user experience. what is it anyway?

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User Experience So, what is it, anyway?

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User Experience (UX) can be confusing, unless you are a practitioner. This introductory presentation defines user experience, shows you how to do it, how to evaluate web sites for their user experience and names the components of user experience.

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Page 1: User experience. What is it anyway?

User Experience So, what is it, anyway?

Page 2: User experience. What is it anyway?

The definition of UXUX encompasses all aspects of the end-user’s interaction with an organization, its services, and its products.– Jakob Neilsen

Page 3: User experience. What is it anyway?

My definition of UXThe discipline of UX is the process of optimizing the interactions between a person and an organization, its products, web sites/apps.

Page 4: User experience. What is it anyway?

UserNeeds

Components of UX

Jessica Ivins, jessicaivins.net/blog

Page 5: User experience. What is it anyway?

BusinessGoals

Components of UX

Jessica Ivins, jessicaivins.net/blog

Page 6: User experience. What is it anyway?

TechnicalConstraints

Components of UX

Jessica Ivins, jessicaivins.net/blog

Page 7: User experience. What is it anyway?

UserNeeds

BusinessGoals

TechnicalConstraints

Combine the Components

Jessica Ivins, jessicaivins.net/blog

Page 8: User experience. What is it anyway?

UserNeeds

BusinessGoals

TechnicalConstraints

UX

UX, the Sweet Spot!

Jessica Ivins, jessicaivins.net/blog

Page 9: User experience. What is it anyway?

The Goal of UXCreate an easy-to-use, pleasing & valuable product, web site/app

useful

desirableusable

valuable

�ndable

creditable

accessible

Peter Morville, semantidstudios.com

Page 10: User experience. What is it anyway?

UX is an Iterative Process From this…

…To this.Rama, WikiMedia Commons

Apple, apple.com

Page 11: User experience. What is it anyway?

Is it easy-to-use, pleasing, valuable?

useful

desirableusable

valuable

�ndable

creditable

accessible

Page 12: User experience. What is it anyway?

Is it easy-to-use, pleasing, valuable?

useful

desirableusable

valuable

�ndable

creditable

accessible

Page 13: User experience. What is it anyway?

Is it easy-to-use, pleasing, valuable?

useful

desirableusable

valuable

�ndable

creditable

accessible

Page 14: User experience. What is it anyway?

Is it easy-to-use, pleasing, valuable?

useful

desirableusable

valuable

�ndable

creditable

accessible

Page 15: User experience. What is it anyway?

UX: How to do it.1. Get to know

your users.

2. Include user needs when deciding how a site/app looks, behaves, and what it allows a user to do.

UserNeeds

BusinessGoals

TechnicalConstraints

UX

Page 16: User experience. What is it anyway?

Techniques for getting to know your users:

Page 17: User experience. What is it anyway?

Techniques for getting to know your users: • Interview them.

Page 18: User experience. What is it anyway?

Techniques for getting to know your users: • Interview them.• Observe them.

Page 19: User experience. What is it anyway?

Techniques for getting to know your users: • Interview them.• Observe them. • Survey them.

Page 20: User experience. What is it anyway?

Techniques for getting to know your users: • Interview them.• Observe them. • Survey them. • Conduct Usability testing.

Page 21: User experience. What is it anyway?

Techniques for getting to know your users: • Interview them.• Observe them. • Survey them. • Conduct Usability testing.• Conduct Card Sorting.

Page 22: User experience. What is it anyway?

Techniques for getting to know your users: • Interview them.• Observe them. • Survey them. • Conduct Usability testing.• Conduct Card Sorting.• Interpret Search Analytics.

Page 23: User experience. What is it anyway?

UserNeeds

BusinessGoals

TechnicalConstraints

UX

How do we include user needs in the decision-makingprocess?

Page 24: User experience. What is it anyway?

The Elements of User ExperienceJesse James Garrett

Surface: Visual design Visual design

Skeleton: Interface design Navigation design

Structure: Interaction design Information architecture

Scope: Functional specifications Content requirements

Strategy: User needs Business objectives

Web as: Software Interface Hypertext Content

Page 25: User experience. What is it anyway?

The Elements of User ExperienceSurface: Visual design Visual design

Skeleton: Interface design Navigation design

Structure: Interaction design Information architecture

Scope: Functional specifications Content requirements

Strategy: User needs Business objectives

Web as: Software Interface Hypertext Content

Page 26: User experience. What is it anyway?

