video games: a presentation for teachers

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THE CULTURE AND INFLUENCE OF VIDEO GAMES ON CHILDREN CHILDREN’S INSTITUTE FOR LEARNING CHILDREN’S INSTITUTE FOR LEARNING DIFFERENCES DIFFERENCES August 31, 2012 August 31, 2012 Presenter: Anna DiNoto Presenter: Anna DiNoto Phone: 425.390.4177 Phone: 425.390.4177 E-mail: [email protected] E-mail: [email protected]

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Page 1: Video Games: A Presentation For Teachers

THE CULTURE AND INFLUENCE OF VIDEO GAMES ON CHILDREN

CHILDREN’S INSTITUTE FOR LEARNING DIFFERENCESCHILDREN’S INSTITUTE FOR LEARNING DIFFERENCES

August 31, 2012August 31, 2012

Presenter: Anna DiNotoPresenter: Anna DiNoto

Phone: 425.390.4177Phone: 425.390.4177

E-mail: [email protected]: [email protected]

Page 2: Video Games: A Presentation For Teachers

- I’m Anna DiNoto, MA, LMHC- I’m a graduate student @ AU in Seattle - PsyD candidate- I have a small private practice for all ages (Redmond, WA.) and I’m a

behavior specialist for Seattle-based group homes and skilled nursing facilities- My specialty is emotional dysregulation, and the populations I work

with that are experiencing this issue are typically problematic technology users and ASD/DD populations- I’m in the midst of writing my dissertation & applying for internship for

a fall 2013 start-date- For more information, feel free to ask or visit my website at: annascaps.com

ABOUT THE PRESENTER

Page 3: Video Games: A Presentation For Teachers

PRESENTATION OBJECTIVES

- Define video games.- Explore the various forms (i.e., genres) of video

games your students are playing.- Learn why kids are playing and their motivations

behind playing.- Learn some tips on how to better understand their

video gaming worlds.- Learn a little brain science behind video game play

in children.- Understanding how gameplay can become

excessive.- Learn the value of assessing video game usage in

your students.- Learn ways to approach and treat excessive game

play.- Summary.- Leave some time at the end of this presentation for

questions & case presentations !

Page 4: Video Games: A Presentation For Teachers

A STARTING POINT: WHAT ARE VIDEO GAMES?

A video game is: A system designed to be experienced.

• Difficult to explain until you witness and experience video games.

Page 5: Video Games: A Presentation For Teachers

GENRES OF VIDEO GAMES: DESCRIPTIVE NOT EXCLUSIVE

•Action/Arcade 1. Pac Man2. Geometry Wars3. Katamari

Damacy

Page 6: Video Games: A Presentation For Teachers

GENRES OF VIDEO GAMES: DESCRIPTIVE NOT EXCLUSIVE (CONTINUED)

•Beat ‘Em Up 1. Double Dragon 2. Castle Crashers3. Lollypop Chainsaw

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GENRES OF VIDEO GAMES: DESCRIPTIVE NOT EXCLUSIVE (CONTINUED)

•Fighting1. Street

Fighter 2. Mortal

Kombat3. Smash Bros.

Page 8: Video Games: A Presentation For Teachers

GENRES OF VIDEO GAMES: DESCRIPTIVE NOT EXCLUSIVE (CONTINUED)

•Platformer1. Super Mario Bros.2. Super Meat Boy 3. LittleBigPlanet

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GENRES OF VIDEO GAMES: DESCRIPTIVE NOT EXCLUSIVE (CONTINUED)

•Adventure1. Maniac Mansion2. King’s Quest3. Limbo

Page 10: Video Games: A Presentation For Teachers

GENRES OF VIDEO GAMES: DESCRIPTIVE NOT EXCLUSIVE (CONTINUED)

•Driving/Racing1. Mario Kart2. Need for

Speed3. Gran Turismo

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GENRES OF VIDEO GAMES: DESCRIPTIVE NOT EXCLUSIVE (CONTINUED)

•Role-Playing1. Japanese (JRPGs) oFinal FantasyoPokemon

2. Western (WRPGs)oElder ScrollsoFallout

3. Strategy RPGsoFinal Fantasy TacticsoDisgaea

Page 12: Video Games: A Presentation For Teachers

GENRES OF VIDEO GAMES: DESCRIPTIVE NOT EXCLUSIVE (CONTINUED)

• Role-Playing (Continued)1. Action RPGs

oDiablooTorchlight

2. Massively Multiplayer Online RPGs

oTheme parkWorld of WarcraftKnights of the Old Republic

oSandboxUltima OnlineEvE Online

Page 13: Video Games: A Presentation For Teachers

GENRES OF VIDEO GAMES: DESCRIPTIVE NOT EXCLUSIVE (CONTINUED)

