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Whitney Quesenbery | [email protected] | www.WQusability.com
Understanding Usability:Getting Beyond “Ease of Use”
Whitney QuesenberyWhitney Interactive Design
e. [email protected]. www.wqusability.comp. 908-638-5467
AIGA – DENVER – SEPTEMBER 28, 2005
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What do youthinkusabilitymeans?
Whitney Quesenbery | [email protected] | www.WQusability.com
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“Usability”has fourdifferentmeanings
The skills, methods andtechniques we use
An approach to our work, alsocalled user-centered design”
A philosophy for approachingdesign
A result: design that works forpeople.
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There is a“standard”definition inISO 9241-11.
Usability:
The extent to which a productcan be used by specified users toachieve specified goals witheffectiveness, efficiency andsatisfaction in a specified contextof use.
Whitney Quesenbery | [email protected] | www.WQusability.com
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There aremany otherversions,tailored todifferentcontexts.
This version is focused oninformation products
Something is usable when thepeople who use it can:Find what they needRecognize what they findMake use of it to meet their
own goals
- Ginny Redish
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A user-centereddesignprocess helpsensureusability
An international standard forhuman-centered design outlinesan iterative process
ISO 13407
Whitney Quesenbery | [email protected] | www.WQusability.com
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A user-centereddesignprocess helpsensureusability
ISO 13407
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We have tolook at allof thedimensionsof usability
Whitney Quesenbery | [email protected] | www.WQusability.com
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Effective:completenessand accuracy
Questions about effectiveness
How do users define success? Is success the same for all
stakeholders? What are the goals; what are the
tasks? Are there hidden goals?
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Efficient:speed, withaccuracy
Questions about efficiency
How long do users expect a taskto take?
Is the task completed in a singlesession?
What styles of interaction dousers prefer?
What would make the interfacefeel efficient.
Whitney Quesenbery | [email protected] | www.WQusability.com
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Engagingpleasant,interesting orsatisfying
Questions about being engaging
What kind of work (or play) isthis?
What are the expectations forstyle and tone?
How often? How long? When, where, how and why?
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Error tolerant:prevent, andrecover from,mistakes
Questions about errors
How familiar is the domain? Theterminology?
What will users find difficult? What kinds of errors are likely? How serious is the consequence? Will they understand the problem,
or need explanation?
Whitney Quesenbery | [email protected] | www.WQusability.com
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Easy to learn:first time or1000th use
Questions about learning
Will users expect to have to learnto use it?
Are they learning somethingnew?
How complex is the task? How often will it be used? How important is it to get it right?
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It’s aquestion ofbalance
Whitney Quesenbery | [email protected] | www.WQusability.com
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Usabilitydepends onthe point ofview of auser
Son, MarcusHusband, Jason
Toni
Toni is a young mother with a hecticlife, with her job in a local shop,husband, home, and most of all herson, Marcus, a two-year-old bundle ofactivity.
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Usabilitydepends onthe point ofview of auser
Jerilynn works in the passport office inher county. Much of the work isroutine, but she enjoys helping people,and hearing about the trips they areplanning.
Grandkids Tomand Jerome
Jerilynn
DaughterKimberlygraduatingfromcollege
Whitney Quesenbery | [email protected] | www.WQusability.com
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Usabilitydepends onthe point ofview of auser
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Let’s try it
For one of your current projects…
What would the users say abouteach of the 5Es?
Make the statements in the firstperson
Be concrete and specific
Whitney Quesenbery | [email protected] | www.WQusability.com
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Put the 5Es to use:
Start a conversation
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Use the 5Esto create aconversation
Find out how your team definesusability…. Collect their personal opinions about
usability Introduce and define the dimensions
of usability Explore each in relationship to
business goals Examine the broad requirements for
implications Discuss possible usability priorities
for the product
Whitney Quesenbery | [email protected] | www.WQusability.com
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Start withassumptions(and tacitknowledge)about users
What do (you think) users think? Collect examples of things a user
might say, and relate it to one of the5Es
Discuss how many different usergroups there might be, anddifferences between them
Capture what these examples arebased on, and gaps this mightreveal in the group’s knowledge
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Where doyou haveknowledge?
