use business analysts for user interface design

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BT2 Session 6/9/16 10:00 AM Use Business Analysts for User Interface Design Presented by: Cathy Sargent The Jackson Laboratory Brought to you by: 350 Corporate Way, Suite 400, Orange Park, FL 32073 888---268---8770 ·· 904---278---0524 - [email protected] - http://www.techwell.com/

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BT2Session6/9/1610:00AM

UseBusinessAnalystsforUserInterfaceDesign

Presentedby:

CathySargent

TheJacksonLaboratory

Broughttoyouby:

350CorporateWay,Suite400,OrangePark,FL32073888---268---8770··[email protected]://www.techwell.com/

CathySargentTheJacksonLaboratoryAseniorbusinesssystemanalystatTheJacksonLaboratory,CathySargentleveragesherbackgroundinsoftwarequalityassurancetoapproachfunctionalandbusinessrequirementswithaMurphy'sLawattitude.ThechallengingandinnovativesciencebehindtheuniquetechnologyneedsoftheLaboratorynecessitatethatbusinessandfunctionalrequirementsarefullymetandtheuserexperienceisconsistentinanapplication.CathydrawsonherknowledgeofsoftwareconfigurationmanagementandsoftwaretestingtofocusonprocessimprovementanddocumentationwhileimplementingERPs,LIMS,andweb-basedapplicationsinvalidatedenvironments.

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Use Business Analysts for User Interface Design Better Software West – June 2016

Cathy Sargent, The Jackson Laboratory

Introduction

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!   A Senior Business System Analyst at The Jackson Laboratory in Bar Harbor, Maine

!   Started career in Software Quality Assurance

!   Implementation of ERPs, LIMS, and web based applications o  Validated and non-validated environments

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Introduction

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!   The Jackson Laboratory is an independent nonprofit organization leveraging eight decades of expertise in genetics and genomics to increase understanding of human disease and discover precise genomic solutions

!   Over 1800 employees located across 3 campuses o  Bar Harbor, Maine o  Sacramento, California o  Farmington, Connecticut

Introduction - JAX Facts

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!   2.5 million JAX® Mice distributed yearly o  A mouse with a specific disease or condition

can serve as a model or stand-in for a human patient with that same disease or condition

!  More than 8,000 varieties are available as breeding mice, frozen embryos, or DNA samples

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Introduction - JAX People

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!  More than 250 Ph.D.s, M.D.s, and D.V.M.s researching o  Cancers o  Computational biology and bioinformatics o  Developmental and reproductive biology o  Immunology o  Metabolic diseases o  Neurobiology

!   26 Nobel prizes associated with JAX research, resources, and education

Objectives

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!   Typical software development failures

!   Using Mockups early in the SDLC, it will help! o  Elicit requirements o  Confirm use cases o  Establish mutual understanding o  Promote buy-in o  Benefits Developers, Trainers, Testers, and Project Managers o  Save time, reduce re-work

!   Examples and Tools

!   Q & A

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Typical Software Development Failures What comes to mind first?

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Typical Software Failures

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!   Unrealistic schedules

!   Inaccurate estimates

!   Inadequate Testing

!   Scope creep

!   Unmanaged risks

!   Poor communication

!   Use of immature technology

!   Poor Architecture

!   Solution not intuitive to users

!   Poorly defined requirements

!   Estimates are too optimistic

!   Sloppy development practices

!   Poor teamwork

!   Poor project management

!   Stakeholder politics

!   Lack of user input

!   Commercial pressures

!   Lack of skilled resources

!   Inability to handle the project's complexity

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Typical Software Failures we'll discuss

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!   Unrealistic schedules

! Inaccurate estimates

!   Inadequate Testing

!   Scope creep

!   Unmanaged risks

! Poor communication

!   Use of immature technology

!   Poor Architecture

! Solution not intuitive to users

! Poorly defined requirements

!   Estimates are too optimistic

!   Sloppy development practices

!   Poor teamwork

!   Poor project management

!   Stakeholder politics

! Lack of user input

!   Commercial pressures

!   Lack of skilled resources

!   Inability to handle the project's complexity

What defines success?

