uxdc final presentation

24
Making gaming more teacher-friendly Amy Bennett Leah Wilkinson Olivia Patercsak Peter Gray Yue Chen UX Design Clinic

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Making gaming more teacher-friendly

Amy Bennett Leah Wilkinson Olivia Patercsak Peter Gray Yue Chen

UX Design Clinic

I. Overview

“My biggest fear is that we launch this and then teachers have a hard time using it.”

~ Ian Natzmer, CEO

Interviews Usability testing

Card sorting

User research

Publishedresearch

II. Insights

A professional tool,not a game.

assess

manage

administer

Google is familiar.

The structure isunclear.

Class managementis a concern.

“I’d almost be more worried about the kids who finish a game too early than the ones who are behind.”

~ High school teacherWyandotte, MI

Teachers want to know where to start.

III. Solution

Special Thanks

Miho Suzuki-RobinsonJonah BaileyWill Krause

Ian NatzmerSean Soules

Stefan Sysko

Thank you!