ves handbook of visual effects ch 3

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116 Chapter 3 ACQUISITION/SHOOTING Figure 3.11 Bruce Almighty (2003) water tank composite. (Image courtesy © 2003 Universal Studios Licensing, LLLP. All rights reserved.) Controlling Spill Light Attentive  use  of  flags  and  teasers  on  set  lighting  and  black  cloth  on light-reflecting surfaces outside the frame will eliminate most  spill light on the backing. (Even concrete stage floors reflect a sur- prising amount of light. To see spill light when the backing is lit,  look through a red filter.) A small amount of white spill light from  the set inevitably hits the backing. It often comes from the large,  almost  unflaggable  soft  sources  that  simulate  skylight.  Since  the  skylight  is  typically  two  or  three  stops  down  from  the  key  light,  the spill has little effect on the backing. Realistic lighting should  be the paramount concern. If white light is contaminating an area of the backing, a higher  level  of  the  alpha  channel  can  be  applied  in  post  to  darken  it.  Since  there  is  no  difference  in  color  between,  say,  transparent  white smoke or mist and white light of the same brightness falling  on  the  backing,  it’s  clear  that  the  less  white  light  contamination  there is to be cleaned up, the better. Otherwise, as the contami- nation disappears, so do all the transparent foreground pixels of  the  same  color.  Screen  correction  is  invaluable  in  extracting  the  maximum  detail  from  smoke  and  spray  shot  against  white-lit  backings. If  the  foreground  must  be  flat  lit  to  simulate  overcast  con- ditions,  a  good  approach  is  to  bring  most  of  the  light  in  from  overhead through a large, translucent silk. On stage, much of the  overhead  soft  light  may  be  kept  off  the  backing  with  a  series  of  horizontal black teasers hung directly beneath the silk, running its  entire width parallel to the backing. The teasers are   progressively  longer top to bottom as they get near the backing, preventing the  backing from “seeing” the silk (see Figure 3.11 above).

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Page 1: Ves Handbook of Visual Effects Ch 3

116 Chapter 3 ACqUISITION/SHOOTING

Figure 3.11 Bruce Almighty (2003) water tank composite.(Image courtesy © 2003 Universal Studios Licensing, LLLP. All rights reserved.)

Controlling Spill LightAttentive use of flags and teasers on set  lighting and black cloth on light-reflecting surfaces outside the frame will eliminate most spill light on the backing. (Even concrete stage floors reflect a sur-prising amount of light. To see spill light when the backing is lit, look through a red filter.) A small amount of white spill light from the set inevitably hits the backing. It often comes from the large, almost unflaggable soft sources that simulate skylight. Since the skylight  is  typically  two  or  three  stops  down  from  the  key  light, the spill has little effect on the backing. Realistic  lighting should be the paramount concern.

If white light is contaminating an area of the backing, a higher level  of  the  alpha  channel  can  be  applied  in  post  to  darken  it. Since  there  is  no  difference  in  color  between,  say,  transparent white smoke or mist and white light of the same brightness falling on the backing,  it’s clear  that  the  less white  light contamination there  is  to be cleaned up, the better. Otherwise, as the contami-nation disappears, so do all the transparent foreground pixels of the  same  color.  Screen  correction  is  invaluable  in  extracting  the maximum  detail  from  smoke  and  spray  shot  against  white-lit backings.

If  the  foreground  must  be  flat  lit  to  simulate  overcast  con-ditions,  a  good  approach  is  to  bring  most  of  the  light  in  from  overhead through a large, translucent silk. On stage, much of the overhead  soft  light  may  be  kept  off  the  backing  with  a  series  of horizontal black teasers hung directly beneath the silk, running its entire width parallel to the backing. The teasers are  progressively longer top to bottom as they get near the backing, preventing the backing from “seeing” the silk (see Figure 3.11 above).

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Lighting Virtual SetsInescapably, if one is lighting an actor and the surrounding floor with  white  light,  there  is  no  way  to  control  the  floor  brightness independently of the actor, other than changing the floor paint or floor fabric. The only control available is the balance between the actor’s shadow and the rest of the floor and backing.

Lighting Procedure for Holding the Shadow (Petro Vlahos Technique)1.  Turn on the key light to cast the desired shadow.2.  Measure  the  brightness  on  the  floor  just  outside  the  shadow 

(use a spot brightness meter and green filter, assuming that it’s a green floor).

