using your user experience (ux) super powers for good or evil - theo mandel, ph.d

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Using your UX design super powers for Good or Evil Theo Mandel, Ph.D.

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Page 1: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Using yourUX design

super powersfor Good or Evil

Theo Mandel, Ph.D.

Page 2: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Using yourUX design

super powersfor Good or Evil

Theo Mandel, Ph.D.

Title Page – Evil design using low contrast

Page 3: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

USING YOUR

UX designSUPER POWERS

for GOOD OREvil

Theo Mandel, Ph.D.

Title Page – Evil design using text effects

Page 4: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

“In a report 'Truth, Lies and the Internet’ (2011), think tank Demos found that a third of teens polled in the UK believe anyinformation found online was true without qualification.

Even more staggering is that 15 percent of that group admit to making a decision about the truthfulness of content of a web page based on appearance alone.”

Users decide trust in a site based on its appearance

Page 5: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D
Page 6: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D
Page 7: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Super heroes – historically

Page 8: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Super villains – historically

Page 9: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Super heroes – real-life UX designers

Page 10: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Super villains – real-life UX designers

Page 11: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D
Page 12: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Complex user experience - deadly

Page 13: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

• Bomb Bay – bomb!

Simple user experience - deadly

Page 14: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Simple user experience - deadly

• Bomb Bay – warning sign!

Page 15: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Using UX for Good

Persuasive Design

Dark Patterns

Page 16: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Using UX for good

UX design powers should be used to do

Good things for users

not

Bad things to users

• Usability guidelines and standards

• Golden rules of UX design

Page 17: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Usability guidelines and standards

• Good Patterns vs. Dark Patterns

• Key industry players – Apple, IBM, Microsoft

• My background, starting at IBM (1982-1993)

Page 18: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Golden rules of UX design

• Standards/guidelines PLUS years of collective research and experience

• Since the 1970’s (see Golden Rules presentation)

• My books and presentations for 20 years

• Keynote presentation – User eXperience Russia, 2009

• Over 14,000 views - Slideshare (top 3% of views 2013)

Page 19: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Golden rules of UX design

• Place users in control

• Reduce user’s memory load

• Make the experience consistent

Page 20: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Place users in control

ModelessFlexibleInterruptibleHelpfulForgivingNavigableAccessibleFacilitativePreferencesInteractive

Page 21: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Place users in control - workflow

Planes

Trains

Automobiles

Page 22: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Place users in control - workflow

Customers / Cashier want

to order in any order!

Page 23: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Reduce users’ memory load

RememberRecognitionInformForgivingFrequencyIntuitiveTransferContextOrganize

Page 24: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Reduce users’ memory load

Recognition

is better

Recallis worse

Page 25: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Make the experience consistent

Continuity

Experience

Expectation

Attitude

Predictable

Page 26: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Make the experience consistent??

Page 27: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Make the experience consistent

Make the experience consistent??

Page 28: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Make the experience consistent??

Page 29: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Persuasive design

Page 30: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

When 3 elements converge:

• Motivation

• Ability

• Triggers

Fogg behavior model

Page 31: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

B.J. Fogg – 8-step persuasive design process

Page 32: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

B.J. Fogg – 8-step persuasive design process

Page 33: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Persuasive design – real world

1. Choose a simple behavior to target

Page 34: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Persuasive design – real world

2. Choose a receptive audience

Page 35: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Persuasive design – real world

3. Find what is preventing the target behavior

Page 36: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Persuasive design – real world

4. Choose an appropriate technology channel

Page 37: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Persuasive design – real world

5. Find relevant examples of persuasive technology

Page 38: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Persuasive design – real world

6. Imitate successful examples

Page 39: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Persuasive design – real world

Spillage rates dropped 80%!!

7. Test & iterate quickly

Page 40: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Persuasive design – real world

8. Expand on success

Page 41: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Persuasive design – real world

Page 42: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Persuasive design – user options

Page 43: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Dark Patterns /Evil by Design

People don’t kill people,user experiences

kill people

Page 44: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D
Page 45: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Using UX for Evil

• Goal: Do bad things to users

• Dark Patterns – producing user interfaces using UX techniques designed precisely to trick people

• Poor design is not intentionally deceptive, but dark UX design is!!

Page 46: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

1940Movie

Censorship

Page 47: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Federal Trade CommissionDotCom Disclosures (2013)

Updated advertising guidelines take into account challenges created by rapid growth of mobile and online advertising platforms, particularly small screen size and other space constraints.

