virtual communities
DESCRIPTION
Short introduction to virtual communities, basic concepts and perspectivesTRANSCRIPT
Introduction to virtual communities
August 2013
Miia Kosonen, PhD (Econ. & Bus. Adm.), researcher, [email protected]
Virtual community concepts
Technology-mediated community
Virtual arena
Online community
Electronic community
Virtual society
Network community
Electronic network
Virtual network
e-tribe Virtual public
Online crowd
Internet community
Virtual community
Virtual organizations
F2F or physical communities
Platforms: web 2.0, social media, online networking tools
Defining a virtual community
People
Shared interest
Interactions - creating and maintaining community-level social capital; norms, trust, shared language
Conversational technologies
Preece, 2000; Ridings et al., 2002; Porter, 2004; Kosonen, 2008
Belonging to a virtual community
Expectations ActivitiesSense of community
- Feelings of membership
- Identification with the group
- Feelings of efficacy
- Immersion
- Getting info or emotional support
- Building relationships
Does the community fulfill my needs? If so, how?
Uses & Gratifications: types of expected benefits
What does the community do? How do members interact? What is my role in these activities?
Katz et al., 1974; Nambisan & Baron, 2007, Blanchard, 2007, 2008; Tonteri et al., 2011
Perspectives into virtual communities
Virtual community
Economics
Management Sociology
Information systems
Cognitive psychology
Social psychology
Communication
- Rational choice theories - Collective action - Participation strategies
- Individual learning processes- Motivation: intrinsic, extrinsic- Member personality- Behavioral intentions
- Community design - Usability
- Attachment, commitment- Identity, identification- We-intentions, group processes- Sense of virtual community, SOVC- TPB, MGB
- Social capital, trust, norms- Digital sub-cultures- Effect on societies
- Communication richness- Media types, online channels- De-individuation- Hyperpersonal communication
- Macro: organizational design, new business models- Meso: innovation management, relationship marketing - Micro: community management
What is your perspective?
…no matter from which discipline or business you represent, try to avoid these three common pitfalls:
Overstating the newness of online social life – for decades, there have been virtual communities and community enthusiasts. Why not learn from their experiences?
Focusing on online technology and forgetting people – communities are about people.
Trying to include everything into one investigation – communities remain complex systems.