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!   Success isn't always measurable

!   It depends on who you ask! o  "Projects that are delivered on time, within budget and meet

scope specifications may not necessarily perceived to be successful by key stakeholders." - Jack S. Duggal, MBA, PMP

!   The judgment of your users matters o  If the system doesn't meet their needs then ultimately it fails

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Poorly defined requirements

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!   Any design is as good as the completeness and correctness of the requirements

!   If requirements are poor, the end result is usually unhappy users

!   High Quality requirements are fundamental to a successful solution

Lack of User participation

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!   Don't always know what they want

!  May be reluctant to tell you what they need

!   Sometimes omit 'obvious' information

!   Have a poor understanding of o  Software capabilities o  Software limitations

!   Resource constraints limit user's availability

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Poor communication

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!   Lack of collaboration/planning

!   Customers request functionality but sometimes don't see it until the final testable product

!   Developers/Designers may be interpreting the look and feel of the application based on the requirements

!   QA may not be involved until testing

!   Trainers may not see the application until the final testable product

Inaccurate estimates

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!   Estimates are often made based on previous experiences

!   One person estimating for another

!   Estimating backwards from a target date

!   Base the estimate on vague information

!   Incorrect interpretation of requirements

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Solution not intuitive to Users

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!   User experience matters

!   Bad user interface can drive users away

!   Design not consistent

!   Too difficult to navigate

Using Mockups early in the SDLC Create an Intuitive User Experience

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Mockups, Wireframes, Prototypes

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!  Wireframes – skeleton, used to understand space and structure

!  Mockups – models the application, shows the user interaction with the application

!   Prototypes - early samples, models, or releases of a product built to test a concept or process

!   All of these are useful!

Wireframes

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Mockups

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Prototypes

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What do you need to start?

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!   For Mockups to be successful you should already have

o  Scope o  User request / high level user requirements o  Decision on solution

!   Building from scratch !   Customizing an off the shelf solution

How using Mockups will help

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!   Elicit requirements

!   Confirm use cases

!   Establish mutual understanding

!   Promote buy-in

!   Benefits Trainers, Testers, and Project Manager planning

!   Save time, reduce re-work

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Elicit Requirements

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!   "What would you like the system to do?" o  Ask this question only if you want:

!   Blank stares !   A memory dump of everything the user knows about the process !   A list of only exceptions

!   The end goal is clear language, accuracy, quality, and completeness

Confirm Use Cases and Establish Mutual understanding

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!  Model business processes

!   Easy to edit platform

!   Link fields and forms to show the user interactions with the system o  Actors, triggers, results, and alternate paths

!   BA interpretations of the business needs is displayed in visual format

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Promote buy-in

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!   Develop a 'walkthrough'

!   Users see how the system will function o  Examples of their data right in the Mockups (content) o  See transactions and flow of the data (interaction)

!   Gain end-user buy-in early in the SDLC o  Users helped design the look and feel of the system

Planning Benefits

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!   Properly scope the solution o  Better overall design – does it fit?

!   Start planning deliverables

!   Allows for better estimates o  More accurate deadlines

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Save Time, reduce re-work

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!   No coding in design iterations o  Quicker o  Less Costly

!   Catch missed requirements

!   Identify gaps

!   Visual representation of the application before development starts

!  Mockups take time to produce, the gain is in the reduction of development re-work

Examples and Tools

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Tools

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!   Generally anything that allows print screens, doodles, illustrations, and notes will work

!   Software: o  Balsamiq Mockups https://balsamiq.com/products/mockups/ o  UXPin https://www.uxpin.com/ o  Mockingbird https://gomockingbird.com/ o  Mockup Builder http://mockupbuilder.com/

An Example for Practice

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!   A user request: o  Our new airline company 'Agile Airlines' is launching and we'll

need to provide our customers the ability to check in for their flights

!   Example scope: o  Check in for flight o  Allow the changing of seats as available o  Add extras, like baggage or pay for upgraded seats o  Review, make payment, and check in

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Assumptions?

