user-centered design in video games: investigating gestural interfaces appropriation

21
WWW.LIFTLAB.COM NICOLAS NOVA & TIMOTHEE JOBERT, 24.06.2011, MILANO DPPI 2011 USER-CENTERED DESIGN IN VIDEO GAMES: INVESTIGATING GESTURAL INTERFACES APPROPRIATION WWW.LIFTLAB.COM

Upload: nicolas-nova

Post on 05-Dec-2014

1.624 views

Category:

Design


1 download

DESCRIPTION

A talk given at DPPI 2011 in Milano, about a user-centered design approach adopted in a video game development project based on new sensors.

TRANSCRIPT

Page 1: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

WWW.LIFTLAB.COM

NICOLAS NOVA & TIMOTHEE JOBERT, 24.06.2011, MILANO

DPPI 2011

USER-CENTERED DESIGN IN VIDEO GAMES: INVESTIGATING GESTURAL INTERFACES APPROPRIATION

WWW.LIFTLAB.COM

Page 2: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

IntroductionField studyDesign implicationsGame prototypes

PART IPART IIPART IIIPART IV

OUTLINE 212

Page 3: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

I STARTING POINT 1: NEW SENSOR TECHNOLOGY (MOVEA) 213

Page 4: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

I STARTING POINT 2: UCD BEYOND USABILITY 214

Page 5: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

I STARTING POINT 3: REALISM 215

Physical representation

of human agency in the

“game”

1 button = 1 possibility

Page 6: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

I STARTING POINT 3: REALISM 216

Movements instead of

buttons, no buttons and

“infinite possibilities”,

supposed to convey “realism”

Page 7: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

II FIELD STUDY 217

Home visits / 10 participants / 4

sub-groups (experts versus casual

players / high versus low physical

skills) / 3 games played with joypad

Page 8: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

IV PLAYERS EXPERIENCE SHAPED BY 4 MAIN PARAMETERS 218

Sensationperception of specific feeling caused by game interactions

Precisionpossibility to play with interaction accuracy

Performancethe achievement of specific

game tasks

Excitationa feeling of enthusiasm when

gesturing

Page 9: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

III REALISM? 219

“Sport is not just gesticulations!”

“I can do a gesture to kick the ball

but I can’t move characters from my

team!”

Page 10: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

III REALISM? 2110

Kicks detected

only when done

backwards!

Regular kicks

not detected

Page 11: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

III REALISM? 2111

“it breaks the illusion, I

need to press buttons

and make gestures”

Page 12: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

II REMNANTS FROM THE PAST 2112

Page 13: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

III DESIGN SPACE 2113

Page 14: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

III DESIGN SPACE 2114

Page 15: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

IV VIDEO GAMES PROTOTYPES 2115

Page 16: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

IV VIDEO GAMES PROTOTYPES 2116

Page 17: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

IV VIDEO GAMES PROTOTYPES 2117

Page 18: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

IV VIDEO GAMES PROTOTYPES 2118

Page 19: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

IV VIDEO GAMES PROTOTYPES 2119

Page 20: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

IV VIDEO GAMES PROTOTYPES 2120

Page 21: User-Centered Design in Video Games: Investigating Gestural Interfaces Appropriation

NICOLAS NOVA

[email protected]

THANK YOU MERCI GRACIAS DANKE GRAZIE

In partnership with

Movea

CEA-LID

eXperience-Team

Widescreen Games

TIMOTHEE JOBERT

[email protected]