?
Avg of 6.63 shows a leaning towards VR!
Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
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b) cont’d. VIEWING EXPERIENCE
Avg of 3.61 shows a preference for live attendance
Do fans prefer live attendance or VR for sports consumption?
Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
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b) cont’d. VIEWING EXPERIENCE
Do fans prefer live attendance or watching the game on TV?
Avg of 3.81 shows preference for live attendance
Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
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KEY TRANSLATION:Live attendance provides the best overall sport experience.
However... A desire for deeper immersion is suggested with an interest in VR over standard TV viewing!
Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
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c) TECH COMPETENCY W/SOCIAL DYNAMICS
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c) cont’d. TECH COMPETENCY
Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
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KEY TRANSLATIONVR must incorporate controllable
interactive and social features to be successful in live sports consumption.
Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
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d) COST-BENEFIT
(SPORTS SPENDING ANALYSIS)
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d) cont’d. COST SPENDING
Avg spent on live events
Willing to spend on VR ticket
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d) cont’d. COST BENEFIT
• Avg seating: $949• Premiere seating (courtside):
$30,000• Luxury seating (box suite):
$57,000
Ex: 2013 NBA finals San
Antonio Spurs vs. Miami Heat
Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
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TRANSLATION:
• The promise of VR is a comparable viewing experience to premiere, high-end seating – at a fraction of the cost.
• 98.1%, are willing to spend between $0-$100 per “seat” for a virtual version of the same experience.
Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
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Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
FINAL DISCUSSION
• With the goal of integrating VR as a sustainable viewing option, it is integral for developers to consider:
• individual tickets and seasonal packages.
• “discounted ticket prices for multiple purchases” (P48)
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Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
FINAL DISCUSSION
• Incorporate an option for social viewing and group interaction
• “...Ability to interact with others during it, chat maybe. (P9)
• “would also expect limited or no distractions from other viewers.” (P47)
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FINAL DISCUSSION
• Augment the experience with immersive-based features beyond premium seating or traditional home viewing.
• “Extra technological features you won't get in-person: ability to pause/rewind/fast-forward, zoom, change views, overlay commentary, take and upload screenshots HQ sights/sounds” (P38)
Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
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ONE BIG THING
VR represents a turning point in media consumption.
The sport experience is no longer storytelling; it’s STORY LIVING.
Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media
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For further information, contact: Tunisha Singleton, MA – [email protected] Price, MA - [email protected]
Copyright Tunisha J. Singleton | @TSingletonSays | JabCross Media