Where doyou needmoreinformation?
Repeat…with real users andcompare the results Does actual experience with users
match the assumptions in theprevious exercise?
Are there differences in perceptionsin different stakeholder groups?
Where are the gaps inunderstanding, and how can they befilled?
Whitney Quesenbery | [email protected] | www.WQusability.com
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Put the 5Es to use:
Plan usability activities
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Usabilitytests need:real users,real goals,real productsandan observer
A usability test is one user (or two) at a time working with a real product
(including wireframes or prototypes) on meaningful tasks and (usually) thinking out loud while one or more people observe
and take notes and use the results to improve the
design
Whitney Quesenbery | [email protected] | www.WQusability.com
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Usabilitytechniques fillthree roles ina project
Exploratory Learn about users’ attitudes,
behavior, preferences, goals Qualitative
Diagnostic Answer design questions Find and fix problems Understand how users see and use
the product Iterative
Summative Evaluate success in meeting
usability goals Metrics and task success
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Differenttechniquesanswerdifferentquestions
Exploratory
Many Users
Few Users
Paperprototyping
Summativetesting
Cardsorting
Satisfactionsurveys
Surveys
Evaluation
Ethnography
Contextualobservation
Trafficanalysis
Diagnostictesting
Exploratorytesting
Whitney Quesenbery | [email protected] | www.WQusability.com
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Map userresearch tothe 5Es
User concerns and issues set thebalance and priorities in creatingusability goals
efficient
effective
engaging
“I really hope that I’ve gotten theprivacy settings right so I don’t getemail”
“At least the text is big enough toread”
“This looks like a lot to read. Howlong will this take, anyway?”
errortolerant
“Can I make a change as often as Ilike? What if I get it wrong?”
easy tolearn
“I never understand the questionsthey are asking me in these forms!”
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The 5Essuggestdesignapproaches
User needs suggest interactionstyles
effective Provide feedback onall actions
accuracy
efficient Design for fastest pathsUse appropriateinteraction styles
operationalspeed
engaging Make interface helpfulMatch expected styleand tone
draw usersin
errortolerant
Change ‘errors’ intocorrective choices
validation
easy tolearn
Create guides for tasksand interactions
just in timeinstruction
Dimension Needs Design Approaches
Whitney Quesenbery | [email protected] | www.WQusability.com
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The 5Essuggesttypes ofusabilitytesting
Choose a test technique thatcollects the right information
evaluate tasks for success andaccuracy
effective
error-tolerant
easy tolearn
control how much instruction isgiven to test participants
construct task scenarios tocreate situations with potentialproblems
engaging user satisfaction surveys togauge acceptance
efficient time users completing realistictasks on working product
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How does usability fit into“user experience”?
Whitney Quesenbery | [email protected] | www.WQusability.com
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It takesmanydifferentskills tocreate a userexperience
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We can tellthe story thisway….
There once were two cats ofKilkenny
Each cat thought there wasone cat too many
So they scratchedand they fit
And they fought andthey bit
'Til instead of two catsthere ain’t any.
Whitney Quesenbery | [email protected] | www.WQusability.com
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…or we cantell it anotherway.
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More reading
Dimensions of Usabilityin Content and Complexityeds. Michael Albers, BethMazur.Erlbaum, 2003
And, additional articles on my web site:
http://www.WQusability.com
Personas and Narrativein The Persona Lifecycle:Keeping People in Mind DuringProduct Designby John Pruitt & Tamara AdlinMorgan Kaufmann Press,November 2005
Whitney Quesenbery | [email protected] | www.WQusability.com
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About Whitney
Whitney QuesenberyWhitney Interactive Designp: 908-638-5467e: [email protected]: www.WQusability.com
Whitney Quesenbery is a user interface designer andusability specialist with a passion for clearcommunication.
She is an expert in developing new concepts for productdesigns and has produced award winning multimediaproducts, web sites, and web & software applications.
Whitney is president of UPA - Usability Professionals’Association and is a leader in the STC Usability and UserExperience Community.
Before she was seduced by a little beige computer intothe world of usability, Whitney was a theatrical lightingdesigner on and off Broadway. The lessons and storiesfrom the theatre stay with her in creating userexperiences.