using augmented reality for teaching physics somsak techakosit a, assoc. prof. dr. prachaynun...
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Using Augmented Reality Using Augmented Reality for Teaching Physicsfor Teaching Physics
Somsak Techakosita, Assoc. Prof. Dr. Prachaynun Nilsookb
aKasetsart University Laboratory School Center for Educational Research and DevelopmentbFaculty of Technical Education King Mongkut’s University of Technology North
Bangkok.
http://light.ifmo.ru/en/public_lectures/
Physics gives us powerful tools to help us to express our creativityexpress our creativity, to see the world in
new ways and then to change it. (Cornell University, 2011)
There is a significant gap between the learning obtained by students and what teachers
expect.(Zuza and Guisasola,2014)
http://www.queensu.ca/gazette/taxonomy/term/10?page=2
http://web.mit.edu/8.02t/www/802TEAL3D/visualizations/faraday/SolenoidUp/SolenoidUp.htm
Students experience difficulties in learning physics because they must fully understand understand concepts and principlesconcepts and principles of the physical world that are sometimes impossible to seeimpossible to see.
(Dori et. al.,2003)
http://www.globalspec.com/FeaturedProducts/Detail/CSTComputerSimulationTechnology/UserFriendly_Design_Environment_for_EM_Simulation/253746/0
Computer simulations Computer simulations may be used as an alternative instructional tool, in order to help students confront their cognitive constraints cognitive constraints
and develop functional understanding of and develop functional understanding of physicsphysics.
(Jimoyiannis and Komis, 2001)
Virtual RealityVirtual Reality
(Ronald T. Azuma, 1997)
http://www.neatorama.com/2007/05/28/the-holodeck-is-here-cave-virtual-reality/
Augmented Reality: ARAugmented Reality: AR
(Ronald T. Azuma, 1997)
http://sukunya055.files.wordpress.com/2013/09/ar-04.jpg
(a) engage, stimulate, and motivate students to explore class materials from different angles
(b) help teach subjects where students could not feasibly gain real-world first-hand experience (e.g. astronomy and geography) (c) enhance collaboration between students and instructors and among students
(d) foster student creativity and imagination
(e) help students take control of their learning at their own pace and on their own path
(f) create an authentic learning environment suitable to various learning styles
The potential of Augmented Reality for Education:
Yuen, Yaoyuneyong and Johnson (2011)
ResearchResearch ObjectivesObjectives
To study the outcome of using learning and teaching materials based on AR on the topic of Electromagnetism.
Research MethodologyResearch MethodologyThe developed prototype of learning and
teaching materials based on Augmented Reality on the topic of Electromagnetism is Marker based AR.
Research MethodologyResearch MethodologyThe 15 participants consisted of 4 lecturers of the Department of Science Education, Faculty of
Education and 11 senior high school teachers who teach Physics.
The researcher describes the process of Augmented Reality and introduces prototype to
the participants. Then, the participants tried using the prototype.
Research MethodologyResearch MethodologyThe participants assessed the prototype of learning
and teaching materials based on Augmented Reality on the topic of Electromagnetism with the developed assessment form of Sumadio and Rambli (2010); Kerawalla, Luckin, Seljeflot and Woolard (2006).
The outcomes of implementing the prototype of learning and teaching materials based on
Augmented Reality on the topic of Electromagnetism were analyzed by mean ( ) and standard deviation
(SD), which is based on five-point Likert rating scale.
X
Research ResultResearch Result
The experience in using Augmented Reality of the participants.
9 participants6 participants
Research ResultResearch ResultIssues SD Propriety
1. Simplicity to use 4.20 0.75 high
2. Convenience to use anywhere 4.07 0.68 high
3 Convenience to use anytime 3.93 0.68 high
4. Propriety for learning and teaching 4.60 0.49 highest
5. Taking shorter time to understand 4.27 0.68 highest
6. Understanding better about studies 4.40 0.49 highest
7. Encouraging to learn and learn more 4.60 0.49 highest
8. Being able to show scientific principles correctly. 4.67 0.60 highest
9. Having flexibility that can be applied in any context.
4.33 0.79 highest
10. Users can interact with a prototype. 4.40 0.95 highest
11. Being able to use for learning and teaching 4.33 0.70 highest
X
DiscussionKerawalla, Luckin, Seljeflot and Woolard (2006) mentioned four design requirements that need to be considered if AR is to be successfully adopted into classroom practice. (a)Flexible content that teachers can adapt to the needs of their children, (b) guided exploration so learning opportunities can be maximised, (c) in a limited time, (d) attention to the needs of institutional and curricular requirements.
