usability_presentation
TRANSCRIPT
Eye Tracking and its Usage
Xuan (Sean) GUO
Note that some slides are taken from Prof. Jeff Pelz’s presentation, and Rui Li’s talk. And, most technical examples are from Tobii eye tracker company’s user training presentation slides.
Objec:ves
A=er this class, you will know: • Why eye tracking? • Eye tracking history • Human visual system and modern eye tracker • How to use eye trackers (interfaces, func:onali:es, experimental processes, etc.)
• Applica:ons (research on commercials, web pages, etc.)
An Official Video
• The “AOen:on Tool”: hOp://www.youtube.com/watch?v=wDBgWtJsHtY
• “Non-‐intrusive”? (device, history) • Func:onali:es (second half in this class / in lab)
• Scenarios
Human Web Interac.on
– goals – expecta:on – skills
User
Informa.on content
– visual features – seman:c features
Informa.on repository
Goal-‐Directed Process • Fixa:on sequences differ significantly based on search tasks
(Yarbus, 1967)
Human Visual AOen:on is influenced by…
• Visual saliency features influence eye movements – Visual feature intensity
• Seman.c relatedness guides visual aOen:on deployments – Seman:c feature intensity
• Expecta.on on informa:on alloca:on – Loca:on bias
TO UNDERSTAND HUMAN BEHAVIOR AND THINKING! − With an Eye Tracker we know exactly where a
person is looking − Primarily used for research, design testing
and diagnostics etc. − We get clear additional insights into behaviour − Measurable reactions − Objective results − Hard deliverables
Reasons – Why eye tracking?
With Eye tracking, a computer knows exactly where a user is looking To interact with computers and machines Control machines when hands and voice are not an option As a vital element in multi-modal user interfaces of the future
Reasons – Why eye tracking?
Original Brain (Visual) » Processing Mode – Gut reac:on » Processing Level – Subconscious » Func:on – Matches PaOers » Results – Fight or Flight
Limbic System (Emo.onal) » Processing Mode – Behavioral » Processing Level – Subconscious » Func:on – Assigns Value » Results – Adjusts Ac:ons
Neocortex (Ra.onal) » Processing Mode – Reflec:ve » Processing Level – Concious » Func:on – Gives meaning » Results – Provides Reason
The brain’s hardwiring makes us more primi:ve than we think…. The three parts of the brain are:
NOTE THAT:
2/3 of stimuli that reach the brain are visual (Zaltman 1996)
Over 50% of the brain is devoted to processing visuals (Bates and Cleese, 2001)
80% of learning is visually based (American Optometric Association, 1991)
Reasons – Why eye tracking?
Client List – Academic and Commercial Customers using Tobii • Uppsala University, Prof C Hofsten • University of Derby, Prof A Gale • Clemson University, Prof A Duchowski • Oxford University, Prof J Stein • Fraunhofer Ins:tute • Max Planck Ins:tute Munich • Imperial College, Prof G.Z. Yang • Rome University, La Sapienza • University of Tampere, Prof K-‐J Räihä • Karolinska Ins:tutet, Prof J Ygge • Queens University, Prof R Vertegaal • Japan Market Research Ins:tute • Chinese Academy of Sciences • Singapore University • Stanford University • New York University
• Microso= • IBM • Symantec • Procter & Gamble • Unilever • AOL • Google • Yahoo! • Nestlé • GfK • Infosys • Sprint • Mediascore • Psyma Online Research • Eye Square • TNO Human Factors
...and many many more...
Eye tracking started over 100 years ago Raymond Dodge’s
Photochronograph (1871-1942)
Delabarre’s Eye Tracker (1898)
Edmund Huey’s Eye Tracker (1898)
How to make it simpler and easier? -‐-‐> Human Visual System
• Please keep staring at the dot below, no maOer what. And, I’ll ask you a ques:on.
Four eye images when gazing at the four monitor region corners: (a) le=-‐top corner, (b) right-‐top corner, (c) right-‐boOom corner, and (d) le=-‐boOom corner.
Export study to file
• Under File-‐>Export study to file • XML files and video files • Thus, used for further analysis
− First fixa:on − Most fixa:ons − Gaze :me − Fixa:on order − Movement between fixa:ons (saccade)
Eye Tracking Metrics
Assis:ve Technology » Eye control for people with disabili:es
Scien:fic Research » Psychology and Cogni:ve
» Vision » Neurology » Reading » Computer interac:on » Design
Commercial Tes:ng » User Experience Tes:ng » Marke:ng Research » Adver:sing » Consumer Tes:ng » Packaging Deisgn etc.
Customized Solu:ons » OEM Components » Custom hardware development
» Custom analysis and » Eye control applica:on Dev.
Applica:ons
• Psychology and physiological experiments, i.e.: – Studies of au:sm, ADHD, schizophrenia – General psychological response studies – Infant research – Reading studies – Studies of ocular-‐motor behavior and vision deficiencies
Au#sm predic#on
Le0: normal
Right: au#s#c
Applica:ons, i.e. Psychology Research
• Usability and HCI research on – Web pages
– So=ware
– Handheld devices
– Physical products
– Interac:ve TV
– Computer games
– …
Applica:ons, i.e. User Experience and Usability Tes:ng
Adver:sing Design Tes:ng on a variety of media: − TV commercials − Print adver:sing − In street adver:sing − Web adver:sing − Packaging − Product placement − etc…
Applica:ons, i.e. Market Research