ufcekt-20-33d modelling and animation 3d modelling & animation cameras

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UFCEKT-20-3 3D Modelling and Animation 3D Modelling & Animation Cameras

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UFCEKT-20-33D Modelling and Animation

3D Modelling & Animation

Cameras

UFCEKT-20-33D Modelling and Animation

Agenda

Maya Camera Principles and Photographic Concepts Camera Types Camera Attributes Movement of Cameras Image Planes Clipping Planes

UFCEKT-20-33D Modelling and Animation

Camera Principles

Scene Image

Pinhole Camera

Resulting image is mirrored and inverted

Small aperture results in very long exposures

Light Rays

UFCEKT-20-33D Modelling and Animation

Camera Principles

Scene Image

Pinhole Camera

Increasing the pinhole size provides more light to shorten exposure times but introduces distortion of light rays resulting in poor image qualityLight Rays

UFCEKT-20-33D Modelling and Animation

Cameras Principles

Scene Image

Simple Lens

Simple lens refracts light to reduce distortions

Light Rays

UFCEKT-20-33D Modelling and Animation

Cameras Principles

Scene Image

Compound Lens

Compound lens designed to control variety of lens aberrations which effect both image sharpness and colourLight Rays

UFCEKT-20-33D Modelling and Animation

Maya Cameras - 35mm

UFCEKT-20-33D Modelling and Animation

Physical Lens Features

Base format - The size of the negative / film gate e.g. 35mm - Medium Format - Large Format

Focal Length Aperture Depth of Field Lens aberrations (flare)

UFCEKT-20-33D Modelling and Animation

Angle of View for 35mm

Shorter focal length lenses have angle of view which gives steeper perspective

Longer focal length lenses have narrow angle of view which gives flatter perspective

50mm provides natural perspective for the 35mm format

UFCEKT-20-33D Modelling and Animation

Aperture & Depth of Field

UFCEKT-20-33D Modelling and Animation

Aperture & Depth of Field

UFCEKT-20-33D Modelling and Animation

Aperture & Depth of Field

UFCEKT-20-33D Modelling and Animation

Maya Cameras

Based on 35mm photography Always in focus No given depth of field No aberrations e.g lens flare Need to create above effects when required

UFCEKT-20-33D Modelling and Animation

Maya Types

Camera - standalone camera Camera and Aim - camera with aim to direct at point of interest Camera Aim and Up - additional control to orientate camera around lens axis

UFCEKT-20-33D Modelling and Animation

Camera Types Representation in the Maya Environment

Camera and Aim

Camera, Aim and UpCamera

UFCEKT-20-33D Modelling and Animation

Camera Movement

‘Subject’ is the point of interest for the selected camera Zoom - change the magnification of the subject by altering the focal

length of the lens Dolly - change the camera’s perpendicular position relative to the

subject Pan - follow the subject as it moves across the cameras field of view Track follow the subject from the side usually maintaining a speed

equal to the subject’s speed Follow follow the subject through the scene from behind

A typical scenario would apply variations and combinations of the above

UFCEKT-20-33D Modelling and Animation

UFCEKT-20-33D Modelling and Animation

Using a ‘dummy object’ on a path to control a camera

dummy object

Dummy object follows path - camera child of dummy object and follows path - more subtle control of camera movement - less rigid connection

UFCEKT-20-33D Modelling and Animation

The Hypergraph Window - a schematic representation of all objects in the scene

UFCEKT-20-33D Modelling and Animation

Camera Attribute Editor

UFCEKT-20-33D Modelling and Animation

Image Planes

Cameras can have an image plane placed as a backdrop to provide a background to the camera's field of view or as an aid to modelling geometry against an orthographic image.

UFCEKT-20-33D Modelling and AnimationB.Sc. (Hons) Multimedia Computing

Media Technologies

UFCEKT-20-33D Modelling and Animation

Clipping Planes

Cameras have adjustable far and near clipping planes Any object beyond the far clipping pane is not visible Any object in front of the near clipping plane is not visible Clipping planes are often referred to as ‘yon’ and ‘hither’ where yon is far and hither is near

UFCEKT-20-33D Modelling and Animation

Clipping Planes

UFCEKT-20-33D Modelling and Animation

Maya Cameras

Based on 35mm photography Lenses for wide angle , normal, telephoto

Use terminology from the movie industry Zoom (change focal length of lens) Dolly - (move toward or away from subject Track - (side follow subject)

No aberrations e.g lens flare Always in focus Animation as individual object and via path-based animation Use a dummy object as an intermediate connection between camera and path - improves animation of camera