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COLLABORATIVE NEGOTIATED DELIBERATION PROTOCOL FOR MANAGING EMERGENT NARRATIVES IN EDUCATIONAL ENVIRONMENTS Cláudia Ribeiro © Cláudia Ribeiro- 2011 VideoJogos 2011

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Presentation about how to support emergent narratives

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Page 1: Video jogos2011

VideoJogos 2011

COLLABORATIVE NEGOTIATED DELIBERATION PROTOCOL FOR MANAGING EMERGENT NARRATIVES IN EDUCATIONAL ENVIRONMENTS

Cláudia Ribeiro

© Cláudia Ribeiro- 2011

Page 2: Video jogos2011

VideoJogos 2011

Context• Interactive Storytelling chanlleges

© Cláudia Ribeiro- 2011

Interactive Drama is a computer- based fiction where a user chooses most of the actions for the main character in a story. This is a hard challenge, because it involves both the dynamic

generation of narrative events and the integration of user inputs within the generation.

Page 3: Video jogos2011

VideoJogos 2011

Context• Narrative Structures• Linear Structure• Branched Structure

© Cláudia Ribeiro- 2011

Branched Narrative Structure

Page 4: Video jogos2011

VideoJogos 2011

Context• Emergent Narratives

© Cláudia Ribeiro- 2011

The Player is not limited in his possibilities to influence the story

Unscripted narrative that emerges directly from the virtual and user-controlled characters. (Aylett 1999).

Page 5: Video jogos2011

VideoJogos 2011

Context• Drama Management

© Cláudia Ribeiro- 2011

The use of Emergent Narratives implies the existence of a Drama Manager (DM) (Szilas 2003).

There’s no guarantee that the stories that will emerge are interesting and meaninfull...

Page 6: Video jogos2011

VideoJogos 2011

Context• Drama Management

© Cláudia Ribeiro- 2011

Guiding the low-level behaviour of a set of autonomous agents around a story context, taking into account the

user interaction.

Guiding the plot unflod from a high-level view, interacting with the several story elements: actors,

world elements, etc.

Character-based

Plot-based

Page 7: Video jogos2011

VideoJogos 2011

Context• Drama Management – Hierarchical View

© Cláudia Ribeiro- 2011

Page 8: Video jogos2011

VideoJogos 2011

Context• Drama Management – Cooperative View

© Cláudia Ribeiro- 2011

Agents initiative

Drama Manager initiative

Page 9: Video jogos2011

VideoJogos 2011

• Key Benefits :• Rapid Competence Development• Acquisition of complex and soft competences• Aimed at organization integration• Digital natives ready

© Cláudia Ribeiro- 2011

TARGETT r a n s f o r m a t i v e , A d a p t i v e , R e s p o n s i v e a n d e n G a g i n g E n v i r o n m e n T

A F P 7 I n t e g r a t e d P r o j e c t i n T e c h n o l o g y E n h a n c e d L e a r n i n g

Page 10: Video jogos2011

VideoJogos 2011

Story landscape• In order to effectively manage the drama, it’s important to understand the impact of the player actions in the story unfold.

© Cláudia Ribeiro- 2011

Story Landscape (Louchart 2008)

Page 11: Video jogos2011

VideoJogos 2011

Fabula Model

© Cláudia Ribeiro- 2011

Fabula Model (Swarje et al in 2006)

Page 12: Video jogos2011

VideoJogos 2011

Fabula Model revisited• Perception Elements (Perception, Event, Internal Element)• Decision Elements (Goal, Action)

© Cláudia Ribeiro- 2011

Goal Action

Perception EventsInternal

Elements

Page 13: Video jogos2011

VideoJogos 2011

Plot Guidance Process

Story Annotatio

n

Case Matching

Guidance Protocol

© Cláudia Ribeiro- 2011

Page 14: Video jogos2011

VideoJogos 2011

Plot Guidance Process• Story Annotation

© Cláudia Ribeiro- 2011

time

N1

N2 N1

N1 N4

N3

N2

N5N6

N1N2

N3

N4

Game events

Page 15: Video jogos2011

VideoJogos 2011

Plot Guidance Process• Case Matching

© Cláudia Ribeiro- 2011

N2

N5N6

N1

N3

N4

Current Story graph

Narrative Cases

Match

Narrative cases previously defined by pedagogical and domain experts.

Page 16: Video jogos2011

VideoJogos 2011

Graph matching strategies • Number of common nodes

© Cláudia Ribeiro- 2011

Node A

Node B

Node C

Node D

Node G

Node H

Node A

Node I

Node B

… …

Match Confidance Level = 50%

Narrative Case:

Story Graph:

Page 17: Video jogos2011

VideoJogos 2011

Graph matching strategies • Different between the expected and the real distance

© Cláudia Ribeiro- 2011

Node A

Node B

Node C

Node D

Node G

Node H

Node A

Node I

Node B

… …

Match Confidance Level = 50%

Narrative Case:

Story Graph:

Page 18: Video jogos2011

VideoJogos 2011

Graph matching strategies • Number of common nodes taking into account the weight

© Cláudia Ribeiro- 2011

Node A

Node B

Node C

Node D

Node G

Node H

Node A

Node I

Node B

… …

Match Confidance Level = 40%

Narrative Case:

Story Graph: Weight = 100

Weight = 20

Page 19: Video jogos2011

VideoJogos 2011

Plot Guidance Process• Case Matching

© Cláudia Ribeiro- 2011

N2

N5N6

N1

N3

N4

Current Story graph

Narrative Cases

Match

Narrative cases previously defined by pedagogical and domain experts.

Confidance level = 20%

Confidance level = 31,5%

Confidance level = 60%

Confidance level = 75%

Confidance level = 0%

Page 20: Video jogos2011

VideoJogos 2011

Plot Guidance Process• Guidance Protocol

© Cláudia Ribeiro- 2011

Synchronize beliefs

Goal Negotiation

Plan Negotiation

Page 21: Video jogos2011

VideoJogos 2011

Plot Guidance Process• Guidance Protocol

© Cláudia Ribeiro- 2011

Page 22: Video jogos2011

VideoJogos 2011

Guidance Protocol• Goal negotiation

© Cláudia Ribeiro- 2011

Page 23: Video jogos2011

VideoJogos 2011

Guidance Protocol• Plan negotiation

© Cláudia Ribeiro- 2011

Page 24: Video jogos2011

VideoJogos 2011

Conclusions

© Cláudia Ribeiro- 2011

Supports Emergen

t Narrative

s

The ability to represent dramatic situations

The ability to infer knowledge about the story

unfoldThe ability to

use this knowledge to

guide the player through

meaningful experiences