The Elements of User ExperienceSurface: Visual design Visual design

Skeleton: Interface design Navigation design

Structure: Interaction design Information architecture

Scope: Functional specifications Content requirements

Strategy: User needs Business objectives

Web as: Software Interface Hypertext Content

Page 27: User experience. What is it anyway?

The Elements of User ExperienceSurface: Visual design Visual design

Skeleton: Interface design Navigation design

Structure: Interaction design Information architecture

Scope: Functional specifications Content requirements

Strategy: User needs Business objectives

Web as: Software Interface Hypertext Content

Page 28: User experience. What is it anyway?

The Elements of User ExperienceSurface: Visual design Visual design

Skeleton: Interface design Navigation design

Structure: Interaction design Information architecture

Scope: Functional specifications Content requirements

Strategy: User needs Business objectives

Web as: Software Interface Hypertext Content

Page 29: User experience. What is it anyway?

The ResultUX practices increase users’ satisfaction while meeting business objectives within technical constraints.

UserNeeds

BusinessGoals

TechnicalConstraints

UX

Page 30: User experience. What is it anyway?

The Take-Aways1. Get to know your users.

2. Work together on UX.

3. Build easy-to-use, pleasing & valuable sites/apps

4. Use the adjectives to evaluate UX:

useful

desirableusable

valuable

�ndable

creditable

accessible

Page 31: User experience. What is it anyway?

BibliographyUXThe Elements of User Experience: User-Centered Design for the World

Wide Web, 2nd Edition, by Jesse James Garrett. ©2010, New Riders.The Design of Everyday Things, by Don Norman, Neilsen Norman Group.

©2013, Basic Books.Designing for Behavior Change, Dr. Stephen Wendel, Hello Wallet. ©2013,

O’Reilly Media, Inc. Sketching User Experiences: the Workbook, By Saul Greenberg, Sheelagh

Carpendale, Nicolai Marquardt, Bill Buxton. ©2012, Elsevier, Inc. The User Experience Team of One: A Research and Design Survival Guide,

By Leah Buley. ©2013, Rosenfeld Media.Innovating for People: Handbook of Human-Centered Design, by the LUMA

Institute. ©2012, LUMA Institute.

Content StrategyContent Srategy for the Web, by Kristina Halvorson. ©2010, New Riders/

Pearson Publications. Managing Enterprise Content: A Unified Content Strategy, by Ann Rockley,

Charles Cooper. ©2012, O’Reilly Media.The Accidental Taxonomist, by Heather Hedden. ©2010, Information Today.Letting Go of the Words: Writing Web Content that Works, by Janice

(Ginny) Redish, 2nd Edition. ©2012, Elsevier.The Web Content Strategist’s Bible: The Complete Guide to a New and

Lucrative Career for Writers of All Kinds, by Richard Sheffield. ©2013, CLUEfox Publishing.

Information ArchitectureInformation Architecture for the World Wide Web, 3rd Edition, by Peter

Morville & Louis Rosenfeld. ©2013, O’Reilly Media.Information Architecture: Blueprints for the Web, 2nd Edition, by Christina

Wodtke and Austin Govella. ©2009, New Riders.

Interaction DesignEvil by Design: Interaction designs to lead us into temptation, by Chris

Nodder. ©2013, Wiley & Sons, Inc.Microinteractions, Dan Saffer, Smart Design. ©2014, O’Reilly Media.Designing Interfaces, by Jenifer Tidwell. ©2010, O’Reilly Media.

SearchSearch Patterns: Design for Discovery, Peter Morville, Jeffrey Callender.

©2010, O’Reilly Media.Search Analytics for Your Site: Conversations with Your Customers, by

Louis Rosenfeld. ©2011, Rosenfeld Media. Designing the Search Experience: The Information Architecture of

Discovery, by Tony Russell-Rose, Tyler Tate. ©2013, Elsevier, Inc.

UsabilityUsability.govDon’t Make Me Think, Revisited (3rd Edition), by Steve Krug. ©2014, New

Riders.Web Site Usability: A Designer’s Guide, by Jared M. Spool, Tara Scanlon,

Will Schroeder, Carolyn Snyder, Terri DeAngelo. ©2007, Elsevier, Inc.Card Sorting, by Donna Spencer. ©2011, Rosenfeld Media.Usable Usability: Simple Steps for Making Stuff Better, by Eric Reiss. ©2012,

Wiley & Sons, Inc.Measuring the User Experience: Collecting, Analyzing, and Presenting

Usability Metrics, by Thomas Tullis and William Albert. ©2010, Elsevier.