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Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews NASA MSFC

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Page 1: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

Using Virtual Reality for Worksite Analysis

Human Factors Community Webcast Tanya Andrews – NASA MSFC

Page 2: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

Abstract

• NASA Marshall Space Flight Center (MSFC) Human Factors

Engineering (HFE) Team is implementing virtual reality (VR) and

motion capture (MoCap) into HFE analyses of various projects

through its Virtual Environments Lab (VEL). This complements

the long history of analyses completed using mockups.

• These techniques are being implemented for

• Concept of development of Deep Space Habitats (DSH)

• Design and analyses for NASA’s Space Launch System (SLS)

• VR utilization in the VEL will push the design to be better

formulated before mockups are constructed, saving budget and

time.

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Page 3: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

Outline

1. Human Factors at MSFC

2. Definitions

3. Virtual Environments Laboratory

a. Equipment

b. Software

4. VR for Deep Space Habitats

5. VR for the Space Launch System

6. Conclusion

3

In LEO Commercial & International

partnerships

In Cislunar Space A return to the moon for

long-term exploration

On Mars Research to inform future

crewed missions

Page 4: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

Acronyms

SLS – NASA’s Space Launch System

ACO – Advanced Concepts Office

DSH – Deep Space Habitat

VEL – Virtual Environments Lab

XR – term that encompasses virtual,

augmented, and mixed reality

ANSUR – Anthropometric Survey of

US Army Personnel

4

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· Orion Stage Adapter .

. "' ,,

Laun' ch Veh··,cie · . . A. \ Orion Multi-Purpose St Ad t . ~.,Y Crew Vehicle

age ap er • '\.~ ' "'• . "' . Interim Cryogenic ~ • . Propulsion Stage

Core Stage and Vehicle Avionics

Page 5: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

XR Definitions

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• Immersive

experiences

• Real-world content

vs computer

generated (CG)

• Overlays CG

with real world

• No interaction

• Overlays CG

with real world

• Incorporates

interaction

• Records the

movements of

people or objects

• Translates

movement into

virtual format

Augmented Reality (AR):

Mixed Reality (MR): Motion Capture (MoCap):

Virtual Reality (VR):

Page 6: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

Human Factors Engineering at NASA MSFC

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Responsibilities of HFE team:

Worksite analyses for SLS pre-launch integration activities

MSFC’s HFE team evaluates if tasks:

Verifies if SLS requirements are met

Tasks can be performed by most technicians

5th percentile American Female (5’1”) to a 95th percentile American Male (6’1”)

Page 7: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

Current Processes

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Deep Space Habitat in VRNASA’s SLS in VRPhysical SLS Mockups

Page 8: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

MSFC’s Virtual Environments Lab

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16 Vicon MoCap Cameras

Page 9: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

Vicon Blade Motion Capture

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Mesh mockup of

a hatch

Vicon Blade

Recording of person

passing through hatch

Human Factors

program recording of

person passing

through hatch

Participant in MoCap

suit with 53 IR

reflective markers

Page 10: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

VR Equipment in VEL

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HTC Vive HMD HP Z Backpack ComputerHTC Base StationSynertial

VR/Mocap Gloves

Page 11: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

VR as an Engineering Design Tool

• Visual Immersive experience

into CAD models

• 1:1 model size

• Adds depth to design reviews

• A variety of tools within VR

programs

• Routing paths for wiring or

other utilities

• Video comparisons

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• Process Simulate Human (PSH)

• For VR Visualization of

Engineering Models

• Tools like measurement

and note taking

• Models can be pulled

apart for examination

Page 12: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

Physical Mockup vs VR

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- In the human factors

program multiple

mannequins can be

created to ANSUR

anthropometry

database.

- Multiple versions of a

design can be

assessed faster.

- Physical mockups

take time and

materials to build

and assess.

- Offers haptic/

physical feedback

Page 13: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

VR Analysis

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95th Percentile Male showing connector panel reach and access

5th Percentile Female showing connector panel reach and access and view of the connector panel

Page 14: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

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SLS VR HFE Analyses

Assessing tool

clearance,

fatigue, &

reach analysis

in early stage

of design

Page 15: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

VR and Physical Mockups

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Demonstration of platform heights

reach study

First Height Look

Demonstration of 5th

percentile American female

subject interacting with

physical mockup

Demonstration of platform heights

reach study

Final Height Look

Page 16: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

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Mannequin Interaction

Page 17: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

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SLS VR HFE Analysis Tools

Ability to

move/rotate

parts

Ability to

annotate

and sketch

Ability to use

flashlight in

darker areas

Page 18: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

Deep Space Habitat in VR

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• Conversion to VR

• Lightwave 2018 to Unity 3D

• Advantages of VR for DSH

• Full configuration

• Less-funding required

• Microgravity simulation

• Deep Space Habitat

• 3-story habitat

• Conceptual test bed

Page 19: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

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• Advantages of VR for DSH

• Configurable components

Deep Space Habitat in VR

Page 20: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

Conclusions

The VR work performed by the HFE team at MSFC has allowed fast

changing layouts to be analyzed by various departments with minimal

impact to cost or schedule.

Using VR with the DSH allows for more conceptual work to be tested within

a limited budget.

Implementing these methods for SLS allows for VR use in early design

cycles, saving time and budget.

Utilizing the resulting HFE analyses improves usability and safety.

Ultimately, the goal is to provide a safe environment for the technicians

assembling the vehicle and the astronaut crew at launch

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Page 21: Using Virtual Reality for Worksite Analysis · 2020. 8. 6. · Using Virtual Reality for Worksite Analysis Human Factors Community Webcast Tanya Andrews ... 3. Virtual Environments

Questions

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