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!   Let's take a second and write down a few design assumptions we are already making

Example Mockup – Elicit Requirements

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!   This is a new Kiosk self–serve application, not online. This is not for the handling agent.

!   Not everyone that uses this will speak English.

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Example Mockup – Elicit Requirements

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!   We only fly domestic, so 30 minutes prior to flight is the cut off time.

!   Customers that have more than 6 people in their party cannot use Kiosk check-in.

Example Mockup – Elicit Requirements

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!   Could we see if the flight is on time?

!   We offer a frequent flyer program so the customer needs a place to enter their account number in.

!   Can we see the seats in a map when we click?

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Example Mockup – Elicit Requirements

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!   Customers that are traveling with infant, require special assistance, or need medical certification cannot self check-in.

Example Mockup – Elicit Requirements

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!   By law we need a baggage disclosure.

!   Can we just have buttons for the # of bags instead?

!   Customers that have more than 3 bags to check must see the handling agent.

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Example Mockup – Elicit Requirements

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!   Can we show the upgrade cost when the user selects a seat?

Example Mockup – Elicit Requirements

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!   Can we ask the user to confirm the amount due?

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Example Mockup – Elicit Requirements

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!   We need to provide the ability to say no for printing a receipt.

!   Can the customer have an authorization status presented to them?

Example Mockup – Establish Mutual Understanding

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!  We have: o  Elicited more detailed requirements o  Started to form use case in a visual format

!  We see: o  Interactions with the system

!  We can: o  Further identify the exceptions o  Repeat the walkthrough

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Example Mockup – Establish Mutual Understanding, use cases

Example Mockup – Promote buy-in

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!   Develop a 'walkthrough' of the use cases to share with your SMEs

!  Walkthroughs can be simple screen shots in a power point

!   Some mockup tools allow you to action the button clicks and links

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Example Mockup – Planning Benefits

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!   Seeing this mockup example can you see planning benefit is across roles? o  Developers o  Testers o  Trainers o  Project Managers

Planning Benefits

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!   Developers: o  Improvement of estimations o  Early design review o  Attend the meetings and contribute right alongside the users

!   Help Trainers and QA: o  Easier to understand the testing & training scope o  Early start to documents that normally require you to see the

application

!   Project Managers: o  Clearer scope, clearer requirements, better estimates

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Example Mockup – Reduce rework

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!   In the example the visual aids helped elicit requirements that could have been gaps

!   Changing these mockups was much quicker than changing code

!   There are still many more requirements that could be captured in this simple example o  Did any of your initial assumptions receive clarity? o  Did you find yourself thinking of design improvements during

the example edits?

Real World Examples from JAX

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Establish Mutual Understanding

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!   Confusing processes mocked-up to clarify

Confirm Use Cases & Scenarios

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Promote buy-in

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!   Use walkthroughs in the actual lab or with props

Translate Mockups to formal Requirements

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Test script design

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Delivered Functionality

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!   Example of the mockup and a final product

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Operational Change Requests

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In Closing

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!   Using Mockups will allow your users to be more involved with the design, enhancing user experience

!   The interpretations of requirements are visually represented with improved feedback loops

!   Expanded communication across all team members

!   Added clarity for better estimates

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Q & A

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References

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!   The Jackson Laboratory www.jax.org

! Duggal, Jack S. "Next Level Up:How Do You Measure Project Success? Rethinking the Triple Constraint." How Do You Measure Project Success? Rethinking the Triple Constraint. PMI, 9 July 2010. Web. 15 Feb. 2016.

!   Balsamiq Mockups https://balsamiq.com/products/mockups/

!   UXPin https://www.uxpin.com/

!   Mockingbird https://gomockingbird.com/

!   Mockup Builder http://mockupbuilder.com/