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Using Web 2.0 Tools and Interactive Technology to Improve Student Literacy Learner Driven Education for the 21st Century Kathleen Stalnaker

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Page 1: Using Web 2.0 Tools and Interactive Technology to … Web 2.0 Tools and Interactive Technology to Improve Student Literacy ... Flynt, E., & Brozo, W. (2010). Visual literacy and the

Using Web 2.0 Tools and Interactive Technology to Improve Student Literacy

Learner Driven Education for the 21st Century Kathleen Stalnaker

Page 2: Using Web 2.0 Tools and Interactive Technology to … Web 2.0 Tools and Interactive Technology to Improve Student Literacy ... Flynt, E., & Brozo, W. (2010). Visual literacy and the

Introductions

Page 3: Using Web 2.0 Tools and Interactive Technology to … Web 2.0 Tools and Interactive Technology to Improve Student Literacy ... Flynt, E., & Brozo, W. (2010). Visual literacy and the

What is Literacy in the 21st Century?

Project based learning with some direct instruction

Production Driven content creation of knowledge and skills

Research Based

Active

Collaborative

student centered/learner Driven

Student Freedom

Integrated and interdisciplinary

Page 4: Using Web 2.0 Tools and Interactive Technology to … Web 2.0 Tools and Interactive Technology to Improve Student Literacy ... Flynt, E., & Brozo, W. (2010). Visual literacy and the

Using web 2.0 tools and interactive technology to enhance student literacy

Let the revolution begin!

Page 5: Using Web 2.0 Tools and Interactive Technology to … Web 2.0 Tools and Interactive Technology to Improve Student Literacy ... Flynt, E., & Brozo, W. (2010). Visual literacy and the

a few of my favorite things...

To engage students

And increase literacy

Page 6: Using Web 2.0 Tools and Interactive Technology to … Web 2.0 Tools and Interactive Technology to Improve Student Literacy ... Flynt, E., & Brozo, W. (2010). Visual literacy and the

The Tools

Allows students to practice reading out loud so they can develop their fluency skills

PODCASTING FOR READING FLUENCY

Page 7: Using Web 2.0 Tools and Interactive Technology to … Web 2.0 Tools and Interactive Technology to Improve Student Literacy ... Flynt, E., & Brozo, W. (2010). Visual literacy and the

Students are given the chance to make comments on reading and see what others have to say. This can help them think more deeply about their own answers.

BLOGGING FOR COMPREHENSION

Page 8: Using Web 2.0 Tools and Interactive Technology to … Web 2.0 Tools and Interactive Technology to Improve Student Literacy ... Flynt, E., & Brozo, W. (2010). Visual literacy and the

ToonDo to assess comprehension and develop writing skills

QuickTime™ and a decompressor

are needed to see this picture.

CREATIVE ASSESSMENTS

Page 9: Using Web 2.0 Tools and Interactive Technology to … Web 2.0 Tools and Interactive Technology to Improve Student Literacy ... Flynt, E., & Brozo, W. (2010). Visual literacy and the

DIGITAL STORY TELLING

Helps increase comprehension, reading fluency and writing skills

Page 10: Using Web 2.0 Tools and Interactive Technology to … Web 2.0 Tools and Interactive Technology to Improve Student Literacy ... Flynt, E., & Brozo, W. (2010). Visual literacy and the

VIDEO POETRY STUDENT EXAMPLE

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are needed to see this picture.

Page 11: Using Web 2.0 Tools and Interactive Technology to … Web 2.0 Tools and Interactive Technology to Improve Student Literacy ... Flynt, E., & Brozo, W. (2010). Visual literacy and the

Some Results from my classroom practice

Student attitudes at the beginning of the semester.

STUDENT ATTITUDES AT THE END OF THE SEMESTER.

Page 12: Using Web 2.0 Tools and Interactive Technology to … Web 2.0 Tools and Interactive Technology to Improve Student Literacy ... Flynt, E., & Brozo, W. (2010). Visual literacy and the

Students perceptions

At the Start

AT THE END

Page 13: Using Web 2.0 Tools and Interactive Technology to … Web 2.0 Tools and Interactive Technology to Improve Student Literacy ... Flynt, E., & Brozo, W. (2010). Visual literacy and the

And how did they feel about the Technology?

Page 14: Using Web 2.0 Tools and Interactive Technology to … Web 2.0 Tools and Interactive Technology to Improve Student Literacy ... Flynt, E., & Brozo, W. (2010). Visual literacy and the

What’s New this Year?

ipads

Edmodo

CBR

moodle

Page 15: Using Web 2.0 Tools and Interactive Technology to … Web 2.0 Tools and Interactive Technology to Improve Student Literacy ... Flynt, E., & Brozo, W. (2010). Visual literacy and the

There’s An app for that

Noterize

pages

keynote

iMovie

Qr Scanner

Prezi

Page 16: Using Web 2.0 Tools and Interactive Technology to … Web 2.0 Tools and Interactive Technology to Improve Student Literacy ... Flynt, E., & Brozo, W. (2010). Visual literacy and the

QuickTime™ and a decompressor

are needed to see this picture.

