ux from 30,000ft - comp33512 - lectures 19 & 20 - week 10 - 2013/2014 edition #comp33512

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up The User Experience from 30,000ft #comp33512 Week 10 – Lectures 19 /20 Simon Harper University of Manchester Semester 2 – 2013/14 last update: April 1, 2014 The User Experience from 30,000ft 1 / 25

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Affective use or emotional use/design both mean the same thing, and in reality were going to be using both terms interchangeably. However, you should be thinking of emotional use in more specific terms; the more specialized term of affective use. This is because the concept of emotional design is much broader than we need to address at the interface / interactive level.

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Page 1: UX from 30,000ft - COMP33512 - Lectures 19 & 20 - Week 10 - 2013/2014 Edition #comp33512

Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

The User Experience

from 30,000ft#comp33512

Week 10 – Lectures 19 /20

Simon Harper

University of Manchester

Semester 2 – 2013/14

last update: April 1, 2014

The User Experience from 30,000ft 1 / 25

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Exams

COMP33512E User Experience Simon LT Room 3A 04 Jun 0945

1:53

COMP33512T User Experience Armitage Centre (Main Hall) 04

Jun 0945 1:30

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

UX Pop Quiz

1. You are suffering from the ‘Too–Little–Time’ constraint and

need to get a formative evaluation with 20 people

(employees of the factory commissioning your new

production line software) underway very quickly. At this

stage you only need qualitative results – how would you go

about getting this information in the fastest time possible,

and why would you be cautious?

2. What are commissioning constraints?

3. What is real world work limited by?

4. Why is optimism often a bad mindset to have when it comes

to planning UX work?

5. Describe the ‘Second System Effect’ ?

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Affective Experience

Affective, adj.

“Of or relating to the affections or emotions, esp. as contrasted

with the intellect or rational faculty; emotional.” c1443 R.

Pecock Reule of Crysten Religioun (Morgan M 519) 386.

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Why Do Different People Love or Hate the Same Thing?

Figure: ‘Metro UI’

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Visceral, Behavioural, and Reflective

I Visceral: is equated with appearance, and ties into how we

have evolved within our environment, which drives our

perceptions of aesthetic and pleasure at an internal and

unconscious level

I Behavioural: relates to the pleasure and effectiveness of use,

we have seen this previously, however, Norman contends that

there is pleasure in efficiency

I Reflective: is more complicated and coupled with self-image,

personal satisfaction, and memories, it is about message,

culture, and meaning

The User Experience from 30,000ft Aesthetics 6 / 25

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Beauty

Vitaly Komar and Alex Melamaid conducted surveys asking people

questions like, what’s your favourite colour? Then they produced

exhibitions of perfectly ‘user centred art.’ The results were

profoundly disturbing.

The User Experience from 30,000ft Aesthetics 7 / 25

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Beauty

The works were completely lacking in innovation or finesse of

craftsmanship, disliked even by the very same survey respondents.

Good art is not an optimal point in a multi dimensional space;

that was, of course, their point. Perfectly ‘user centred design’

would be disturbing as well precisely because it would like that

artistry.

The User Experience from 30,000ft Aesthetics 7 / 25

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Beauty

“If you want a golden rule that will fit everybody,

this is it: have nothing in your house that you do not

know to be useful, or believe to be beautiful.”

The User Experience from 30,000ft Aesthetics 8 / 25

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Visual Aesthetics and Design

Figure: ‘Jacobsen’s Framework for Psychology of Aesthetics’

The User Experience from 30,000ft Aesthetics 9 / 25

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Visual Aesthetics and Design

1. Diachronia: Aesthetic preferences may change with time;

2. Ipsichronia: Social/cultural processes may shape a person’s

aesthetic opinions;

3. Mind: An individual’s mental model of the visual stimulus or

emotions could influence aesthetic judgements;

4. Body: Brain activities could affect aesthetic evaluation

processes;

5. Content: The stimulus being evaluated could influence

aesthetic processing;

6. Person: The evaluator’s background may play a role in

aesthetic preference; and

7. Situation: The surrounding circumstances (this includes time

and place) could influence aesthetic choices.

The User Experience from 30,000ft Aesthetics 10 / 25

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Visual Attention

Bottom-up models of visual attention suggest that low-level

salient features, such as contrast, size, shape, colour, and

brightness correlate well with visual interest. For example, a red

apple (a source of nutrition) is more visually salient, and therefore

attractive, than the green leaves surrounding it.

