virtual applications
TRANSCRIPT
Virtual Applications
What we do …in 50 seconds
What we do
724815
• Established in October 2008 in the General Department of Human Resources.
• Vision: to be a leading technological center in developing virtual environments to aid the global security efforts.
• Mission: is to improve our human resources and to raise awareness in various fields through the use of virtual environments.
• Goals:
1. To develop virtual applications to support the current teaching and training methods.
2. To develop video games for awareness programs.
3. To create 3D documentary movies to archive cases.
Simulating real-life incidents in virtual environments.
Perform similar tasks to real-life incidents.
1. Who Are We? Virtual Applications Development Center
Idea (1998-1999)
R&D (2003-2008)
Implementation & Expansion(2009-2013)
2. The Idea
Idea (1998-1999)
Car Chase Simulator
Idea
3rd Year
Graduation
Project
University of Sheffield
Prototype 1
Multimedia Car
Chase Simulator
Prototype 2
VR Car Chase
Simulator
Evaluation Results
Multimedia
Vs. VR
(Technical
Evaluation)
Way Forward
VR
• Realism/Immersion
• Reusability
• Development Time
• Flexibility &
modification
• Better immersive
interaction
1 Publication: BinSubaih, A. (1999). ”An Investigation to compare the use of Multimedia and VR in building a virtual car chase simulator”, Master of Engineering with Honours in Software Engineering, University of Sheffield.
Literature Review
Knowledge Acquisition
Design Implementat
ion
Evaluation
* Conducted in collaboration with the General
Department of Traffic & The General Department
of Criminal Investigation, Dubai Police.
Idea (1998-1999)
R&D (2003-2008)
Implementation & Expansion(2009-2013)
R&D (2003-2008)
Traffic Accident Investigation Virtual Environment
Idea
PhD
University of Sheffield
Prototype 1
(2003-2004)
Collaborative
Virtual
Environment
(Multiplayer)
Evaluation Results
(2004)
Learning
Effectiveness
Prototype 2
(2005-2006)
Virtual
Environment
(Single Player)
Evaluation Results
(2006)
Learning
Effectiveness
• 6 Traffic Accident
Investigators
• Not statistically
significant
• 56 Traffic
Accident
Investigators
• Statistically
significant
14 Refereed Publications
- 2 Journals
- 9 Conferences
- 1 Book Chapter
- 1 Technical Report
- 1 PhD
- UK, USA, Spain, France, Jordan, Poland & Belgium.
Literature Review
Knowledge Acquisition
Field Study
Design
Implementation
Evaluation
3. R&D (2003 -2008)
Each prototype
4. Implementation (Planning)
Idea (1998-1999)
R&D (2003-2008)
Implementation & Expansion(2009-2013)
2008 2009 2010 2011 2012 2013
Implementation & Expansion
(2009-2013)
Admin
HR: Team Formation
Feasibility Study Jun 2008
Virtual Training Section October 2008
Technology R&D March 2009
Work started April 2009
Virtual Training Center December 2010
Feasibility Study
• 52-page report.
• 5 year plan.
• 3 virtual training projects (Crime Scene
Investigation, Traffic Accidents
Investigation, & Awareness project).
• Detailed breakdown of HR, IT (software
& hardware), and budget requirements.
Idea (1998-1999)
R&D (2003-2008)
Implementation & Expansion(2009-2013)
4. Implementation (Standardization)
Standardization
Development Pipelines: Planned Vs. Actual
Virtual Training Environments
Awareness Games
Virtual Training
Environments
Awareness Games
Planned Actual
* Scrum helped with repeatability & quality by allowing us to maintain focus through
set guidelines and processes, and by improving staff productivity efficiency.
