ux buddy wall final ppt

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Team Simple Yurae Kim, Seo Yeon Kim, Christine McGahhey

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Team Simple Yurae Kim, Seo Yeon Kim, Christine McGahhey

CONTENTS !

Introduction Persona Design

Probe Design Journey / Context Map

Wireframe Concept Video

Prototype Video

“ Interactive Companion for You ”

Nowadays, people rarely have time for themselves. Many people feel trapped by endless days filled with office, cars, and work. Sometimes people even feel alienated. For those people, we had thought of interactive wall – buddy wall.

! Your personal buddy will always be there for you during your

daily routine and stressful life. You can slowly build intimacy as you see them in their different hidden places, tell them your worries, or simply check to see what they are doing. Users will be encouraged to explore more areas and break from routine, and will have their buddy there every step of the way.

PERSONA DESIGN

PERSONA

4 PERSONAS

The goal of our design is to help people relieve stresss, and the age range between 20s to 30s fits the best. Both the type 1 and the type 2 were expected to fit into the age group, and are familiar with technology. For the technology aspect, almost non of them would have problem in adapting to the interface. But with sociability par, we can expect two different kinds of reaction from them. While persona type 1 has an extroverted characteristic, she/he would easily approach and enjoy the wall, the type 2 persona who has an introverted characteristic can be expected to associate with the wall in a different way to the type 1 persona.

MAIN PERSONAS

CULTURAL PROBE

CONSIST OF

CULTURAL PROBE PACKET

CULTURAL PROBE PARTICIPANTS

PROBE ANALYSIS

Unique Perspectives !

High amount of Travel !

Desire to get out of their daily routine

Customization

Location based !

Give opportunity to get out of their daily routine

They participated in our cultural probe research for more than 3 weeks of time period, and gave us urban contextual insights on emotional aspects of public space navigations and associations.

INTERVIEWS

QUESTIONS

▪ How did you enjoy using the packet?

▪ How about making the videos?

▪ What did you think as you did the activities?

▪ Tell me more details about the maps you made.

▪ Why did you choose the colors that you did for each day?

▪ What kind of things make you stressed during the week?

▪ What types of things relax you? (Activities, animals, people, etc. Please explain in detail what and why.)

Results

▪ Participants move very dynamically in their living spaces

▪ People usually have certain routes they take almost daily

▪ They enjoy breaking from routine ▪ Introverts moods are more affected by

external factors and sensitive to their environment

JOURNEY MAP

JOURNEY MAP - WALL

JOURNEY MAP - PHONE

CONTEXT MAP

CONTEXT MAPPING - WALL

CONTEXT MAPPING - PHONE

Wireframe

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NARRATIVE SCENARIO

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27

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CONCEPT VIDEO

PROTOTYPE

KEY FEATURES 1PHOTOS TALKING

KEY FEATURES 2MAP CUSTOMIZATION

PROTOTYPE

https://vimeo.com/130038884

THANK YOU