The User Experience from 30,000ft Aesthetics 11 / 25

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Visual Attention

Top-down models, on the other hand, explain visual search driven

by semantics, or knowledge about the environment: when asked

to describe the emotion of a person in a picture, for instance,

people will automatically look to the person’s face.

The User Experience from 30,000ft Aesthetics 11 / 25

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

On Affective Computing

The detection of emotion, the ability for computers to express

emotion, and in some cases the ability of computers to actually

have emotions (in some form).

You can see that this kind of emotional computation is very

different from that of the emotional user experience we are

studying.

The User Experience from 30,000ft Aesthetics 12 / 25

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Visual Aesthetics and Trust

Many empirical studies found that users’ perceived information

obtained from a Website with good visual aesthetics to be more

credible than that obtained from a Website with poor visual

aesthetics, even if the two Websites in question had the same

content.

The User Experience from 30,000ft Aesthetics 13 / 25

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Let’s Have a Break!

Back in 10 Minutes!

Come see me now if you have

Questions Regarding this Lecture!

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Collated Affective Concepts and Touch-points

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Touch-points 15 / 25

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Collated Affective Concepts and Touch-points

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Touch-points 15 / 25

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Collated Affective Concepts and Touch-points

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Touch-points 15 / 25

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Potted Principles of Affective User Experience

‘Quality’ Does the artefact feel like Quality?

‘Aesthetics’ Is it aesthetically pleasing?

‘Flow’ Do you encourage flow?

‘Pleasantness’ Is it interactively pleasing?

‘Satisfaction’ Will users feel satisfied with their interactions?

The User Experience from 30,000ftCollated Affective Concepts and

Touch-points 16 / 25

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Facilitate Quality

Questions to think about as you design your prototype:

I Do you feel that the interface exhibits current best practice?

I Is the interface design fit-for-purpose for each stakeholder?

I Did the best people for each job work on the interface and

it’s interactions?

I Is the underlaying code cleanly built?

I Has quality been maintained at every level?

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Touch-points 17 / 25

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Facilitate Aesthetics

Questions to think about as you design your prototype:

I Is the design beautiful?

I Does the design maximise enticement?

I Does the visual design reduce complexity and is the design

minimalist?

I Will the user perceive aesthetic quality?

I Is the design current and does it convey the desired ‘image’ ?

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Touch-points 18 / 25

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Facilitate Flow

Questions to think about as you design your prototype:

I Does the visual flow support the interactive flow?

I Do real world and virtual world touch-points drive the flow?

I Is there a defined beginning and end?

I Is there a narrative flow (people remember narratives better

than instructions)?

I Is there an absence of cyclic or repetitious flow?

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Touch-points 19 / 25

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Facilitate Personality

Questions to think about as you design your prototype:

I Do you expect this design to fulfil and please the user?

I Will the expected emotions support positive anticipation?

I Will they be satisfied as they progress through the

interactivity?

I Do you dovetail into their perceived satisfaction?

I If nothing else will the emotional responses here be positive?

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Touch-points 20 / 25

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Facilitate Satisfaction

Questions to think about as you design your prototype:

I Will the user find the interactions rewarding?

I Will the expected emotions support positive remembrances?

I Will the user remember a pleasing experience, if the the

system is work based?

I Are there any tangible rewards?

I Have you allowed them to register satisfaction (or not) buy

using, say, a ‘star’ rating?

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Touch-points 21 / 25

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Facilitate Personality –Ling’s Cars:

Figure: ‘Lings Cars’

The User Experience from 30,000ft Remember 22 / 25

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Remember

Figure: ‘Yerkes Dodson Curve’

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Remember

Figure: ‘Csikszentmihalyi’s Flow Diagram’

The User Experience from 30,000ft Remember 23 / 25

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Pop Quiz for After Easter...

1. Why is it difficult to know if the affective principles have

been captured in software correctly?

2. Why is affective computing different to affective experiences?

3. How do Aesthetics and Visual Complexity relate to each

other?

4. How does narrative art relate to the principle of Flow?

5. Why is Emotion difficult to quantify? What is one possible

solution?

The User Experience from 30,000ft Wrapping Up 24 / 25

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Affective Experience Aesthetics Break! Collated Affective Concepts and Touch-points Remember Wrapping Up

Any Questions?

Simon Harper 2.44 Kilburn Building

0161 275 0599 (OR x50599)

[email protected]

Office Hours: Friday 14:00–18:00

Figure: ‘Nearly the End!’

The User Experience from 30,000ft Wrapping Up 25 / 25