virtual envs mod 2

10
SEM 2/ GROUP 7 MODULE 2 LY-JANE WONG STUDENT NO. 378629

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Virtual Envs Mod 2

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Page 1: Virtual Envs Mod 2

SEM

2/

GR

OU

P 7

MODULE 2

LY-JANE WONG

STU

DEN

T N

O. 378629

MODULE 2

Page 2: Virtual Envs Mod 2

INITIAL PROCESS:

INITIAL PROCESS:

Because of the large curved surface, I initially decided to use the point-scale method, It was easy marking the points in that area, but I soon realized that while the points were able to mark the four edges of the triangular area, I was unable to create a definite shape on the thin lines between.

Page 3: Virtual Envs Mod 2

Although I was able to scale all the image plates, I encountered several problems with the Point-Cloud method.

1. My model had very precise details that could not be captured in the photos.

2. My model had sides that were too delicate and thin to be accurately digitized with points.

LIMITATIONS:

An advantage of digital models is the ability to add fine details, so I decided to leave the minutiae till after the main frame was formed.

LIMITATIONS:

My tutor suggested breaking the model into pieces and modeling them separately. He also suggested using the contouring method to build the triangular bits.

Page 4: Virtual Envs Mod 2

COMBINATION:

COMBINATION:

To create the image plates, I flattened the triangular bits. Instead of using the traditional contouring method, I used the slits already cut into the plasticine, as it served a similar function of delineating the parts that will later be lifted.

Page 5: Virtual Envs Mod 2

DIGITIZATION PROCESS:

The digitalization stage was a lot more time-consuming than I expected. Because the triangular part was not a simple pyramidal structure, I had to keep creating double layers to create a 3D effect for all 5 layers.

To create the twisting-inward effect, I left slits between each layer, like this:

DIGITIZATION PROCESS:

layer, like this:

This ensures a gradual spiral is formed.

Page 6: Virtual Envs Mod 2

1:1 PROTOTYPE:

1:1 PROTOTYPE:

The prototype allowed me to see how effective the slits would be.

I was very satisfied with the effect that was created. The potential for shadows was quite unexpected but a welcome surprise.

Page 7: Virtual Envs Mod 2

MODEL DIGITIZATION:

MODEL DIGITIZATION:

Page 8: Virtual Envs Mod 2

MODIFICATIONS: During the process of combining the parts, the triangles on the sides had to be manipulated and dragged

into their corresponding point-cloud points. This caused the triangles on the curved face to elongate and deform. Thus, I drew the triangles again, this time with more regular form, as from observing previous student models, I knew it would have an interesting structural outcome and produce small shadow detailing.

I varied the heights of each row of points - starting low in the front and increasing the height towards the back - to create an undulating texture.

MODIFICATIONS:

I added triangular apertures to several faces along the curved side in a curving pattern inspired by my previous research in muscles. The size of the apertures descends by 5mm as it curves from the back to the front of the mode, which should produce interesting shadow movements.

� No modifications were made

to the front and back of the models as I feel they are complex enough without additional features.

Page 9: Virtual Envs Mod 2

FINAL MODEL:

FINAL MODEL:

Page 10: Virtual Envs Mod 2

DIGITIZATION

IN A

RC

HIT

EC

TUR

EDigitalization can place the design in various contexts to see how the design will fit on the site and how it will interact with various elements.

DIGITIZATION

IN A

RC

HIT

EC

TUR

E

The above images feature the drawing and digitalization of Frank Gehry’s design of the Bilbao Museum. Because his drawings are very abstract, it is difficult for constructors to gauge measurements.

Digitalization allows for a more concrete portrayal of an idea –giving weight to approximations.

Digitalization allows for further development of a design. It is a lot easier to see how different materials can be used and how it will look, compared to a physical model.