Development Methodology
Scrum Process
(Plan-Do-Feedback-Improve)
“continuous improvement through small changes.” Kaizen
5. Replication
R&D (2003-2008)
Implementation & Expansion(2009-2013)
Implementation & Expansion
(2009-2013)
Projects: Planned Vs. Actual
Planned Actual
Virtual Training
• Crime Scene Investigation
• Traffic Accidents Investigation
Awareness Games
• Traffic Awareness
Virtual Training
• Crime Scene Investigation (CSI)
• Traffic Accidents Investigation (TAI)
• Traffic Fines
• SWAT Mutliplayer 3D
• SWAT Planning 2D
• Body Language
• Face Sketch 3D
• Passengers Screening
• Sniper Simulator
• Explosives 2D (Prototype)
• Airport Checkpoint 3D (Prototype)
Awareness Games
• Badayer Racing
• Knowledge City
• ThemePark
• UAE Racing
• Camel Racing
• Awafi (Prototype)
3D Films
• 15 Films
Others
• E-Books * Demand increased to more than 40 projects from 10 fields.
5. Replication(contd.)
Implementation & Expansion
(2009-2013)
Projects: Actual (Virtual Training)
Body Language Traffic Accidents Investigation (TAI)
Swat 3D (Implementation) Swat 2D (Planning) Face Sketch 3D
Crime Scenes Investigation (CSI)
* The implementation of the virtual training technology in Dubai Police started with TAI and then replicated to other fields such as crime scenes,
SWAT, body language, and many other fields.
Implementation & Expansion
(2009-2013)
Projects: Actual (Virtual Training)
Traffic Fines Passengers Screening Sniper
Explosives (Prototype) E-Books
5. Replication(contd.)
Virtual Classroom
* The implementation of the virtual training technology in Dubai Police started with TAI and then replicated to many other fields.
Public Sector Partners
6. Participation
Sponsors
Private Sector Partners
* For example, but not limited to
7. Benefits
Implementation & Expansion
(2009-2013)
Projects: Results (Kirkpatrick’s Model & the tools used)
• Tests (pre & post)
• Observations (transfer of knowledge, skills, and/or attitudes from training to on the job)
• Questionnaires
• Interviews
• Performance-based KPI (On-the-job evaluation using control groups)
• A committee is working on the monetary value
Level 4 Results
Level 1 Reaction
Level 2 Learning
Level 3 Behaviour
* All the tangible, intangible, and financial detailed benefits & results are available if required.
7. Benefits (contd.)
ونوه سموه بالبرامج التدريبية واالفتراضية
التي تطبقها شرطة دبي واصفاً هذا األسلوب
بالراقي واالحترافي الن التدريب االفتراضي
قد يكون حقيقة على ارض الواقع ما يجعل من
المقاييسهذه البرامج تجربة ناجحة بكل
“ASTC Dubai presented their newly developed and innovative computer-based learning tool, known as the Virtual Reality Training System. The system received recognition it terms of providing a rich, interactive, and engaging educational context, thus supporting experiential learning-by-doing. …”
International Civil Aviation Organization (ICAO) 2012 Annual report
Awareness Games
8. Awareness Games
Idea (1998-1999)
R&D (2003-2008)
Implementation & Expansion(2009-2013)
Implementation & Expansion
(2009-2013)
Awareness Games
His Highness Lieutenant General Sheikh Saif Bin Zayed Al Nahyan, Deputy Prime Minister and Minister of Interior, ordered to develop electronic awareness games, as part of Khalifa Student Empowerment. These games work on smart devices such as iPad and on Social Networking sites such as Facebook.
Project Scope: 3 Games
City Adventure Chopper Patrol
Badayer
Development Cycle
Questionnaires for students
Testing different games and
prototypes on students
Game Design Adding
Psychologists & Scenario writers
Testing games on students
Knowledge City Badayer Racing
UAE Racing
8. Awareness Games
Theme Park Camel Racing
Get it now
8. Awareness Games (Badayer Racing Results – Example as of 12/11/2013)
Total Installs 722,119
Number #1 in UAE In Less than 24hrs
Number #1 in iPad Educational 74 Countries
Number #1 in iPhone Educational 63 Countries
Number of times played 4.17 million
Number of sessions played on 5/11/2013 4,505 session
Number of players who played on 5/11/2013 2,849 player
UAE Market
UAE Market Educational Apps
UAE Market All Games
UAE Market All Apps * We reached #5 but don’t have the screen for it. Check App Store data.
US Market
#11 #6 #7 #32 #52
#1 #1 #1 #1 #1
9. Learning
Strengths • Team selection and
formation. • Agile (Scrum methodology). • Development pipeline. • Technology adaptation. • Replication to different fields.
