victoriana rpg 3e - pre-generated characters
DESCRIPTION
Pre-generated Characters for the Victorian RPG, 3rd editionTRANSCRIPT
-
1Thomas Willow pi nWX
A square-jawed gnome with dark curly hair, Thomas was born to a wealthy middle class family that his father had built on industry, specifically the spice trade. The young gnome had little desire to spend his life setting schedules, preparing inventory forms, and playing the market. He nevertheless went to boarding school to learn such things but fortuitously found an instructor that did a little investigative consulting on the side. He needed an assistant and drafted Thomas. The young gnome was immediately hooked.
Thomas graduated and set up shop in Holborn. While his decision disappointed his father, Thomas has managed to maintain good relations, no doubt aided by the fact that his elder brother Nathan was quite able to secure the
future of the Willowpin Trading Company on his own. Thomas offered his services to anyone, rich or poor, aristocrat or working class. Because of his situation hes able to
take cases for free if a particular client cant pay; his altruism usually prods someone else to cover the costs.
While Thomas is a great investigator, hes also a lover of book s. He maintains a modest library at home but spends much of his time in the public library, learning new facts and techniques and using them to enhance his investigations.
His Gnomish nature keeps him up long into the night researching his latest case. His landlady, Ida Coates, often makes a late meal for him to consume in the wee hours of the morning. Indeed,
Thomas Willowpin spends so much of his time being an investigator that even his closest
acquaintances (he doesnt have any time for friends) arent sure what his true personality is behind his pleasant smile and constant wisecrack s.
-
2Name
Association
Nationality
Age/Gender
Class/
Ethics
Build
Hair/Eyes
Childhood
Vocation
Personality
Campaign
Fate Pool
Attributes
Strength Dexterity Fortitude Presence Wits Resolve
DeriveD Attributes
Health Initiative Quintessence Movement
Sneak Run Swim Leap Jump
Act (Presence) [ ]Athletics (Dexterity) [ ]Blunt Weapons (Dexterity) [ ]Bull (Presence) [ ]Charm (Presence) [ ]Conceal (Wits) [ ]
Concentration (Resolve) [ ]Dance* (Dexterity) [ ]Dodge (Dexterity) [ ]Empathy (Presence) [ ]Etiquette* (Wits) [ ]Firearms (Dexterity) [ ]
Fisticuffs (Dexterity) [ ]General Knowledge (Wits) [ ]Haggling* (Presence) [ ]Hide & Sneak (Dexterity) [ ]Improvised Weapon (Dexterity) [ ]Intimidate (Presence) [ ]
Might (Strength) [ ]Perception (Wits) [ ]Streetwise* (Presence) [ ]Swordplay (Dexterity) [ ]Throwing (Dexterity) [ ]*social class modifier usually applies
Common skills
E
NTR
OPY
ORDER
CelestiAl engine
1
2
3
4
56
1
2
3
4
5
ProprietyNotoriety
Harmony
Lost
speCiAlities speCiAl Abilities
-2 -4 -8 -16
HeAltH DiCe
__________________________________________________________________________________________________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________________________________________________________________________________________________
Thomas Willowpin
Willowpin & Associates
British
25/Male
Middle Class Gnome
Advocate for Justice
Slight
Black/Brown
Boarding School
Detective
Dedicated and friendly, Subspecies
Experience
enjoys a good joke
4
-2 2 1 2 4 3
6 8 18 4
Fragile Physique
Little Legs
Night Creature
22
3
221
2 22
Conversation 2
Criminology 2
Cryptography 2
Interrogation 2
Legal Matters 1
Pick Lock s 2
Research 2
-
2tAlents mAgiC & mArvels_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Assets_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
privileges_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
WeApons__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
personAl effeCts_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
CompliCAtions_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Armour__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
QuintessenCe DiCe
Acute Sense (Smell)
Deduction (+2)
Income Middle Class (1D6 shillings)
Respectable Boarding House3 Contacts
Sleuthing gear
Friend of the Library (+1) Black Sheep
Sharps 4-shot derringer (4) Lined Jacket (AV 3)
-
4Peter SloaneWX
Peter is an unfortunate casualty of the British social class system. Born into poverty in Bermondsey, Peter never had a chance to acquire proper schooling and go as far as his intellect would take him; hed likely be a medical doctor, hermeticist, or both by now. Instead, his father expected him to spend his life earning a trade thinning and tanning animal skins in the blood-soaked market courtyards. Peter also learned how to fight after being taken advantage of by the neighbourhood bullies.
