unleasing primary computing

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Unleashing SCHOOL Computing

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Page 1: Unleasing Primary Computing

Unleashing SCHOOL

Computing

Page 2: Unleasing Primary Computing

@LearnMakerJay

JAY ASHCROFT

Page 3: Unleasing Primary Computing

HIGH DEMANDDigital skills are in

Page 4: Unleasing Primary Computing

WIDENSyet each year the skills gap

Page 5: Unleasing Primary Computing

2 Problems for schools

What How

to teach students

Page 6: Unleasing Primary Computing

PROBLEM 1

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HOW DO

JOBS THATdo not yet exist?

we prepare students for

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The world’s largest taxi firm, Uber, owns no cars. The world’s biggest media

company, Facebook, creates no content. And the world’s largest

accommodation provider, Airbnb, owns no property.

The Digital Era

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Vlogger Chief Listening Office

App Designer

New Jobs

Page 10: Unleasing Primary Computing

Felix Kjellberg ‘PewDiePie’

Professional Vlogger

26 years old

$5m per year earnings

Page 11: Unleasing Primary Computing

Tai Tran

Apple’s Twitter Manager

22 years old

Forbes 30 Under 30 list

Page 12: Unleasing Primary Computing

Nick D’Alsoisio

App Developer

16 years old

Sold his app for $30m to Yahoo

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All 3 created and profited from jobs and skills that

did not exist 10 years ago

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PROBLEM 2

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WHAT DOwe teach students

DIGITALto prepare them for the

future?

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In computing

you must read

between the lines

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The curriculum may say

Coding Networking Algorithms

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But it actually means

Problem Solving

Critical Thinking

Independent Learning

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do we

THISteach students

HOW

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SOLUTION

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The focus

KNOWLEDGESHOULD NOTbe on developing

COMPETENCIESbut in developing

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UNLOCK challenge based learning

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Requirements

Device Imagination Context

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PROCESS

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Set students a BIG open ended digital

task

1

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Have students work in teams

2

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Step back and let the magic

happen!

3

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PROOF

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Jay [email protected]

INVICTA PRIMARYSCHOOL

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Students had 5 days to build a fully functional iPad

app

Project

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1. Research and generate ideas. 2. Prototype on paper. 3. Generate content. 4. Build using an online app builder. 5. Debug and refine. 6. Launch!

Stages

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Teachers gave no explicit instructions other than how to operate hardware & software.

The outcome was entirely in the hands of the students

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DEVELOPEDand doing so

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Problem Solving

Critical Thinking

Independent Learning

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Aged between 5-10

Student selection

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• Different ages• Different experiences• Different ideas

Real world conditions:

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Video

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“It wasn’t just coding, it was about having fun and

learning.”

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This produced a

LEARNINGIMPACT ON

interesting

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Inspiring Students

0

25

50

75

100

Before After

Student applications to be digital leaders

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behaviour problems from students on the project0

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Students became

More confident

Moreengaged

More focused

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and the

BEST part…

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We covered the

ENTIREprimary computing

in just CURRICULUM

5 days

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CHALLENGE

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will you replicate this in YOUR SCHOOL?HOW

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www.learnmaker.co.uk

Jay Ashcroft

LEARNMAKER