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TRANSCRIPT
Using a Simulation Game
in the PULS Learning
Factory for Teaching
Main Principles of
Accounting for Lean
Mathias Michalicki, M.Eng.
Prof. Dr. Markus Schneider
European Lean Educator Conference
2016 (ELEC 2016)
Buckingham, September 14th 2016
Agenda
1. Introduction to the Technology Centre PULS (Production and
Logistics Systems)
2. General overview about the simulation game "From Job Shop
Production to One-Piece-Flow“
3. Accounting for Lean module in the simulation game
4. Conclusion
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Agenda
1. Introduction to the Technology Centre PULS (Production and
Logistics Systems)
2. General overview about the simulation game „From Job Shop
Production to One-Piece-Flow“
3. Accounting for Lean module in the simulation game
4. Conclusion
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Introduction of the Technology Centre PULS
(Production and Logistics Systems)
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- Opened in April 2016
- 4 professors with doctoral
students and
administration personnel
- Intensive cooperation
with industry and science
- State of the art and best
practice centre for Lean
Production and Lean
Logistics
Introduction of the Technology Centre PULS
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NETWORKSTUDIES
Teaching:
Part-time masters course
„Process management and
resource efficiency“
Part-time master course „Value
oriented production
management“
Training:
University certificate
„Expert knowledge logistics“
„Industrial procurement“
Varied course program for
further education and coaching
RESEARCH
INFRASTRUCTURE: 900 m² learning and model factory, six laboratories
Industry 4.0
Lean production systems
Real time location systems
Process oriented factory
planning
Value orientation in
production
Resource efficiency End user network
Supplier network
Research partner
Students
Lean Sustainable Value oriented
Introduction of the Technology Centre PULS
Panorama picture
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Incoming goods
ManufacturingAssembly
Intralogistics
Complete production value stream
Product: logistics trolley
1.5 million € equipment
900 m² shopfloor
Agenda
1. Introduction to the Technology Centre PULS (Production and
Logistics Systems)
2. Simulation game „From Job Shop Production to One-Piece-
Flow“
3. Accounting for Lean module in the simulation game
4. Conclusion
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Simulation Game „From Job Shop Production to One-
Piece-Flow“ – general overview
academic target group students, research personnel
industrial target group engineers, planners, controllers, managers
integrated departments production, engineering, logistics, accounting & controlling
main learning content
• Difference between mass production and Lean production systems
• Lean principles in production / logistics / controlling
• Difference between traditional accounting and Accounting for Lean
in a Lean environment
• Necessary unity of:
duration 4 – 6 h game time + theory units (depending on course type)
number of participants 8 – 12
product real trolley
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Simulation Game
General structure
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Theory: Lean Management
Round 1: job shop production
Debriefing 1: job shop production
Debriefing Topics:
• Layout and flow
• Cost centre structure
• Organisational chart
• Performance indicators
• Traditional accounting
Round 2: one-piece-flow
Theory: Accounting for Lean (AfL)
Debriefing 2: one-piece-flow
Light-bulb moment: conflict between traditional
accounting and Lean
Debriefing 3: AfL in the game
Trolley production in
12.5 min game rounds
Simulation Game
Round 1: job shop production
Mass production
system
Batch production
Push system
High division of
labour and different
departments
Piece rate wages
12.5 min production
run
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Pre-Assembly
QualityPackaging
Schematic layout and flow
Simulation Game
Debriefing 1: job shop production
Analyzing the organisational and cost centre structure
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Simulation Game