While working in the courtyards Peter learned of the work s of Karl Marx and Maxim Bolshev. He taught himself to go beyond his meager schooling and devoured the literature. He hoped one day that Britain would have a communist revolution so that everyone would have an equal chance at the best life had to offer. Peter wanted to be a part of it, but again his father intervened, pointing out that no communist uprising had ever succeeded in doing more than getting its leaders hanged for treason.
Life changed for Peter when he saved a physician from being robbed. The physician, who worked at a nearby clinic, recognized Peters potential and took him under his wing. He also introduced Peter to his nurse, who used her enchantments to aid patients. Peter learned a lot from both until a suspicious fire burned down the clinic with both physician and nurse within. The physicians family hired Thomas Willowpin to investigate, and he and Peter became fast friends. Willowpin helped Peter rebuild, and now Peter helps run the new clinic when hes not being pulled into Willowpins latest investigation. Its at this clinic that Peter first met Garth Woodson, and was touched by his tragic story. Garth has become a steady companion, and Peter always feels safe when he has Garth covering him.
While he resents the nobility, Peter has an affection for Miranda Paxton. Not only does he keep this to himself but he often goes out of his way to insult her and her lifestyle, as if to prove to himself that he doesnt care for her.
-
4Name
Association
Nationality
Age/Gender
Class/
Ethics
Build
Hair/Eyes
Childhood
Vocation
Personality
Campaign
Attributes
Strength Dexterity Fortitude Presence Wits Resolve
DeriveD Attributes
Health Initiative Quintessence Movement
Sneak Run Swim Leap Jump
Act (Presence) [ ]Athletics (Dexterity) [ ]Blunt Weapons (Dexterity) [ ]Bull (Presence) [ ]Charm (Presence) [ ]Conceal (Wits) [ ]
Concentration (Resolve) [ ]Dance* (Dexterity) [ ]Dodge (Dexterity) [ ]Empathy (Presence) [ ]Etiquette* (Wits) [ ]Firearms (Dexterity) [ ]
Fisticuffs (Dexterity) [ ]General Knowledge (Wits) [ ]Haggling* (Presence) [ ]Hide & Sneak (Dexterity) [ ]Improvised Weapon (Dexterity) [ ]Intimidate (Presence) [ ]
Might (Strength) [ ]Perception (Wits) [ ]Streetwise* (Presence) [ ]Swordplay (Dexterity) [ ]Throwing (Dexterity) [ ]*social class modifier usually applies
Common skills
E
NTR
OPY
ORDER
CelestiAl engine
1
2
3
4
56
1
2
3
4
5
Harmony
Lost
speCiAlities speCiAl Abilities
-2 -4 -8 -16
HeAltH DiCe
__________________________________________________________________________________________________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________________________________________________________________________________________________
Peter Sloane
Willowpin & Associates
British
19/Male
Lower Class Human
Communist (Bolshevist)
Wiry
Brown/Green
Urchin
Cunning Man
Quick-tempered, self-righteousSubspecies
Experience
2 2 2 1 2 3
8 7 18 7
Adaptability
Destiny
2
3
3
2
3
43
2
Craft (Tanner) 1
Lore 2
Medicine 3
Pick Pockets 2
2 3
Fate Pool
ProprietyNotoriety
7
-
7tAlents mAgiC & mArvels_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Assets_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
privileges_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
WeApons__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
personAl effeCts_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
CompliCAtions_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Armour__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
QuintessenCe DiCe
Combat Sense
Conjurer
Income Lower Class (1s)
Rented Terrace House
3 contacts
Conjure 4
Cloak of Shadows
Healing Poultice
Instant Reload
Pebble Shine
Stone Cloth
Box of ammo,
Well-worn clothes
Medical kit
Addiction (opium)
Rage
Rebel
Apache 7mm pepperbox pistol (7)
Sheath knife (7)
Lined Coat (AV 4)
-
7Mi randa PaxtonWX
The beautiful Miranda was born just outside of London, but she was brought up culturally French; specifically, French pre-revolution. Mirandas mother had barely escaped the guillotines and only at the cost of her husbands own life. She settled in England, where she worked to reinstitute the French monarchy. Mirandas mother never accepted Napoleon, as she considered his claim to noble blood dubious, and finally accepted that shed set roots in England. She married a successful barrister that had been protecting and recouping her assets and gave birth to Miranda in 1845.
