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ASC Winchester 2013 GAMIFICATION

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Presentation by Sebastien Van Laere on Using gamification to increase participant engagement and data quality in Online Research Communities. Presented at the ASC Conference on Friday September 6, 2013 in Winchester (UK).

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Page 1: Using gamification to increase participant engagement and data quality in Online Research Communities

ASC Winchester 2013

GAMIFICATION

Page 2: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Page 3: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl

Page 4: Using gamification to increase participant engagement and data quality in Online Research Communities

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www.insites-consulting.com @sebastienvl

Page 5: Using gamification to increase participant engagement and data quality in Online Research Communities

5

REV

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WR

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G M

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www.insites-consulting.com @sebastienvl

Page 6: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl

We all play …

www.insites-consulting.com @sebastienvl

Page 7: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl

Elements of game playing Also called game mechanics. These features play on game dynamics and are what make games so engaging

Game dynamics The motivations that people have in relation to games.

Page 8: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Page 9: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Gamified focus groups

Page 10: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl

“on your next shop visit, be an anthropologist and observe the creature called the shopper!”

“I challenge you to find the most arguments as to why people like brand X”

“Imagine in alternative universe, you’re visiting the Plantet Brand X. What does it look like, …”

“If brand X would come to live and be a person, just like you and me …”

“If brand X would come to live and be a person, just like you and me …”

www.insites-consulting.com @sebastienvl

“If you’d make a movie about disease X, what would it be like, who plays the lead role, …”

“Tell me whether you are pro or contra and why. Let’s see which group can list the most arguments…”

Page 11: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl

WHAT ABOUT

MROCs ?

www.insites-consulting.com @sebastienvl

Page 12: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Page 13: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl

Page 14: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Page 15: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl

Longitudinal

WHY MROCs?

www.insites-consulting.com @sebastienvl

Page 16: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

LET’S MAKE

IT HAPPEN!

Page 17: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Group level

4 LEVELS

Page 18: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Page 19: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl

Page 20: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Page 21: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Based on insight platforms retrieved from earlier

research or in an earlier stage of the same

project, the Ideation Tool challenges participants

to come up with new ideas for problems or

needs.

Page 22: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Page 23: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Page 24: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Page 25: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Page 26: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

harder

Thinking

Page 27: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

different

Thinking

Page 28: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

WHAT’S

NEXT?

Page 29: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Beyond

data collection

Page 30: Using gamification to increase participant engagement and data quality in Online Research Communities

Crowd interpretation is the analysis of research data by a group of research participants in

order to obtain richer, more accurate interpretation

of data that leads to insights.

Page 31: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Page 32: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Page 33: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Page 34: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Page 35: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Page 36: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

Page 37: Using gamification to increase participant engagement and data quality in Online Research Communities

www.insites-consulting.com @sebastienvl www.insites-consulting.com @sebastienvl

LET THE GAMES

BEGIN!