violence in the media
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Violence in the Media. By: Marisa, Nick, Victoria, and Casey. Research Question. Among college students, is there a relationship between violent media and violent behavior?. Significance Statement. - PowerPoint PPT PresentationTRANSCRIPT
Violence in the Media
By: Marisa, Nick, Victoria, and Casey
Research Question
Among college students, is there a relationship between violent media and violent behavior?
Significance Statement
This topic was done to show that the media can possibly be pertaining to violent behavior in college students
The media can take students away from their studies and depending on what media it is, cause students to show aggression
Factors such as personality can play a huge role on whether the media affects the student negatively
If college students are not educated about this topic, their studies may continue to decrease and more violence will be found on college campuses
Literature Source 1: The influence of media violence on youth. (Anderson)
This study found significant evidence that media violence increases the chances of aggressive or violent behaviors
Linked frequent exposure to aggressive behaviors later on in life specifically physical assaults and spouse abuse
Short term exposure to violent television, film or videogames increases the chance of “physically and verbally aggressive behavior, aggressive thoughts and aggressive emotions”
Our study agrees with this source that media violence does increase the chances of violent behavior both in the short term and in the long-term
Literature Source 2: Media violence, physical aggression, and relational aggression in school age children (Gentile, Coyne, Walsh)
A longitudinal study of 430 3rd – 5th grade Minnesota students, average age of a child was 9.7 years, and 49% of the students surveyed were female, two trials were done
Concluded that media violence exposure predicted higher verbally aggressive behavior, more aggressive behavior in relationships, higher rates of physically aggressive behavior, and less social behavior
There was a significant positive correlation between media violence exposure hostile behavior and verbally/physically aggressive behaviors
This source also agrees with our thesis that there is a relationship between violent media exposure and violent behaviors.
Literature Source 3: Personality, parental, and media influences on aggressive personality and violent crime in young adults (Ferguson, Cruz, Martinez, Rueda, Ferguson DE, Negy)
Survey of 355 undergraduate students enrolled at a state university in the South, the average age was 19.6 years old, equal amounts of males and females were interviewed, included various races in
Examines the effects that media violence, personality factors and exposure to physical abuse had on the behaviors of the subjects
Does not agree with our results because it says that the only predicting factor of aggressive behavior was direct physical abuse. It says that exposure to violent video games and television or family violence were not predictive of aggressive behaviors.
Literature Source 4: A Calm View of Video Violence (Nature)
Research indicated that violent behavior is not simply caused by one factor, it is a culmination of many factors including biology, individual, family, peer, school and community factors
Did indicate that watching abnormally large amounts of violent television or video games may contribute to violent behaviors in some people
Does not completely agree with our findings because it says that there are many contributing factors to violent behavior in humans and it can’t be attributed to just one factor, although media violence could contribute to the occurrence of violent behavior
Literature Source 5: The effect of video game violence on physiological desensitization to real-life violence (Carnagey)
Research shows that exposure to violent video games increases the amount of aggressive thoughts, angry feelings, physical arousal and aggressive behaviors.
Study monitored heart rate and galvanic skin response of participants after they had played 1 of 8 violent or non-violent videogames for twenty minutes and then watched a 10 minute video of real life violence
Studied the effects that violent media has on the desensitization of humans to real life violence, found that those that had played the violent video game had lower heart rate and GSR than those that played the non-violent game
This article is consistent with the results that we had from our study because this article talks about the desensitization of people after being exposed to violent media, this could lead to the conclusion that because we are less effected by the real-world violence that our behaviors could change also to being more violent
Literature Source 6: The Good, The Bad and the Ugly: A Meta-analytic Review of Positive and Negative Effects of Violent Video Games (Ferguson)
Meta analysis review of articles that discuss the impact that violent video games have on players
Studies lacked sufficient support for the argument that playing violent video games is associated with higher aggression, did have sufficient evidence that playing violent video game play increases visuospatial cognition
This article does not agree with our results because it states that there was not a significant relationship between students playing violent video games and an increase in aggressive behavior.
Literature Source 7: Is Basic Personality Related to Violent and Non-Violent Video Game Play and Preferences? (Chory, Goodboy)
Participants filled out measurement papers about their personality and their frequency of video game play and also their most frequently played video game
Personality type may be a good indicator of violent video game use
Found that the more open and extroverted individuals and less agreeable and neurotic individuals preferred to play more violent video games
This source indicates another factor of aggressive behavior beyond the influence that violent media has on behavior. This shows the inverse of our theory because it says that personality and behavior influences whether or not a person plays violent video games not that violent media causes violent behaviors.