In spite of her mothers acceptance of England as home Miranda was given a full French upbringing and education. She rarely left the country estate and between her mother and her French tutors Miranda never acquired an English accent; indeed, while she speak s English flawlessly she retains a heavy French accent. A hermeticist family friend suggested that Miranda learn the Art but her mother insisted that she finish her schooling in Paris. Miranda went to the University of Paris and acquired her thaumaturgical degree.
While in Paris, Miranda began to see the benefits of a more egalitarian society and this was underscored when she returned to Great Britain and its stratified society. What role the arsistocray should play in a more just society, is a bit unclear, but it is only natural that they should show themselves as good examples and use the skills their breeding and training provides. She began moving through liberal and socialist circles and through these contacts met Thomas Willowpin. Miranda offered him her services whenever he can use a hermeticists assistance. Through Willowpin Miranda has been introduced to all manner of different people who help him out from time to time. Among them the self-righteous Peter Sloane and his Ogre friend Garth Woodson. Most of these people are good people, even if they do lack Mirandas social graces. Her egalitarian view forces her to be tolerant and to embrace their differences.
-
Name
Association
Nationality
Age/Gender
Class/
Ethics
Build
Hair/Eyes
Childhood
Vocation
Personality
Campaign
Attributes
Strength Dexterity Fortitude Presence Wits Resolve
DeriveD Attributes
Health Initiative Quintessence Movement
Sneak Run Swim Leap Jump
Act (Presence) [ ]Athletics (Dexterity) [ ]Blunt Weapons (Dexterity) [ ]Bull (Presence) [ ]Charm (Presence) [ ]Conceal (Wits) [ ]
Concentration (Resolve) [ ]Dance* (Dexterity) [ ]Dodge (Dexterity) [ ]Empathy (Presence) [ ]Etiquette* (Wits) [ ]Firearms (Dexterity) [ ]
Fisticuffs (Dexterity) [ ]General Knowledge (Wits) [ ]Haggling* (Presence) [ ]Hide & Sneak (Dexterity) [ ]Improvised Weapon (Dexterity) [ ]Intimidate (Presence) [ ]
Might (Strength) [ ]Perception (Wits) [ ]Streetwise* (Presence) [ ]Swordplay (Dexterity) [ ]Throwing (Dexterity) [ ]*social class modifier usually applies
Common skills
E
NTR
OPY
ORDER
CelestiAl engine
1
2
3
4
56
1
2
3
4
5
Harmony
Lost
speCiAlities speCiAl Abilities
-2 -4 -8 -16
HeAltH DiCe
__________________________________________________________________________________________________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________________________________________________________________________________________________
Miranda Paxton
Willowpin & Associates
British (French)
22/Female
Upper Class Eldren
Concerned for the welfare of others
Slender
Mahogany/Silver
Personal Tutor
Hermeticist
Playful and flirtatiousSubspecies
Experience
0 2 0 3 1 3
4 5 18 7
Artistic Eccentricity (Narcissist)
Planar Empathy (Clairvoyant)
2
3
32
2
2 2
2
Conversation 2
Fashion 2
High Society 2
3
Fate Pool
ProprietyNotoriety
4
-
tAlents mAgiC & mArvels_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Assets_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
privileges_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
WeApons__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
personAl effeCts_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
CompliCAtions_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Armour__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
QuintessenCe DiCe
Beautiful
Hermeticist
Polyglot (French)
Income (Upper 5)
Wardrobe
Clairvoyance 3
Thaumaturgy 3
Clairvoyance (aura reading)
Hermeticist (aetheric bolt, groom, instant beauty)
Mirror
Cosmetics
Thaumaturgical Degree Impoverished Name
Personality Flaw (Devious)
Stubborn
Concealable knife (4) Lined Corset (AV 2)
-
10
Brutus CogsworthWX
Brutus is the latest in a long line of technologists; his great-great-great-grandfather fought alongside Oliver Cromwell in the English Civil War (a fact he rarely brings up in aristocratic company). In fact, Brutus still carries the same blunderbuss that his ancestor used, although its been heavily modified and refitted as its been passed down from father to son. Brutus rarely goes anywhere without Old Ollie.