3.  Light all the rest of the green floor to this measured brightness while adding as little light as possible to the shadow area.

4.  Light the green walls to achieve the same brightness as the floor.5.  Shadow  density  may  be  increased  by  blocking  fill  light  from 

the shadow area or lightened by adding fill light to the shadow area.Shadow  density  is  controlled  by  adjusting  the  fill  light,  not 

by  adjusting  the  key  light.  Outside  the  shadow,  the  entire  green set  should  appear  to  have  equal  and  uniform  intensity  as  seen from  the  camera  position.  Strive  to  stay  within  plus-or-minus 1/3  f-stop; screen correction can deal with brightness variations as great as plus or minus one f-stop.

The human eye quickly compensates for small  light changes; it is not a good absolute measuring device. (It is, however, superb at  comparisons.)  It  is  necessary  to  use  a  spot  brightness  meter and green filter to check for uniform brightness. A digital camera with a computer display is also useful for making a quick check of lighting uniformity in the three-color channels.

In backlight, because of the shallow angle between the camera and floor, the floor will not appear as green as the back wall. A dif-fused,  polarized  white-light  glare  component  is  reflected  by  the floor because of the shallow angle. For holding good shadows in backlight, it is essential to use a polarizing filter over the camera lens. The HN38 is recommended. Rotate the filter until the floor glare is canceled. Ideally, the backlights should be polarized too, but  it  is  rarely  done.  Large  sheets  of  polarizing  plastic  are  avail-able up to about 19 feet wide; they can be protected against heat with  heat  shield  reflecting  filter  material.  Of  course,  HMIs  emit less heat than tungsten lamps to begin with.

Lighting to Eliminate the Shadow (Vlahos Technique)1.  Light  the  entire  green  set  uniformly  with  large-area  diffused 

light sources.

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2.  Check uniformity as noted above.3.  Place the actor in position. If he casts a shadow, add additional 

low-level lighting to return the light level in the shadow to its original level.

4.  Add  a  modest  key  light  to  create  the  desired  modeling,  and ignore  the  shadow  it  casts.  The  added  key  light  will  cause  a shadow to be visible to the eye, but because the key light did not affect the green intensity of the floor in the shadow it has created, the shadow can be made to drop out in compositing.

Tracking Marks on the ScreenWhen  the  foreground  camera  moves,  the  background  must move  appropriately.  Unless  the  foreground  and/or  background can  be  photographed  with  a  motion  control  camera,  tracking data must be extracted from the foreground image and applied to  the  background  during  compositing.  This  process  is  called matchmoving.

Tracking  marks  applied  to  the  otherwise  featureless  screen give  the  matchmovers  fixed  points  to  track.  These  marks  must obviously  show  in  the  photographed  scene,  but  ideally  they should clear the foreground actors, or at  least avoid their heads, since they must be removed in the composite. Marks are typically laid out  in a rectangular pattern, with about 3 to 5 feet between them, depending on the lens used, the action, and the distance to the backing. Black or white tape pieces or crosses will usually suf-fice, though uniquely identifiable markers are very helpful if there is much tracking to do.

If  camera  shake  or  other  sudden  motion  is  required  in  the foreground  photography,  motion  blur  can  obliterate  the  track-ing  marks.  The  Aerocrane  Strobe  Tracking  System  created  by Alvah  Miller  provides  target  arrays  of  LED  lamps  that  strobe  in sync with the camera shutter, giving well-defined marks on every frame even if they are not in focus. Cylindrical LEDs have uniform brightness even when viewed off-axis.

Sometimes  it  is  desirable  to  light  the  tracking  LEDs  con-tinuously,  allowing  them  to  blur  in  motion.  Valuable  tracking  information can be derived  from the  length of  the blur. Consult the tracking team for their preference.

On-Set PreviewOn-set  preview  composites  made  with  a  still  camera  and  cali-brated  monitor,  like  the  Kodak/Panavision  Preview  System,  or  a live composite made with a hardware Ultimatte device will alert the  crew  to  problems  before  they  are  committed  to  film.  A  few video assist companies provide this specialized service.

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Using the digital Ultimatte previewer (hardware device or soft-ware on a computer) on the motion picture set eliminates much guesswork  and  uncertainty.  It  provides  great  assistance  when photographing  actors  who  must  be  realistically  integrated  with people  and  objects  in  the  background  scene.  Previewing  with Ultimatte  also  immediately  identifies  the  acceptable  limits  in lighting irregularities and wardrobe color.