Debriefing 1: job shop production
Analysing quantitative and qualitative performance indicators
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Inventory days: 3
Space requirement: 100 m²
High logistics and controlling
effort
Long and instable lead times
High waste-portion
(TIMWOOD-analysis to see
waste)
Simulation Game
Debriefing 1: job shop production– cost accounting
Traditional full absorption cost accounting is performed on the shop floor
Step 1: cost type accounting
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Overproduction
of five trolleys
FINANCE
selling price
selling price 50,00 € €/piece
variable costs for one trolley
frame 20,00 € €/piece
set of wheels 8,00 € €/piece
packaging material 2,00 € €/piece
fixed costs for one game round
wages & salary 36,00 € €/round
depreciation 9,00 € €/round
rent 4,00 € €/round
corporate overhead 3,00 € €/round
auxiliary material 1,00 € €/round
additional costs 1,00 € €/round
TOTAL 54,00 € €/round
thereof direct costs 25,00 € €/round
thereof overhead costs 29,00 € €/round
Inventory of trolleys
round 1 round 2
starting inventory 15 6
sales volume 10 10
ending inventory 20 6
production volume 15 10
Simulation Game
Debriefing 1: job shop production– cost accounting
Traditional full absorption cost accounting is performed on the shop floor
Step 2: cost centre accounting – calculation of overhead rates
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Cost Distribution Sheet
total Co
st
Cen
tre 0
Maste
r / T
ota
l
Are
a
Co
st
Cen
tre 5
Ware
ho
use
Co
st
Cen
tre 1
Pre
-Assem
bly
Co
st
Cen
tre 2
Assem
bly
Co
st
Cen
tre 3
Qu
ality
Assu
ran
ce
Co
st
Cen
tre 4
Packag
ing
auxiliary material 1,00 € - € - € 0,33 € 0,33 € 0,17 € 0,17 €
rent 4,00 € 0,67 € 0,67 € 0,67 € 0,67 € 0,67 € 0,67 €
additional costs 1,00 € 0,17 € 0,17 € 0,17 € 0,17 € 0,17 € 0,17 €
depreciation 9,00 € - € - € 3,00 € 3,00 € 1,50 € 1,50 €
wages 29,00 € - € 4,00 € 8,00 € 8,00 € 5,00 € 4,00 €
salary 7,00 € 7,00 € - € - € - € - € - €
corporate overhead 3,00 € 0,50 € 0,50 € 0,50 € 0,50 € 0,50 € 0,50 €
primary cost centre overhead 29,00 € 8,33 € 5,33 € 4,67 € 4,67 € 3,00 € 3,00 €
allocation cost centre 0 8,33 € - € - € 2,54 € 2,54 € 1,63 € 1,63 €
allocation cost centre 5 5,33 € - € - € 1,62 € 1,62 € 1,04 € 1,04 €
primary & secondary costs 29,00 € - € - € 8,83 € 8,83 € 5,67 € 5,67 €
direct costs of the cost centre - - 8,00 € 8,00 € 5,00 € 4,00 €
overhead rate 110% 110% 113% 142%
primary cost centressecondary cost centres
necessary
for product
costing
Simulation Game
Debriefing 1: job shop production– cost accounting
Traditional full absorption cost accounting is performed on the shop floor
Step 3: cost object accounting – calculation
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Product cost calculation
round 1
material costs 30,00 €
direct costs pre-assembly 0,53 €
overhead pre-assembly (110 %) 0,59 €
direct costs assembly 0,53 €
overhead assembly (110 %) 0,59 €
direct costs QA 0,33 €
overhead QA (113 %) 0,38 €
direct costs packaging 0,27 €
overhead packaging (142 %) 0,38 €
product costs 33,60 €
Income Statement
round 1
sales 500,00 €
cost of sales (units sold * product cost) 336,00 €
gross profit 164,00 €
return on sales (ROS) 33%
Simulation Game
Round 2: one-piece-flow
Lean production
system
One-piece-flow
Pull system
Heijunka
All processes
integrated in one
value stream
12.5 min production
run
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Schematic layout and flow
U-shaped assembly cell
Simulation Game
Debriefing 2: one-piece-flow
Analyzing the organisational and cost centre structure
Less complex
Holistic process / value stream organisation
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Simulation Game
Debriefing 2: one-piece-flow
Analysing quantitative and qualitative performance indicators
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EVALUATION job shop one-piece-flow
stock 20 pcs 10 pcs
space requirement 100 m² 80 m²
logistics - intransparent
- enormous effort
- many empty runnings
- transparent
- much less effort
controlling - enormous effort
- controlling by a
massive stock
- less effort and
stock
- 100 % delivery rate
lead times long and instable defined, short lead
times
Enormously improved performance indicators in the Lean game round!