Brutus is a gruff young dwarf whos socially awkward in middle class gatherings, often saying exactly what hes thinking without
worrying about how the person on the receiving end feels hearing it. Fortunately, hes an excellent engineer and in spite of his social uncouthness generally has little trouble
securing work. Hes so secure, in fact, that he gave up a lucrative position with the British East India Company
because he didnt want to move to a warmer climate.
Brutus met Thomas Willowpin when the latter was investigating a murder involving
rather elaborate means of execution. While Brutus quintessenceged to insult the Gnome detective no less than three times during the initial consultation, Willowpin has found Brutus experience
invaluable and often calls on him for technical expertise. Brutus gets along with
most of the team except Miranda, as his family has never trusted the aristocracy. He fancies Cindy, but keeps this to himself.
-
10
Name
Association
Nationality
Age/Gender
Class/
Ethics
Build
Hair/Eyes
Childhood
Vocation
Personality
Campaign
Attributes
Strength Dexterity Fortitude Presence Wits Resolve
DeriveD Attributes
Health Initiative Quintessence Movement
Sneak Run Swim Leap Jump
Act (Presence) [ ]Athletics (Dexterity) [ ]Blunt Weapons (Dexterity) [ ]Bull (Presence) [ ]Charm (Presence) [ ]Conceal (Wits) [ ]
Concentration (Resolve) [ ]Dance* (Dexterity) [ ]Dodge (Dexterity) [ ]Empathy (Presence) [ ]Etiquette* (Wits) [ ]Firearms (Dexterity) [ ]
Fisticuffs (Dexterity) [ ]General Knowledge (Wits) [ ]Haggling* (Presence) [ ]Hide & Sneak (Dexterity) [ ]Improvised Weapon (Dexterity) [ ]Intimidate (Presence) [ ]
Might (Strength) [ ]Perception (Wits) [ ]Streetwise* (Presence) [ ]Swordplay (Dexterity) [ ]Throwing (Dexterity) [ ]*social class modifier usually applies
Common skills
E
NTR
OPY
ORDER
CelestiAl engine
1
2
3
4
56
1
2
3
4
5
Harmony
Lost
speCiAlities speCiAl Abilities
-2 -4 -8 -16
HeAltH DiCe
__________________________________________________________________________________________________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________________________________________________________________________________________________
Brutus Cogsworth
Willowpin & Associates
British
22/male
Middle Class Dwarf
Scientific Advancement
Stocky but solid
Rusty/Coal
Apprentice: Industrial
Engineer
Gruff, only excited when talking shopSubspecies
Experience
1 1 2 1 3 2
8 4 12 3
Little legs
Stubborn as a
2
2
3
2
1
Ad Hoc Repair 4
Appraisal 2
Business 2
Craft (gunsmith) 4
Drive Carriage 2
Engineer (electrical) 1
Engineer (mechanical) 4
Research 2
1
Fate Pool
ProprietyNotoriety
4
-
13
tAlents mAgiC & mArvels_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Assets_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
privileges_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
WeApons__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
personAl effeCts_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
CompliCAtions_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Armour__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
QuintessenCe DiCe
Deadly Shot (firearms)
Mark sman
Technologist
Income - Middle Class (1D shillings)
Laboratory
Shop
Trusty Rifle (+1 damage)
Aetheric Goggles (+1 to ranged attack rolls)
Hoarder (6 black dice on social interactions within home)
Im an Inventor! (3 black dice in most social situations)
Irk some Neighbours
Brass knuckles (3)
Revolving Blunderbuss (9)
Reinforced Coveralls (AV 6)
-
13
Garth WoodsonWX
Garth believes he is a London native born in 1849, but in truth he has no idea who he really is. He was left on the doorstep of an Aluminat church and placed in an orphanage, where his dim intelligence and large frame did little to endear him to the faculty or his fellow orphans. He was put to work on the dock s as soon as he was deemed able.