If it’s a digital shoot, an output video stream must be available that’s compatible with the Ultimatte. An outboard processor may be needed. This yields the best preview available with all the fore-ground–background relationships visible at full quality.

For film shoots, a small, outboard color camera feeds the pre-viewer. (Film camera color taps, even when they can be switched to  100%  video,  are  so  starved  for  light  that  they  usually  cannot make  good  composites,  although  if  their  geometry  is  properly adjusted,  they  are  fine  for  alignment  purposes.)  Playback  from disk or tape provides the background scene.

Camera for Bluescreen or Greenscreen PhotographyFilm Photography: Choosing a Camera NegativeSome camera negatives are better suited to composite work than others.  Ideally,  one  would  choose  the  finest  grained,  sharpest film  available.  It  is  also  important  to  have  low  cross-sensitivity between the color layers. Foreground and background film stocks do not have to match, but of course it’s helpful if they have simi-lar grain and color characteristics.

Kodak Vision  2,  100T  and  200T  (tungsten  balance),  films  are ideal  for  green  and  blue  backing  work. The  dye  clouds  are  very tight  and  well  defined.  Vision  3,  500T,  the  latest  in  a  series  of remarkably  fine-grain  high-speed  films,  as  one  would  expect,  is still  grainier  than  the  lower  speed  films.  Although  the  500T  film is not  ideal, a well-exposed 500T negative  is much better than a marginally exposed 200T negative!

An interlayer effect in these films produces a dark line around bright  foreground  objects  (such  as  white  shirts)  when  they  are photographed against a green screen. Software can deal with this effect.

Kodak  Vision  2,  50-speed  daylight  film  and  Fuji  64  daylight film  produce  superb  results  in  sunlight,  with  very  low  shadow noise, but require high light levels on stage.

If these 100T and 200T films cannot be used for aesthetic rea-sons,  one  should  still  pick  the  finest  grain  emulsion  compatible with  lighting requirements. Be aware that additional  image pro-cessing  (and  cost)  may  be  required.  A  few  negative  emulsions have so much cross-sensitivity between the color layers that they should not be used.

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Film emulsions are constantly evolving. As an example, recent improvements  in  red  sensitivity  in  some  emulsions  have  been accompanied by more sensitivity  to  infrared reflected  from cos-tumes,  altering  their  color  noticeably.  This  effect  is  easily  dealt with by filtration—if you know it’s there! A quick test of actors and costumes is always worthwhile.

Choosing a Digital CameraSince all three-color channels are used in creating the composite, an  ideal  camera  would  have  high  resolution  and  uncompressed color (bandwidth).

Three major factors affect color recording:1.  spatial resolution,2.  captured bit depth, and3.  recorded bit depth and compression.

Spatial ResolutionSpatial  resolution  is  broadly  related  to  the  number  of  photo-sites  (light- sensitive  elements)  available  for  each  color.  In  the commonly  used  Bayer  array  there  are  half  as  many  blue  pho-tosites  as  there  are  green  photosites.  Likewise,  there  are  half as  many  red  photosites  as  green  photosites.  The  missing  val-ues  are  derived  through  interpolation  from  adjacent  pixels  in the  de-Bayering  operation.  Because  human  visual  acuity  is greatest in the green wavelengths, Bayer’s array gives excellent visual  results  from  an  optimally  small  number  of  photosites. Although  they  are  not  ideal  for  the  purpose,  Bayer  array  cam-eras can yield good composites with care in original photogra-phy and in post.

However,  the  blue  and  red  image  is  still  half  the  resolution of the green image, which limits the resolution and fine detail of the mask image.12 To address this and other image quality issues, a few high-end cameras like Panavision’s Genesis and Sony’s F35 (same sensor as the Genesis) have full resolution in all three col-ors. These cameras are ideal for composite work.

Color Bandwidth and CompressionAssuming  your  camera  can  produce  a  full-bandwidth,  uncom-pressed RGB signal, much information can be lost when that sig-nal  is  compressed  and  recorded.  Many  HD VCRs  are  limited  to 4:2:2 recording, which includes rolling off the green  channel’s high 

12 It should be noted that film builders use a roughly equivalent compromise:  Green- and red-sensitive negative layers have more grain and less resolution than the green layer.

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frequencies and applying half-bandwidth MPEG compression to blue and red.

