usability seminar march 20, 2007 paper prototyping a case study at cornell university library...
Post on 21-Dec-2015
217 views
TRANSCRIPT
Usability SeminarMarch 20, 2007
Paper Prototyping
a case study at
Cornell University Library
Melissa Kuo
DLIT
What is paper prototyping?
"Paper prototyping is a variation of usability testing where representative users perform realistic tasks by interacting with a paper version of the interface that is manipulated by a person ‘playing computer,’ who doesn’t explain how the interface is intended to work."
Source: Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Snyder, 2003)
Why use paper prototyping?
Conceptual, high level, early stages of design Quick and easy to change All team members could participate Users feel more free to respond, interface
seems more changeable Alternative to electronically-generated
wireframes, Photoshop comps, HTML prototypes
Possible findings (modify this slide for easier flow of talking?) Usability issues
Example: bad labels, layout problems, navigation Missing functional requirements
Example: search features Preference for one design alternative
Example: drop-down list vs. checkboxes Priorities
Example: browse by category vs. browse A-Z list Issues outside the user interface
Example: using Gateway vs. never using it
Source: Paper Prototyping (Snyder, 2003)
The process
1. form usability sub-group
2. consult with A&U group
3. formulate key tasks and test questions
4. get materials and create prototypes
5. recruit and schedule subjects
6. run tests
7. discuss results, make changes, rinse and repeat
Key Tasks
Find articles on a topicFind imagesLocate and search a specific databaseLocate a particular e-journal
Sample Questions
Find some articles on the musician Dorsey Harvey.
How would you find an image of an art nouveau painting?
Find an article in the database Agricola. Find the journal Psychology and Law.
Others… Find the book Catcher in the Rye by J.D. Salinger. Once you got a list of results, how would you email
them to yourself?
How to cut paper and glue stuff
Low fidelity vs. high fidelity prototypesDon’t have to draw straight linesMaterials include:
Drawing pad, markers, scissors, removable tape, restickable glue, white-out, index cards, paper
The test
Olin 111B Facilitator, “Computer”, Note-taker Meet students at reference desk Introductions, review consent form
“testing the system, not you” … “no wrong answers”
Run through questions room for flexibility, limited prompting of subjects
Subject questions? Sign receipt, see ya
Reviewing data, making revisions (flesh this out, what to say)
Transcribe notes, post to wikiSub-group and group meetingChanges between rounds
Observations (flesh out)
Interesting responses from subjectsWhat comments are worth making
changes?
It was fun!
Resources
Paper Prototyping: a how to video (Nielsen-Normal Group, 2003)
Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (C. Snyder, 2003)
Use It – useit.comA List Apart – alistapart.com
Questions?
Melissa Kuo
Web Designer
Digital Library and Information Technologies (DLIT)