vampire the requiem - rock solid shells · 2014-05-23 · vampire the requiem author: mrgone...
TRANSCRIPT
___________________________
Name:____________________________Player:___________________________Virtue:_____________________________Vice:______________________________Clan:_____________________________Bloodline:__________________________Covenant:__________________________
Intelligence___________________Wits________________________Resolve______________________
OOOOOOOOOOOOOOO
Strength_____________________Dexterity____________________Stamina_______________________
OOOOOOOOOOOOOOO
Presence_____________________Manipulation__________________Composure____________________
OOOOOOOOOOOOOOO
Attributes
Academics___________________Computer_____________________Crafts______________________
OOOOOOOOOOOOOOO
Mental Skills(-3 unskilled)
Investigation___________________Medicine______________________Occult______________________
OOOOOOOOOOOOOOO
Politics______________________Science_______________________
OOOOOOOOOO
Athletics_____________________Brawl________________________Drive_______________________
OOOOOOOOOOOOOOO
Physical Skills(-1 unskilled)
Firearms_____________________Larceny_______________________Stealth______________________
OOOOOOOOOOOOOOO
Survival_____________________Weaponry_____________________
OOOOOOOOOO
Animal Ken___________________Empathy______________________Expression______________________
OOOOOOOOOOOOOOO
Social Skills(-1 unskilled)
Intimidation___________________Persuasion_____________________Socialize______________________
OOOOOOOOOOOOOOO
Streetwise____________________Subterfuge____________________
OOOOOOOOOO
_________________________________________________________________________________
OOOOOOOOOOOOOOO
Disciplines
_________________________________________________________________________________
OOOOOOOOOOOOOOO
______________________________________________________
OOOOOOOOOO
_________________________________________________________________________________
OOOOOOOOOOOOOOO
Merits
_________________________________________________________________________________
OOOOOOOOOOOOOOO
______________________________________________________
OOOOOOOOOO
___________________________________________________________________________________________________
Flaws
_________________________________
OOOOO
O O O O O O O O O O O O¨¨¨¨¨¨¨¨¨¨¨¨
Health
O O O O O O O O O O¨¨¨¨¨¨¨¨¨¨
Willpower
O O O O O O O O O OBlood Potency
¨¨¨¨¨¨¨¨¨¨Vitae
¨¨¨¨¨¨¨¨¨¨Points Per Turn:_______
O O O O O O O O O OHumanity
___________________________________________________________________________________________________
Derangements
_________________________________
Size:______________________________Speed(Acting/Running):________/________Initiative Mod:______________________Defense:__________ Armor:__________Experience:_________________________
Favored ActionsAction/Power Traits Pool
_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)
Favored ActionsAction/Power Traits Pool
_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)_________ (______+______+______)=CONT/RES by (_____________________)
Character Traits & Pools Key RulesBasic TraitsPerception Pool(Wits + Composure)=_____________________Defense(Lower of Wits or Dexterity)=________________Initiative Modifier(Dexterity + Composure)=__________________Speed(Acting/Running)=_________/_________
Attack PoolsUnarmed Attack(Str + Brawl)=_____________Melee Attack(Str + Weap + Dmg)=________Firearms Attack(Dex + Firearms + Dmg)=_____
(RES by Def + Armor)
(RES by Def + Armor)
(RES by Def + Armor)
Merit Bonuses_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Actions & SuccessesInstant Actions: Each character gets one per turn. Consists of a single draw.Reflexive Actions: Take no time and occur as per the traitsdescription. Consists of a single draw.Extended Actions: Take place over several turns or more; andand consists of several draws.CONT(ested) Draws: Both attacker and defender form a pool,draw, and then compare successes. Ties goto the defender; otherwisesubtract defenders successes from attacker for final number ofattackers successes.RES(isted) Draws: Subtract the defenders traits from attackerspool before drawing.Successes: A total of 10 is one success; every increment of 5 abovethat (15, 20, etc.) is an additional success.
Combat SummaryStep 0: Mediate: Can the players resolve things without cards?Step 1: Initiative: Draw one card + Initiative Modifier; laststhe whole combat.Step 2: Attack: Character with the higest Initiative attacks.A character may choose to hold his action until later in the turn.Step 3: Resolve: Apply damage or other effectsDamage = attacks successes.Step 4: Repeat: Follow Initiative roster and repeat Steps 2 and 3 for every character until everyone has acted(this is the end of the turn).Then repeat for the next turn(do not redraw Initiative).