The  designation  4:2:2  does  not  refer  directly  to  RGB  band-width but rather to YUV. The Y channel carries the luma or bright-ness  information,  while  U  and  V  are  the  channels  from  which the  color  information  is  derived  (similar  to  LAB  color  space  in Photoshop). In a 4:4:4 recording, every channel is recorded at the full  color  depth.  (The  designation  4:4:4  is  actually  a  misnomer, carried  over  from  standard  definition  D1  digital  video.  Because it’s well understood to mean full bandwidth in all three channels, its use has continued  into the high-definition and higher digital cinema world.)

Just as the classic Bayer array has a negligible effect on images intended  for  viewing  but  adversely  affects  composite  quality, well-compressed  images  designed  to  look  good  on  screen  can have  serious  limitations  when  composited.  Good  software  engi-neering can recover some of the lost bandwidth, but edge detail (fine  hair  and  so  forth)  and  shadow  noise  still  suffer  from  com-pression artifacts. A laundry list of compression artifacts includes dark  or  light  lines  trailing  or  leading  moving  objects,  banding in  dark  areas,  and  so  forth. These  problems  are  even  more  pro-nounced  in  “DV”  and  “SD”  format  cameras. With  new  cameras coming on line every day, testing on the actual subject matter is always worthwhile.

Edge Enhancement/Sharpening/Detail SettingsCamera edge enhancement/sharpening should be turned off! The artificial  edges  that  sharpening  produces  will  otherwise  carry into the composite. If sharpening is needed, it can be done dur-ing compositing.

RecordingRecording in data mode gives maximum flexibility and best qual-ity in post. Data mode records the uncompressed data (as directly off  the  camera  sensor  as  the  camera’s  design  allows)  to  a  hard disk. This is often called raw mode, but beware: At least one cam-era’s (Red) raw mode is in fact compressed. Since raw mode data cannot be viewed directly, a separate viewing conversion path is required to feed on-set monitors.

If  recording  in  data  mode  is  not  possible,  shoot  material intended  for  post-compositing  as  uncompressed  4:4:4  full- bandwidth  HD  (or  better)  video  onto  a  hard  drive  or  use  a  full-bandwidth VCR, such as Sony’s 4:4:4 SR format machines.

To sum up, resolution numbers are not the whole story, since some cameras trade off resolution for color depth. Test your avail-able camera and recorder choices.

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Because this is an imperfect world, you may have no choice but to shoot or record with 4:2:2 equipment. Although 4:2:2 is not ideal, don’t forget that the last two Star Wars films, which included thou-sands of greenscreen, were shot with 2/3-inch 4:2:2 cameras. Test the  camera  on  the  subject  matter.  Note  that  4:2:2  can  produce  a satisfactory result in green screen (since the green channel has the highest resolution in these cameras), but one should not expect the ultimate  in  fine  edge  detail.  (Consumer  cameras  typically  record 4:1:1 and are not recommended for pro visual effects use.)

It  bears  repeating: Whatever  the  camera,  any  edge  enhance-ment/sharpening should be turned off!

FiltrationIn general, no color or diffusion filters other than color-temperature correction  should  be  used  on  the  camera  when  shooting  green-screen or bluescreen work. Compositing can be called “the struggle to hold edge detail”; obviously low-contrast, soft effects or diffusion filtering that affects  the edge or allows screen illumination to  leak into the foreground will have an adverse effect.

To ensure that the filter effect you desire will be duplicated in the composite, shoot a short burst of the subject with the chosen filter, making sure it is slated as filter effect reference.

Negative Scanning and Digital ConversionThe film frames, data recording, or video recording must be con-verted  into  frame-based  digital  files  the  software  can  use.  It’s important not to lose information at this step.

The three  layers of  the color negative are sensitive exclusively to the red, green, and blue portions of the color spectrum. When the  negative  is  scanned,  the  RGB  densities  of  each  pixel  in  the image are translated into red, green, and blue numerical levels in a digital memory. The three color records of each frame are referred to as the red, green, and blue channels. They are usually recorded as Cineon or DPX frames, which are uncompressed formats.

Video and data must be similarly converted into frames. This step  is  sometimes  called  digitization,  which  is  really  a  misno-mer since the source  is already digital. These  frames are usually recorded in the DPX format.

Color CorrectionColor correction at the scanning/conversion stage can be a major source of data loss. It should not be built in to image files intended for compositing. On the other hand, a few frames recorded with the  desired  color  and  filtration  will  be  an  invaluable  reference during the composite step.