ux as a team sport

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UX as a team sport // [email protected] // @mayabruck

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Page 1: UX as a Team Sport

UX as a team sport

// [email protected] // @mayabruck

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PROJECT HOURS

WorkDamage control

:(

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THE EPIC PROCESS FAIL

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Collaboration

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As designers, we don’t always control the project’s process

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But we can choose how we work

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FIVE COLLABORATIVE

TECHNIQUES

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Why is collaboration

important?

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Why is collaboration

important?

KNOWLEDGE

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Why is collaboration

important?DESIGN THINKING

KNOWLEDGE

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Being involved from the beginning gives me a

greater sense of ownership over a project. I'm not

just implementing a drawing someone hands

me, I'm helping real people solve real problems…M AT T W O N D R A , S E N I O R D E V E L O P E R , A P A R T M E N T T H E R A P Y

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…This not only makes me happier in my work, it

also motivates me to make sure every detail is

done just right.

M AT T W O N D R A , S E N I O R D E V E L O P E R , A P A R T M E N T T H E R A P Y

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EMPATHY MAPPINGTECHNIQUE #1

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FEATURE FIRST

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FEATURE FIRST PEOPLE FIRST

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Getting teammates with different backgrounds

together was incredibly valuable. We surfaced far

more insights and arrived at more robust

prototype ideas together than any of us could

have done by ourselvesB R YA N R A H I J A , S E N I O R P R O D U C T M A R K E T I N G M A N A G E R , E T S Y

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Image from Gamestorming.

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Image from “How to Use Persona Empathy Mapping” by Nikki Knox

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Empathy maps ftw

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5 min Intro

5 min Review user profile

5 min Introduce scenarios

10 min Individually write sticky notes for do/think/feel

15 min Share notes with team

5 min Thematically group findings

15 min Present back to larger group

EMPATHY MAPPING AGENDA

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Review user profile

5 MIN

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User profile overview

$2456^ fake data

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Introduce scenarios

5 MIN

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29

EMPATHY MAP SCENARIO 1

Robbi sells her original paintings on Etsy. After a strong year of sales, she decides to create a line of tote bags with her art. She places an order with

a local screenprinter and has to list 5 different totes in her store.

69

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Do/think/feel

10 MIN

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REGISTERING FOR SPOTLIGHT UX

DO

FEEL

THINK

• See email from FITC

• Look at conference website

• Read speaker abstracts and bios

• Ask manager for budget

• Get company credit card from office manager

• Purchase ticket

• Add event to Google calendar

• How much are tickets?

• Can I convince my manager to let me go?

• Will the speakers be relevant to me?

• Ok, this looks right up my alley

• Nervous. Hate asking manager for budget

• Relieved, conversation was easy

• Excited! Purchased my ticket!

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Share and summarize notes

20 MIN

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EMPATHY MAPPING

• Establishes people-first approach

• Uncovers pain points and opportunities

• Creates buy-in from team

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RESEARCH DEBRIEFTECHNIQUE #2

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DESIGNER

DEVELOPERS

PRODUCT MANAGER

ETSY MANUFACTURING

BUSINESS MANAGER

MARKETING MANAGER

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ETSY MANUFACTURING

RESEARCH TEAM

DESIGNER

DEVELOPERS

PRODUCT MANAGER

BUSINESS MANAGER

MARKETING MANAGER

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Making research insights stick

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5 min Intro

20 min Read through transcripts

10 min Write “how might we” statements

10 min Share notes with team

5 min Thematically group findings

10 min Discuss and decide on top priorities

RESEARCH DEBRIEF AGENDA

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Read through transcripts

20 MIN

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Write “how might we” statements

10 MIN

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Share notes with team

10 MIN

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RESEARCH DEBRIEF

• Synthesize research and uncover key insights as a team

• Reduce burden of documentation

• Make research results sticky

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SKETCH STUDIOTECHNIQUE #3

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Include the full team

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UX

UI ENGINEER

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Keep it focused

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Come prepared

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A Feature Brief establishes the sketch studio’s priorities

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Sketch. Erase. Repeat.

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Capture decisions

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SKETCH STUDIO

• Iterate & test ideas in real-time

• Build a shared understanding

• Create a sense of ownership

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CRITIQUE, OFTENTECHNIQUE #4

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Team-wide critiques

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Review your designs early and often with a broad team

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“Wow, this design looks really nice. You obviously spent a lot of time on this. Unfortunately, we can’t build it.”

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When the developer is involved in the process, they

can warn about parts that are harder to implement. B R I A N WA LT E R S , F R O N T-E N D D E V E L O P E R , P I X O

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Informal critiques

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CRITIQUE, OFTEN

• Get feedback from a broad audience

• Make sure our designs can be built

• Push ourselves to innovate

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TWEAK CODETECHNIQUE #5

IT’S OK! YOU CAN DO IT!

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TWEAK ALL THE CODE!

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I love when designers actively help implement

their vision.L E O N I D G R I N B E R G , D E V E L O P E R , T H E N E W YO R K T I M E S

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The right tools

1

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Version control

2

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designer + developer = awesome

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TWEAK CODE

• Iterating a design in code can be hugely valuable

• So. much. more. satisfying.

• Creates a stronger relationship with developers

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WORK IN PARALLELPROCESS (BONUS!)

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RESEARCH

UX

UI

DEVELOPMENT

QA

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Communication

PROBLEM #1

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RESEARCH

UX

UI

DEVELOPMENT

QA

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RESEARCH

UX

UI

DEVELOPMENT

QA

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Iteration

PROBLEM #2

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RESEARCH

UX

UI

DEVELOPMENT

QA

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RESEARCH

UX

UI

DEVELOPMENT

QA

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Documentation. Ugh.

PROBLEM #3

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RESEARCH

UX

UI

DEVELOPMENT

QA

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WORK IN PARALLEL

• Encourages communication

• Allows you to respond to project needs

• Reduces burden of documentation

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A delightful end experience is the fruit of thoughtful

UX, elegant UI, smooth front-end, reliable back-end,

and many caregivers throughout the making processK U A N L U O , P R O D U C T D E S I G N E R , C O C K R O A C H

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TECHNOLOGY DOESN’T MAKE PRODUCTS.

PEOPLE DO.

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ALRIGHT, STOP

COLLABORATE AND LISTEN

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Whatever tool or method you use, let it be one that empowers your team and allows them to be true partners.

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Thank you!

// [email protected] // @mayabruck