Literature Source 8:Lontudinal Effects of Violent Video Games on Aggression ( Anderson)
This study was done to investigate if video games have the potential to make an individual actually express increased aggression levels
Students completed measurement tests that calculated the amount of time they spent playing violent video games
The results of this experiment showed a positive correlation between the amount of time playing violent video games and aggression levels, therefore this relates to our findings
Students who spent more than two hours a day playing violent video games were more likely to exhibit violence
Pilot Test Results
The in class pilot test gave us an idea of how our surveys were going to be completed when we handed them out on campus
Before handing out our surveys we adjusted the positioning of our answer choices so a lazy college student could not just go down the column and check all the choices
We also rearranged our questions so there were yes/no questions mixed throughout the multiple choice questions
Methodology
Survey Consisted of 18 questions 7 yes/no questions 11 multiple choice questions
Handed Survey out to 100 enrolled Rowan students
Posted it on Facebook (to get students from other colleges) Only had 8 responses
6 females (3 from GCC, 1 from Widner, 2 from Rutgers) 2 males (1 from temple, 1 from William Patterson)
Methodology cont.
Questions asked: Gender
So we could compare the violence viewed between males and females
Major and GPA To see the persons work ethic
Crime, physical fight, verbal fight To see the person’s aggression
Video games, internet, and shows Chose topics that everyday people would view
Amount of time viewed To get an understanding of how much media violence the
student is exposed to
Results
From the 100 surveyed 63 males 37 females
79 were able to be used 21 were done incorrectly (17 males, 4 females)
74 resulted in media violence (45 males, 29 females)
5 percent from original surveyed did not show signs of media violence (1 male, 4 females)
Survey Results
How did we decide media violence?
If they answered yes to 2 of the violence questions
AND
If they spent more than 2 hours taking part in violent media (Similar to Anderson’s study)
Analysis of Violence
Six percent (4 males) of the surveys that could be used were convicted of a crime
Forty-four percent (22 males, 13 females) of the surveys used answered that they have been in a physical fight
Eighty-seven percent (45 males, 24 females) of the surveys used answered that they have been in a verbal fight
Twenty-five percent (12 males, 8 females) have been told they have a temper
Eighty-nine percent (44 males, 27 females) of the surveys used answered that they use profanity when communicating
Analysis of Violence
Analysis of Media
Sixty-three percent (39 males, 11 females) of the surveys included play video games and 47 percent (32 males, 5 females) of these students play more than two hours a day
Ninety-five percent (46 males, 29 females) are exposed to television violence and 67 percent (27 males, 26 females) of these students watch T.V. violence for more than two hours a day
Eighty percent (39 males, 31 females) are exposed to violence on the internet and 70 percent of these students are on the internet for more than two hours a day
Analysis of Media
Discussion
Our results showed that 5 percent of the people surveyed did not have both requirements to be considered part of media violence They were only exposed to the media for an hour or
less and did not use profanity, verbal, or physical violence
It was shown that males are exposed to more violence and have more violence outbreaks May have been because we surveyed more males
Overall this study showed that more media violence consists on a college campus than does not
How we can improve our study
Go to other campuses to get a variety of college students Facebook did not work for the variety
Have our questions one choice answers instead of all that apply to avoid students checking every answer down the list
References
Anderson, C. A., Berkowitz, L., Donnerstein, E., Huesmann, L., Johnson, J. D., Linz, D., & ... Wartella, E. (2003). The influence of media violence on youth. Psychological Science In The Public Interest (Wiley-Blackwell), 4(3), 81-110. doi:10.1111/j.1529-1006.2003.pspi_1433.x
"A Calm View of Video Violence." Nature 424.6947 (2003). Academic Search Premier. Web. 2 Mar. 2012.
Ferguson, C., Cruz, A., Martinez, D., Rueda, S., Ferguson, D., & Negy, C. (2008). Exposure to violence and trauma: personality, parental and media influences on aggressive personality and violent crime in young adults. Journal of Aggression, Maltreatment and Trauma, 17(4), 395-414
References cont.
Ferguson, C. (2009). Media violence effects: confirmed truth or just another x-file? Journal of Forensic Psychology Practice. 9, 103-126
Carnagey, Nicholas L. "The Effect of Video Game Violence on Physiological Desensitization to Real-life Violence." EBSCOhost.com. EBSCOhost.com, 17 July 2006. Web. 7 Mar. 2012.
Anderson, Craig A. "Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States." Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States. Pediatrics. EBSCOhost.com, Jan. 2007. Web. 07 Mar. 2012.
References cont.
Gentile, D. A., Coyne, S., & Walsh, D. A. (2011). Media violence, physical aggression, and relational aggression in school age children: a short-term longitudinal study. Aggressive Behavior, 37(2), 193-206. doi:10.1002/ab.20380
Chory, R. M., & Goodboy, A. K. (2011). Is Basic Personality Related to Violent and Non-Violent Video Game Play and Preferences?. Cyberpsychology, Behavior & Social Networking, 14(4), 191-198. doi:10.1089/cyber.2010.0076