•Shooter• Traditional

1. Wolfenstein2. Doom3. Halo

• Modern Call of Duty 1. Gears of War2. Team Fortress 2

Page 14: Video Games: A Presentation For Teachers

GENRES OF VIDEO GAMES: DESCRIPTIVE NOT EXCLUSIVE (CONTINUED)

•Action-Adventure1. Grand Theft Auto2. Red Dead3. Metroid

Page 15: Video Games: A Presentation For Teachers

GENRES OF VIDEO GAMES: DESCRIPTIVE NOT EXCLUSIVE (CONTINUED)

•Sports1. Madden2. Tony Hawk’s Pro

Skater3. Mario Tennis

Page 16: Video Games: A Presentation For Teachers

GENRES OF VIDEO GAMES: DESCRIPTIVE NOT EXCLUSIVE (CONTINUED)

•Simulation1. The Sims2. SimCity3. Microsoft Flight

Page 17: Video Games: A Presentation For Teachers

GENRES OF VIDEO GAMES: DESCRIPTIVE NOT EXCLUSIVE (CONTINUED)

•Casual1. FarmVille2. CowClicker3. Angry Birds4. Cut the Rope5. Plants v. Zombies6. Words with Friends7. Animal Crossing8. WiiFit9. Nintendogs

Page 18: Video Games: A Presentation For Teachers

GENRES OF VIDEO GAMES: DESCRIPTIVE NOT EXCLUSIVE (CONTINUED)

•Puzzle1. Tetris2. Bejeweled3. Portal

Page 19: Video Games: A Presentation For Teachers

GENRES OF VIDEO GAMES: DESCRIPTIVE NOT EXCLUSIVE (CONTINUED)

•Rhythm•Dance Dance Revolution (DDR)

•Rock Band•Dance Central

Page 20: Video Games: A Presentation For Teachers

GENRES OF VIDEO GAMES: DESCRIPTIVE NOT EXCLUSIVE (CONTD.)

• Survival Horror1. Resident Evil2. Dead Space3. ZombiU

Page 21: Video Games: A Presentation For Teachers

GENRES OF VIDEO GAMES: DESCRIPTIVE NOT EXCLUSIVE (CONTINUED)

•Misc1. Minecraft2. Secondlife

Page 22: Video Games: A Presentation For Teachers

EXAMPLES OF SELECTED GENRES

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INTERESTING FACTS YOU MAY NOT KNOW ABOUT VIDEO GAME CULTURE

• Persistent worlds• Gabe Newell• Angry Kirby Syndrome

Page 24: Video Games: A Presentation For Teachers

WHY ARE THEY PLAYING: THE MULTIPLE LEVELS OF REWARD

• Boredom• Escape• Hyperfocus• Compensatory strategy• Hang out with friends• Lack of Boundary Setting • Compulsivity• Sunk Cost Fallacy• Trolling (i.e., bullying)

Page 25: Video Games: A Presentation For Teachers

WHY ARE THEY PLAYING: THE MULTIPLE LEVELS OF REWARD

• The Band Wagon Effect They’re doing it so I wanna, too =

conformity.• Stimming/Perseveration• Extrinsic and intrinsic motivation• Operant Conditioning• Stress relief• Fun!• Fear-Anxiety • Feel a sense of progression• A combination of things

Page 26: Video Games: A Presentation For Teachers

WHY ARE THEY PLAYING: SOCIAL RELATIONSHIPS

(CONTINUED)

•Social relationships & social standing

Online (secondary life)Status achievable

Reality (primary life)“limited” in abilities, acceptance, achievements, etc.

Page 27: Video Games: A Presentation For Teachers

WHY ARE THEY PLAYING: ENGAGEMENT(CONTINUED)

• The Art of Video Game Storytelling1. Engaging storyline

Linear narrative vs. interactive storylineHeroismCreativityAgencyStrategy

Conflict resolution2. Graphics

Immersive3. Holding control

Page 28: Video Games: A Presentation For Teachers

WHY AND HOW ARE THEY PLAYING: ENGAGEMENT(CONTINUED)

• Flow – Engagement Involved, focused,

concentrating

Sense of ecstasy

Greater inner clarity

Sense of serenity

Page 29: Video Games: A Presentation For Teachers

WHY AND HOW ARE THEY PLAYING: [DIS]ENGAGEMENT

(CONTINUED)

• Dissociation – DisengagementReduced capacity to:

Edit or manage immediate impulsive response(s) to a situation

Time oriented separation

Page 30: Video Games: A Presentation For Teachers

WHY AND HOW ARE THEY PLAYING: DISSOCIATION VS. FLOW

(CONTINUED)

In flow gamers experience: Engagement oGamer-actualization – players playing

characters representing who they are or who they could be.

