universal design for the workforce development system joe timmons university of minnesota national...

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Universal Design for the Workforce Development System Joe Timmons University of Minnesota National Collaborative on Workforce and Disability for Youth

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Universal Design for the

Workforce Development System

Joe TimmonsUniversity of Minnesota

National Collaborative on Workforce and Disability for Youth

In This Session

• Section 188 Checklist

• Functional Capacities

• What is Universal Design?

• 7 Principles of Universal Design

• Universal Design in Learning

• Accommodations at Work

• Assistive Technology vs. Universal Design

Section 188 Checklisthttp://www.dol.gov/oasam/programs/crc/section188.htm

• Universal Access

• Non-discrimination

• Reasonable Accommodation and Modifications

• Most Integrated Setting

• Obligation to Communicate Effectively

• Programmatic and Architectural Accessibility

Functional Capacities

• Mobility

• Communications

• Self-Care

• Self-Direction

• Interpersonal Skills

• Work Tolerance

• Work Skills

Definition of Universal Design

•the design of products andenvironments

•to be usable by all people to the greatest extent possible

•without the need for adaptation or specialized design

Good Design

• Is based on needs of all users

• Has features that are incorporated into the

design from the beginning, not added on

• Generally benefits more than one group of

users

The Controversial Crosswalk

Principles of Design

1. Equitable Use: The design does not stigmatize or

disadvantage users.

2. Flexibility in Use: A wide range of individual

preferences and abilities can be accommodated by the

design.

3. Simple, Intuitive Use: How to use the design is easy to

understand regardless of the experience, knowledge,

language skills, or current concentration level of the

user.

Minneapolis Light RailEquitable and Flexible

Kneeling Bus

Double Stair RailingsSimple and Intuitive

Principles of Design

4. Perceptible Information: Information is effectively communicated to the user, regardless of the user’s sensory abilities, or surrounding conditions.

5. Tolerance for Error: Adverse consequences of accidental or unintended actions are minimized by the design.

SignagePerceptible by many

Principles of Design

6. Low Physical Effort: The design is used efficiently and comfortably with a minimum amount of fatigue.

7. Size and Space for Approach and Use: Regardless of the user’s body size, posture, or mobility, appropriate size and space is provided for approach, reach, manipulation, and use.

RampLow Physical Effort

This ramp is heated in winter; no salt needed

Easy access to inside of truckSize and Space for Approach and Use

Accessible Nature Trail Sign

Accessible Elevator Buttons

Braille, Large Print, Raised Print, Lighted

Easy to grasp door handle

Good Contrast

Accessible and See Through Doors

Railings and Bench in Elevator

Fingerprint IdentificationUnlocks and Opens Doors; Turns on Equipment

Bathroom

Raised Tent Platform

Universal Design for Learning

• Multiple means of representation, to give learners various ways of acquiring information and knowledge

Universal Design for Learning

• Multiple means of expression, to provide learners alternatives for demonstrating what they know

Universal Design for Learning

• Multiple means of engagement, to tap into learners' interests, offer appropriate challenges, and increase motivation

Accommodations at WorkChanges made at the workplace, usually to

increase or improve the functional capacities of an individual employee

1. Transportation

2. Communications

3. Self-Care

4. Self-Direction

5. Interpersonal Skills

6. Work Tolerance

7. Work Skills

Assistive Technology

Software or hardware that has been specifically designed to assist people with disabilities in carrying out daily activities.

• wheelchairs or other mobility aids• reading machines • devices for grasping• screen readers• screen magnifiers• speech synthesizers• voice input software

• Universal Design places responsibility on designers and developers; Assistive Technology places responsibility on the user or user’s agent.

• Universal Design is done while the service or product is being developed; Assistive Technology is done after the product is finished or while service is being delivered.

• Universal Design serves many people at once; Assistive Technology serves one individual user at a time.

• Universal Design has renewable accessibility; Assistive Technology has consumable accessibility.

Assistive Technology vs. Universal Design

Assistive Technology vs. Universal Design

Add On Software Apple OS

NCWD/YouthGuideposts for Success

• School-Based Preparatory Experiences

• Career Preparation & Work-Based

Learning Experiences

• Youth Development & Leadership

• Connecting Activities

• Family Involvement & Supports

NCWD/Youth

• The National Collaborative on Workforce and Disability for Youth (NCWD/Youth) is composed of partners with expertise in disability, education, employment, and workforce development issues. www.ncwd-youth.info

• Contact: Joe Timmons, Project Coordinator [email protected] 612 624 5659

Resources

• The Center for Universal Design http://www.design.ncsu.edu/cud/

• CAST, formerly the Center for Applied Special Technology http://www.cast.org/index.html

• Adaptive Environments www.adaptenv.org/