video poker training
TRANSCRIPT
Video Poker Trainer:
An Example of Applied
Behaviorism
Goals/Objectives• Demonstrate understanding of poker strategy
and tactics by holding cards which maximize potential payout
• Recognize and avoid common mistakes made when playing video poker
• Demonstrate mastery of strategy and tactics by scoring 100% at each of three training levels
Training:
• Player is dealt 5 cards (stimulus)
Training:
• Card combinations which hold potential for payout are explained via scrolling banner at the top of the screen (cues)
• Odds chart is displayed above the deal for reference (cues)
• Player selects which card(s) to hold and taps “Check” (response)
• Green check mark and pleasant chimes indicate a correct answer
• Red “X” and buzz indicate an incorrect answer
Training
(positive reinforcement)
(punishment)
Training• After player’s choice
is reinforced or punished, the correct choice for cards to hold blinks in yellow (feedback)
• Correct choice is also described in words (feedback)
Training• Player taps “Deal Next
Hand” to continue (next practice opportunity)
• “Hand Details” screen
describes the odds for winning the hand on the screen (discriminative stimuli)
Training
• Hand Details Screen:
Other Behaviorist Features:
• Three Levels of training which move from easy to most difficult (shaping)
Other Behaviorist Features:• Players must demonstrate understanding
of individual scenarios before they are combined (chaining)
“Go for the Flush” “Keep the Suited High Cards” “Go for the Royal Flush” “Keep the High Pair”
Other Behaviorist Features:• The game provides a
discriminative stimulus in that it is appropriate training for a specific type of poker machine – 9/6 Jacks or Better
Other Behaviorist Features:• Reinforcement
schedules Fixed Ratio: – Clicks “check” for
reinforcement or punishment
Variable Ratio:– Favorable hands dealt on
an unpredictable basis
Other Behaviorist Features:• Frequent opportunities
to receive feedback– The correct response is
explained for each hand dealt
Summary
• Applies Behaviorist principles to teach players tactics and strategy
• Stimulus-Response-Stimulus framework• Chaining, Shaping used to teach the new
behavior• Behavior strengthened with varying
reinforcement schedules