using the wii remote to teach introductory physicslhorner/wiiexp/wiiexperiment_library.pdf ·...

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Using the Wii Remote to Teach Using the Wii Remote to Teach Introductory Physics Introductory Physics Lenore Horner Thomas Duncan, Heather Lynch, Andrew Martin, Scott Miller Southern Illinois University Edwardsville SIUE Library and Information Services, Spring Symposium 2009 Gaming, Learning & Community: From Board Games to Fantasy Baseball

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Page 1: Using the Wii Remote to Teach Introductory Physicslhorner/WiiExp/WiiExperiment_Library.pdf · Wiimote + WiiExperiment and Physics – Content impulse: how time (or distance) over

Using the Wii Remote to Teach Using the Wii Remote to Teach Introductory PhysicsIntroductory Physics

Lenore HornerThomas Duncan, Heather Lynch, Andrew Martin, Scott Miller

Southern Illinois University Edwardsville

SIUE Library and Information Services, Spring Symposium 2009Gaming, Learning & Community: From Board Games to Fantasy Baseball

Page 2: Using the Wii Remote to Teach Introductory Physicslhorner/WiiExp/WiiExperiment_Library.pdf · Wiimote + WiiExperiment and Physics – Content impulse: how time (or distance) over

Subverting GamesSubverting Games

● content● motion● light – ray tracing

● technology● GPU – graphical processing unit● IR – infrared sensors● accelerometer – MEMS technology

Page 3: Using the Wii Remote to Teach Introductory Physicslhorner/WiiExp/WiiExperiment_Library.pdf · Wiimote + WiiExperiment and Physics – Content impulse: how time (or distance) over

Wiimote + WiiExperiment and Wiimote + WiiExperiment and Physics – MethodsPhysics – Methods

● visual, concrete realization of abstract concepts● demonstrations● hands-on

● real-world applications● in consumer products: games, phones, ...● in manufacturing

● use of computation● analysis● modeling

Page 4: Using the Wii Remote to Teach Introductory Physicslhorner/WiiExp/WiiExperiment_Library.pdf · Wiimote + WiiExperiment and Physics – Content impulse: how time (or distance) over

Two Wiimote Live Demo of Two Wiimote Live Demo of WiiExperimentWiiExperiment

● What are we seeing?● three different directions● how to tell it's acceleration and not velocity● getting a maximum reading● free-fall

● What is going on inside the Wiimote?● drop mass on a spring● compare spring behavior to Wiimote readings

Page 5: Using the Wii Remote to Teach Introductory Physicslhorner/WiiExp/WiiExperiment_Library.pdf · Wiimote + WiiExperiment and Physics – Content impulse: how time (or distance) over

Inside the WiimoteInside the Wiimote

● photo from Sparkfun.com

Page 6: Using the Wii Remote to Teach Introductory Physicslhorner/WiiExp/WiiExperiment_Library.pdf · Wiimote + WiiExperiment and Physics – Content impulse: how time (or distance) over

Wiimote + WiiExperiment and Wiimote + WiiExperiment and Physics – ContentPhysics – Content

● impulse: how time (or distance) over which a collision occurs affects maximum force needed● seat belts and other safety devices● Tape Wiimote to the cart. Determine how to stop

the cart using the smallest maximum deceleration within a stopping zone no more than 6cm long.

● Newton's third law: equal and opposite forces in a collision

Page 7: Using the Wii Remote to Teach Introductory Physicslhorner/WiiExp/WiiExperiment_Library.pdf · Wiimote + WiiExperiment and Physics – Content impulse: how time (or distance) over

Wiimote + WiiExperiment and Wiimote + WiiExperiment and Physics – ContentPhysics – Content

● Motion● circular motion - centripetal acceleration

Page 8: Using the Wii Remote to Teach Introductory Physicslhorner/WiiExp/WiiExperiment_Library.pdf · Wiimote + WiiExperiment and Physics – Content impulse: how time (or distance) over

Wiimote + WiiExperiment and Wiimote + WiiExperiment and Physics – ContentPhysics – Content