Opportunities • Venturing into different fields. • Releasing commercial Free-To-
Play games to the public. • Increasing the intellectual
properties capital. • Knowledge-transfer platform.
Threats/Risks • High demand for the use of
this technology. • Managing expectation. • Middle management
resistance.
Weaknesses
• Intellectual properties capital valuation.
• Mobile testing due to the huge number of devices especially for Android.
• Marketing: not easy to approach customers as a government entity.
S W
T O
The more emotionally invested in your product, the better the user experience should be.
What Went Well & What Went Wrong
Lesson Learnt
Do Differently
Rely more on community supported technologies rather than proprietary technologies.
Unique – Significant - Different
• Lets you simulate scenarios that are almost impossible to do in field training.
Unique
Significant
• Transformed learning in Dubai Police in many fields.
• Part of the License in Law major in Dubai Police Academy
• Special Weapons And Tactics (SWAT) KPI.
• Used in training by many regional police forces.
• United Nation Requested our products.
• International Civil Aviation Organization (ICAO) recommended our products.
• Serious games are tailor-made to local law and crime patterns.
• Awareness games are tailor-made to preserve the national identity.
• Inspire & Engage.
• More fun than traditional methods.
Different
What sets us apart from others
Pioneers
First specialized in-house games development center in a police organization to develop serious games.
First in the world to develop a simulation for Traffic accidents investigation.
Awareness Delivery Method
Innovative and engaging delivery methods for awareness messages to the community.
Technology-based Learning
Cutting-edge technology adaptation to enhance learning methods and promote continuous learning in a public organization.
Transfer of Knowledge
We have developed a platform for sharing knowledge as all the trainee data is saved and this is important for patterns analysis.
Partnership
Our Emarati video games are developed in collaboration with more than 40 organizations and more than 1000 students from the UAE.
Tourism
Our games are developed based on the UAE cities and highlight
important landmarks.
Expertise
Our team of experts has wide range of experiences in building simulations and games for different target audiences and for a variety of fields. We’ve also started developing commercial custom made projects for external customers.
Variety of Topics
Our products cover all the 4 strategic goals of Dubai Police and range across 10 different security & awareness topics servicing most of the 20 general departments and all the 10 police stations and more than 7 other organizations and more than 30 schools.
Total Number of Users
* As of 12/11/2013
724,815
Better than all numbers & statistics
The expressions on their faces speak volumes.
We grew up
playing games raising other
countries flags.
A player raising the UAE flag worth
the effort
Thank You
Virtual Applications
174,999
89,632 89,632
32,227
27,964
8,807
22,412
15,871
12,745
10,400
10,302
10,117
23,917
Badayer Racing Results – Example as of 22/9/2013
33
اإلمارات وقطرالدورات في النطاق الجغرافي للمستفيدين من
(2013اكتوبر حتى )
Qatar 28
MOI 61
Dubai 1567
Sharjah
32
Implementation & Expansion
(2009-2013)
Awareness Games
Game Design Inputs
Instructions of Sheikh
Saif Bin Zayed
Instructions of His Excellency
Lieutenant General Dahi
Khalfan Tamim
Scientific Committee Document
Educational Mentors
Psychologists & Scenario
writers
(1000 Student)
General Department
of Traffic Department
Dubai
Emirates Motor Sports
Federation
Ministries and
authorities involved
8. Awareness Games
In the Classroom (measured in virtual crime scenes based on real cases)
Performance increased by 32.8%
In the Field (measured in real crime scenes during the investigation)
* Not the same groups as above.
Learning Impact (In the classroom & In the field) - Crime Scene Investigators example.
7. Benefits (contd.)
Projects: Intellectual Property Rights (14 Registered Programs)
Virtual Training (CSI & TAI)
Body Language Smart Application
Traffic Fines Training Smart Application
Airport Passengers Screening Smart Application
Airport Passengers Screening 3D Smart Application
Face Sketch3D SWAT 2D SWAT 3d Explosives Car Racing Smart Application
Badayer Racing Smart Application
Awafi Smart Application
Camel Racing Smart Application
Knowledge City Smart Application
7. Benefits (contd.)
Badayer Racing Story in the first few hours after the release in the UAE Market
#1 in less than 24hrs – about
15 hours