In dissociation gamers experience: Disengagement

oGamer-substitution – tendency to detach from reality, create a fantasy life that in the end, likely feels empty (i.e., only short-term pleasure is experienced).

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WHY AND HOW ARE THEY PLAYING(CONTINUED)

Page 32: Video Games: A Presentation For Teachers

EVALUATING VIDEO GAME USAGE OF YOUR STUDENTS

• Ask open-ended questions1. What is it like to be you in

reality vs. virtual reality?2. What makes gaming

enjoyable for you?3. Be curious about their

game playing choices!

Page 33: Video Games: A Presentation For Teachers

TIPS: HOW TO BETTER UNDERSTAND YOUR STUDENTS’ VIDEO GAME CULTURE

• Reddit.com/r/gaming+games+ludology• Urbandictionary.com• Gamerankings.com• Metacritic.com• Esrb.org• To learn more about various video game documentaries:

• http://www.pixelprospector.com/i-history-of-video-games/

Page 34: Video Games: A Presentation For Teachers

EVALUATION OF VIDEO GAME PLAY : UNDERSTANDING VIDEO GAME PLAY IN

CHILDREN

Page 35: Video Games: A Presentation For Teachers

EVALUATION OF VIDEO GAME PLAY : UNDERSTANDING VIDEO GAME PLAY IN

CHILDREN

•Children’s brains are not fully connected:•“white matter” to the frontal lobes = sluggish communication.

• In children, the part of the brain that governs judgment (i.e., frontal lobe) is the LAST to be fully connected!

Page 36: Video Games: A Presentation For Teachers

EVALUATION OF VIDEO GAME PLAY : UNDERSTANDING VIDEO GAME PLAY IN

CHILDREN

Page 37: Video Games: A Presentation For Teachers

EVALUATION OF VIDEO GAME PLAY : UNDERSTANDING VIDEO GAME PLAY IN

CHILDREN’S BRAINS

Fast-Growing Fast-Growing Synapses Synapses

Undeveloped Frontal Undeveloped Frontal LobeLobe

A Child’s BrainA Child’s Brain ++

Promote speedy and efficient learning.

The area of the brain responsible for reasoning and judgment.

==

The Teen/Child Brain:

Page 38: Video Games: A Presentation For Teachers

EVALUATION OF VIDEO GAME PLAY : UNDERSTANDING VIDEO GAME PLAY IN

CHILDREN

Page 39: Video Games: A Presentation For Teachers

EVALUATION OF VIDEO GAME PLAY : UNDERSTANDING VIDEO GAME PLAY IN

CHILDREN

Page 40: Video Games: A Presentation For Teachers

EVALUATION OF VIDEO GAME PLAY : UNDERSTANDING VIDEO GAME PLAY IN

CHILDREN

Page 41: Video Games: A Presentation For Teachers

EVALUATION OF VIDEO GAME PLAY : UNDERSTANDING THE PROBLEM OF INDIVIDUAL

STUDENTS

Page 42: Video Games: A Presentation For Teachers

EVALUATION OF VIDEO GAME PLAY : TREATING THE PROBLEM

The Team should decide whether or not abstinence or moderation management is needed or is the goal.

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SUPPORTING AND INSTRUCTING STUDENTS WHO PLAY EXCESSIVELY

Page 44: Video Games: A Presentation For Teachers

SUPPORTING AND INSTRUCTING STUDENTS WHO PLAY EXCESSIVELY

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SUPPORTING AND INSTRUCTING STUDENTS WHO PLAY EXCESSIVELY

• Environmental accommodations and supports (Contd.)Redirection TerminationGradually modify activity/environmentSupport for difficult situationsPeer support and understandingSystematic desensitizationSystematic reduction of support

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SUPPORTING AND INSTRUCTING STUDENTS WHO PLAY EXCESSIVELY

Page 47: Video Games: A Presentation For Teachers

SUMMARY AND TAKE HOME POINTS

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SUMMARY AND TAKE HOME POINTS• What does this mean for you, as a

teacher, moving forward?Be mindful of behavioral patterns

Behaviors = CluesKnow your boundaries of competence

Ask for help from professionals in the field

Team should consider unique ways on how to intervene Teach Student

oIndependenceoBoundary Setting

Page 49: Video Games: A Presentation For Teachers

QUESTIONS?

Email or call Anna DiNoto at: E-mail: [email protected]: 425.390.4177