Inventory of trolleys
round 1 round 2
starting inventory 15 6
sales volume 10 10
ending inventory 20 6
production volume 15 10
Simulation Game
Debriefing 2: one-piece-flow – cost accounting
Step 3: cost object accounting – calculation of both rounds
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Round 1: Overproduction
Round 2: Production according to customer demand
same sales
volume
different
production
volume
Product cost calculation
round 1 round 2
material costs 30,00 € 30,00 €
direct costs pre-assembly 0,53 € 0,80 €
overhead pre-assembly (110 %) 0,59 € 0,88 €
direct costs assembly 0,53 € 0,80 €
overhead assembly (110 %) 0,59 € 0,88 €
direct costs QA 0,33 € 0,50 €
overhead QA (113 %) 0,38 € 0,57 €
direct costs packaging 0,27 € 0,40 €
overhead packaging (142 %) 0,38 € 0,57 €
product costs 33,60 € 35,40 €
Simulation Game
Debriefing 2: one-piece-flow – cost accounting
Step 3: cost object accounting – calculation of both rounds
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Higher product costs
Less return on sales
Traditional accounting supports
overproduction and seems anti-
Lean
Enormously improved performance indicators in the Lean game round!
Income Statement
round 1 round 2
sales 500,00 € 500,00 €
cost of sales (units sold * product cost) 336,00 € 354,00 €
gross profit 164,00 € 146,00 €
return on sales (ROS) 33% 29%
Agenda
1. Introduction to the Technology Centre PULS (Production and
Logistics Systems)
2. Simulation game „From Job Shop Production to One-Piece-Flow“
3. Accounting for Lean module in the simulation game
4. Conclusion
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round 1 round 2
sales 500,00 € 500,00 €
material costs 450,00 € 300,00 €
wages & salary 36,00 € 36,00 €
machine costs 9,00 € 9,00 €
auxiliary material 1,00 € 1,00 €
rent 4,00 € 4,00 €
additional costs 1,00 € 1,00 €
total value stream costs 501,00 € 351,00 €
value stream profit 1,00 €- 149,00 €
return on sales (ROS) -0,2% 29,8%
adjustment to external financial rules
corporate overhead 3,00 € 3,00 €
inventory change 168,00 € - €
gross profit 164,00 € 146,00 €
Accounting for Lean module in the simulation game
Debriefing 3: value stream costing & statement
Simple direct costing of the value
stream using actual costs on a cash
basis (no accrual basis)
Non-material costs are treated as
fixed costs of the period
No complicated allocation of
overhead
Easy to understand
Support of Lean Thinking
Adjustable to external financial rules
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Use of a Value Stream Statement for comparing both rounds again:
Accounting for Lean module in the simulation game
Debriefing 3: detailing of value stream statements
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Introduction of new Lean cost types:
Cost of added value
Cost of current needed waste
Cost of waste
To define the new cost types
following tools are introduced:
Operator balance chart
Standard work instructions
and value adding analysis
Data from shop floor management
VALUE STREAM DIRECT COSTING
sales 500,00 €
cost of added value 336,39 €
material costs 300,00 €
wages & salary 21,39 €
depreciation 9,00 €
auxiliary material 1,00 €
rent 4,00 €
additional costs 1,00 €
contribution margin I 163,61 €
cost of current needed waste 14,19 €
transport - logistics 4,00 €
waiting - wages 2,94 €
unnecessary movements - wages 4,17 €
non value adding work - salary 3,08 €
contribution margin II 149,42 €
cost of waste 0,42 €
defects (rework) - salary 0,42 €
value stream profit 149,00 €
Agenda
1. Introduction to the Technology Centre PULS (Production and
Logistics Systems)
2. Simulation game „From Job Shop Production to One-Piece-Flow“
3. Accounting for Lean module in the simulation game
4. Conclusion
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Conclusion
A simulation game is used to show the differences between a mass
production system and a Lean production system
Traditional accounting does not support the Lean system
Introduction of value stream statements using simple direct value
stream costing on a cash basis (instead of accrual basis)
Awareness for creating a holistic Lean management system
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production
system
organisational
structure
accounting
system
Technology Centre PULS
(Production and Logistics Systems)
Bräuhausgasse 33 ∙ D-84130 Dingolfing
www.tz-puls.de
Prof. Dr. Markus Schneider
Scientific Director of
Technology Centre PULS
Mathias Michalicki, M.Eng.
Research Assistant and
doctoral candidate on the
field of Controlling for Lean