video games as museum interpretive tools: a preliminary look

14
Video Games as Museum Interpretive Tools: A Preliminary Look KT Lowe, University of Michigan Graduate Certificate in Museum Studies 2011 MSI, Preservation of Information 2011 BA, Asian Studies 2008 Lowe

Upload: lilia

Post on 26-Feb-2016

38 views

Category:

Documents


0 download

DESCRIPTION

Video Games as Museum Interpretive Tools: A Preliminary Look. KT Lowe, University of Michigan Graduate Certificate in Museum Studies 2011 MSI, Preservation of Information 2011 BA, Asian Studies 2008 Lowe. What’s a game?. “To play a game is to experience a system” (Ian Bogost ) - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: Video Games as Museum Interpretive Tools: A Preliminary Look

Video Games as Museum Interpretive Tools:A Preliminary Look

KT Lowe, University of MichiganGraduate Certificate in Museum Studies 2011MSI, Preservation of Information 2011BA, Asian Studies 2008Lowe

Page 2: Video Games as Museum Interpretive Tools: A Preliminary Look

What’s a game?

“To play a game is to experience a system” (Ian Bogost)

Games represent “a function of the ideas of those who think about them”

(Brian Sutton-Smith)“A particular way of looking at

something, anything” (Clark C. Abt)

Page 3: Video Games as Museum Interpretive Tools: A Preliminary Look

What’s a video game?

Displayed on a video device

Need not be entirely self-contained, and may include real-life objects and outcomes

Includes an overall goal/purpose with a series of smaller steps to attain that goal

Page 4: Video Games as Museum Interpretive Tools: A Preliminary Look

Internship at the DIA

Preliminary research on how games would help the DIA with outreach

What kinds of games had already been designed for museums Assessing the DIA’s current database structure to see if

games would make sense for them now and in the future Brainstorm ideas as to how it might work

Page 5: Video Games as Museum Interpretive Tools: A Preliminary Look

The Detroit Institute of ArtsOne of the great American art

institutions, with over 125 years of history and a collection of over 60,000 objects spanning close to 8000 years

Serves a diverse public, with about 40% of its audience made of school touring groups

Suffering major budget cutbacks due to dwindling state support and losses to the Museum’s endowment

Page 6: Video Games as Museum Interpretive Tools: A Preliminary Look

The long-term idea

Keep it simple for everyone involved.

Page 7: Video Games as Museum Interpretive Tools: A Preliminary Look

The long-term ideaWhat all games should permit:

Linking to objects and their attendant label copy Mobility from platform to platform (i.e. from cell phone

to iPad) An attractive, easy to use GUI for visitors

Why games? People learn better from games Games can allow for greater interactivity between

themselves and the collection Games allow visitors to act in ways they would not

otherwise Games make people better

Page 8: Video Games as Museum Interpretive Tools: A Preliminary Look

Games in MuseumsMuseums

contain all the components of a system Objects Specific

qualities Logical,

meaningful relationships

Environment

Page 10: Video Games as Museum Interpretive Tools: A Preliminary Look

The long-term ideaGame manufacturers:

SCVNGR (pronounced “scavenger”)

“Scripted game system” Distilling the story told

by the game into its basic components and presenting them

The “discernible” game Does the visitor know

what to do? Do all actions lead to

tangible results?

Page 11: Video Games as Museum Interpretive Tools: A Preliminary Look

Pitfalls and pratfalls

A growing percentage of people between the ages of 18 to 29 do not know how to use basic computer technology

Practical problems with the museum database

Page 12: Video Games as Museum Interpretive Tools: A Preliminary Look

Concluding thoughtsGames can provide an interactive, immersive

experience that allows viewers to understand objects in an entirely new light

With planning, thought and concerned effort, museums can integrate gaming as a innovative form of outreach that can make the museum more accessible and more meaningful to a broader number of people

More research is needed to determine how visitor behavior might prove beneficial or challenging to incorporating video games, and what kind of games will work best for which audiences

Page 14: Video Games as Museum Interpretive Tools: A Preliminary Look

ReferencesSalen, Katie and Zimmerman, Eric. Rules of

Play, 2003, MIT PressHuizenga, Johann. Homo Ludens (Man the

Player), 1938 (referenced in numerous other works)

Barr, Pippin, et. al., “Video game values: Human-computer interaction and games”, Interacting with Computers, 2007, 19: 180-195

Bogost, Ian. (January 2011) Dark Horse: The Parimutuel Future of Procedural Rhetoric Speech presented at Wayne State University, Detroit MI