New FTC guidelines seek to help businesses apply many of the same principles to modern technologies and marketing channels.

www.FTC.gov

Page 48: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

FTC Effectiveness Factors – 4 P’s

1. Prominence: whether the qualifying information is prominent enough for consumers to notice it and read (or hear) it;

2. Presentation: whether the qualifying information is presented in easy to-understand language that does not contradict other things said in the ad and is presented at a time when consumers’ attention is not distracted elsewhere;

3. Placement: whether the qualifying information is located in a place and conveyed in a format that consumers will read (or hear)

4. Proximity: whether the qualifying information is located in close proximity to the claim being qualified.

Page 49: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D
Page 50: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

2013 EvilByDesign.info

Page 51: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

“Tom said to himself that it was not such a hollow world, after all. He had discovered a great law of human action, without knowing it — namely, that in order to make a man or a boy covet a thing, it is only necessary to make the thing difficult to attain.”

Mark TwainThe Adventures of Tom Sawyer, 1876

Evil by Design

Page 52: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Seven deadly sins (chapter on each)

• Pride

• Sloth

• Gluttony

• Anger

• Envy

• Lust

• Greed

Page 53: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Gluttony

UK Agriculture Minister John Gummer “enjoying” a burger with his 4-year old daughter, Cordelia. Who could possibly doubt his intentions? Height of Mad Cow disease scare in UK, 1990.

If customers want to cancel, instill doubt by tapping into loss aversion.

Page 54: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D
Page 55: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

DarkPatterns.org

Page 56: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Dark Patterns

• Interfaces easy to get in, hard to get out of

• Free trials/subscriptions aren’t easy to cancel

• Hidden costs added on at the end of process

• Presenting multiple options

• Trick questions/deceptive form design

• Phishing websites and email

• Text effects

Page 57: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Easy to get in, HARD to get out

How do users log out?

Page 58: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Easy to get in, HARD to get out

How do users log out?

Page 59: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Easy to get in, EASY to get out!

How do users log out?

Page 60: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Free trials that aren’t easy to cancel

Page 61: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Free trials that aren’t easy to cancel

Page 62: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Free trials that aren’t easy to cancel

Page 63: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Free trials that aren’t easy to cancel

Page 64: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Free trials that aren’t easy to cancel

Page 65: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Violations of Effectiveness Factors

• Prominence

• Presentation

• Placement

• Proximity

Page 66: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Hidden costs at end of process2010

$27.00

$40.20

$44.95

Page 67: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Hidden costs at end of process2010

0$27.00

$40.20

$44.95

“We get it,” wrote Ticketmaster’s CEO, Nathan Hubbard. “You don’t like service fees.”

He continues, “You don’t like them mostly because you don’t understand what the heck they are for.”

All of the research we’ve done, and all of our conversations with fans like you tell us that the way we present these fees in the check out process is a huge frustration for you and hurts ticket sales. You just want to know UP FRONT in the buying process how much of your hard earned money you are being asked to pay for a given seat.

If we are as transparent as possible with you sooner in the purchase process, you can make the decision about how much you want to pay to go to an event.

The problem is that historically we haven’t told you how much you have to pay for a given seat until very late in the buying process. And our data tells us this angers many of you to the point that you abandon your purchase once you see the total cost, and that you don’t come back.

The data also says (and this is the important piece) that if we had told you up front what the total cost was, you would have bought the ticket! So by perpetuating this antiquated fee presentation, fans are getting upset, while we and our clients are losing ticket sales.

Page 68: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

The “new” Ticketmaster

Page 69: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

The “new” Ticketmaster

Page 70: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Upsell

Page 71: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

More upsell

Page 72: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Even more upsell

Page 73: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Finally – hidden costs

Page 74: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Then, even more upsell

Page 75: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Presenting multiple options

Page 76: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Presenting multiple options

The middle option:Overpriced top-tier option makes you feel the middle product is a bargain.

Page 77: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Trick Questions / Form Design

Page 78: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Phishing websites & emailMay 16, 2014 – Online Trust Alliance (OTA) research shows malvertising increased by over 200% in 2013 to over 209,000 incidents, generating over 12.4 Billion malicious ad impressions.

Page 79: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Phishing websites & email

Page 80: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Phishing websites & email

Page 81: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Text effects – difficult to read• Small

fonts

• All capital letters

• Poor contrast,italics

• Text asgraphic

Page 82: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Persuasive vs. evil design

• Persuasion

• Transparent

• Upfront about intent

• “Nudging”

• Manipulation/Coercion

• Deceptive

• Disregards user interest

• “Shoving”

Persuasive Design Evil design

Page 83: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Good or evil?

Page 84: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Bruce Mau

• Famous Canadian architect/designer

• Founder of Bruce Mau Design

• 1998 – Amsterdam Conference

An Incomplete Manifesto for Growth43 suggestions and admonitions, such as "Make mistakes faster," "Allow events to change you," and "Ask stupid questions."

Page 85: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D
Page 86: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Super heroes – you!

Page 87: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

UX super heroes = happy users

Page 88: Using your User Experience (UX) Super Powers for Good or Evil - Theo Mandel, Ph.D

Theo Mandel, Ph.D.

[email protected]

www.theomandel.com

linkedin.com/in/theomandel

theomandel

visit Slideshare.net