Discussion
• Scientificity: The content of AR based experiment must obey the scientific principles, reflect the scientific facts, and AR
applications must take into account the nature and constraints of the institutional context into which it is to be introduced;• Flexibility: The content of AR based experiment must be
flexible so that teachers can adapt it to the needs of different curriculum and individual students;
• Interactivity: It should be possible to control theprocess of AR based experiment and to add or remove
elements, so that the result of experiment will be different according to different operation.
Pengcheng, Mingquan and Xuesong (2011) suggested that successful learning and teaching materials based on AR as follows:
Discussion
• Scientificity: The content of AR based experiment must obey the scientific principles, reflect the scientific facts, and AR
applications must take into account the nature and constraints of the institutional context into which it is to be introduced;• Flexibility: The content of AR based experiment must be
flexible so that teachers can adapt it to the needs of different curriculum and individual students;
• Interactivity: It should be possible to control theprocess of AR based experiment and to add or remove
elements, so that the result of experiment will be different according to different operation.
Pengcheng, Mingquan and Xuesong (2011) suggested that successful learning and teaching materials based on AR as follows:
e-mail: [email protected]
Research ResultResearch Result Phase 1 the component and characteristics of Connectivism learning environment
in an augmented reality Science laboratory to enhance scientific literacy.
Research ResultResearch Result Phase 1 the component and characteristics of Connectivism learning environment
in an augmented reality Science laboratory to enhance scientific literacy.
ResearchResearch ResultResult Phase 2 The results of evaluating and certifying the suitability of Connectivism learning
environment in an augmented reality Science laboratory to enhance scientific literacy.
Table 1: The results of evaluating the components of learning environment
Details of ComponentsDetails of Components meanmean S.D.S.D. SuitabilitySuitability
1.1 Learner 4.71 0.49 Most
1.2 Facilitator 4.57 0.53 Most
1.3 Content 4.71 0.49 Most
1.4 AR Lab 4.71 0.49 Most
1.5 Network 4.71 0.49 Most
Overall Scoring 4.69 0.06 Most
Research ResultResearch Result Phase 2 The results of evaluating and certifying the suitability of Connectivism learning
environment in an augmented reality Science laboratory to enhance scientific literacy.
Table 2: The results of evaluating the learning process to enhance scientific literacy
Details of ComponentsDetails of Components meanmean S.D.S.D. SuitabilitySuitability
2.1 Researching 4.43 0.53 Much
2.2 Reasoning 4.57 0.53 Most
2.3 Reflecting 4.71 0.49 Most
Overall Scoring 4.57 0.14 Most
Research ResultResearch Result Phase 2 The results of evaluating and certifying the suitability of Connectivism learning
environment in an augmented reality Science laboratory to enhance scientific literacy.
Table 3: The results of evaluating the characteristics of learning environment
Details of ComponentsDetails of Components meanmean S.D.S.D. SuitabilitySuitability
3.1 Hands-on experiment 4.71 0.49 Most
3.2 Collaboration 5.00 0.00 Most
3.3 Flexibility 4.71 0.49 Most
3.4 Connection 4.89 0.38 Most
Overall Scoring 4.82 0.14 Most
Research ResultResearch Result Phase 2 The results of evaluating and certifying the suitability of Connectivism learning
environment in an augmented reality Science laboratory to enhance scientific literacy.
Table 4: The results of evaluating the characteristics of individuals with scientific literacy
Details of ComponentsDetails of Components meanmeanS.D.S.D.
SuitabilitSuitabilityy
4.1 Understanding of Science concepts and principles
4.71 0.49 Most
4.2 Using their Science knowledge to define questions and use the scientific
method to solve problem4.71 0.49 Most
4.3 Being able to integrate Science, Mathematics, and technology in their daily lives
4.71 0.49 Most
4.4 Being aware of the diversity and unity in nature
4.00 1.00 Most
Overall Scoring 4.54 0.31 Most
Research ResultResearch Result Phase 2 The results of evaluating and certifying the suitability of Connectivism learning
environment in an augmented reality Science laboratory to enhance scientific literacy.
Table 5: The results of evaluating the environment towards practical application
Details of ComponentsDetails of Components meanmean S.D.S.D. SuitabilitySuitability
5.1 Components of Connectivism learning environment in an augmented reality Science laboratory is practical.
4.43 0.53 Much
5.2 The learning process to enhance scientific literacy is practical.
4.71 0.49 Most
5.3 Characteristiccs of Connectivism learning environment in an augmented reality Science laboratory is practical.
4.57 0.53 Most
5.4 Connectivism learning environment in augmented reality Science laboratory to enhance scientific literacy practically.
4.43 0.79 Much
Overall Scoring 4.54 0.14 Most
ConclusionConclusionThe learning environment that I have
designed is evaluated by the experts as being suitable to increase the scientific literacy.
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