● Motion● elevator motion● distinction between velocity and acceleration● non-constant acceleration

0 2 4 6 8 10 12 14 16

-1.5

-1

-0.5

0

0.5

1

1.5

2

Walking: walk, turn, walk

X Values Y Values Z Values

time (sec)

acce

lera

tion

(g)

Page 9: Using the Wii Remote to Teach Introductory Physicslhorner/WiiExp/WiiExperiment_Library.pdf · Wiimote + WiiExperiment and Physics – Content impulse: how time (or distance) over

Newton's Third Law:Newton's Third Law:Action and ReactionAction and Reaction

Collide two carts of unequal masses on a low-Collide two carts of unequal masses on a low-friction trackfriction track

Page 10: Using the Wii Remote to Teach Introductory Physicslhorner/WiiExp/WiiExperiment_Library.pdf · Wiimote + WiiExperiment and Physics – Content impulse: how time (or distance) over

Newton's Third Law: Action and ReactionNewton's Third Law: Action and Reaction

Page 11: Using the Wii Remote to Teach Introductory Physicslhorner/WiiExp/WiiExperiment_Library.pdf · Wiimote + WiiExperiment and Physics – Content impulse: how time (or distance) over

Wiimote + WiiExperiment and Wiimote + WiiExperiment and Physics – ContentPhysics – Content

● Galileo and free-fall● springs – Hooke's law● electricity – materials

● connection between physical and electrical properties of materials – MEMS sensors

● experimental techniques – data-gathering● how often do we need to sample● uncertainty in measuring devices

Page 12: Using the Wii Remote to Teach Introductory Physicslhorner/WiiExp/WiiExperiment_Library.pdf · Wiimote + WiiExperiment and Physics – Content impulse: how time (or distance) over

Wiimote vs other accelerometersWiimote vs other accelerometers

● Advantages of Wiimote● something many students have and use rather than

something they only see in class● proof that the things they study really do make it

into the real world● price

● Disadvantages● currently cannot save data in itself● no altimeter● may be lower-precision model of sensor

Page 13: Using the Wii Remote to Teach Introductory Physicslhorner/WiiExp/WiiExperiment_Library.pdf · Wiimote + WiiExperiment and Physics – Content impulse: how time (or distance) over

Using WiiExperiment with WiimoteUsing WiiExperiment with Wiimote● WiiExperiment is:

● free & open-source● modular● extensible● can be used to for

– conceptual/qualitative understanding– quantitative analysis

● designed for – demonstration purposes– data collection

Page 14: Using the Wii Remote to Teach Introductory Physicslhorner/WiiExp/WiiExperiment_Library.pdf · Wiimote + WiiExperiment and Physics – Content impulse: how time (or distance) over

If you want to try this at homeIf you want to try this at home

● getting the software● wiiexperiment.org

● Windows or OS X computer with bluetooth● mostly built-in● dongle● upgrading drivers for Windows

● wii remote

Page 15: Using the Wii Remote to Teach Introductory Physicslhorner/WiiExp/WiiExperiment_Library.pdf · Wiimote + WiiExperiment and Physics – Content impulse: how time (or distance) over

Other Instructional Uses of WiimotesOther Instructional Uses of Wiimotes

● cheap white board using IR tracking (Johnny Lee, Boon Jin, Uwe Schmidt)

● teaching toothbrushing (SIUE Dental school proposal for SIUE CS senior assignment)

● teaching percussion technique (Justin R. Belcher – MS at VA Polytech)

● Wiimote as controller for existing simulations● creating good robot motion protocols (Micah

Lapping et al. – Carr at Brown U; Andrej Gams et al. at Jožef Stefan Institute in Slovenia)

Page 16: Using the Wii Remote to Teach Introductory Physicslhorner/WiiExp/WiiExperiment_Library.pdf · Wiimote + WiiExperiment and Physics – Content impulse: how time (or distance) over

AcknowledgementsAcknowledgements

● Ryan Balfanz● Computer Science Department at SIUE● Physics Department at SIUE