Did you Know?

A little something to think about...

Page 17: Using Web 2.0 Tools and Interactive Technology to … Web 2.0 Tools and Interactive Technology to Improve Student Literacy ... Flynt, E., & Brozo, W. (2010). Visual literacy and the

WEB RESOURCES

http://www.go2web20.net http://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-you http://www.p21.org

http://www.edmodo.com http://www.wikispaces.com https://www.schoology.com/home.php

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Readings that have helped shape my curriculum choices

Abrams, S. S. (2009). A gaming frame of mind: digital contexts and academic implications. Educational Media International, 46(4), 335-347. doi:10.1080/09523980903387480

Alexander, J., Walsh, P., Jarman, R., & McClune, B. (2008). From rhetoric to reality: advancing literacy by cross-curricular means. Curriculum Journal, 19(1), 23-35. doi:10.1080/09585170801903225

Beavis, C., & O'Mara, J. (2010). Computer games - pushing at the boundaries of literacy. Australian Journal of Language & Literacy, 33(1), 65-76. Retrieved from Academic Search Premier database.

Barone, D., & Wright, T. (2008). Literacy instruction with digital and media technologies. Reading Teacher, 62(4), 292-303. Retrieved from Education Research Complete database.

Flynt, E., & Brozo, W. (2010). Visual literacy and the content classroom: a question of now, not when. Reading Teacher, 63(6), 526-528. Retrieved from Academic Search Premier database.

Gee, J. (2005). Good video games and good learning. Phi Kappa Phi Forum, 85(2), 33-37. Retrieved from Academic Search Complete database.

Gee, J., & Schaffer D. (2010). Looking where the light is bad: video games and the future of assessment. Edge: The Latest Information for the Education Practitioner, 6(1), 3-19. Retrieved from Education Research Complete database

Gee, J., & Levine, M. H. (2009). Welcome to our virtual worlds. Educational Leadership, 66(6), 48-52. Retrieved from Academic Search Complete database.

Jones-Kavalier, B., & Flannigan, S. (2008). Connecting the digital dots: literacy of the 21st century. Teacher Librarian, 35(3), 13-16. Retrieved from Academic Search Premier database.

Kirkwood, A. (2008). Getting it from the web: why and how online resources are used by independent undergraduate learners. Journal of Computer Assisted Learning, 24(5), 372-382. doi:10.1111/j.1365-2729.2007.00265.x

Lambert, J., & Cuper, P. (2008). Multimedia technologies and familiar spaces: 21st-century teaching for 21st-century learners. Contemporary Issues in Technology & Teacher Education, 8(3), 264-276. Retrieved from Education Research Complete database.

Larson, L. (2008). Electronic reading workshop: beyond books with new literacies and instructional technologies. Journal of Adolescent & Adult Literacy, 52(2), 121-131. Retrieved from Education Research Complete database.

Larson, L. (2010). Digital readers: The next chapter in e-book reading and response. Reading Teacher, 64(1), 15-22. doi:10.1598/RT.64.1.2

Malin, G. (2010). Is it still considered reading? Using digital video storytelling to engage adolescent readers. Clearing House, 83(4), 121-125. doi:10.1080/00098651003774802.

Metros, S. (2008). The educator's role in preparing visually literate learners. Theory Into Practice, 47(2), 102-109. doi:10.1080/00405840801992264

Palumbo, A., & Sanacore, J. (2009). Helping struggling middle school literacy learners achieve success. Clearing House, 82(6), 275-280. Retrieved from Academic Search Premier database.

Salen, K. (2007). Gaming literacies: A game design study in action. Journal of Educational Multimedia & Hypermedia, 16(3), 301-322. Retrieved from Education Research Complete database.

Shaffer, D., Gee, J., & Wisconsin Center for Education Research, M. n. (2005). Before every child is left behind: how epistemic games can solve the coming crisis in education. WCER Working Paper No. 2005-7. Wisconsin Center for Education Research, Retrieved from Eric database.

Skouge, J., Rao, K., & Boisvert, P. (2007). Promoting early literacy for diverse learners using audio and video technology. Early Childhood Education Journal, 35(1), 5-11. doi:10.1007/s10643-007-0170-y

Sweeny, S. (2010). Writing for the instant messaging and text messaging generation: Using new literacies to support writing instruction. Journal of Adolescent & Adult Literacy, 54(2), 121-130. doi:10.1598/JAAL.54.2.4

Walsh, C. (2010). Systems-based literacy practices: Digital games research, game play and design. Australian Journal of Language & Literacy, 33(1), 24-40. Retrieved from Academic Search Premier database