understandingproductdesignv 150829174324 lva1 app6892

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Understanding Product Design Edward Wydler | Luciana Lattanzi @heartstudiouk

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Page 1: Understandingproductdesignv 150829174324 Lva1 App6892

Understanding Product Design

Edward Wydler | Luciana Lattanzi@heartstudiouk

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What we see as Product Design

SurfaceVisual Design10%

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SurfaceVisual Design

Prototype

Look & Feel

Research & Validation

Plan & Discovery

10%

90%

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Great products are understandable (set expectations

and live up to them) and meaningful (help people solve

problems or accomplish goals) and, hopefully, delightful.

INTRODUCTIONP0

What is Product Design?

H E A R T

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INTRODUCTIONP0

“User Experience (UX) and User Interface (UI) are some of the

most confused and misused terms in our field. A UI without UX is

like a painter slapping paint onto canvas without thought; while

UX without UI is like the frame of a sculpture with no paper mache

on it. A great product experience starts with UX followed by UI.

Both are essential for the product’s success.”

What’s the difference between UX and UI?

H E A R T

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INTRODUCTIONP0 H E A R T

Your Toolkit

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● Product design is the whole process: you’ve got the designer, the developer, the marketing cap on

● MVP works from the start● UX is not UI – but both are equally important● Simple tools

INTRODUCTIONP0

Key Takeaways

H E A R T

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Plan & Discovery I

PLAN & DISCOVERY 1P1 H E A R T

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Three little words on a slide belittle

what is actually the hardest thing

you will have to do.

PLAN & DISCOVERY 1P1

Defining the problem

H E A R T

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PLAN & DISCOVERY 1P1

Consider your impact

H E A R T

Competition

Customer risk

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A B. . . . .

PLAN & DISCOVERY 1P1

Define a persona

H E A R T

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PLAN & DISCOVERY 1P1 H E A R T

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● Personas are better than target demographics● Skipping this point will create something for anyone and no one. If you

don’t have your persona nailed you will just create something that no one will be interested in.

● Mapping out pain points will help you and your team come up with more solutions.

PLAN & DISCOVERY 1P1

Key takeaways

H E A R T

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Exercise #1

Persona development

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Plan & Discovery II

PLAN & DISCOVERY 2P2 H E A R T

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USER JOURNEY

PLAN & DISCOVERY 2P2

User journey

H E A R T

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USER JOURNEY

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Sticky note session

PLAN & DISCOVERY 2P2

Sticky note session

H E A R T

PAINPOINT

POSSIBLE SOLUTION

POSSIBLE SOLUTION

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Persona 1: Potential client

Key Goals

Book appointments quickly Push featured stylist and relevant services in their area

We Must

Behaviours

Search for stylist availability around my area

We Must Never

Overwhelm them with too many choices

“I don’t have time to get to the salon and need a stylist to work around my hours and the comfort of my home”

PLAN & DISCOVERY 2P2

Define your users goals

H E A R T

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TEST YOUR IDEAS

Typeform

Google forms

MeetUp

Facebook

Guerrilla research

PLAN & DISCOVERY 2P2

Test your ideas

H E A R T

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STEAL MY IDEA, I DARE YOU

PLAN & DISCOVERY 2P2

Steal my idea, I dare you

H E A R T

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Key takeaways

PLAN & DISCOVERY 2P2

Key takeaways

H E A R T

● A better understanding of the problem will generate

multiple solutions.

● User journeys visualise the vision for the project

● Higher level of what’s involved when achieving a goal

● See all of the steps a user is taking - which might be

too many.

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Exercise #2

Map the user journey

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Design and testing

DESIGN AND TESTINGP3 H E A R T

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DESIGN AND TESTINGP3

Brainstorming a solution

H E A R T

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DESIGN AND TESTINGP3 H E A R T

Core flows

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Red route analysis

DESIGN AND TESTINGP3 H E A R T

Red route analysis

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Paper

UX Pin

Balsamiq

Wireframe CC

Wireframes

DESIGN AND TESTINGP3 H E A R T

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Invisionapp.com

Marvelapp.com

Proto.io

DESIGN AND TESTINGP3 H E A R T

Design flows, not screen

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Key takeaways

DESIGN AND TESTINGP3 H E A R T

● Tease out requirements

● Visualise flows

● Personas have different goals and different flows

● Prototypes help to crystallise the experience

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Exercise #3

Brainstorm a solution

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Look & feel

LOOK & FEELP4 H E A R T

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Branding

UI design

Landing page

Social media graphics

Style guide

Visual language

LOOK & FEELP4 H E A R T

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BRAINSTORMING a solution

LOOK & FEELP4 H E A R T

The value proposition is your customer’s first contact with your product.

Proposition site

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Proposition site

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Proposition site

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Proposition site

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Proposition site

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Value of a style guide

Style guideLOOK & FEELP4 H E A R T

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Wireframes Final UI

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Key takeaways

LOOK & FEELP4 H E A R T

● Be consistent throughout your communications

● People buy on value not on features

● Clear proposition and CTA

● Get users excited with a landing page.

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User testing

USER TESTINGP5 H E A R T

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Fivesecondtest.com

Usertesting.com

Usability testing

USER TESTINGP5 H E A R T

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www.talkingtohumans.com

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Validate yourassumptions

USER TESTINGP5 H E A R T

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Get valuable feedback

USER TESTINGP5 H E A R T

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Refine the product

Refine the product

USER TESTINGP5 H E A R T

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Key takeaways

Key takeaways

USER TESTINGP5 H E A R T

● Some testing is better than no testing

● What do you want to learn?

● Look for patterns

● Observations is as powerful as interviews

● Interview in person 1 at a time

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Exercise #4

Test assumptions

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Wrap up

WRAP UPP6 H E A R T

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KEY TAKEAWAYS

● Reimagine your product spec as a press release defining what the update is, who it is for and why it matters

● Watch and observe people because what they say they do is often very different from their actual behavior

● Design flows, not screens – when users complete a task (like signing up), make sure there are pathways for them to continue down (discover new products, find friends, etc)

● There are no silver bullets. It is the cumulative effect of lots of little improvements that create successful products.

● Share your ideas early and often – your designs don’t need to be saved for a big reveal

WRAP UPP6 H E A R T

Key takeaways

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Suggested reading

WRAP UPP6 H E A R T

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More resources

www.atelierheart.com/resources

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Thank You!

Eduardo Wydler | Luciana Lattanzi@heartstudiouk