Garths only true friend in life was Father Timothy Woodson, one of the older priests running the orphanage. He was the one who named the Ogre Garth St. Anthony and was often Garths sole source of comfort when the other orphans (and some mean-spirited faculty members) picked on him or falsely accused him of various actions. When Garth finally went to work, he insisted that his last name was Woodson, not St. Anthony, as he considered Father Timothy the only true parent he ever had. Garth sobbed for days when Fr. Timothy finally succumbed to old age a couple years ago.
As a lower class Ogre with little means, Garth needed to go to a clinic whenever he required medical attention. It was there he met Peter Sloane. Peter was touched by Garths story, as it was, to him, a textbook example of the ills of British society. The two became fast friends and Sloane rarely answers Willowpins calls without Garth by his side. Recently, Garth lost a hand in a pub brawl gone bad, but Sloane and Cogsworth were able to get him a mechanical replacement.
-
Name
Association
Nationality
Age/Gender
Class/
Ethics
Build
Hair/Eyes
Childhood
Vocation
Personality
Campaign
Attributes
Strength Dexterity Fortitude Presence Wits Resolve
DeriveD Attributes
Health Initiative Quintessence Movement
Sneak Run Swim Leap Jump
Act (Presence) [ ]Athletics (Dexterity) [ ]Blunt Weapons (Dexterity) [ ]Bull (Presence) [ ]Charm (Presence) [ ]Conceal (Wits) [ ]
Concentration (Resolve) [ ]Dance* (Dexterity) [ ]Dodge (Dexterity) [ ]Empathy (Presence) [ ]Etiquette* (Wits) [ ]Firearms (Dexterity) [ ]
Fisticuffs (Dexterity) [ ]General Knowledge (Wits) [ ]Haggling* (Presence) [ ]Hide & Sneak (Dexterity) [ ]Improvised Weapon (Dexterity) [ ]Intimidate (Presence) [ ]
Might (Strength) [ ]Perception (Wits) [ ]Streetwise* (Presence) [ ]Swordplay (Dexterity) [ ]Throwing (Dexterity) [ ]*social class modifier usually applies
Common skills
E
NTR
OPY
ORDER
CelestiAl engine
1
2
3
4
56
1
2
3
4
5
Harmony
Lost
speCiAlities speCiAl Abilities
-2 -4 -8 -16
HeAltH DiCe
__________________________________________________________________________________________________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________________________________________________________________________________________________
Garth Woodson
Willowpin & Associates
British
18/Male
Lower Class Ogre
Chartist (with Bolshevist tendencies)
Massive and muscled
Bald/bright blue
Workhouse Poor
Navvy
Childlike wonder but vicious in battleSubspecies
Experience
6 1 6 -1 -1 0
24 2 0 9
Blunt Wits
Iron Constitution
Long Legs
34
24 2
3
4
44
Fate Pool
ProprietyNotoriety
4
-
tAlents mAgiC & mArvels_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Assets_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
privileges_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
WeApons__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
personAl effeCts_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
CompliCAtions_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Armour__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
QuintessenCe DiCe
Ham-Fisted
Mere Flesh Wounds
Powerful Charge
Clockwork Hand
Income Lower (1D pennies)
Rented Court Lodgings
Union Member Policy of Truth
Large knife (12) Lined Waistcoat (AV 2)
-
16
Si njai Ci ndy KwanWX
Sinjai was a child surviving on the streets of Bangkok. Her mother was a prostitute that worked in the Chinese district; she never knew her father but presumed that he was one of her mothers clients. Her mother assumed Sinjai would follow in her footsteps. When she didnt, her mother threw her out. Sinjai primarily survived by picking pockets and stealing unattended goods. One day, she attempted to steal dumplings from a kindly Chinese vendor.
This vendor, Kwan Da-Wei, prevented the theft but took pity on the young Sinjai. He offered to let her join him on a move to England, where he wanted to be close to his ailing brother in Limehouse. She accepted and, while on the ship, he began to teach her kung fu. Once they got to Limehouse Sinjai found that she did not want to part with Da-Wei and he adopted her as a granddaughter. They both took English names to better blend in with their new country and chose names that sounded like their own, Cindy and David.
Sinjai soon learned that her adopted grandfathers reputation preceded him. None of the Chinese gangs dared interfere with his business and this protection extended to her as well. She also discovered that the gang leaders would offer assistance whenever they could. This, combined with the fact that Da-weis brother was poisoned, is leading Sinjai to believe that her beloved grandfather may have a deep connection to the Triads.
Sinjais beastfolk appearance, in spite of being a foreign cat, enables her to run errands in other parts of London better than most Chinese residents in Limehouse. During one such errand Sinjai was beset upon by drunken ruffians. Before she could defend herself, Garth Woodson stepped in to protect her. Garth was impressed by Sinjais skill and became friends with her, using their shared bonds of childhood abandonment and benevolent father-figures. Garth shared details of his new friend to his other friends, and now Thomas Willowpin calls on her if he needs cultural advice or a little extra muscle.
-
16
Name
Association
Nationality
Age/Gender
Class/
Ethics
Build
Hair/Eyes
Childhood
Vocation
Personality
Campaign
Attributes
Strength Dexterity Fortitude Presence Wits Resolve
DeriveD Attributes
Health Initiative Quintessence Movement
Sneak Run Swim Leap Jump
Act (Presence) [ ]Athletics (Dexterity) [ ]Blunt Weapons (Dexterity) [ ]Bull (Presence) [ ]Charm (Presence) [ ]Conceal (Wits) [ ]
Concentration (Resolve) [ ]Dance* (Dexterity) [ ]Dodge (Dexterity) [ ]Empathy (Presence) [ ]Etiquette* (Wits) [ ]Firearms (Dexterity) [ ]
Fisticuffs (Dexterity) [ ]General Knowledge (Wits) [ ]Haggling* (Presence) [ ]Hide & Sneak (Dexterity) [ ]Improvised Weapon (Dexterity) [ ]Intimidate (Presence) [ ]
Might (Strength) [ ]Perception (Wits) [ ]Streetwise* (Presence) [ ]Swordplay (Dexterity) [ ]Throwing (Dexterity) [ ]*social class modifier usually applies
Common skills
E
NTR
OPY
ORDER
CelestiAl engine
1
2
3
4
56
1
2
3
4
5
Harmony
Lost
speCiAlities speCiAl Abilities
-2 -4 -8 -16
HeAltH DiCe
__________________________________________________________________________________________________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________________________________________________________________________________________________
Sinjai Cindy Kwan
Willowpin & Associates
Siamese
20/Female
Lower Class Beastfolk (Siamese Cat)
Survivor; communist sympathies
Athletic
Cream (dark around
Pick Pocket
Shopkeeper
Pleasant and politeSubspecies
Experience
2 2 2 2 1 1
8 8 6 7
Night Vision
23
43
2
Craft (cook) 1
Culture (Chinese) 2
Pick Pockets 2
Sewer Lore 2
Sleight of Hand 2
Tracking 1
3
face and extremities) /Blue
2 32
Fate Pool
ProprietyNotoriety
4
-
tAlents mAgiC & mArvels_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Assets_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
privileges_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
WeApons__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
personAl effeCts_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
CompliCAtions_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Armour__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
QuintessenCe DiCe
Back stabber
Blind Fighting
Combat Sense (+2)Iron Grip
Pugilist (+2)
Income Lower (1d)
Rented Terrace House
Oriental attire
Distinctive Features
Foreigner
Police Harassment
Butterfly knife (6)
6 throwing knives (6)